Added option to use the TU panorama or the Java one.

This commit is contained in:
StevenSYS 2026-03-26 15:49:52 +00:00 committed by Tropical
parent 975f716f9c
commit b854af49c6
9 changed files with 240 additions and 146 deletions

View file

@ -189,6 +189,7 @@ options.renderDistance.short=Short
options.renderDistance.normal=Normal
options.renderDistance.far=Far
options.viewBobbing=View Bobbing
options.classicPanorama=Classic Panorama
options.ao=Smooth Lighting
options.anaglyph=3D Anaglyph
options.framerateLimit=Performance

View file

@ -16,7 +16,7 @@
// 4J - the Option sub-class used to be an java enumerated type, trying to
// emulate that functionality here
const Options::Option Options::Option::options[17] = {
const Options::Option Options::Option::options[18] = {
Options::Option(L"options.music", true, false),
Options::Option(L"options.sound", true, false),
Options::Option(L"options.invertMouse", false, true),
@ -34,6 +34,7 @@ const Options::Option Options::Option::options[17] = {
Options::Option(L"options.gamma", true, false),
Options::Option(L"options.renderClouds", false, true),
Options::Option(L"options.particles", false, false),
Options::Option(L"options.classicPanorama", false, true),
};
const Options::Option* Options::Option::MUSIC = &Options::Option::options[0];
@ -65,6 +66,8 @@ const Options::Option* Options::Option::RENDER_CLOUDS =
&Options::Option::options[15];
const Options::Option* Options::Option::PARTICLES =
&Options::Option::options[16];
const Options::Option* Options::Option::CLASSIC_PANORAMA =
&(Options::Option::options[17]);
const Options::Option* Options::Option::getItem(int id) { return &options[id]; }
@ -111,6 +114,8 @@ void Options::init() {
invertYMouse = false;
viewDistance = 0;
bobView = true;
// 4jcraft
classicPanorama = false;
anaglyph3d = false;
advancedOpengl = false;
@ -238,9 +243,12 @@ void Options::toggle(const Options::Option* option, int dir) {
if (option == Option::PARTICLES) particles = (particles + dir) % 3;
// 4J-PB - changing
// if (option == Option::VIEW_BOBBING) bobView = !bobView;
if (option == Option::VIEW_BOBBING)
((dir == 0) ? bobView = false : bobView = true);
// 4jcraft: uncommented this so that the view bobbing option works
if (option == Option::VIEW_BOBBING) bobView = !bobView;
// 4jcraft
if (option == Option::CLASSIC_PANORAMA) {
classicPanorama = !classicPanorama;
}
if (option == Option::RENDER_CLOUDS) renderClouds = !renderClouds;
if (option == Option::ADVANCED_OPENGL) {
advancedOpengl = !advancedOpengl;
@ -293,6 +301,8 @@ bool Options::getBooleanValue(const Options::Option* item) {
// types
if (item == Option::INVERT_MOUSE) return invertYMouse;
if (item == Option::VIEW_BOBBING) return bobView;
// 4jcraft
if (item == Option::CLASSIC_PANORAMA) return classicPanorama;
if (item == Option::ANAGLYPH) return anaglyph3d;
if (item == Option::ADVANCED_OPENGL) return advancedOpengl;
if (item == Option::AMBIENT_OCCLUSION) return ambientOcclusion;
@ -405,6 +415,8 @@ void Options::load() {
if (cmds[0] == L"guiScale") guiScale = _fromString<int>(cmds[1]);
if (cmds[0] == L"particles") particles = _fromString<int>(cmds[1]);
if (cmds[0] == L"bobView") bobView = cmds[1] == L"true";
// 4jcraft
if (cmds[0] == L"classicPanorama") classicPanorama = cmds[1] == L"true";
if (cmds[0] == L"anaglyph3d") anaglyph3d = cmds[1] == L"true";
if (cmds[0] == L"advancedOpengl") advancedOpengl = cmds[1] == L"true";
if (cmds[0] == L"fpsLimit") framerateLimit = _fromString<int>(cmds[1]);
@ -459,6 +471,9 @@ void Options::save() {
dos.writeChars(L"guiScale:" + _toString<int>(guiScale));
dos.writeChars(L"particles:" + _toString<int>(particles));
dos.writeChars(L"bobView:" + std::wstring(bobView ? L"true" : L"false"));
// 4jcraft
dos.writeChars(L"classicPanorama:" +
std::wstring(classicPanorama ? L"true" : L"false"));
dos.writeChars(L"anaglyph3d:" +
std::wstring(anaglyph3d ? L"true" : L"false"));
dos.writeChars(L"advancedOpengl:" +

