Commit graph

331 commits

Author SHA1 Message Date
Kevin d22ab815e3
Initial fixes for ContainerSetSlotPacket and CraftItemPacket (#649) 2026-03-05 21:20:40 -06:00
Marlian 0c2e27cae7
Add missing horse/donkey/mule/zombie/skeleton horse sounds (#650) 2026-03-05 20:41:43 -06:00
Loki Rautio 090cc653cc Disable "Debug Settings" in Release builds
People keep breaking random stuff by using these settings, so turn them
off for now in release builds. If folks can figure out how to compile a
debug build locally, they can use em :)
2026-03-05 20:32:04 -06:00
Marvelco b7b29c0b7b
Fixed the double block break in Creative mode (#642)
* this seems unnecessary

* fixed the double block break on single click
2026-03-06 07:48:27 +07:00
GuglioIsStupid 8398eb16b8
Miniaudio Implementation (+stb_vorbis) (#624)
* Miniaudio Implementation

* Do not link miles + remove miles lib
2026-03-06 07:48:12 +07:00
Marlian f012250219
Fix creative mode double block break on single click (#640) 2026-03-06 07:25:37 +07:00
qwasdrizzel 5d544bcb83
Fix for flying angle snapping (#641)
* Modify dispense behavior to set outcome as LEFT_ITEM

* Fix the angle problem with flying

Removed checks that limit flying to a 90 degree angle, which caused the problem.
2026-03-06 07:22:54 +07:00
catdbg ee24488ab6
Fix audio settings resetting on launch (#610) 2026-03-05 15:09:36 -06:00
dtentiion aadb511504
Fix save list, delete save, exit without saving, and blank username on Windows64 (#539)
* Fix world save rename not applying new name

KeyboardCompleteWorldNameCallback had no _WINDOWS64 branch, so the
typed name was validated then silently discarded on every rename attempt.

Write the new name to a worldname.txt sidecar file next to the save
(Windows64\GameHDD\{folder}\worldname.txt) and update the in-memory
display name immediately. ReadLevelNameFromSaveFile now checks for this
sidecar first so renamed saves persist correctly across restarts.

* Fixed gamertag being blank upon renaming and re-joining a save

* Save deletion fix, exiting without saving fix

* Add native in-game keyboard UI for world naming and renaming
2026-03-05 14:57:37 -06:00
Cristiandis d3593f1df3
Trim newline characters from IP address (#600) 2026-03-05 14:27:08 -06:00
ModMaker101 7147dbad92
Fix debug build not working (#603) 2026-03-05 14:17:12 -06:00
void_17 5c6f09f395
Forgot these AUTO_VAR macros too
Remove the remaining `AUTO_VAR` macros I forgot to remove
2026-03-06 02:46:20 +07:00
ModMaker101 cbcf3de358
Fix gamma slider via pixel shader #178 (#481)
* Fix gamma slider via pixel shader #178

* LCE-like gamma using postprocess shader
2026-03-06 02:41:17 +07:00
void_17 55231bb8d3
Remove AUTO_VAR macro and _toString function (#592) 2026-03-06 02:11:18 +07:00
Siepert 7d6658fe5b
Add servers.txt so players can add an arbitrary amount of servers to the "Join Game" list (#478)
* Code to read servers.txt

* logging (still doesnt work)

* server names load properly hooray

* remove logger as it only spews out nonsense anyways

* Do not use _countof, use sizeof(label)/sizeof(wchar_t) or make label std::array<wchar_t, 128> and call .size()

* Fix memory leak by listing info pointers

* C++ style cast (i think)

* this throws a RAV but why

* why oh why

* I just assume infos get deleted elsewhere otherwise idk why it breaks no matter what i do

* they get deleted all this time ohhhhhh

---------

Co-authored-by: Siepert123 <createlegacy69@gmail.com>
2026-03-05 22:57:54 +07:00
Marlian 9c17f3473a
Fix Ctrl-sprint not working while flying in creative mode (#563)
Remove the !player->abilities.flying guard that was incorrectly added around the Ctrl-sprint block in Input.cpp during the KBM refactor. This prevented Ctrl+W from initiating sprint while flying in creative mode. Sprinting on the ground in both survival and creative worked fine.

The sprint flag now sets correctly whenever Ctrl+W is held, including while flying. LocalPlayer::aiStep() still properly gates setSprinting() with onGround, enoughFoodToSprint, isUsingItem etc.

