Commit graph

277 commits

Author SHA1 Message Date
George V. 506ebd2176 Merge remote-tracking branch 'itsRevela/main'
# Conflicts:
#	.github/workflows/nightly.yml
#	.gitignore
#	Minecraft.Client/ChatScreen.cpp
#	Minecraft.Client/ClientConnection.cpp
#	Minecraft.Client/Common/Audio/SoundEngine.cpp
#	Minecraft.Client/Common/Audio/SoundEngine.h
#	Minecraft.Client/Common/Media/MediaWindows64.arc
#	Minecraft.Client/Common/UI/IUIScene_HUD.cpp
#	Minecraft.Client/Common/UI/UIControl_Base.cpp
#	Minecraft.Client/Common/UI/UIScene_DeathMenu.cpp
#	Minecraft.Client/Common/UI/UIScene_JoinMenu.cpp
#	Minecraft.Client/Common/XUI/XUI_Chat.cpp
#	Minecraft.Client/Common/XUI/XUI_Death.cpp
#	Minecraft.Client/Font.cpp
#	Minecraft.Client/Gui.cpp
#	Minecraft.Client/PendingConnection.cpp
#	Minecraft.Client/PlayerConnection.cpp
#	Minecraft.Client/PlayerConnection.h
#	Minecraft.Client/PlayerList.cpp
#	Minecraft.Client/Windows64/Network/WinsockNetLayer.cpp
#	Minecraft.Client/Windows64/Network/WinsockNetLayer.h
#	Minecraft.Client/Windows64Media/strings.h
#	Minecraft.Client/cmake/sources/Common.cmake
#	Minecraft.Server/Console/ServerCliEngine.cpp
#	Minecraft.Server/Console/commands/whitelist/CliCommandWhitelist.cpp
#	Minecraft.Server/Windows64/ServerMain.cpp
#	Minecraft.World/WitherBoss.h
#	Minecraft.World/cmake/sources/Common.cmake
#	README.md
2026-04-09 15:21:43 +03:00
Lord_Cambion a204ec52f4 fix: poison setting life to 1hp 2026-04-08 17:28:13 +02:00
Lord_Cambion 5f71ac96ff fix: ore spawning nether 2026-04-08 15:49:51 +02:00
piebot 69ff1f7271 Merge pull request 'Fishing update: bug fixes + better parity' (#13) from BrainFart17/LegacyEvolved:main into main
Reviewed-on: https://codeberg.org/piebot/LegacyEvolved/pulls/13
2026-04-08 12:44:08 +02:00
George V. ff96cd3687 feat: support separate boss health bars per dimension
Add dimension-aware tracking for boss mobs and update the boss health
GUI system to maintain independent state for each dimension (Overworld,
Nether, End). This prevents conflicts when multiple bosses exist across
different dimensions simultaneously.

- Add `getDimension()` to `BossMob` base class and implement in
  `EnderDragon` and `WitherBoss`
- Replace static boss GUI state with dimension-indexed storage
- Introduce `getIndexFromDimension()` helper for dimension mapping
- Update rendering logic to use per-dimension state
- Isolate darkening effects and health display per dimension