View file

@ -13,7 +13,7 @@ public:
// 4J - this used to be an enum
class Option {
public:
static const Option options[17];
static const Option options[18];
static const Option* MUSIC;
static const Option* SOUND;
static const Option* INVERT_MOUSE;
@ -31,6 +31,7 @@ public:
static const Option* GAMMA;
static const Option* RENDER_CLOUDS;
static const Option* PARTICLES;
static const Option* CLASSIC_PANORAMA;
private:
const bool _isProgress;
@ -61,6 +62,7 @@ public:
bool invertYMouse;
int viewDistance;
bool bobView;
bool classicPanorama;
bool anaglyph3d;
bool advancedOpengl;
int framerateLimit;

View file

@ -6,6 +6,8 @@ class UIScene_SettingsOptionsMenu : public UIScene {
private:
enum EControls {
eControl_ViewBob,
// 4jcraft
eControl_ClassicPanorama,
eControl_ShowHints,
eControl_ShowTooltips,
eControl_InGameGamertags,
@ -20,8 +22,8 @@ protected:
static int m_iDifficultyTitleSettingA[4];
private:
UIControl_CheckBox m_checkboxViewBob, m_checkboxShowHints,
m_checkboxShowTooltips, m_checkboxInGameGamertags,
UIControl_CheckBox m_checkboxViewBob, m_checkboxClassicPanorama,
m_checkboxShowHints, m_checkboxShowTooltips, m_checkboxInGameGamertags,
m_checkboxMashupWorlds; // Checkboxes
UIControl_Slider m_sliderAutosave, m_sliderDifficulty; // Sliders
UIControl_Label m_labelDifficultyText; // Text
@ -29,6 +31,8 @@ private:
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT(m_checkboxViewBob, "ViewBob")
// 4jcraft
UI_MAP_ELEMENT(m_checkboxClassicPanorama, "ClassicPanorama")
UI_MAP_ELEMENT(m_checkboxShowHints, "ShowHints")
UI_MAP_ELEMENT(m_checkboxShowTooltips, "ShowTooltips")
UI_MAP_ELEMENT(m_checkboxInGameGamertags, "InGameGamertags")

View file

@ -181,6 +181,12 @@ const wchar_t* Textures::preLoaded[TN_COUNT] = {
L"gui/anvil",
L"gui/trap",
L"title/bg/panorama",
L"title/bg/panorama0",
L"title/bg/panorama1",
L"title/bg/panorama2",
L"title/bg/panorama3",
L"title/bg/panorama4",
L"title/bg/panorama5",
#endif
// L"item/christmas",
// L"item/christmas_double",
@ -1494,4 +1500,4 @@ bool Textures::IsOriginalImage(TEXTURE_NAME texId, const std::wstring& name) {
i++;
}
return false;
}
}