Fixes smartcmd/MinecraftConsoles#470
2026-03-05 07:39:11 -06:00
Marlian c236e46ef6
Fix music disc sound leaking across dimensions (#552)
Stop streaming music (jukebox) when the player changes dimensions so music disc sounds from the overworld cannot be heard in the nether or vice versa.

Previously, the streaming audio continued playing at its original world coordinates even after a dimension change, causing the sound to leak into the new dimension at the same position.

Fixes #411
2026-03-05 17:22:55 +07:00
GabsPuNs123 c2da9e90f8
Fix DLCs textures and update logo in 720p (#517)
* Fix DLCs textures and crash in 720p

* Revert "Fix DLCs textures and crash in 720p"

This reverts commit 7c38605360.

* Update Durango and Windows64 DLCs Textures also fix crash in 720p
2026-03-05 15:12:50 +07:00
void_17 8cb42a4806
Revert "Fix crash when launching at 720p" (#545) 2026-03-05 15:12:01 +07:00
Korean 8d5452679f
Updated to work with KBM refactor (#507) 2026-03-05 14:48:06 +07:00
Marvelco c77bb4dae4
fixed delay issue when breaking a block (#537) 2026-03-05 14:46:38 +07:00
Alezito2008 053eb0119c
Fix F3 opening host menu (#522)
* Fix debug menu opening game info menu

* remove redundant F4 handling
2026-03-05 14:26:19 +07:00
Alezito2008 87e3bd193c
Fix beacon crash (#512) 2026-03-05 14:17:17 +07:00
Skeagle 8cdbf08900
fix creeper model y offset (#504) 2026-03-05 14:16:18 +07:00
kuwacom 26582a7439 fix: Fixed crash when launching at 720p #517
Modify `MediaWindows64.arc` to include `skinHud.swf`
2026-03-05 11:13:31 +09:00
Siobhan 🏳️‍⚧️ 4f85afe325
Adjust entity tracking ticks for several types
This fixes the jittery problem.
2026-03-04 17:19:05 -05:00
Loki Rautio cb9ab4ef51 Ship revised logo from @wiskerdmage
This one looks a bit nicer so let's use this for now...
2026-03-04 15:23:12 -06:00
Loki Rautio 391dd3caae Ship updated, maybe temporary subtitle
People keep going "Oh no I don't like the red WINDOWS text, oh no! I hate it!
The red windows text is the devil, it will be my undoing! Please remove the red
windows text or I shall simply perish!" And for that? Well, I have removed it. Now
you can enjoy this logo made by @wiskerdmage in the style of the existing Edition
logos. (https://github.com/smartcmd/MinecraftConsoles/pull/385#issuecomment-3996671081)
2026-03-04 14:56:53 -06:00
Marlian 3f1388e06f
Persist fullscreen setting and start windowed mode maximized (#446)
Save fullscreen toggle state to options.txt when F11 is pressed, and restore it on the next launch. When starting in windowed mode, the window now opens maximized instead of at a smaller default size.

Previously, g_isFullscreen was hardcoded to false and never persisted, so the game always started in windowed mode. The window also started at a non-maximized size requiring manual maximization.

Fixes #391
2026-03-05 03:50:06 +07:00
LetsGoAway c517f31b3d
Update ItemInHandRenderer.cpp (#418) 2026-03-05 03:26:56 +07:00
Loki Rautio 51eb86ad28 Revert "fix: fix #464"
This reverts commit 5922824950.
2026-03-04 13:43:40 -06:00
Fayaz Shaikh 9372887aef
Fix for any aspect ratio in 3D Environments (#320)
* Add initial AnyAspectRatio support

* Remove some logic that didn't work

* Remove rogue back slash

* Remove more remnants

* Update UILayer.h

* Update some comments

* Remove WIP UI changes

* Fix diffs

* Remove UI resize call from `UpdateAspectRatio`

* handle merge conflict

* Update to C++ style static cast

* Fix syntax
2026-03-05 02:13:58 +07:00
daoge_cmd 5922824950 fix: fix #464 2026-03-05 02:57:52 +08:00
daoge_cmd 4108ed142b fix: restore KBM sprint on either Ctrl key 2026-03-05 01:49:38 +08:00
daoge_cmd 7b35df8714 Fix controller paging regression in creative menu
Preserve smooth row-by-row scrolling for mouse wheel input, but restore
full-page movement for controller/menu scroll actions in the creative
inventory.

