..
cmake /sources
fix: guardian effect + guardian damage + sounds ( #51 )
2026-05-03 17:59:57 +03:00
Common
Merge branch 'neoStudiosLCE:main' into dlc-skin-corrections
2026-06-02 09:25:36 -07:00
Durango
Replace MSVC __debugbreak with cross-compiler DEBUG_BREAK macro. ( #1540 )
2026-04-26 15:38:13 -05:00
DurangoMedia
music
Orbis
Replace MSVC __debugbreak with cross-compiler DEBUG_BREAK macro. ( #1540 )
2026-04-26 15:38:13 -05:00
OrbisMedia
PS3
Replace MSVC __debugbreak with cross-compiler DEBUG_BREAK macro. ( #1540 )
2026-04-26 15:38:13 -05:00
PS3_GAME
PS3Media
PS4_GAME
PSVita
Replace MSVC __debugbreak with cross-compiler DEBUG_BREAK macro. ( #1540 )
2026-04-26 15:38:13 -05:00
PSVitaMedia
sce_sys
TROPDIR /NPWR05636_00
Windows64
fix: game startup not checking fullscren values correct ( #122 )
2026-05-26 19:00:08 +03:00
Windows64Media
fix: Incorrect Rabbit Stew strings ( #102 )
2026-05-21 20:39:14 +03:00
Xbox
Merge remote-tracking branch 'Revelations/main' into upstream-merge
2026-04-28 03:01:30 +03:00
.clangd
AbstractArmorLayer.cpp
feat: armorstand from decomp
2026-04-18 03:46:45 +02:00
AbstractArmorLayer.h
feat: armorstand from decomp
2026-04-18 03:46:45 +02:00
AbstractContainerScreen.cpp
AbstractContainerScreen.h
AbstractProjectileDispenseBehavior.cpp
AbstractProjectileDispenseBehavior.h
AbstractTexturePack.cpp
AbstractTexturePack.h
AchievementPopup.cpp
AchievementPopup.h
AchievementScreen.cpp
AchievementScreen.h
AllowAllCuller.cpp
AllowAllCuller.h
alphaTest.png
ArchiveFile.cpp
Replace MSVC __debugbreak with cross-compiler DEBUG_BREAK macro. ( #1540 )
2026-04-26 15:38:13 -05:00
ArchiveFile.h
ArmorStandArmorModel.cpp
fix: armorstand according to wiki + wobble animation + head renderer
2026-04-18 12:26:25 +02:00
ArmorStandArmorModel.h
feat: armorstand from decomp
2026-04-18 03:46:45 +02:00
ArmorStandModel.cpp
render elytra on armor stands
2026-05-31 12:36:32 -04:00
ArmorStandModel.h
feat: armorstand from decomp
2026-04-18 03:46:45 +02:00
ArmorStandRenderer.cpp
render elytra on armor stands
2026-05-31 12:36:32 -04:00
ArmorStandRenderer.h
items now render in the hand when they exist
2026-05-31 11:30:27 -04:00
ArrowRenderer.cpp
ArrowRenderer.h
BarrierParticle.cpp
feat: barrier block
2026-04-29 16:35:14 -04:00
BarrierParticle.h
feat: barrier block
2026-04-29 16:35:14 -04:00
BatModel.cpp
BatModel.h
BatRenderer.cpp
BatRenderer.h
BeaconRenderer.cpp
BeaconRenderer.h
BlazeModel.cpp
BlazeModel.h
BlazeRenderer.cpp
BlazeRenderer.h
BoatModel.cpp
BoatModel.h
BoatRenderer.cpp
BoatRenderer.h
BookModel.cpp
BookModel.h
BossMobGuiInfo.cpp
BossMobGuiInfo.h
BreakingItemParticle.cpp
BreakingItemParticle.h
BubbleParticle.cpp
BubbleParticle.h
BufferedImage.cpp
BufferedImage.h
Button.cpp
Button.h
Camera.cpp
Camera.h
CaveSpiderRenderer.cpp
CaveSpiderRenderer.h
ChatScreen.cpp
ChatScreen.h
ChestModel.cpp
ChestModel.h
