OdysseyDecomp/lib/al/include/Library/LiveActor/LiveActorFlag.h
MonsterDruide1 69d81ebd91
Custom format validation (Linting) (#17)
* Add script to verify formatting
* Add newline to end of files
* Add `#pragma once` to top of headers
* Add own header to includes at top of source files
* Remove useless namespace qualifiers
* Sort visibility modifiers correctly
* Format `#include`s in three blocks
* Remove `;` after namespaces
* Add for custom style checking to `lint`-GitHub-Action
* Format: No "// 0x" offset comments
* Remove macros from padding
2024-01-07 00:33:09 +01:00

24 lines
519 B
C++

#pragma once
namespace al {
struct LiveActorFlag {
bool isDead = true;
bool isClipped = false;
bool isClippingInvalid = true;
bool isDrawClipped = false;
bool isCalcAnim = false;
bool isModelVisible = false;
bool isCollideOff = true;
bool field_07 = false;
bool isMaterialCodeValid = false;
bool isPuddleMaterialValid = false;
bool isAreaTargetOn = true;
bool isUpdateOn = true;
LiveActorFlag();
};
static_assert(sizeof(LiveActorFlag) == 0xC);
} // namespace al