Commit 3093ca3 changed page indexing to support smooth scrolling, which
caused ACTION_MENU_OTHER_STICK_UP/DOWN to advance by one row instead of
one page. Track whether the scroll action originated from the mouse
wheel and only use single-row steps in that case.

Fixes #253
2026-03-05 01:38:34 +08:00
daoge_cmd ef66f6736d fix: ignore dedicated server properties in normal world startup 2026-03-05 01:26:21 +08:00
ModMaker101 870d3e4b68
Fix mob nametag position to match correct height offset #422 (#440) 2026-03-05 00:24:42 +07:00
daoge_cmd 1dc8a005ed refactor: refactor KBM input code 2026-03-05 01:12:48 +08:00
ModMaker101 464cf91f4c
Prevent door sounds from playing twice #392 (#425) 2026-03-04 23:28:37 +07:00
Alezito2008 cea1084978
Fix duplicated stained glass when art tools enabled (#426) 2026-03-04 23:28:20 +07:00
ModMaker101 2be856a2d4
Fix Chunk destructor segfault using smart pointers #112 (#414) 2026-03-04 22:43:29 +07:00
Davi Eler Magalhães ca5fde56fe
Fix: Sorted the item list in the debug overlay (#340)
* Fix: Sorted the item list in the debug overlay

* revert show all files to false

* Revert ShowAllFiles by removing it

* removed extra line

* Adressed PR review changes

* Replaced push_back with emplace_back

* Removed redundant emplace_back
2026-03-04 22:07:37 +07:00
Marlian 2d430798a5
Fix creative inventory crash with Art Tools debug option (#399)
Fix vector out-of-bounds crash when scrolling the potions tab in the creative inventory with Art Tools debug enabled.

- Fix getPageCount() returning total rows instead of scrollable pages in Art Tools mode

- Fix off-by-one boundary check in populateMenu() for both static and debug group loops (< should be <=)

Fixes #386
2026-03-04 19:47:43 +07:00
Loki Rautio 52d9bcc9a9 Enable Stained Glass in Creative Menu 2026-03-04 06:14:06 -06:00
Loki Rautio ea17b152b7 Restore username.txt loading without conflict
Still allows for -name launch argument, but restores old expected behavior
2026-03-04 05:57:56 -06:00
Loki Rautio 0993e628ab Disable automatic Windows account username
This could reveal someone's private information on a livestream or video.
We need a long-term username implementation
2026-03-04 05:44:16 -06:00
Loki Rautio 42aec6dac5 Merge branch 'main' into pr/win64-world-saves
# Conflicts:
#	Minecraft.Client/MinecraftServer.cpp
#	README.md
2026-03-04 03:56:03 -06:00
daoge_cmd d112090fde feat: headless server 2026-03-04 17:29:43 +08:00
daoge_cmd 8ecfc52547 feat: add support for username, IP, and port configuration via launch arguments 2026-03-04 15:33:52 +08:00
daoge_cmd 575cc4ce6e fix: fix horse texture rendering 2026-03-04 14:55:13 +08:00
daoge_cmd b1b4435c01 fix: fix inverted pitch in the second third person view 2026-03-04 14:40:52 +08:00
Tygo de Vries 779cf56f4b
Removed private information (#333)
Maybe we should not have this out there to find so easily?
2026-03-04 12:39:16 +07:00
ModMaker101 bfcc4aa10c
renderer: frustum test new chunks so newly generated chunks render to full view distance #175 (#344) 2026-03-04 12:37:04 +07:00
rtm516 b1b622c303
Fix overlapping debug menus and screens (#294)
* Fix overlapping debug menus and screens

Also resolves a formatting issue with clang-format

* Update readme
2026-03-04 12:31:47 +08:00
4win f216abca42
fix: properly offset the mouse position in containers (#327) 2026-03-04 12:30:14 +08:00
Alezito2008 d31d261ffd
Prevent world input from affecting inventory (#354) 2026-03-04 12:29:29 +08:00
Zekken f870ef2a10
Fix Texture Pack images in menu (#335) 2026-03-03 23:56:16 +00:00
Boom244 ac30f09085
#221: Fix menu glitch. (#254) 2026-03-04 05:43:06 +07:00
Slenderman ac480f6745
Update username logic and implement latest LCEMP changes (#311)
* Update username logic and implement latest LCEMP changes

