MatthewBeshay
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8dfd9e5044
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fix(gui): always rebind textures for java font rendering
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2026-03-29 20:55:57 -05:00 |
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Tropical
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c60a71581d
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revert ItemRenderer changes
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2026-03-29 20:55:57 -05:00 |
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MatthewBeshay
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9680753f5e
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fix(linux): restore UI GL state handoff for core renderer
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2026-03-29 20:55:57 -05:00 |
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Tropical
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fa24812582
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revert some seemingly unneeded changes
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2026-03-29 20:55:57 -05:00 |
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Tropical
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23af1b0a72
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revert unintentional turnOnGui
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2026-03-29 20:55:57 -05:00 |
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Tropical
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a4db31ee64
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add back ItemRenderer comment
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2026-03-29 20:55:57 -05:00 |
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Tropical
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dbd7ce40cd
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fix: don't GL_NORMALIZE/GL_RESCALE_NORMAL when rendering items
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2026-03-29 20:55:57 -05:00 |
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Tropical
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ca601c8205
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restore original code for renderGuiItem
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2026-03-29 20:55:57 -05:00 |
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Tropical
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98c8d49eaf
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fix: make hit outline width 1 pixel
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2026-03-29 20:55:56 -05:00 |
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JuiceyDev
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e0aa739aac
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batch 2.4 | highlight fix
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2026-03-29 20:55:56 -05:00 |
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JuiceyDev
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08ed9861b9
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batch 2.3 enabling back optimizations
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2026-03-29 20:55:56 -05:00 |
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Tropical
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b7ac84ca79
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fix: revert changes to lighting direction
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2026-03-29 20:55:56 -05:00 |
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JuiceyDev
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97b068260a
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batch 2.2, clamp be gone
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2026-03-29 20:55:56 -05:00 |
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JuiceyDev
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e71ff8699a
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batch 2.1; entity lightfix
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2026-03-29 20:55:56 -05:00 |
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JuiceyDev
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09e8a8f981
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batch 2: fixing chunk rendering & frustum culling; rewrote most of it, but now it works. next step is to fix the "highlight" effect & add the optimizations i wrote on optifromhell.txt
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2026-03-29 20:55:56 -05:00 |
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JuiceyDev
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fbb7b304c8
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first batch & fix with new files (very hacky & uncleaned state); state: game runs but broken rendering every chunks is at 0,0,0 @n@
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2026-03-29 20:55:56 -05:00 |
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Tropical
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8c6c17677d
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Merge pull request #334 from Merc6/refactor/remove-PolygonArray
Publish Documentation / build (push) Waiting to run
Build (Linux, x86_64) / build-linux (push) Waiting to run
Build (Linux, x86_64) / build-linux-debug (push) Waiting to run
Clang Format / clang-format (push) Waiting to run
refactor: optimize `Block` rendering
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2026-03-29 18:45:06 -05:00 |
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orng
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7062ef7564
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chore: fmt
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2026-03-29 18:40:55 -05:00 |
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Tropical
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a856a7e54e
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fix: rebase issue with CreativeInventoryScreen
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2026-03-29 16:12:30 -05:00 |
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Tropical
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3653b7b465
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fix: readjust VideoSettingsScreen ITEM_COUNT
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2026-03-29 15:53:10 -05:00 |
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Tropical
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238b001910
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fix: remove remaining iggy checkmarks for pano
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2026-03-29 15:53:10 -05:00 |
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Tropical
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ad67f4be71
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refactor: configure classic panorama at compile-time
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2026-03-29 15:53:10 -05:00 |
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Sally Knight
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ca276943f2
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fix(jui): make creative screen correctly override menu clicked()
(also made rendertooltip names in AbstractContainerScreen match so my editor stops complaining)
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2026-03-29 15:52:38 -05:00 |
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Sally Knight
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cd6959b989
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chore: fmt
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2026-03-29 15:52:38 -05:00 |
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StevenSYS
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7889fbb4d2
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[Java Creative Inventory] Added tooltip when hovering over the tab icons.