ChestRenderer.cpp
ChestRenderer.h
ChickenModel.cpp
ChickenModel.h
ChickenRenderer.cpp
ChickenRenderer.h
Chunk.cpp
Merge remote-tracking branch 'Revelations/main' into upstream-merge
2026-04-28 03:01:30 +03:00
Chunk.h
ClassDiagram.cd
ClientConnection.cpp
Merge branch 'neoStudiosLCE:main' into dlc-skin-corrections
2026-06-02 09:25:36 -07:00
ClientConnection.h
feat: multiplayer feat/less hardcoded lists ( #89 )
2026-05-22 18:39:27 +03:00
ClientConstants.cpp
ClientConstants.h
ClockTexture.cpp
ClockTexture.h
CMakeLists.txt
Include 4JLibs as a submodule ( #1535 )
2026-04-26 15:38:13 -05:00
CompassTexture.cpp
CompassTexture.h
compat_shims.cpp
ConfirmScreen.cpp
ConfirmScreen.h
ConnectScreen.cpp
ConnectScreen.h
ConsoleInput.cpp
ConsoleInput.h
ConsoleInputSource.h
ContainerScreen.cpp
ContainerScreen.h
ControlsScreen.cpp
ControlsScreen.h
CowModel.cpp
CowModel.h
CowRenderer.cpp
CowRenderer.h
CraftingScreen.cpp
CraftingScreen.h
CreateWorldScreen.cpp
CreateWorldScreen.h
CreativeMode.cpp
CreativeMode.h
CreeperModel.cpp
CreeperModel.h
CreeperRenderer.cpp
CreeperRenderer.h
CritParticle.cpp
CritParticle.h
CritParticle2.cpp
CritParticle2.h
crt_compat.cpp
Cube.cpp
Cube.h
Culler.h
CustomHeadLayer.cpp
items render correctly on the head
2026-05-31 13:57:04 -04:00
CustomHeadLayer.h
items render correctly on the head
2026-05-31 13:57:04 -04:00
DeathScreen.cpp
DeathScreen.h
DefaultRenderer.cpp
DefaultRenderer.h
DefaultTexturePack.cpp
DefaultTexturePack.h
DemoLevel.cpp
DemoLevel.h
DemoMode.cpp
DemoMode.h
DemoUser.cpp
DemoUser.h
DerivedServerLevel.cpp
DerivedServerLevel.h
DirtyChunkSorter.cpp
DirtyChunkSorter.h
DisconnectedScreen.cpp
DisconnectedScreen.h
DispenserBootstrap.cpp
DispenserBootstrap.h
DistanceChunkSorter.cpp
DistanceChunkSorter.h
DLCTexturePack.cpp
Merge remote-tracking branch 'Revelations/main' into upstream-merge
2026-04-28 03:01:30 +03:00
DLCTexturePack.h
DragonBreathParticle.cpp
DragonBreathParticle.h
DragonModel.cpp
DragonModel.h
DripParticle.cpp
DripParticle.h
EchantmentTableParticle.cpp
EchantmentTableParticle.h
EditBox.cpp
EditBox.h
EnchantTableRenderer.cpp
EnchantTableRenderer.h
EnderChestRenderer.cpp
EnderChestRenderer.h
EnderCrystalModel.cpp
EnderCrystalModel.h
EnderCrystalRenderer.cpp
EnderCrystalRenderer.h
EnderDragonRenderer.cpp
EnderDragonRenderer.h
EndermanModel.cpp
EndermanModel.h
EndermanRenderer.cpp
EndermanRenderer.h
EndermiteModel.cpp
chore: replace backslashes with forward slashes for linux cross compilation
2026-04-20 18:15:27 +03:00
EndermiteModel.h
EndermiteRenderer.cpp
chore: replace backslashes with forward slashes for linux cross compilation
2026-04-20 18:15:27 +03:00
EndermiteRenderer.h
EnderParticle.cpp
EnderParticle.h
EntityRenderDispatcher.cpp
Merge remote-tracking branch 'Revelations/main' into upstream-merge
2026-04-28 03:01:30 +03:00
EntityRenderDispatcher.h
