mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
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* Add script to verify formatting * Add newline to end of files * Add `#pragma once` to top of headers * Add own header to includes at top of source files * Remove useless namespace qualifiers * Sort visibility modifiers correctly * Format `#include`s in three blocks * Remove `;` after namespaces * Add for custom style checking to `lint`-GitHub-Action * Format: No "// 0x" offset comments * Remove macros from padding
24 lines
519 B
C++
24 lines
519 B
C++
#pragma once
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namespace al {
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struct LiveActorFlag {
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bool isDead = true;
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bool isClipped = false;
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bool isClippingInvalid = true;
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bool isDrawClipped = false;
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bool isCalcAnim = false;
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bool isModelVisible = false;
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bool isCollideOff = true;
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bool field_07 = false;
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bool isMaterialCodeValid = false;
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bool isPuddleMaterialValid = false;
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bool isAreaTargetOn = true;
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bool isUpdateOn = true;
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LiveActorFlag();
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};
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static_assert(sizeof(LiveActorFlag) == 0xC);
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} // namespace al
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