View file

@ -163,6 +163,12 @@ typedef enum _TEXTURE_NAME {
TN_GUI_ANVIL,
TN_GUI_TRAP,
TN_TITLE_BG_PANORAMA,
TN_TITLE_BG_PANORAMA0,
TN_TITLE_BG_PANORAMA1,
TN_TITLE_BG_PANORAMA2,
TN_TITLE_BG_PANORAMA3,
TN_TITLE_BG_PANORAMA4,
TN_TITLE_BG_PANORAMA5,
#endif
// TN_TILE_XMAS_CHEST,
// TN_TILE_LARGE_XMAS_CHEST,
@ -360,4 +366,4 @@ public:
// drive
static bool IsTUImage(TEXTURE_NAME texId, const std::wstring& name);
static bool IsOriginalImage(TEXTURE_NAME texId, const std::wstring& name);
};
};

View file

@ -17,8 +17,7 @@ Random* TitleScreen::random = new Random();
TitleScreen::TitleScreen() {
// 4J - added initialisers
// vo = 0; // 4jcraft removed
panoramaTimer = 0.0f;
vo = 0;
multiplayerButton = NULL;
splash = L"missingno";
@ -67,18 +66,10 @@ TitleScreen::TitleScreen() {
}
splash = splashes.at(splashIndex);
titlePanoramaPaths[0] = L"title/bg/panorama0.png";
titlePanoramaPaths[1] = L"title/bg/panorama1.png";
titlePanoramaPaths[2] = L"title/bg/panorama2.png";
titlePanoramaPaths[3] = L"title/bg/panorama3.png";
titlePanoramaPaths[4] = L"title/bg/panorama4.png";
titlePanoramaPaths[5] = L"title/bg/panorama5.png";
}
void TitleScreen::tick() {
panoramaTimer += 1.0f;
// vo += 1.0f; // 4jcraft removed
vo += 1.0f;
// if( vo > 100.0f ) minecraft->setScreen(new SelectWorldScreen(this));
// // 4J - temp testing
}
@ -173,139 +164,203 @@ void TitleScreen::buttonClicked(Button* button) {
void TitleScreen::renderPanorama(float a) {
#ifdef ENABLE_JAVA_GUIS
Tesselator* t = Tesselator::getInstance();
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
gluPerspective(120.0f, 1.0f, 0.05f, 10.0f);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glRotatef(180.0f, 1.0f, 0.0f, 0.0f);
glEnable(GL_BLEND);
glDisable(GL_ALPHA_TEST);
glDisable(GL_CULL_FACE);
glDepthMask(false);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
char offsetPasses = 8;
for (int i = 0; i < (offsetPasses * offsetPasses); i++) {
if (minecraft->options->classicPanorama) {
glMatrixMode(GL_PROJECTION);
glPushMatrix();
float x =
((float)(i % offsetPasses) / (float)offsetPasses - 0.5f) / 64.0f;
float y =
((float)(i / offsetPasses) / (float)offsetPasses - 0.5f) / 64.0f;
float z = 0.0f;
glTranslatef(x, y, z);
glRotatef(sin((panoramaTimer + a) / 400.0f) * 25.0f + 20.0f, 1.0f, 0.0f,
0.0f);
glRotatef(-(panoramaTimer + a) * 0.1f, 0.0f, 1.0f, 0.0f);
glLoadIdentity();
gluPerspective(120.0f, 1.0f, 0.05f, 10.0f);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glRotatef(180.0f, 1.0f, 0.0f, 0.0f);
glEnable(GL_BLEND);
glDisable(GL_ALPHA_TEST);
glDisable(GL_CULL_FACE);
glDepthMask(false);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
char offsetPasses = 8;
for (int j = 0; j < 6; j++) {
for (int i = 0; i < (offsetPasses * offsetPasses); i++) {
glPushMatrix();
float x = ((float)(i % offsetPasses) / (float)offsetPasses - 0.5f) /
64.0f;
float y = ((float)(i / offsetPasses) / (float)offsetPasses - 0.5f) /
64.0f;
float z = 0.0f;
glTranslatef(x, y, z);
glRotatef(sin((vo + a) / 400.0f) * 25.0f + 20.0f, 1.0f, 0.0f, 0.0f);
glRotatef(-(vo + a) * 0.1f, 0.0f, 1.0f, 0.0f);
switch (j) {
case 1:
glRotatef(90.0f, 0.0f, 1.0f, 0.0f);
break;
case 2:
glRotatef(180.0f, 0.0f, 1.0f, 0.0f);
break;
case 3:
glRotatef(-90.0f, 0.0f, 1.0f, 0.0f);
break;
case 4:
glRotatef(90.0f, 1.0f, 0.0f, 0.0f);
break;
case 5:
glRotatef(-90.0f, 1.0f, 0.0f, 0.0f);
break;