Elytra
2026-04-24 20:00:35 -04:00
EntityRenderer.cpp
Made changes to skin related code
2026-05-16 23:34:29 -07:00
EntityRenderer.h
Made changes to skin related code
2026-05-16 23:34:29 -07:00
EntityTileRenderer.cpp
EntityTileRenderer.h
EntityTracker.cpp
Merge remote-tracking branch 'Revelations/main' into upstream-merge
2026-04-28 03:01:30 +03:00
EntityTracker.h
ErrorScreen.cpp
ErrorScreen.h
examples.msscmp
examples_64.msscmp
examples_win.msscmp
ExperienceOrbRenderer.cpp
ExperienceOrbRenderer.h
ExplodeParticle.cpp
ExplodeParticle.h
extraX64client.h
Extrax64Stubs.cpp
feat. leaderboard + fix for building on linux
2026-04-21 13:26:09 -04:00
FallingTileRenderer.cpp
FallingTileRenderer.h
FileTexturePack.cpp
FileTexturePack.h
FireballRenderer.cpp
FireballRenderer.h
FireworksParticles.cpp
FireworksParticles.h
FishingHookRenderer.cpp
fixed fishing line floating in mid air
2026-04-17 11:31:02 +03:00
FishingHookRenderer.h
FlameParticle.cpp
FlameParticle.h
FolderTexturePack.cpp
FolderTexturePack.h
Font.cpp
Font.h
FootstepParticle.cpp
FootstepParticle.h
Frustum.cpp
Frustum.h
FrustumCuller.cpp
FrustumCuller.h
FrustumData.cpp
FrustumData.h
FurnaceScreen.cpp
FurnaceScreen.h
GameMode.cpp
feat: armorstand from decomp
2026-04-18 03:46:45 +02:00
GameMode.h
GameRenderer.cpp
fix: dedicated server ( #67 )
2026-05-14 13:27:56 +03:00
GameRenderer.h
Elytra
2026-04-24 20:00:35 -04:00
GhastModel.cpp
GhastModel.h
GhastRenderer.cpp
GhastRenderer.h
GiantMobRenderer.cpp
GiantMobRenderer.h
glWrapper.cpp
Merge remote-tracking branch 'itsRevela/main' into upstream-merge
2026-04-17 21:22:20 +03:00
GuardianModel.cpp
fix: guardian effect + guardian damage + sounds ( #51 )
2026-05-03 17:59:57 +03:00
GuardianModel.h
GuardianRenderer.cpp
fix: guardian effect + guardian damage + sounds ( #51 )
2026-05-03 17:59:57 +03:00
GuardianRenderer.h
fix: guardian effect + guardian damage + sounds ( #51 )
2026-05-03 17:59:57 +03:00
Gui.cpp
Merge remote-tracking branch 'Revelations/main' into upstream-merge
2026-04-28 03:01:30 +03:00
Gui.h
GuiComponent.cpp
GuiComponent.h
GuiMessage.cpp
GuiMessage.h
GuiParticle.cpp
GuiParticle.h
GuiParticles.cpp
Fix multiple memory leaks and stale pooled allocations ( #123 )
2026-05-26 15:47:43 +03:00
GuiParticles.h
Fix multiple memory leaks and stale pooled allocations ( #123 )
2026-05-26 15:47:43 +03:00
HeartParticle.cpp
HeartParticle.h
HorseRenderer.cpp
HorseRenderer.h
HttpTexture.cpp
HttpTexture.h
HttpTextureProcessor.h
HugeExplosionParticle.cpp
HugeExplosionParticle.h
HugeExplosionSeedParticle.cpp
HugeExplosionSeedParticle.h
HumanoidArmorLayer.cpp
feat: armorstand from decomp
2026-04-18 03:46:45 +02:00
HumanoidArmorLayer.h
feat: armorstand from decomp
2026-04-18 03:46:45 +02:00
HumanoidMobRenderer.cpp
feat: barrier block
2026-04-29 16:35:14 -04:00
HumanoidMobRenderer.h
HumanoidModel.cpp
