mirror of
https://github.com/neoStudiosLCE/neoLegacy.git
synced 2026-06-09 02:02:59 +00:00
feat: upgrade stream cipher from XOR to AES-128-CTR
Replace the XOR obfuscation cipher with AES-128-CTR using the Windows BCrypt API. Key material grows from 16 to 32 bytes (16 AES key + 16 IV). All callers auto-adjust via StreamCipher::KEY_SIZE. No handshake or protocol changes needed beyond the larger MC|CKey payload.
This commit is contained in:
parent
1036c360dc
commit
245da783b3
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@ -310,7 +310,7 @@ bool WinsockNetLayer::SendAckAndActivateClientSendCipher()
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{
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// Activate send cipher immediately after the ack is on the wire
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EnterCriticalSection(&s_clientCipherLock);
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s_clientSendCipher.Initialize(s_clientPendingKey);
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s_clientSendCipher.Initialize(s_clientPendingKey, ServerRuntime::Security::StreamCipher::Client);
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LeaveCriticalSection(&s_clientCipherLock);
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app.DebugPrintf("Client: Send cipher activated (MC|CAck sent)\n");
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}
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@ -329,7 +329,7 @@ bool WinsockNetLayer::SendAckAndActivateClientSendCipher()
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void WinsockNetLayer::ActivateClientRecvCipher()
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{
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EnterCriticalSection(&s_clientCipherLock);
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s_clientRecvCipher.Initialize(s_clientPendingKey);
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s_clientRecvCipher.Initialize(s_clientPendingKey, ServerRuntime::Security::StreamCipher::Client);
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SecureZeroMemory(s_clientPendingKey, sizeof(s_clientPendingKey));
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s_clientKeyStored = false;
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LeaveCriticalSection(&s_clientCipherLock);
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@ -1,6 +1,9 @@
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#include "stdafx.h"
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#include "IdentityTokenManager.h"
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#include "StreamCipher.h"
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#ifdef _WINDOWS64
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#include <bcrypt.h>
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#endif
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#include "..\Common\FileUtils.h"
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#include "..\Common\StringUtils.h"
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@ -136,15 +139,20 @@ namespace ServerRuntime
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bool IdentityTokenManager::IssueToken(PlayerUID xuid, uint8_t outToken[TOKEN_SIZE])
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{
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// Generate a random 32-byte token using two 16-byte CryptGenRandom calls
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// Generate a random 32-byte identity token
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uint8_t token[TOKEN_SIZE];
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bool ok1 = StreamCipher::GenerateKey(token);
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bool ok2 = StreamCipher::GenerateKey(token + StreamCipher::KEY_SIZE);
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if (!ok1 || !ok2)
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#ifdef _WINDOWS64
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NTSTATUS status = BCryptGenRandom(nullptr, token, TOKEN_SIZE,
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BCRYPT_USE_SYSTEM_PREFERRED_RNG);
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if (!BCRYPT_SUCCESS(status))
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{
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SecureZeroMemory(token, sizeof(token));
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return false;
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}
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#else
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for (int i = 0; i < TOKEN_SIZE; ++i)
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token[i] = static_cast<uint8_t>(rand() & 0xFF);
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#endif
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EnterCriticalSection(&m_lock);
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m_tokens[xuid] = std::vector<uint8_t>(token, token + TOKEN_SIZE);
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@ -2,9 +2,8 @@
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#include "StreamCipher.h"
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#ifdef _WINDOWS64
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#include <Windows.h>
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#include <wincrypt.h>
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#pragma comment(lib, "Advapi32.lib")
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#include <bcrypt.h>
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#pragma comment(lib, "bcrypt.lib")
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#endif
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#include <cstring>
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@ -14,29 +13,144 @@ namespace ServerRuntime
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namespace Security
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{
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StreamCipher::StreamCipher()
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: m_sendPos(0)
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, m_recvPos(0)
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: m_sendKeystreamPos(AES_BLOCK)
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, m_recvKeystreamPos(AES_BLOCK)
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, m_active(false)
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{
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memset(m_key, 0, sizeof(m_key));
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#ifdef _WINDOWS64
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m_hAlg = nullptr;
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m_hKey = nullptr;
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#endif
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memset(m_sendCounter, 0, sizeof(m_sendCounter));
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memset(m_recvCounter, 0, sizeof(m_recvCounter));
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memset(m_sendKeystream, 0, sizeof(m_sendKeystream));
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memset(m_recvKeystream, 0, sizeof(m_recvKeystream));
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}
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void StreamCipher::Initialize(const uint8_t key[KEY_SIZE])
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StreamCipher::~StreamCipher()
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{