* Update old reference

* Fix tutorial world crash

* Restore deleted comment
2026-03-04 04:50:28 +07:00
Fin 30ecc80250
Add menu display check for sneak toggle in flying mode (#319)
Fixes being able to fly down while a menu is open.
2026-03-04 04:13:35 +07:00
rtm516 384b9f4445
Fix ender dragon hit not making left side red (#309) 2026-03-04 03:40:53 +07:00
TGS 31cc598b75
Remove duplicate elif from LevelRender.h (#296) 2026-03-03 20:22:31 +00:00
FancyEX 540e33d787
Separate _WINDOWS64 and _XBOX_ONE (#248)
The latter returning to the original 512 value.
2026-03-04 00:58:04 +07:00
DetectivEren 1b0e5df27e
chunk optimization (#246)
makes chunks load a bit faster
2026-03-04 00:55:27 +07:00
Slenderman 515f91cad8
Fix player save data issue & multiple username implementations (#257)
* fix saving issue & multiple username implementations

* Update README.md

Updated the method for overriding in-game username from '-name' to 'username.txt'.

* remove unused include i forgot to get rid of while testing
2026-03-03 23:58:22 +07:00
slcyed 5c91c26086
shift + click for quickmove (#278)
* shift + click for quickmove

* shift click quick move in inventory
2026-03-03 23:27:23 +07:00
4win ca7615d77d
feat: make the game sensitivity slider affect mouse sensitivity (#255) 2026-03-03 15:13:20 +08:00
Loki Rautio cd03a390b7 Move Tutorial.pck to the correct Dec2014 location
Fixes #190
2026-03-03 00:07:31 -06:00
Loki Rautio 8f17df6351 Disable blank changelog popup for now
Partially addresses issue in #190
2026-03-02 23:46:39 -06:00
4win 7ce1fa3452
feat: bind F1 to toggle the HUD settings (#244) 2026-03-03 13:32:26 +08:00
Loki Rautio fad108aaee Use Xbox One command buffer limit - fixes #238 2026-03-02 23:27:20 -06:00
void_17 3093ca37d3
Implement smooth scrolling in Creative Mode menu (#240) 2026-03-03 13:21:41 +08:00
Loki Rautio af5d62a81e Add back missing filters 2026-03-02 23:19:29 -06:00
Loki Rautio 354a0989eb Add back x64 stub XUID (temp savedata fix)
Fixes savedata loading for existing saves, needs permanent solution
2026-03-02 23:05:25 -06:00
void_17 b42a4a4e4d
Revert "Revert "Win64: configurable username (username.txt) and persistent ga…" (#235)
This reverts commit 7f7d99501c.
2026-03-03 10:31:09 +07:00
void_17 7f7d99501c
Revert "Win64: configurable username (username.txt) and persistent game setti…" (#234)
This reverts commit b8a7f816b5.
2026-03-03 10:23:28 +07:00
Fayaz Shaikh 0b1e51f620
Cleaner implementation of support dynamic resizing aspect ratio (#228)
* Add dynamic resolution

* Clean up implementation

* Use existing ints instead of new ones

* Remove WM_SIZE argument (unecessary now that we directly use g_iScreenWidth and g_iScreenHeight)
2026-03-03 10:11:16 +07:00
void_17 acf4a38555 Enable more aggressive optimizations /O2 /Ob3 2026-03-03 09:45:52 +07:00
MijaeLio 17a11d7913
FOV option without debug menu (#209)
Now located in Graphics section.

Based on the FOV thing from discord idk
2026-03-03 09:02:25 +07:00
void_17 ccebb87ca7 Enable Whole Program Optimization in Release mode
This noticeably improves FPS
2026-03-03 08:54:08 +07:00
void_17 a5e3cb04b3 Remove #203 core code before a cleaner implementation 2026-03-03 08:45:26 +07:00
void_17 95d4d0a703 Temporarily turn off all MSVC warnings
Before any major refactoring, warnings do help a little except for slowing down the compilation (as it needs to output everything to stdout), so disable MSVC warnings in Release mode.
2026-03-03 07:10:55 +07:00
void_17 dea460381f Remove dyn_SetProcessDpiAwareness 2026-03-03 07:00:55 +07:00
dtentiion b8a7f816b5
Win64: configurable username (username.txt) and persistent game settings (settings.dat) (#195) 2026-03-03 07:50:45 +08:00
lspepinho 8b28c20d7a
Fixes for PR #96 (#170)
* Implement basic multiplayer functionality