Added item offsets for DLC skins
2026-05-28 18:01:56 -07:00
HumanoidModel.h
Added skin offsets code
2026-05-20 13:32:44 -07:00
InBedChatScreen.cpp
InBedChatScreen.h
Input.cpp
Input.h
InventoryScreen.cpp
InventoryScreen.h
iob_shim.asm
ItemFrameRenderer.cpp
feat: Comparator +Item Frame ( #106 )
2026-05-25 00:16:05 +03:00
ItemFrameRenderer.h
ItemInHandLayer.cpp
feat: armorstand from decomp
2026-04-18 03:46:45 +02:00
ItemInHandLayer.h
feat: armorstand from decomp
2026-04-18 03:46:45 +02:00
ItemInHandRenderer.cpp
Added item offsets for DLC skins
2026-05-28 18:01:56 -07:00
ItemInHandRenderer.h
ItemRenderer.cpp
feat: barrier block
2026-04-29 16:35:14 -04:00
ItemRenderer.h
ItemSpriteRenderer.cpp
ItemSpriteRenderer.h
JoinMultiplayerScreen.cpp
JoinMultiplayerScreen.h
KeyMapping.cpp
KeyMapping.h
LargeChestModel.cpp
LargeChestModel.h
LavaParticle.cpp
LavaParticle.h
LavaSlimeModel.cpp
LavaSlimeModel.h
LavaSlimeRenderer.cpp
LavaSlimeRenderer.h
LeashKnotModel.cpp
LeashKnotModel.h
LeashKnotRenderer.cpp
LeashKnotRenderer.h
LevelRenderer.cpp
remove creation of DX11 renderer
2026-05-03 20:52:26 +03:00
LevelRenderer.h
feat: barrier block
2026-04-29 16:35:14 -04:00
Lighting.cpp
Lighting.h
LightningBoltRenderer.cpp
LightningBoltRenderer.h
LivingEntityRenderer.cpp
Merge branch 'neoStudiosLCE:main' into dlc-skin-corrections
2026-06-02 09:25:36 -07:00
LivingEntityRenderer.h
Made changes to skin related code
2026-05-16 23:34:29 -07:00
LocalPlayer.cpp
Merge remote-tracking branch 'Revelations/main' into upstream-merge
2026-04-28 03:01:30 +03:00
LocalPlayer.h
feat: achievements
2026-04-26 15:27:19 +01:00
MemoryTracker.cpp
MemoryTracker.h
MemTexture.cpp
MemTexture.h
fix: memory leaks and heavily optimize the game ( #117 )
2026-05-25 22:13:28 +03:00
MemTextureProcessor.h
MinecartModel.cpp
MinecartModel.h
MinecartRenderer.cpp
MinecartRenderer.h
MinecartSpawnerRenderer.cpp
MinecartSpawnerRenderer.h
Minecraft.cpp
Fix multiple memory leaks and stale pooled allocations ( #123 )
2026-05-26 15:47:43 +03:00
Minecraft.h
feat: achievements
2026-04-26 15:27:19 +01:00
Minecraft.msscmp
MinecraftServer.cpp
fix: player ticks if game paused
2026-05-25 02:04:06 +02:00
MinecraftServer.h
fix: player ticks if game paused
2026-05-25 02:04:06 +02:00
Minimap.cpp
forgot these files
2026-05-03 20:52:27 +03:00
Minimap.h
forgot these files
2026-05-03 20:52:27 +03:00
MobAppearanceParticle.cpp
fix: guardian effect + guardian damage + sounds ( #51 )
2026-05-03 17:59:57 +03:00
MobAppearanceParticle.h
fix: guardian effect + guardian damage + sounds ( #51 )
2026-05-03 17:59:57 +03:00
MobRenderer.cpp
MobRenderer.h
MobSkinMemTextureProcessor.cpp
MobSkinMemTextureProcessor.h
MobSkinTextureProcessor.cpp
MobSkinTextureProcessor.h
MobSpawnerRenderer.cpp
MobSpawnerRenderer.h
Model.cpp
Model.h
ModelHorse.cpp
ModelHorse.h
ModelPart.cpp
Added skin offsets code