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memcpy(m_key, key, KEY_SIZE);
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m_sendPos = 0;
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m_recvPos = 0;
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Reset();
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}
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void StreamCipher::Initialize(const uint8_t key[KEY_SIZE], Role role)
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{
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if (m_active)
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{
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Reset();
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}
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#ifdef _WINDOWS64
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NTSTATUS status;
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status = BCryptOpenAlgorithmProvider(&m_hAlg, BCRYPT_AES_ALGORITHM, nullptr, 0);
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if (!BCRYPT_SUCCESS(status))
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{
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m_hAlg = nullptr;
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return;
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}
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// Set ECB mode -- we manage CTR ourselves for streaming support
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status = BCryptSetProperty(m_hAlg, BCRYPT_CHAINING_MODE,
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(PUCHAR)BCRYPT_CHAIN_MODE_ECB, sizeof(BCRYPT_CHAIN_MODE_ECB), 0);
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if (!BCRYPT_SUCCESS(status))
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{
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BCryptCloseAlgorithmProvider(m_hAlg, 0);
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m_hAlg = nullptr;
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return;
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}
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// Create symmetric key from first 16 bytes
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status = BCryptGenerateSymmetricKey(m_hAlg, &m_hKey, nullptr, 0,
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(PUCHAR)key, AES_BLOCK, 0);
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if (!BCRYPT_SUCCESS(status))
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{
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BCryptCloseAlgorithmProvider(m_hAlg, 0);
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m_hAlg = nullptr;
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m_hKey = nullptr;
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return;
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}
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// Derive separate counters for send and recv to prevent CTR nonce reuse.
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// Flipping the top bit of byte 0 guarantees the two counter spaces never
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// overlap (one in 0x00-0x7F range, the other in 0x80-0xFF for byte 0).
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// Server send = IV, Server recv = IV^0x80
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// Client send = IV^0x80, Client recv = IV
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// This ensures: server-send matches client-recv, client-send matches server-recv.
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uint8_t ivBase[AES_BLOCK];
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uint8_t ivFlipped[AES_BLOCK];
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memcpy(ivBase, key + AES_BLOCK, AES_BLOCK);
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memcpy(ivFlipped, key + AES_BLOCK, AES_BLOCK);
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ivFlipped[0] ^= 0x80;
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if (role == Server)
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{
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memcpy(m_sendCounter, ivBase, AES_BLOCK);
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memcpy(m_recvCounter, ivFlipped, AES_BLOCK);
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}
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else
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{
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memcpy(m_sendCounter, ivFlipped, AES_BLOCK);
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memcpy(m_recvCounter, ivBase, AES_BLOCK);
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}
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SecureZeroMemory(ivBase, sizeof(ivBase));
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SecureZeroMemory(ivFlipped, sizeof(ivFlipped));
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m_sendKeystreamPos = AES_BLOCK; // force generation on first use
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m_recvKeystreamPos = AES_BLOCK;
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m_active = true;
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#endif
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}
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void StreamCipher::Reset()
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{
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SecureZeroMemory(m_key, sizeof(m_key));
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m_sendPos = 0;
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m_recvPos = 0;
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#ifdef _WINDOWS64
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if (m_hKey != nullptr)
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{
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BCryptDestroyKey(m_hKey);
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m_hKey = nullptr;
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}
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if (m_hAlg != nullptr)
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{
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BCryptCloseAlgorithmProvider(m_hAlg, 0);
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m_hAlg = nullptr;
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}
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#endif
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SecureZeroMemory(m_sendCounter, sizeof(m_sendCounter));
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SecureZeroMemory(m_recvCounter, sizeof(m_recvCounter));
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SecureZeroMemory(m_sendKeystream, sizeof(m_sendKeystream));
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SecureZeroMemory(m_recvKeystream, sizeof(m_recvKeystream));
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m_sendKeystreamPos = AES_BLOCK;
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m_recvKeystreamPos = AES_BLOCK;
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m_active = false;
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}
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void StreamCipher::IncrementCounter(uint8_t counter[AES_BLOCK])
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{
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// Big-endian 128-bit increment (standard NIST CTR convention)
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for (int i = AES_BLOCK - 1; i >= 0; --i)