default:
break;
for (int j = 0; j < 6; j++) {
glPushMatrix();
switch (j) {
case 1:
glRotatef(90.0f, 0.0f, 1.0f, 0.0f);
break;
case 2:
glRotatef(180.0f, 0.0f, 1.0f, 0.0f);
break;
case 3:
glRotatef(-90.0f, 0.0f, 1.0f, 0.0f);
break;
case 4:
glRotatef(90.0f, 1.0f, 0.0f, 0.0f);
break;
case 5:
glRotatef(-90.0f, 1.0f, 0.0f, 0.0f);
break;
default:
break;
}
glBindTexture(GL_TEXTURE_2D, minecraft->textures->loadTexture(
TN_TITLE_BG_PANORAMA0 + j));
t->begin();
t->color(16777215, 255 / (i + 1));
t->vertexUV(-1.0f, -1.0f, 1.0f, 0.0f, 0.0f);
t->vertexUV(1.0f, -1.0f, 1.0f, 1.0f, 0.0f);
t->vertexUV(1.0f, 1.0f, 1.0f, 1.0f, 1.0f);
t->vertexUV(-1.0f, 1.0f, 1.0f, 0.0f, 1.0f);
t->end();
glPopMatrix();
}
minecraft->textures->bindTexture(titlePanoramaPaths[j]);
t->begin();
t->color(16777215, 255 / (i + 1));
t->vertexUV(-1.0f, -1.0f, 1.0f, 0.0f, 0.0f);
t->vertexUV(1.0f, -1.0f, 1.0f, 1.0f, 0.0f);
t->vertexUV(1.0f, 1.0f, 1.0f, 1.0f, 1.0f);
t->vertexUV(-1.0f, 1.0f, 1.0f, 0.0f, 1.0f);
t->end();
glPopMatrix();
glColorMask(true, true, true, false);
}
glPopMatrix();
glColorMask(true, true, true, false);
}
t->offset(0.0f, 0.0f, 0.0f);
glColorMask(true, true, true, true);
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
glDepthMask(true);
glEnable(GL_CULL_FACE);
glEnable(GL_ALPHA_TEST);
glEnable(GL_DEPTH_TEST);
t->offset(0.0f, 0.0f, 0.0f);
glColorMask(true, true, true, true);
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
glDepthMask(true);
glEnable(GL_CULL_FACE);
glEnable(GL_ALPHA_TEST);
glEnable(GL_DEPTH_TEST);
} else {
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(0, width, height, 0, 1000, 3000);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
glTranslatef(0, 0, -2000);
glDisable(GL_LIGHTING);
glDisable(GL_FOG);
glEnable(GL_TEXTURE_2D);
glDisable(GL_ALPHA_TEST);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDepthMask(false);
glBindTexture(GL_TEXTURE_2D,
minecraft->textures->loadTexture(TN_TITLE_BG_PANORAMA));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
float off = vo * 0.0004f;
float screenAspect = (float)width / (float)height;
float texAspect = 1748.0f / 144.0f;
float scale;
if (screenAspect > texAspect) {
scale = (float)width / 1748.0f;
} else {
scale = (float)height / 144.0f;
}
float texWidth = 1748.0f * scale;
float texHeight = 144.0f * scale;
float yOff = (height - texHeight) / 2.0f;
float uMax = off + (texWidth / 1748.0f);
t->begin(GL_QUADS);
t->color(0xffffff, 255);
t->vertexUV(0, yOff + texHeight, 0, off, 1.0f);
t->vertexUV(texWidth, yOff + texHeight, 0, uMax, 1.0f);
t->vertexUV(texWidth, yOff, 0, uMax, 0.0f);
t->vertexUV(0, yOff, 0, off, 0.0f);
t->end();
glDepthMask(true);
glDisable(GL_BLEND);
glEnable(GL_ALPHA_TEST);
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
}
#endif
}
// 4jcraft
void TitleScreen::renderSkybox(float a) {
glViewport(0, 0, 256, 256);
renderPanorama(a);
glDisable(GL_TEXTURE_2D);
glEnable(GL_TEXTURE_2D);
for (int i = 0; i < 8; i++) {
rotateAndBlur(a);
#ifdef ENABLE_JAVA_GUIS
if (minecraft->options->classicPanorama) {
glViewport(0, 0, 256, 256);
}
renderPanorama(a);
if (minecraft->options->classicPanorama) {
glDisable(GL_TEXTURE_2D);
glEnable(GL_TEXTURE_2D);
glViewport(0, 0, minecraft->width, minecraft->height);
for (int i = 0; i < 8; i++) {
rotateAndBlur(a);
}
Tesselator* t = Tesselator::getInstance();
t->begin();
float aspect =
