mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
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50 lines
2.7 KiB
C++
50 lines
2.7 KiB
C++
#pragma once
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#include <prim/seadSafeString.h>
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namespace al {
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class ByamlIter;
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class LiveActor;
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class ActorResource;
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class ActorInitInfo;
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class ParameterIo;
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class Resource;
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bool isExistModelResource(const LiveActor*);
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bool isExistAnimResource(const LiveActor*);
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void tryGetAnimResource(const LiveActor*);
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bool isExistModelResourceYaml(const LiveActor*, const char*, const char*);
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void getModelResource(const LiveActor*);
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bool isExistAnimResourceYaml(const LiveActor*, const char*, const char*);
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void getAnimResource(const LiveActor*);
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bool isExistModelOrAnimResourceYaml(const LiveActor*, const char*, const char*);
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u8* getModelResourceYaml(const LiveActor*, const char*, const char*);
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u8* getAnimResourceYaml(const LiveActor*, const char*, const char*);
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u8* getModelOrAnimResourceYaml(const LiveActor*, const char*, const char*);
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u8* getMapPartsResourceYaml(const ActorInitInfo&, const char*);
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u8* tryGetMapPartsResourceYaml(const ActorInitInfo&, const char*);
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void tryMakeInitFileName(sead::BufferedSafeString*, const Resource*, const char*, const char*,
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const char*);
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void tryGetSuffixIter(ByamlIter*, const Resource*, const char*, const char*);
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void tryGetInitFileIterAndName(ByamlIter*, sead::BufferedSafeString*, const Resource*, const char*,
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const char*, const char*);
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void tryGetActorInitFileIterAndName(ByamlIter*, sead::BufferedSafeString*, const Resource*,
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const char*, const char*);
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bool tryGetActorInitFileIter(ByamlIter*, const Resource*, const char*, const char*);
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bool tryGetActorInitFileIterAndName(ByamlIter*, sead::BufferedSafeString*, const LiveActor*,
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const char*, const char*);
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bool tryGetActorInitFileIter(ByamlIter*, const LiveActor*, const char*, const char*);
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bool tryGetActorInitFileName(sead::BufferedSafeString*, const Resource*, const char*, const char*);
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bool tryGetActorInitFileName(sead::BufferedSafeString*, const ActorResource*, const char*,
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const char*);
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bool tryGetActorInitFileName(sead::BufferedSafeString*, const LiveActor*, const char*, const char*);
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bool tryGetActorInitFileSuffixName(sead::BufferedSafeString*, const Resource*, const char*,
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const char*);
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bool tryGetActorInitFileSuffixName(sead::BufferedSafeString*, const LiveActor*, const char*,
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const char*);
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const char* tryGetActorInitFileSuffixName(const LiveActor*, const char*, const char*);
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const char* tryGetActorInitFileSuffixName(const Resource*, const char*, const char*);
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void initParameterIoAsActorInfo(ParameterIo*, const LiveActor*, const char*, const char*);
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void initParameterIoAndLoad(ParameterIo*, const LiveActor*, const char*, const char*);
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} // namespace al
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