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{
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if (++counter[i] != 0)
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break;
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}
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}
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void StreamCipher::GenerateKeystream(uint8_t counter[AES_BLOCK], uint8_t keystream[AES_BLOCK])
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{
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#ifdef _WINDOWS64
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ULONG cbResult = 0;
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NTSTATUS status = BCryptEncrypt(m_hKey, counter, AES_BLOCK, nullptr,
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nullptr, 0, keystream, AES_BLOCK, &cbResult, 0); // flags=0: exact block, no padding
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if (!BCRYPT_SUCCESS(status))
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{
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SecureZeroMemory(keystream, AES_BLOCK);
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m_active = false;
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return;
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}
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IncrementCounter(counter);
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#endif
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}
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void StreamCipher::Encrypt(uint8_t *data, int length)
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{
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if (!m_active || data == nullptr || length <= 0)
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@ -46,8 +160,12 @@ namespace ServerRuntime
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for (int i = 0; i < length; ++i)
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{
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data[i] ^= m_key[m_sendPos];
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m_sendPos = (m_sendPos + 1) % KEY_SIZE;
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if (m_sendKeystreamPos >= AES_BLOCK)
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{
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GenerateKeystream(m_sendCounter, m_sendKeystream);
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m_sendKeystreamPos = 0;
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}
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data[i] ^= m_sendKeystream[m_sendKeystreamPos++];
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}
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}
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@ -60,25 +178,23 @@ namespace ServerRuntime
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for (int i = 0; i < length; ++i)
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{
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data[i] ^= m_key[m_recvPos];
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m_recvPos = (m_recvPos + 1) % KEY_SIZE;
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if (m_recvKeystreamPos >= AES_BLOCK)
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{
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GenerateKeystream(m_recvCounter, m_recvKeystream);
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m_recvKeystreamPos = 0;
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}
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data[i] ^= m_recvKeystream[m_recvKeystreamPos++];
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}
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}
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bool StreamCipher::GenerateKey(uint8_t outKey[KEY_SIZE])
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{
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#ifdef _WINDOWS64
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HCRYPTPROV hProv = 0;
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if (!CryptAcquireContext(&hProv, nullptr, nullptr, PROV_RSA_AES, CRYPT_VERIFYCONTEXT))
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{
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return false;
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}
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BOOL result = CryptGenRandom(hProv, KEY_SIZE, outKey);
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CryptReleaseContext(hProv, 0);
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return result != FALSE;
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NTSTATUS status = BCryptGenRandom(nullptr, outKey, KEY_SIZE,
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BCRYPT_USE_SYSTEM_PREFERRED_RNG);
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return BCRYPT_SUCCESS(status);
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#else
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// Fallback: not cryptographically random, but better than nothing
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// Fallback: not cryptographically random
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for (int i = 0; i < KEY_SIZE; ++i)
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{
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outKey[i] = static_cast<uint8_t>(rand() & 0xFF);
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@ -2,68 +2,96 @@
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#include <cstdint>
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#ifdef _WINDOWS64
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#include <Windows.h>
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#include <bcrypt.h>
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#endif
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namespace ServerRuntime
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{
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namespace Security
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{
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/**
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* Lightweight XOR stream cipher for traffic obfuscation.
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* AES-128-CTR stream cipher for game traffic encryption.
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*
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* This is NOT cryptographically secure. It prevents passive packet sniffing
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* (e.g., Wireshark-based XUID harvesting) but does not protect against
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* active man-in-the-middle attacks. For real encryption, use TLS via a
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* reverse proxy (stunnel, nginx stream).
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* Uses the Windows BCrypt API to generate AES-encrypted keystream
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* blocks that are XOR'd with plaintext. Each direction (send/recv)
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* maintains its own counter for independent keystream generation.
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*
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* Key material: 32 bytes (16-byte AES key + 16-byte IV/nonce).
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* The IV is used as the initial counter block for both directions.