2026-05-20 13:32:44 -07:00
ModelPart.h
Added skin offsets code
2026-05-20 13:32:44 -07:00
MultiPlayerChunkCache.cpp
Revert "feat: Feat/expanded worlds ( #107 )"
2026-05-25 21:06:22 +03:00
MultiPlayerChunkCache.h
Revert "feat: Feat/expanded worlds ( #107 )"
2026-05-25 21:06:22 +03:00
MultiPlayerGameMode.cpp
MultiPlayerGameMode.h
MultiPlayerLevel.cpp
MultiPlayerLevel.h
MultiPlayerLocalPlayer.cpp
MultiPlayerLocalPlayer.h
MushroomCowRenderer.cpp
MushroomCowRenderer.h
NameEntryScreen.cpp
NameEntryScreen.h
NetherPortalParticle.cpp
NetherPortalParticle.h
Network Implementation Notes.txt
NoteParticle.cpp
NoteParticle.h
OcelotModel.cpp
OcelotModel.h
OcelotRenderer.cpp
OcelotRenderer.h
OffsettedRenderList.cpp
OffsettedRenderList.h
Options.cpp
Options.h
OptionsScreen.cpp
OptionsScreen.h
OzelotModel.cpp
OzelotModel.h
OzelotRenderer.cpp
OzelotRenderer.h
PaintingRenderer.cpp
PaintingRenderer.h
Particle.cpp
Replace MSVC __debugbreak with cross-compiler DEBUG_BREAK macro. ( #1540 )
2026-04-26 15:38:13 -05:00
Particle.h
ParticleEngine.cpp
ParticleEngine.h
ParticleType.cpp
feat: armorstand from decomp
2026-04-18 03:46:45 +02:00
ParticleType.h
feat: armorstand from decomp
2026-04-18 03:46:45 +02:00
PauseScreen.cpp
PauseScreen.h
PendingConnection.cpp
chore: replace backslashes with forward slashes for linux cross compilation
2026-04-20 18:15:27 +03:00
PendingConnection.h
PigModel.cpp
PigModel.h
PigRenderer.cpp
PigRenderer.h
PistonPieceRenderer.cpp
PistonPieceRenderer.h
PlayerChunkMap.cpp
perf(server): hold 20 TPS at 50-player scale
2026-04-25 13:42:29 -05:00
PlayerChunkMap.h
PlayerCloudParticle.cpp
PlayerCloudParticle.h
PlayerConnection.cpp
Merge branch 'neoStudiosLCE:main' into dlc-skin-corrections
2026-06-02 09:25:36 -07:00
PlayerConnection.h
PlayerInfo.h
PlayerList.cpp
feat: multiplayer feat/less hardcoded lists ( #89 )
2026-05-22 18:39:27 +03:00
PlayerList.h
PlayerRenderer.cpp
Added skin offsets code
2026-05-20 13:32:44 -07:00
PlayerRenderer.h
Made changes to skin related code
2026-05-16 23:34:29 -07:00
Polygon.cpp
Polygon.h
PreStitchedTextureMap.cpp
feat: barrier block
2026-04-29 16:35:14 -04:00
PreStitchedTextureMap.h
ProgressRenderer.cpp
ProgressRenderer.h
QuadrupedModel.cpp
QuadrupedModel.h
RabbitModel.cpp
chore: replace backslashes with forward slashes for linux cross compilation
2026-04-20 18:15:27 +03:00
RabbitModel.h
RabbitRenderer.cpp
RabbitRenderer.h
ReadMe.txt
ReceivingLevelScreen.cpp
ReceivingLevelScreen.h
Rect2i.cpp
Rect2i.h
RedDustParticle.cpp
RedDustParticle.h
RemotePlayer.cpp
RemotePlayer.h
RenameWorldScreen.cpp
RenameWorldScreen.h
RenderLayer.h
feat: armorstand from decomp
2026-04-18 03:46:45 +02:00
ResourceLocation.h
Screen.cpp
Fix multiple memory leaks and stale pooled allocations ( #123 )
2026-05-26 15:47:43 +03:00
Screen.h
Fix multiple memory leaks and stale pooled allocations ( #123 )