* Update README.md

---------

Co-authored-by: Slenderman <ssimulpong@outlook.com>
2026-03-03 06:30:22 +07:00
DetectivEren f731a68422
TAB key opens up game info instead of host options (#204)
* TAB key opens up game info instead of host options

TAB key opens up game info menu instead of host options menu because the player accesses host options from game info

* Update README.md
2026-03-03 06:23:59 +07:00
void_17 e888735798
Revert "Fix sound not working" (#205) 2026-03-03 06:22:43 +07:00
daoge 7eb4c78488
fix: fix gamma (#191) 2026-03-03 06:20:55 +07:00
Fayaz Shaikh 41ded31af8
Add dynamic resolution (#203) 2026-03-03 06:04:53 +07:00
dtentiion 63e590d783 Win64: show actual world names in save list, sort newest-first, preserve level name on load/resave 2026-03-02 21:13:11 +00:00
daoge_cmd 8f6647b5d8 fix: fix mouse and controller input handling in container menus 2026-03-03 04:59:08 +08:00
Andrew f917335b13
Fix Windows64 mouse capture and static initialization crashes (#177) 2026-03-03 03:17:10 +07:00
Austen Maneggio bbef5445f9
Add ARM64EC Support (#174)
Co-authored-by: Tubbymcwubby <maneggioausten@gmail.com>
2026-03-03 03:06:21 +07:00
daoge_cmd b08493cdac fix: fix cursor for controller 2026-03-03 04:02:35 +08:00
void_17 796a743b75 remove dynamic shcore dependency
Almost forgot it. https://github.com/smartcmd/MinecraftConsoles/pull/160
2026-03-03 02:19:57 +07:00
void_17 5a9e512117
Restore Windows 7 compatibility (#160)
* Call SetProcessDpiAwareness via GetProcAddress to preserve Windows 7 compatibility

Shcore.dll and SetProcessDpiAwareness were introduced in Windows 8 and higher, so to keep compatibility with Windows 7, we use GetProcAddress to call this function dynamically, avoiding linker writing binary dependency on shcore.dll in the import table

* Revert "Call SetProcessDpiAwareness via GetProcAddress to preserve Windows 7 compatibility"

This reverts commit f1f397fdbe.

* Reapply the fix
2026-03-03 03:20:24 +08:00
daoge b3feddfef3
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00
void_17 84c31a2331 Also remove clicking sound effect on empty container UI slots for rclick and middle mouse button click
Tested by me so no PR and just push upstream
2026-03-03 02:01:12 +07:00
void_17 53443f1d55
Disable annoying click sound effect when clicking the empty container UI (#152) 2026-03-03 00:41:01 +07:00
GuglioIsStupid 852b9aac50
Allow for loading of WAVE Audio files (#148)
* Allow for loading of WAVE Audio files

* Remove usage of strcpy and use _s versions of file opening

* Update SoundEngine.cpp

---------

Co-authored-by: void_17 <61356189+void2012@users.noreply.github.com>
2026-03-03 00:27:32 +07:00
Zinc fe65211d42
Change flight activation/deactivation requirements (#145) 2026-03-03 00:21:55 +07:00
daoge_cmd bbb199c2a2 feat(timer): improve high-FPS timing with high-resolution Windows clock 2026-03-03 00:31:47 +08:00
Alex a4691f58e8
Only handle host options when there is no menu on screen (#140) 2026-03-02 23:02:52 +07:00
void_17 7ad6102763
Revert "Revert "fix: fix resolution detection (#133)" (#143)" (#144)
This reverts commit 8c18926d59.
2026-03-02 23:01:57 +07:00
void_17 8c18926d59
Revert "fix: fix resolution detection (#133)" (#143)
This reverts commit afa4efbc85.
2026-03-02 22:56:56 +07:00
daoge afa4efbc85
fix: fix resolution detection (#133)
* fix: fix UI skin/scene resolution mismatch and readd screen resolution detection

* fix: fix build in vs2022
2026-03-02 23:52:18 +08:00
red 2145ada7ce
now able to press SPACE to continue on hints that wait for you to press A (#135)
* now possible to accept and decline tutorial hints

that part when it asks if you want to do the tutorial (should work for when the games asks if you already know something like when opening inventories for the first time)

* Update ChoiceTask.cpp

* now able to press SPACE to continue on hints that wait for you to press A

and the hints what wait for you to move the gamepad stick now just skip instantly