Ported from LCERenewed commit 5ec8a0e41ba8146aba450258d8620cd3cb0299e0 by 3UR
2026-04-08 03:34:54 +03:00
BrainFart17 3781794be3 (fishing) Fix bugs and change random catch type selection
- Implement catch type random selection from decompiled java 1.7.2 code instead of using a WeighedRandomItemArray
- Fix fishingTreasuresArray length being set to 5 instead of 6
- Remove testing values for nibbleTimer
- Cast maxDamage of item to double before applying damage.
- Add include for EnchantmentCategory in LureEnchantment.cpp and LuckOfTheSeaEnchantment.cpp.
- sky obstruction is now checked before other checks.
2026-04-07 16:04:52 -07:00
Lord_Cambion aaae8b01a9 feat: Melon Feature
fix: polished stone variants spawning on top of certain biomes.
2026-04-08 00:11:07 +02:00
Lord_Cambion 38775d0f26 fix: world crash with particular seeds 2026-04-07 20:45:44 +02:00
piebot 013c18ef85 Merge remote-tracking branch 'origin/main' 2026-04-07 21:05:36 +03:00
piebot d39bc9ad99 refactor: change wheat seeds to seeds
also make inverted daylight sensor implementation more accurate
2026-04-07 21:03:09 +03:00
Lord_Cambion 720e1a77a4 feat: oceanMonument
feat: Mesa biomes
feat: changed world generation according to java
fix: swamp hut changed to spruce
2026-04-07 19:41:14 +02:00
BrainFart17 e17e26ff99 Fix bugs and improve fishing mechanics parity with TU 31
- Based fishing mechanics off of decompiled java 1.7.2 instead of 1.12.
- Added check for sky access
- Switching between different fishing rods now reels the line back in
- Fixed duplicate assignment in fishingTreasuresArray
- Remove testing weights from catchTypeArray
- Make lureLevel and luckLevel member variables of FishingHook that are calculated upon initialization instead of recalculating every tick.
- Changed random nibbleTimer range from 5 - 30 secs to 5 - 45 secs
- Fixed out of order and incorrect assignments of fishingJunkArray
- Values are now clamped to prevent unintended behavior
- Lure now affects loot rates.
2026-04-07 08:00:13 -07:00
BrainFart17 af22ca5e7a Update fishing mechanics for better parity with TU 31 2026-04-06 16:39:09 -07:00
George V. 8445534dc1 fix(fishing): fix catch type return and correct aux value calculations
- Add missing return of CatchType in getRandCatchType
- Remove unused variable in getRandCatch
- Fix duplicate semicolon in TREASURE case
- Fix missing parentheses in fishing rod and bow calculations in handleCatch
2026-04-06 16:35:42 +03:00
piebot e45633defc Fix TU31 Fishing Changes
also remove halloween 2015 and greek for now as its currently causing crashes
2026-04-06 14:50:39 +03:00
BrainFart17 97a82c20ef Use Java 1.12 source code for loot table, clean up code. 2026-04-06 01:21:36 -07:00
BrainFart17 bc49d40c91 Merge branch 'main' of https://codeberg.org/piebot/LegacyEvolved 2026-04-05 20:44:36 -07:00
BrainFart17 02ddba76ad Remove unused include 2026-04-05 20:18:15 -07:00
BrainFart17 7d67bbc24c Add comment for clarification 2026-04-05 19:25:10 -07:00
BrainFart17 406e7e2f06 Fix formatting error 2026-04-05 18:38:34 -07:00
BrainFart17 6bc57b2b97 Fix minor typo in magic number 2026-04-05 18:16:49 -07:00
BrainFart17 f0b28416c0 Add fishing stuff from TU 31 2026-04-05 17:38:06 -07:00
itsRevela e52565f9a3 Merge remote-tracking branch 'upstream/main'
# Conflicts:
#	.github/workflows/nightly-server.yml
#	Minecraft.Server/Windows64/ServerMain.cpp
#	Minecraft.World/ConsoleSaveFileOriginal.cpp
2026-04-05 16:23:28 -05:00
Sylvessa 207a1b309f optimization: async dedicated server autosaving (#1473) 2026-04-05 16:17:01 -05:00
Sylvessa d758eb887f fix: wither and ender dragon custom names (#1472) 2026-04-05 16:11:56 -05:00
Us3ful"-Dev 931b5e9dcb Quality of life netherportal fix (#1337)
* Working New portal checks

fixed x axis portal with obsidian on z axis

* Removed Debug code

* Remove unnecessary code

removed PortalTile:: from PortalTile::validPortalFrame

* Remove more debug code
2026-04-05 16:08:57 -05:00
Sylvessa 4e6c695899 fix: boat plr height & sneak height (#1459) 2026-04-05 16:08:17 -05:00
itsRevela 207d90de28 perf: process 16 chunks/player/tick on dedicated server, revert async save
Chunk loading now batches up to 16 nearest-first requests per player per
tick on dedicated server (client stays at 1), improving tick recovery
time after player join.

Reverts the async save system -- the background thread snapshot/compress
path added complexity without measurable benefit. Autosave on Windows64
server now uses the standard synchronous flush like client, in
preparation for a proper async implementation from upstream.
2026-04-05 15:56:39 -05:00
Sylvessa 034c313ddf
optimization: async dedicated server autosaving (#1473) 2026-04-05 12:57:43 -05:00
piebot 3fd6d53e76 fix CI 2026-04-05 18:38:23 +03:00
neoapps-dev 03d66d8f1d fix 2026-04-05 16:42:48 +02:00
SevenToaster509 0374dc5a82 FUCK MICROSOFT 2026-04-05 15:33:49 +01:00
SevenToaster509 546a279cc9 Book & Quill - Initial Commit
Implement Book & Quill:
- IUIScene_WritingBookMenu and UIScene_BookAndQuillMenu for UI
- Edited UIControl_Label to add direct editing (quite hardcoded to my needs right now)
- Reimplement scrapped custom payload packets for books and signing
- Other misc changes

TODO:
- Coloured and scambled text
- Book copying
- Clean up code
2026-04-05 15:05:03 +01:00
Sylvessa a4e689095c
fix: wither and ender dragon custom names (#1472) 2026-04-04 22:04:02 -05:00
BrainFart17 d75e167f12 Add fishinghelper and lureenchantment 2026-04-04 06:58:01 -07:00
Us3ful"-Dev 103f38859a
Quality of life netherportal fix (#1337)
* Working New portal checks

fixed x axis portal with obsidian on z axis

* Removed Debug code

* Remove unnecessary code

removed PortalTile:: from PortalTile::validPortalFrame

* Remove more debug code
2026-04-03 15:01:48 -05:00
Sylvessa 8bf0343544
fix: boat plr height & sneak height (#1459) 2026-04-02 17:16:31 -05:00
Lord_Cambion e5a8abd2ac herobrine removed 2026-04-02 14:45:46 +02:00
Lord_Cambion a552afded7 doubled speed of minecartfurnace 2026-04-02 14:21:31 +02:00
itsRevela 463bf2b93f fix: player list no longer limited by render distance
The previous IQNet cleanup in handleRemoveEntity fired on every entity
despawn, which happens both when a player goes out of tracking range
and when they disconnect.  This caused players to vanish from the Tab
list whenever they moved beyond render distance.

