notmatthewbeshay
12bc5aa597
Remove Win32 state types from player skin preview
2026-03-11 15:38:45 +11:00
notmatthewbeshay
305d5f0812
Use standard player IDs in kick confirmation callbacks
2026-03-11 15:38:44 +11:00
notmatthewbeshay
b40e716b2c
Remove Win32 player ID types from in-game info menu
2026-03-11 15:38:44 +11:00
notmatthewbeshay
4306e80068
Remove Win32 player ID types from teleport menu
2026-03-11 15:38:44 +11:00
notmatthewbeshay
7f917af01c
Use standard save image buffers in load or join menu
2026-03-11 15:38:44 +11:00
notmatthewbeshay
a55fddf270
Use standard image buffers in UI scenes
2026-03-11 15:38:44 +11:00
notmatthewbeshay
b9b2e51bc8
Remove Win32 callback types from UI helper scenes
2026-03-11 15:38:44 +11:00
notmatthewbeshay
c50aa9c152
Use portable file IO for UI TTF fonts
2026-03-11 15:38:44 +11:00
notmatthewbeshay
594e799089
Remove Win32 callback types from progress scenes
2026-03-11 15:38:44 +11:00
notmatthewbeshay
9daa8f9c1a
Remove Win32 callback types from common UI scenes
2026-03-11 15:38:44 +11:00
notmatthewbeshay
80f1a8d1b5
Remove Win32 callback types from UI keyboard scenes
2026-03-11 15:38:44 +11:00
notmatthewbeshay
3b785b6787
Remove Win32 callback types from save management menu
2026-03-11 15:38:44 +11:00
notmatthewbeshay
b28f6bdbe8
Remove Win32 callback types from join and load menus
2026-03-11 15:38:43 +11:00
notmatthewbeshay
db4ea77ed9
Use standard timer types in UIController
2026-03-11 15:38:43 +11:00
notmatthewbeshay
7f1c1ce7f8
Use bool for tooltip enable state
2026-03-11 15:38:43 +11:00
notmatthewbeshay
b4a005fb8c
Remove Win32 callback types from launch menus
2026-03-11 15:38:43 +11:00
notmatthewbeshay
7b3b49c662
Remove LPCWSTR from shared UI text structs
2026-03-11 15:38:43 +11:00
notmatthewbeshay
74650536f7
Use bool launch option flags in common UI
2026-03-11 15:38:43 +11:00
notmatthewbeshay
3e40aa45af
Remove BOOLs from launch option params
2026-03-11 15:38:43 +11:00
notmatthewbeshay
4e975540a9
Remove Win32 types from UI message boxes
2026-03-11 15:38:43 +11:00
notmatthewbeshay
d89db4917a
Use standard small-id types in player options
2026-03-11 15:38:43 +11:00
notmatthewbeshay
c72b3d757a
Use standard pointers and bools in UI structs
2026-03-11 15:38:43 +11:00
notmatthewbeshay
9e20f8007f
Use standard thumbnail types in save list data
2026-03-11 15:38:43 +11:00
notmatthewbeshay
ca72052b4c
Remove Win32 types from UI substitution textures
2026-03-11 15:38:42 +11:00
notmatthewbeshay
eb52911d25
Use standard buffer types for TPD extraction
2026-03-11 15:38:42 +11:00
notmatthewbeshay
5f991ccd6a
Use standard buffer types for in-memory TPD data
2026-03-11 15:38:42 +11:00
notmatthewbeshay
37aa3463be
Use standard buffer types for in-memory textures
2026-03-11 15:38:42 +11:00
notmatthewbeshay
3e89da8dff
Use standard byte buffers for save image metadata
2026-03-11 15:38:42 +11:00
notmatthewbeshay
0ab0fd9209
Standardise fixed-width integer usage in touched files
2026-03-11 15:38:42 +11:00
Nikita Edel
a006cc5aa0
uninitialized vptr
...
the vptr to isSolidRender() is not known before contruction of the Tile. Its true by default. if false, need to pass false. that is what i did. i verfied what isSolidRender() is in every file. and did exactly what isSolidRender() would return
2026-03-10 23:22:34 +01:00
Nikita Edel
8865194e47
uninitialized data
2026-03-10 21:59:51 +01:00
Tropical
db7a5f9519
feat: restore unused java GUI
...
Co-Authored-By: ffqq <36998498+realffqq@users.noreply.github.com>
2026-03-09 22:29:32 -05:00
notmatthewbeshay
e372b25075
Remove DWORD texture pack IDs from UI launch params
2026-03-10 10:13:59 +11:00
notmatthewbeshay
7bdf4c8ced
Remove Win32 byte counts from texture pack images
2026-03-10 10:13:59 +11:00
Tropical
ad1e8369bc
refactor: move Common to Platform/Common
2026-03-09 00:17:42 -05:00