OdysseyDecomp/lib/al/include/Library/LiveActor/ActorSceneInfo.h
2023-08-13 19:00:58 +02:00

48 lines
1.3 KiB
C++

#pragma once
namespace al {
class AreaObjDirector;
class CameraDirector;
class ClippingDirector;
class CollisionDirector;
class DemoDirector;
class GameDataHolderBase;
class GravityHolder;
class ItemDirectorBase;
class NatureDirector;
class GamePadSystem;
class PadRumbleDirector;
class PlayerHolder;
class SceneObjHolder;
class SceneStopCtrl;
class SceneMsgCtrl;
class ScreenCoverCtrl;
class ShadowDirector;
class ModelGroup;
class GraphicsSystemInfo;
class ModelDrawBufferCounter;
struct ActorSceneInfo {
AreaObjDirector* mAreaObjDirector;
CameraDirector* mCameraDirector;
ClippingDirector* mClippingDirector;
CollisionDirector* mCollisionDirector;
DemoDirector* mDemoDirector;
GameDataHolderBase* mGameDataHolder;
GravityHolder* mGravityHolder;
ItemDirectorBase* mItemDirector;
NatureDirector* mNatureDirector;
const GamePadSystem* mGamePadSystem;
PadRumbleDirector* mPadRumbleDirector;
PlayerHolder* mPlayerHolder;
SceneObjHolder* mSceneObjHolder;
SceneStopCtrl* mSceneStopCtrl;
SceneMsgCtrl* mSceneMsgCtrl;
ScreenCoverCtrl* mScreenCoverCtrl;
ShadowDirector* mShadowDirector;
ModelGroup* mModelGroup;
GraphicsSystemInfo* mGraphicsSystemInfo;
ModelDrawBufferCounter* mModelDrawBufferCounter;
};
} // namespace al