OdysseyDecomp/lib/al/include/Library/LiveActor
MonsterDruide1 c5b04a098a dump
2024-04-07 20:36:03 +02:00
..
ActorActionFunction.h Move al to library-like structure 2023-08-13 19:00:58 +02:00
ActorActionKeeper.h dump 2024-04-07 20:36:03 +02:00
ActorClippingFunction.h Move al to library-like structure 2023-08-13 19:00:58 +02:00
ActorCollisionFunction.h Use f32, s32, u32 instead of long type names 2023-08-14 11:39:31 +02:00
ActorFactory.h al/Area: Reverse most AreaShape funcs (aedad59) 2023-09-15 16:56:51 +02:00
ActorFlagFunction.h Move al to library-like structure 2023-08-13 19:00:58 +02:00
ActorInitInfo.h Custom format validation (Linting) (#17) 2024-01-07 00:33:09 +01:00
ActorModelFunction.h clang-format 2023-08-14 11:42:48 +02:00
ActorMovementFunction.h clang-format 2023-08-14 11:42:48 +02:00
ActorParamHolder.h Move al to library-like structure 2023-08-13 19:00:58 +02:00
ActorPoseKeeper.h Custom format validation (Linting) (#17) 2024-01-07 00:33:09 +01:00
ActorResourceFunction.h clang-format 2023-08-14 11:42:48 +02:00
ActorSceneInfo.h Move al to library-like structure 2023-08-13 19:00:58 +02:00
ActorSensorFunction.h Use f32, s32, u32 instead of long type names 2023-08-14 11:39:31 +02:00
ActorSensorMsgFunction.h Move al to library-like structure 2023-08-13 19:00:58 +02:00
LiveActor.h Custom format validation (Linting) (#17) 2024-01-07 00:33:09 +01:00
LiveActorFlag.h Custom format validation (Linting) (#17) 2024-01-07 00:33:09 +01:00
LiveActorGroup.h Custom format validation (Linting) (#17) 2024-01-07 00:33:09 +01:00
LiveActorUtil.h Custom format validation (Linting) (#17) 2024-01-07 00:33:09 +01:00
SubActorFunction.h Use f32, s32, u32 instead of long type names 2023-08-14 11:39:31 +02:00
SubActorKeeper.h Custom format validation (Linting) (#17) 2024-01-07 00:33:09 +01:00