mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-05-01 13:04:42 +00:00
48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
#pragma once
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namespace al {
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class AreaObjDirector;
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class CameraDirector;
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class ClippingDirector;
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class CollisionDirector;
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class DemoDirector;
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class GameDataHolderBase;
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class GravityHolder;
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class ItemDirectorBase;
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class NatureDirector;
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class GamePadSystem;
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class PadRumbleDirector;
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class PlayerHolder;
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class SceneObjHolder;
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class SceneStopCtrl;
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class SceneMsgCtrl;
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class ScreenCoverCtrl;
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class ShadowDirector;
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class ModelGroup;
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class GraphicsSystemInfo;
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class ModelDrawBufferCounter;
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struct ActorSceneInfo {
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AreaObjDirector* mAreaObjDirector;
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CameraDirector* mCameraDirector;
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ClippingDirector* mClippingDirector;
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CollisionDirector* mCollisionDirector;
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DemoDirector* mDemoDirector;
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GameDataHolderBase* mGameDataHolder;
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GravityHolder* mGravityHolder;
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ItemDirectorBase* mItemDirector;
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NatureDirector* mNatureDirector;
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const GamePadSystem* mGamePadSystem;
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PadRumbleDirector* mPadRumbleDirector;
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PlayerHolder* mPlayerHolder;
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SceneObjHolder* mSceneObjHolder;
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SceneStopCtrl* mSceneStopCtrl;
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SceneMsgCtrl* mSceneMsgCtrl;
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ScreenCoverCtrl* mScreenCoverCtrl;
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ShadowDirector* mShadowDirector;
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ModelGroup* mModelGroup;
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GraphicsSystemInfo* mGraphicsSystemInfo;
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ModelDrawBufferCounter* mModelDrawBufferCounter;
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};
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} // namespace al
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