2026-05-26 15:47:43 +03:00
ScreenSizeCalculator.cpp
ScreenSizeCalculator.h
ScrolledSelectionList.cpp
ScrolledSelectionList.h
SelectWorldScreen.cpp
SelectWorldScreen.h
ServerChunkCache.cpp
fill in old stubs regaridng chunk stuff & another inv fix
2026-04-18 18:16:24 -05:00
ServerChunkCache.h
fill in old stubs regaridng chunk stuff & another inv fix
2026-04-18 18:16:24 -05:00
ServerCommandDispatcher.cpp
ServerCommandDispatcher.h
ServerConnection.cpp
perf(server): hold 20 TPS at 50-player scale
2026-04-25 13:42:29 -05:00
ServerConnection.h
ServerInterface.h
ServerLevel.cpp
fix particles being sent from the server
2026-05-31 20:50:30 -04:00
ServerLevel.h
feat: double the entity limit in your worlds
2026-05-25 18:18:10 +02:00
ServerLevelListener.cpp
ServerLevelListener.h
ServerPlayer.cpp
fix: /kill now kills the player if in creative
2026-05-26 19:02:54 +02:00
ServerPlayer.h
Merge remote-tracking branch 'Revelations/main' into upstream-merge
2026-04-28 03:01:30 +03:00
ServerPlayerGameMode.cpp
feat: armorstand from decomp
2026-04-18 03:46:45 +02:00
ServerPlayerGameMode.h
feat: armorstand from decomp
2026-04-18 03:46:45 +02:00
ServerScoreboard.cpp
ServerScoreboard.h
Settings.cpp
Settings.h
SheepFurModel.cpp
SheepFurModel.h
SheepModel.cpp
SheepModel.h
SheepRenderer.cpp
SheepRenderer.h
SignModel.cpp
SignModel.h
SignRenderer.cpp
SignRenderer.h
SilverfishModel.cpp
SilverfishModel.h
SilverfishRenderer.cpp
SilverfishRenderer.h
SimpleIcon.cpp
SimpleIcon.h
SkeletonHeadModel.cpp
feat: Skulls worn by mobs/players now display on the armor layer
2026-04-17 20:50:32 +01:00
SkeletonHeadModel.h
feat: Skulls worn by mobs/players now display on the armor layer
2026-04-17 20:50:32 +01:00
SkeletonModel.cpp
SkeletonModel.h
SkeletonRenderer.cpp
SkeletonRenderer.h
SkiModel.cpp
SkiModel.h
SkinBox.h
More skin changes
2026-05-19 16:49:28 -07:00
SkinOffset.h
More skin changes
2026-05-19 16:49:28 -07:00
SkullRenderer
chore: move all files from .gitea to .github
2026-04-24 18:53:46 +03:00
SkullTileRenderer.cpp
fix: armorstand head now renders correctly
2026-04-18 14:06:44 +02:00
SkullTileRenderer.h
SlideButton.cpp
SlideButton.h
SlimeModel.cpp
SlimeModel.h
SlimeRenderer.cpp
SlimeRenderer.h
SmallButton.cpp
SmallButton.h
SmokeParticle.cpp
SmokeParticle.h
SnowManModel.cpp
SnowManModel.h
SnowManRenderer.cpp
SnowManRenderer.h
SnowShovelParticle.cpp
SnowShovelParticle.h
SpellParticle.cpp
SpellParticle.h
SpiderModel.cpp
SpiderModel.h
SpiderRenderer.cpp
SpiderRenderer.h
SplashParticle.cpp
SplashParticle.h
SquidModel.cpp
SquidModel.h
SquidRenderer.cpp
SquidRenderer.h
StatsCounter.cpp
fix: achievements
2026-04-26 17:27:31 +01:00
StatsCounter.h
feat: achievements
2026-04-26 15:27:19 +01:00
StatsScreen.cpp
StatsScreen.h
StatsSyncher.cpp
StatsSyncher.h
stdafx.cpp
stdafx.h
Merge remote-tracking branch 'Revelations/main' into upstream-merge