Introduce two custom payload channels (MC|ForkHello, MC|ForkPLeave) so
the client can distinguish "out of range" from "actually left":

- Server sends MC|ForkHello during login to identify itself as a fork
- Server sends MC|ForkPLeave with the player's gamertag on disconnect
- Client skips IQNet cleanup in handleRemoveEntity on fork servers
- Client cleans up IQNet only when MC|ForkPLeave arrives

Fully backwards-compatible: no existing packet wire formats changed.
Upstream clients ignore the unknown channels, fork clients on upstream
servers fall back to the old entity-tracking-based cleanup.
2026-04-01 16:01:56 -05:00
Lord_Cambion 6ed5bd13db Carica file su "Minecraft.World/cmake/sources" 2026-04-01 21:38:28 +02:00
itsRevela 68521f8c92 fix: async autosave thread safety and commit path
Move StorageManager.AllocateSaveData() back under the save lock (called
on the game thread before releasing). Background thread now only does
pure zlib compression with no StorageManager calls.

Add CommitPendingAsyncSave() to both the game thread tick and
TickCoreSystems() to ensure saves commit during bootstrap, normal
gameplay, and shutdown.
2026-04-01 01:23:50 -05:00
itsRevela 073a511217 perf: async autosave for dedicated server
Autosave previously froze the main thread for 2-6 seconds while
compressing the entire save file with zlib. Now the save buffer is
snapshotted under the lock (~18ms), then compression runs on a
background thread. The compressed data is committed to StorageManager
on the next main-thread tick via CommitPendingAsyncSave().

Also skip redundant full chunk saves during autosave on the dedicated
server -- chunks are already persisted by the per-tick trickle save.
Only entity data is flushed, matching Xbox/Orbis behavior.

Added per-step timing to the autosave handler for diagnostics.
2026-03-31 23:33:21 -05:00
Lord_Cambion 138c7ab028 bug fixes 2026-03-31 18:00:31 +02:00
piebot a38abd4e8d Merge changes from upstream. 2026-03-30 14:28:57 +03:00
neoapps-dev ae2dac022c feat(parity): climbable trapdoor if connected to ladder 2026-03-29 20:50:57 +03:00
neoapps-dev 267d98954b fix: change painting gaps from 16 to 32 2026-03-29 19:21:04 +03:00
itsRevela 245da783b3 feat: upgrade stream cipher from XOR to AES-128-CTR
Replace the XOR obfuscation cipher with AES-128-CTR using the Windows
BCrypt API. Key material grows from 16 to 32 bytes (16 AES key + 16 IV).
All callers auto-adjust via StreamCipher::KEY_SIZE. No handshake or
protocol changes needed beyond the larger MC|CKey payload.
2026-03-28 21:03:45 -05:00
itsRevela ba3ebe666c feat: dedicated server security hardening
Comprehensive security system to protect against packet-sniffing attacks,
XUID harvesting, privilege escalation, bot flooding, and XUID impersonation.

- Stream cipher: per-session XOR cipher with 4-message handshake via
  CustomPayloadPacket (MC|CKey, MC|CAck, MC|COn). Negotiated per-connection,
  backwards compatible (old clients/servers fall back to plaintext).
- Security gate: buffers all game data until cipher handshake completes,
  preventing unsecured clients from receiving any XUIDs or game state.
- Cipher handshake enforcer: kicks clients that don't complete the handshake
  within 5 seconds (configurable via require-secure-client).
- Identity tokens: persistent per-XUID tokens in identity-tokens.json,
  issued over the encrypted channel, verified on reconnect. Prevents XUID
  replay attacks. Client stores server-specific tokens.
- PROXY protocol v1: parses real client IPs from playit.gg tunnel headers
  so rate limiting, IP bans, and XUID spoof detection work per-player.
- Rate limiting: per-IP sliding window (default 5 connections/30s) with
  pending connection cap (default 10).
- Privilege hardening: OP requires ops.json, live checks on every command
  and privilege packet. Host-only server settings changes.
- XUID stripping: PreLoginPacket response sends INVALID_XUID placeholders.
- Packet validation: readUtf global string cap, reduced max packet size,
  stream desync protection on oversized strings.
- OpManager: persistent ops.json with XUID-based OP list.
- Whitelist improvements: whitelist add accepts player names with ambiguity
  detection, XUID cache from login attempts.
- revoketoken command: revoke identity tokens for players who lost theirs.
- server.log: persistent log file written alongside console output with
  flush-per-write to survive crashes.
- CLI security logging: consolidated per-join security summary with cipher
  status, token status, XUID, and real IP. Security warnings for kicks,
  spoofing, and unauthorized commands.
2026-03-28 19:18:06 -05:00
Lord_Cambion 6fe251b2ec minecart tnt fix 2026-03-28 14:44:56 +01:00