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2026-03-29 15:52:38 -05:00 |
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Sally Knight
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1ab985805a
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feat(jui): add beacon screen
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2026-03-29 15:52:35 -05:00 |
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Sally Knight
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03fac5b8e1
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refactor(jui): backport tooltip overloads from JE 1.6.4
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2026-03-29 15:52:34 -05:00 |
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Sally Knight
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cfb54e65bd
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fix(jui): accidental ! in deprecated recipe check
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2026-03-29 15:52:19 -05:00 |
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Sally Knight
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97c6704d82
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feat(jui): add merchant screen
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2026-03-29 15:52:19 -05:00 |
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Sally Knight
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32149b7ec3
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refactor(jui): backport hovering over helper from 1.6.x
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2026-03-29 15:52:18 -05:00 |
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Sally Knight
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80966a501c
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refactor(jui): extract tooltip rendering into standalone method
so we can use tooltips elsewhere (the upcoming merchantscreen more specifically)
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2026-03-29 15:52:18 -05:00 |
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Sally Knight
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affe60603c
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make AbstractContainerScreen's itemRenderer protected
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2026-03-29 15:52:18 -05:00 |
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Sally Knight
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3dcc985cd4
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feat(jui): add brewing stand screen (+ fix enchantment screen not being used)
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2026-03-29 15:52:18 -05:00 |
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Sally Knight
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ed83397c55
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chore(jui): remove inaccurate "unused" comments
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2026-03-29 15:52:18 -05:00 |
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Sally Knight
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141678ed96
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fix(jui): add Slot.h include
Fixes clang builds
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2026-03-29 15:52:18 -05:00 |
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Sally Knight
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678a186c46
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fix(jui): put button render method behind ifdef
Fixes build error if using iggy instead of jui
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2026-03-29 15:52:18 -05:00 |
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Sally Knight
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02845d9a5f
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chore: fmt
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2026-03-29 15:52:18 -05:00 |
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Sally Knight
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1a478c8a5b
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refactor(jui): specify overrides, resourcelocations, and localization
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2026-03-29 15:51:23 -05:00 |
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Sally Knight
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c512bcb19c
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feat(jui): add enchanting table screen
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2026-03-29 15:50:37 -05:00 |
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Sally Knight
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bdebc23e91
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fix(jui): open hopper screen for minecart hopper as well
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2026-03-29 15:50:36 -05:00 |
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Sally Knight
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5ac7f23577
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feat(jui): add hopper screen
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2026-03-29 15:50:36 -05:00 |
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StevenSYS
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b854af49c6
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Added option to use the TU panorama or the Java one.
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2026-03-29 15:50:36 -05:00 |
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Sally Knight
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975f716f9c
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feat(jui): re-enable and update TrapScreen
(Dispenser and Dropper GUI)
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2026-03-29 15:50:36 -05:00 |
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Sally Knight
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fbbf086f71
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feat(jui): add anvil screen
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2026-03-29 15:50:35 -05:00 |
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Sally Knight
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9a2062c70a
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fix(jui): always use white if background is disabled in EditBox
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2026-03-29 15:50:35 -05:00 |
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StevenSYS
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d18733b14c
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Ported over the Java Edition's title screen panorama.
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2026-03-29 15:50:35 -05:00 |
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Sally Knight
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a9a3cbb0f5
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fix(jui): disable isConstantBlended for hotbar slot rendering
Fixes the issue where in the java UI hotbar, enchant glints make the item appear as a black texture
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2026-03-29 15:50:34 -05:00 |
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Sally Knight
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2131c12de7
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feat(jui): make edit box background be able to get disabled
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2026-03-29 15:50:34 -05:00 |
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Sally Knight
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11f71c12b2
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chore: fmt
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2026-03-29 15:50:34 -05:00 |
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Sally Knight
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5f5e7e7f99
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feat(jui): add item switch tooltips
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2026-03-29 15:50:34 -05:00 |
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