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*
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* Usage:
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* 1. Server generates a random 16-byte key during PreLogin handshake
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* 2. Key is sent to the client (in a SecurityHandshakePacket)
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* 3. Both sides create a StreamCipher with the same key
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* 4. All subsequent TCP traffic is XOR'd through the cipher
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* 5. The cipher maintains separate send/recv rolling key positions
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* 1. Server generates a random 32-byte key via GenerateKey()
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* 2. Key is sent to the client in the MC|CKey CustomPayloadPacket
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* 3. Both sides call Initialize() with the same 32 bytes
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* 4. All subsequent TCP traffic is encrypted via Encrypt/Decrypt
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*/
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class StreamCipher
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{
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public:
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static const int KEY_SIZE = 16;
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static const int KEY_SIZE = 32; // 16 AES key + 16 IV
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enum Role { Server, Client };
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StreamCipher();
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~StreamCipher();
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StreamCipher(const StreamCipher &) = delete;
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StreamCipher &operator=(const StreamCipher &) = delete;
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StreamCipher(StreamCipher &&) = delete;
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StreamCipher &operator=(StreamCipher &&) = delete;
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/**
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* Initialize with a key. Call before any encrypt/decrypt.
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* Initialize with key material. First 16 bytes = AES key, last 16 bytes = IV.
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* Role determines counter assignment to prevent nonce reuse between directions:
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* Server: send=IV, recv=IV^0x80 (top bit flipped)
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* Client: send=IV^0x80, recv=IV
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* This ensures server-send matches client-recv and vice versa.
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*/
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void Initialize(const uint8_t key[KEY_SIZE]);
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void Initialize(const uint8_t key[KEY_SIZE], Role role = Server);
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/**
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* XOR-encrypt data in place for sending.
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* Advances the send key position.
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* AES-CTR encrypt data in place for sending.
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*/
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void Encrypt(uint8_t *data, int length);
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/**
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* XOR-decrypt data in place after receiving.
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* Advances the recv key position.
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* AES-CTR decrypt data in place after receiving.
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*/
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void Decrypt(uint8_t *data, int length);
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/**
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* Returns true if the cipher has been initialized with a key.
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* Returns true if the cipher has been initialized.
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*/
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bool IsActive() const { return m_active; }
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/**
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* Reset to inactive state and securely wipe key material.
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* Reset to inactive state and securely wipe all key material.
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*/
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void Reset();
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/**
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* Generates a cryptographically random key using CryptGenRandom (Windows).
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* Generate 32 cryptographically random bytes (16 AES key + 16 IV).
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*/
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static bool GenerateKey(uint8_t outKey[KEY_SIZE]);
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private:
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uint8_t m_key[KEY_SIZE];
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int m_sendPos;
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int m_recvPos;
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static const int AES_BLOCK = 16;
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static void IncrementCounter(uint8_t counter[AES_BLOCK]);
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void GenerateKeystream(uint8_t counter[AES_BLOCK], uint8_t keystream[AES_BLOCK]);
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#ifdef _WINDOWS64
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BCRYPT_ALG_HANDLE m_hAlg;
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BCRYPT_KEY_HANDLE m_hKey;
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#endif
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uint8_t m_sendCounter[AES_BLOCK];
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uint8_t m_recvCounter[AES_BLOCK];
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uint8_t m_sendKeystream[AES_BLOCK];
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uint8_t m_recvKeystream[AES_BLOCK];
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int m_sendKeystreamPos;
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int m_recvKeystreamPos;
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bool m_active;
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};
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}
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@ -18,7 +18,7 @@ public:
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static const wstring SET_ITEM_NAME_PACKET;
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// Security: stream cipher handshake channels
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static const wstring CIPHER_KEY_CHANNEL; // server->client: carries 16-byte key
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static const wstring CIPHER_KEY_CHANNEL; // server->client: carries 32-byte key (16 AES key + 16 IV)
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static const wstring CIPHER_ACK_CHANNEL; // client->server: ack (empty payload)
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static const wstring CIPHER_ON_CHANNEL; // server->client: activation signal (empty payload)
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@ -30,7 +30,7 @@ The dedicated server now includes a comprehensive security system to protect aga
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| Key | Default | Description |
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|-----|---------|-------------|
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| `enable-stream-cipher` | `true` | Encrypt all game traffic with a per-session stream cipher |
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| `enable-stream-cipher` | `true` | Encrypt all game traffic with AES-128-CTR |
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| `require-secure-client` | `true` | Kick clients that don't complete the cipher handshake (blocks old clients) |
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| `require-challenge-token` | `false` | Require identity token verification to prevent XUID impersonation |
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| `proxy-protocol` | `false` | Parse PROXY protocol v1 headers for real client IPs behind a tunnel |
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