* windows specific patch now

* added ifdefs to shit i did

* i think it is fixed now

---------

Co-authored-by: daoge <3523206925@qq.com>
2026-03-02 22:47:45 +07:00
Jean 59339a7afc
Bound F3 and F4 to open debug menus (#94)
* feat: Added f3 and f4 keys to open debug stuff

* fix: only open debug overlay when ingame, to avoid crashes

* docs: added keybinds to docs

* docs: moved the keybinds to the bottom, as they are less important

* fix: add missing # ifdef
2026-03-02 20:00:02 +07:00
DFelipeh f9b266e02c
add minecraft icon to windows version (#126) 2026-03-02 19:03:40 +07:00
DFelipeh bab9b563de
fix being able to walk, jump and sneak on inventory, crafting, anvil, chest screens (#122) 2026-03-02 17:51:06 +07:00
void_17 b9a2951901 Revert "Get rid of MSVC's __int64"
This reverts commit d63f79325f.
2026-03-02 17:39:35 +07:00
void_17 119bff3514 Revert "shared_ptr -> std::shared_ptr"
This reverts commit 7074f35e4b.
2026-03-02 17:37:16 +07:00
void_17 8a2a62ea1d Revert "Add hook for modloader (#117)"
This reverts commit 7bee4770df.
2026-03-02 17:37:12 +07:00
void_17 7ae0c13854 Revert "dynamic_pointer_cast -> std::dynamic_pointer_cast"
This reverts commit 07ad68bc15.
2026-03-02 17:36:56 +07:00
void_17 07ad68bc15 dynamic_pointer_cast -> std::dynamic_pointer_cast 2026-03-02 17:10:34 +07:00
Daniel McGuire 7bee4770df
Add hook for modloader (#117) 2026-03-02 16:12:49 +07:00
void_17 7074f35e4b shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
2026-03-02 15:58:20 +07:00
void_17 d63f79325f Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
2026-03-02 15:53:32 +07:00
Karsam d6ec138710
Fixed issue 109 with tab menu (#116) 2026-03-02 15:28:30 +07:00
rtm516 e15bd26917
Move to a postbuild.ps1 script and set the working dir at runtime as output dir (#113)
* Move to a postbuild.ps1 script and Set the working dir at runtime as output dir

* Update for 2f711d4

* Only copy newer files and remove needed files from gitignore
2026-03-02 15:14:14 +07:00
void_17 09e0c04f7b Further C-style struct definitions fixes 2026-03-02 15:11:05 +07:00
void_17 dea1d62074
Revert "Move to a postbuild.ps1 script and Set the working dir at runtime as …" (#111)
This reverts commit 8810566bf6.
2026-03-02 14:13:12 +07:00
rtm516 8810566bf6
Move to a postbuild.ps1 script and Set the working dir at runtime as output dir (#91) 2026-03-02 14:05:46 +07:00
void_17 7eac79acc3
Merge pull request #78 from WushR00M/patch-2
Optimize file paths in some include files to use relative paths
2026-03-02 14:02:09 +07:00
void_17 3033ba58ad
Merge pull request #93 from SleepyLark/fix-sound
Fix sound not working
2026-03-02 13:44:29 +07:00
void_17 df2925a4ed Fix Iggy player crashes on systems with DPI changed
The code that was supposed to make the game DPI-aware was broken. I remove it until a proper implementation.
2026-03-02 13:32:41 +07:00
void_17 236e9d9f71
Revert "Implement item drop functionality with Q key (#99)"
This reverts commit 9e5d9d19ee.
2026-03-02 13:24:19 +07:00
MrSimpleJS 9e5d9d19ee
Implement item drop functionality with Q key (#99)
Added functionality to drop items using the Q key, with support for dropping entire stacks when Ctrl is held. Included checks to prevent dropping items while destroying blocks.
2026-03-02 13:43:51 +08:00
rtm516 109f563daa
Fixes the exit button sound (#92) 2026-03-02 13:41:40 +08:00
red fa4a1206b3
feat: now can skip the tutorial (#82)
* now possible to accept and decline tutorial hints

that part when it asks if you want to do the tutorial (should work for when the games asks if you already know something like when opening inventories for the first time)