width > height ? 120.0f / (float)width : 120.0f / (float)height;
float sWidth = (float)height * aspect / 256.0f;
float sHeight = (float)width * aspect / 256.0f;
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
t->color(1.0f, 1.0f, 1.0f, 1.0f);
t->vertexUV(0.0f, height, 0.0f, (0.5f - sWidth), (0.5f + sHeight));
t->vertexUV(width, height, 0.0f, (0.5f - sWidth), (0.5f - sHeight));
t->vertexUV(width, 0.0f, 0.0f, (0.5f + sWidth), (0.5f - sHeight));
t->vertexUV(0.0f, 0.0f, 0.0f, (0.5f + sWidth), (0.5f + sHeight));
t->end();
return;
glViewport(0, 0, minecraft->width, minecraft->height);
Tesselator* t = Tesselator::getInstance();
t->begin();
float aspect =
width > height ? 120.0f / (float)width : 120.0f / (float)height;
float sWidth = (float)height * aspect / 256.0f;
float sHeight = (float)width * aspect / 256.0f;
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
t->color(1.0f, 1.0f, 1.0f, 1.0f);
t->vertexUV(0.0f, height, 0.0f, (0.5f - sWidth), (0.5f + sHeight));
t->vertexUV(width, height, 0.0f, (0.5f - sWidth), (0.5f - sHeight));
t->vertexUV(width, 0.0f, 0.0f, (0.5f + sWidth), (0.5f - sHeight));
t->vertexUV(0.0f, 0.0f, 0.0f, (0.5f + sWidth), (0.5f + sHeight));
t->end();
}
#endif
}
// 4jcraft
void TitleScreen::rotateAndBlur(float a) {
#ifdef ENABLE_JAVA_GUIS
glBindTexture(GL_TEXTURE_2D, viewportTexture);
// this.mc.renderEngine.resetBoundTexture();
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 256, 256);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColorMask(true, true, true, false);
Tesselator* t = Tesselator::getInstance();
t->begin();
char blurPasses = 3;
if (minecraft->options->classicPanorama) {
glBindTexture(GL_TEXTURE_2D, viewportTexture);
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 256, 256);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColorMask(true, true, true, false);
Tesselator* t = Tesselator::getInstance();
t->begin();
char blurPasses = 3;
for (int i = 0; i < blurPasses; i++) {
t->color(1.0f, 1.0f, 1.0f, 1.0f / (float)(i + 1));
float offset = (float)(i - blurPasses / 2) / 256.0f;
t->vertexUV(width, height, 0.0f, (0.0f + offset), 0.0f);
t->vertexUV(width, 0.0f, 0.0f, (1.0f + offset), 0.0f);
t->vertexUV(0.0f, 0.0f, 0.0f, (1.0f + offset), 1.0f);
t->vertexUV(0.0f, height, 0.0f, (0.0f + offset), 1.0f);
for (int i = 0; i < blurPasses; i++) {
t->color(1.0f, 1.0f, 1.0f, 1.0f / (float)(i + 1));
float offset = (float)(i - blurPasses / 2) / 256.0f;
t->vertexUV(width, height, 0.0f, (0.0f + offset), 0.0f);
t->vertexUV(width, 0.0f, 0.0f, (1.0f + offset), 0.0f);
t->vertexUV(0.0f, 0.0f, 0.0f, (1.0f + offset), 1.0f);
t->vertexUV(0.0f, height, 0.0f, (0.0f + offset), 1.0f);
}
t->end();
glColorMask(true, true, true, true);
}
t->end();
glColorMask(true, true, true, true);
// this.mc.renderEngine.resetBoundTexture();
#endif
}
@ -321,9 +376,11 @@ void TitleScreen::render(int xm, int ym, float a) {
int logoX = width / 2 - logoWidth / 2;
int logoY = 30;
// 4jcraft: gradient
fillGradient(0, 0, width, height, -2130706433, 16777215);
fillGradient(0, 0, width, height, 0, INT_MIN);
// 4jcraft: gradient for classic panorama
if (minecraft->options->classicPanorama) {
fillGradient(0, 0, width, height, -2130706433, 16777215);
fillGradient(0, 0, width, height, 0, INT_MIN);
}
glBindTexture(GL_TEXTURE_2D,
minecraft->textures->loadTexture(TN_TITLE_MCLOGO));