2026-04-28 03:01:30 +03:00
StitchedTexture.cpp
StitchedTexture.h
Stitcher.cpp
Replace MSVC __debugbreak with cross-compiler DEBUG_BREAK macro. ( #1540 )
2026-04-26 15:38:13 -05:00
Stitcher.h
StitchSlot.cpp
StitchSlot.h
StringTable.cpp
Replace MSVC __debugbreak with cross-compiler DEBUG_BREAK macro. ( #1540 )
2026-04-26 15:38:13 -05:00
StringTable.h
stubs.cpp
stubs.h
SurvivalMode.cpp
SurvivalMode.h
SuspendedParticle.cpp
SuspendedParticle.h
SuspendedTownParticle.cpp
SuspendedTownParticle.h
TakeAnimationParticle.cpp
TakeAnimationParticle.h
TeleportCommand.cpp
fix(PlayerConnection): /tp fix
2026-05-03 17:59:26 +03:00
TeleportCommand.h
fix(PlayerConnection): /tp fix
2026-05-03 17:59:26 +03:00
TerrainParticle.cpp
TerrainParticle.h
Tesselator.cpp
Tesselator.h
TexOffs.cpp
TexOffs.h
TextEditScreen.cpp
TextEditScreen.h
Texture.cpp
Texture.h
TextureAtlas.cpp
TextureAtlas.h
TextureHolder.cpp
TextureHolder.h
TextureManager.cpp
TextureManager.h
TextureMap.cpp
Replace MSVC __debugbreak with cross-compiler DEBUG_BREAK macro. ( #1540 )
2026-04-26 15:38:13 -05:00
TextureMap.h
TexturePack.cpp
TexturePack.h
TexturePackRepository.cpp
Replace MSVC __debugbreak with cross-compiler DEBUG_BREAK macro. ( #1540 )
2026-04-26 15:38:13 -05:00
TexturePackRepository.h
Textures.cpp
Merge branch 'neoStudiosLCE:main' into dlc-skin-corrections
2026-05-27 18:40:03 -07:00
Textures.h
Made changes to skin related code
2026-05-16 23:34:29 -07:00
TheEndPortalRenderer.cpp
TheEndPortalRenderer.h
thumbnailTest64.png
thumbnailTest128.png
thumbnailTest256.png
thumbnailTest1280.png
TileEntityRenderDispatcher.cpp
TileEntityRenderDispatcher.h
TileEntityRenderer.cpp
TileEntityRenderer.h
TileRenderer.cpp
feat: barrier block
2026-04-29 16:35:14 -04:00
TileRenderer.h
Timer.cpp
Timer.h
TitleScreen.cpp
TitleScreen.h
TntMinecartRenderer.cpp
TntMinecartRenderer.h
TntRenderer.cpp
TntRenderer.h
TrackedEntity.cpp
fix: boat not following correctly the player when speeding ( #127 )
2026-05-27 20:22:12 +03:00
TrackedEntity.h
TrapScreen.cpp
TrapScreen.h
User.cpp
User.h
Vertex.cpp
Vertex.h
VideoSettingsScreen.cpp
VideoSettingsScreen.h
ViewportCuller.cpp
ViewportCuller.h
VillagerGolemModel.cpp
VillagerGolemModel.h
VillagerGolemRenderer.cpp
VillagerGolemRenderer.h
VillagerModel.cpp
VillagerModel.h
VillagerRenderer.cpp
VillagerRenderer.h
VillagerZombieModel.cpp
More skin changes
2026-05-19 16:49:28 -07:00
VillagerZombieModel.h
WaterDropParticle.cpp
WaterDropParticle.h
WaterWakeParticle.cpp
WaterWakeParticle.h
WitchModel.cpp
WitchModel.h
WitchRenderer.cpp
WitchRenderer.h
WitherBossModel.cpp
WitherBossModel.h
WitherBossRenderer.cpp
WitherBossRenderer.h
WitherSkullRenderer.cpp
WitherSkullRenderer.h
WolfModel.cpp
WolfModel.h
WolfRenderer.cpp
WolfRenderer.h
WstringLookup.cpp
WstringLookup.h
ZombieModel.cpp
ZombieModel.h
ZombieRenderer.cpp
ZombieRenderer.h