* Update ChoiceTask.cpp

---------

Co-authored-by: daoge <3523206925@qq.com>
2026-03-02 13:40:04 +08:00
Vvis 75bf7ee54a
Allow TAB to open host options (#97) 2026-03-02 13:33:18 +08:00
Skylark 2f711d4c22 Actually moved sound to "Windows64" so commit 9691561 works
Copy sound folder in "Durango" to "Windows64" rather than to media since it looks like that folder is mainly for the DLC content
2026-03-01 16:52:27 -07:00
WushR00M 4f184b3a8f
More relative path optimizations 2026-03-01 15:09:45 -07:00
WushR00M 30f895527d
Optimized File Paths
Wow, this code is not the best :P
2026-03-01 15:08:51 -07:00
WushR00M 50bea25064
Optimize TutorialMode.h Filepath in ConsoleGameMode.h 2026-03-01 15:06:42 -07:00
WushR00M 7e96fc7c3f
Optimize Path for Tutorial.h in ConsoleGameMode.cpp 2026-03-01 15:05:24 -07:00
Slenderman 213e3180c2
Merge branch 'smartcmd:main' into main 2026-03-01 15:22:29 -05:00
void_17 a0da2512ea
Merge pull request #47 from KdotDevelopment/main
Crafting menu LB RB KBM fix
2026-03-02 03:21:48 +07:00
Slenderman 91f0f0e3cc
Merge branch 'smartcmd:main' into main 2026-03-01 15:14:10 -05:00
Slenderman 55a86b8dc3 fix my idiocrisy 2026-03-01 15:12:52 -05:00
void_17 a2cf02cc38
Merge pull request #49 from izanthebestn1/increase-rendertarget-limit
Increase GDRAW_D3D11_RESOURCE_rendertarget limit from 32 MB to 64 MB (or more) …
2026-03-02 03:11:38 +07:00
Slenderman 4b7a97f904 Update Minecraft.Client.vcxproj 2026-03-01 15:06:39 -05:00
Izan d1e8418a77 Increase GDRAW_D3D11_RESOURCE_rendertarget limit from 32 MB to 64 MB to prevent allocation warnings at high resolutions 2026-03-01 21:00:40 +01:00
Ryan K 8048c793ed Crafting menu LB RB KBM fix 2026-03-01 14:54:15 -05:00
void_17 5037420311
Merge pull request #45 from simulpingus/main
Remove need for Durango folder, properly use Windows64Media, and add all DLC content
2026-03-02 02:40:01 +07:00
void_17 9382049029
Merge pull request #44 from rtm516/cleanup/ignore
Remove GameHDD save data and update .gitignore
2026-03-02 02:37:10 +07:00
Slenderman 9691561693 Remove need for Durango folder 2026-03-01 14:33:30 -05:00
rtm516 8c79598b01
Remove GameHDD save data and update .gitignore 2026-03-01 19:32:26 +00:00
void_17 b06177599c
Merge pull request #43 from Foxify52/main
Increased max available memory beyond 512 mb for Xbox One/Windows build
2026-03-02 02:28:04 +07:00
Slenderman a2bcce6426 fix my cast and put it into a separate function 2026-03-01 14:22:01 -05:00
Chris c1aebee5b9 Merge branch 'main' of https://github.com/Foxify52/MinecraftConsoles 2026-03-01 14:18:00 -05:00
Chris 5484b78eca Adjusted max memory usage for renderer 2026-03-01 14:17:45 -05:00
Slenderman 6080c4ceac use C++ style cast instead of C-style cast 2026-03-01 14:12:39 -05:00
Slenderman 90504b1479 fix various things 2026-03-01 13:38:11 -05:00
void_17 99a8c53bc1
Merge pull request #33 from APAmk2/main
Windows: More proper shutdown
2026-03-02 01:28:47 +07:00
Galen Guyer ec61d19d78 Revert "Merge pull request #25 from NEVARLeVrai/main"
This reverts commit 33e1b5ceb9, reversing
changes made to 44b68333a3.
This is a hacky way of doing it instead of just copying the assets that are needed
2026-03-01 13:14:36 -05:00
APAmk2 3db164d913 Windows: More proper shutdown 2026-03-01 22:13:44 +04:00
Galen Guyer bf24f709f9 Copy other folders needed for a standalone release asset 2026-03-01 13:13:11 -05:00
Miyo Sho 0714be8b8d
fix: ps3 build error 2026-03-01 12:57:42 -05:00
void_17 33e1b5ceb9
Merge pull request #25 from NEVARLeVrai/main
Fix for exe not running, not founding the project directory
2026-03-02 00:50:22 +07:00
NΞVΛR e23945a020 Fixed performance issue
thx to @void2012
2026-03-01 18:40:09 +01:00
rtm516 31e993d6ee
Fix game exit 2026-03-01 17:29:59 +00:00
daoge_cmd 6cba5705dd fix: fix sprinting 2026-03-02 01:21:56 +08:00
NΞVΛR fa25430694 Fix for exe not running, not founding the project directory
In _tWinMain (Windows64_Minecraft.cpp) add logic to detect if the executable path contains "\\x64\\". If found, truncate the path at that position, append "\\Minecraft.Client" and call SetCurrentDirectoryA to set the process working directory. This ensures relative resource paths resolve correctly when running from an x64 build output directory; the change is guarded by a substring check and uses MAX_PATH-safe APIs.
2026-03-01 18:19:38 +01:00
Sean Hoyt b5111232aa
feat: Windows64 local multiplayer support (#13)
- Skip QuadrantSignin (profile selector) on Windows64 in both LoadMenu
  and CreateWorldMenu, proceeding directly to local play since Xbox Live
  stubs always return true for IsSignedInLive()
- Fix IsLocalMultiplayerAvailable() to not require IsHiDef() on Windows64
- Allow pad-connected players to join without a profile sign-in check
- Fix ghost RemotePlayer creation by scanning all local player slots and
  matching on server-assigned player index rather than controller slot,
  fixing P3/P4 ghost entities when joining out of controller order
- Give each player a unique name (Player 1-4) based on controller index
  instead of a single shared stub name
- Use raw XInput (XInputGetState) for secondary controller join detection,
  bypassing the 4J toggle system which consumes all button presses before
  game logic runs; uses a 120-frame latch for a reliable detection window
- Add .gitignore for Visual Studio build artifacts and output directories
2026-03-02 00:50:48 +08:00
daoge_cmd d5707899db feat: update scroll wheel behavior for page navigation 2026-03-02 00:50:37 +08:00
daoge_cmd 47e00f7b62 feat: improve mouse input handling 2026-03-02 00:43:04 +08:00
hehcker e16600a3e6
fix: render issues on release builds (#16) 2026-03-02 00:06:51 +08:00
void_17 754303b327
Fix compilation for Clang-cl (#10)
1. Converted `MinecraftWindows.rc` and `Resource.h` to UTF-8 from UTF-16(they didn't use any UTF-16 symbols anyway);