View file

@ -17,8 +17,6 @@ private:
void renderSkybox(float a);
void rotateAndBlur(float a);
int viewportTexture;
float panoramaTimer;
std::wstring titlePanoramaPaths[6];
// 4jcraft: taken from UIScene_MainMenu
// 4J Added

View file

@ -6,6 +6,9 @@
#include "ControlsScreen.h"
#include "../../../Minecraft.World/Headers/net.minecraft.locale.h"
// 4jcraft
#define ITEM_COUNT 11
VideoSettingsScreen::VideoSettingsScreen(Screen* lastScreen, Options* options) {
this->title = L"Video Settings"; // 4J - added
this->lastScreen = lastScreen;
@ -16,18 +19,20 @@ void VideoSettingsScreen::init() {
Language* language = Language::getInstance();
this->title = language->getElement(L"options.videoTitle");
const Options::Option* items[10] = {Options::Option::GRAPHICS,
Options::Option::RENDER_DISTANCE,
Options::Option::AMBIENT_OCCLUSION,
Options::Option::FRAMERATE_LIMIT,
Options::Option::ANAGLYPH,
Options::Option::VIEW_BOBBING,
Options::Option::GUI_SCALE,
Options::Option::ADVANCED_OPENGL,
Options::Option::GAMMA,
Options::Option::FOV};
const Options::Option* items[ITEM_COUNT] = {
Options::Option::GRAPHICS,
Options::Option::RENDER_DISTANCE,
Options::Option::AMBIENT_OCCLUSION,
Options::Option::FRAMERATE_LIMIT,
Options::Option::ANAGLYPH,
Options::Option::VIEW_BOBBING,
Options::Option::GUI_SCALE,
Options::Option::ADVANCED_OPENGL,
Options::Option::GAMMA,
Options::Option::FOV,
Options::Option::CLASSIC_PANORAMA};
for (int i = 0; i < 10; i++) {
for (int i = 0; i < ITEM_COUNT; i++) {
const Options::Option* item = items[i];
int xPos = width / 2 - 155 + (i % 2 * 160);
int yPos = height / 6 + 24 * (i / 2);