2. Added explicit signed->unsigned integer casts in `gdraw_d3d1x_shared.inl` for C++11 compatibility

3. Linked against `legacy_stdio_definitions.lib` to avoid undefined references to `_vsnprintf` llvm-link errors
2026-03-01 23:29:08 +08:00
daoge_cmd 5fa4418adb feat: implement per-frame mouse look for reduced input latency on Windows 2026-03-01 21:50:44 +08:00
daoge_cmd 7e3bdebd77 fix: do not use hardcoded screen size 2026-03-01 21:32:42 +08:00
daoge_cmd 8b1dafd361 feat: add DPI awareness and auto-detect screen resolution 2026-03-01 21:22:02 +08:00
daoge f90c74d9a3
Merge pull request #3 from deadman96385/main
fix: copy sound assets to Windows64 build output
2026-03-01 21:10:47 +08:00
daoge_cmd 4c81c7960c feat: fullscreen mode 2026-03-01 21:05:16 +08:00
deadman96385 4a7d75194a fix: copy sound assets to Windows64 build output
The Debug|x64 and Release|x64 configurations had no PostBuildEvent to
deploy sound assets alongside the executable. At runtime, SoundEngine
looks for Durango\Sound\Minecraft.msscmp and music\ relative to the
output directory, causing silent failure (no sound effects or music).

Add post-build xcopy steps for both configurations to mirror what the
Durango build already does.
2026-03-01 06:36:06 -06:00
daoge_cmd 52a256562f feat: disable vsync 2026-03-01 20:12:58 +08:00
daoge_cmd 2aee607d6c feat: implement game-tick input handling and per-frame edge detection 2026-03-01 19:59:48 +08:00
daoge_cmd e067d710e3 fea: remove fps limit 2026-03-01 19:32:00 +08:00
daoge_cmd bdef1f9412 feat: add support for keyboard and mouse input 2026-03-01 19:20:41 +08:00
daoge_cmd 9af787692e fix: fix release mode compilation on Windows 2026-03-01 16:04:34 +08:00
daoge_cmd b691c43c44 Initial commit 2026-03-01 12:16:08 +08:00