feat: make the game sensitivity slider affect mouse sensitivity (#255)

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4win 2026-03-03 01:13:20 -06:00 committed by GitHub
parent cd03a390b7
commit ca7615d77d
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GPG key ID: B5690EEEBB952194
2 changed files with 2 additions and 2 deletions

View file

@ -145,7 +145,7 @@ void Input::tick(LocalPlayer *player)
// Delta should normally be 0 since applyFrameMouseLook() already consumed it
if (rawDx != 0.0f || rawDy != 0.0f)
{
float mouseSensitivity = 0.5f;
float mouseSensitivity = ((float)app.GetGameSettings(iPad, eGameSetting_Sensitivity_InGame)) / 100.0f;
float mdx = rawDx * mouseSensitivity;
float mdy = -rawDy * mouseSensitivity;
if (app.GetGameSettings(iPad, eGameSetting_ControlInvertLook))

View file

@ -1191,7 +1191,7 @@ void Minecraft::applyFrameMouseLook()
KMInput.ConsumeMouseDelta(rawDx, rawDy);
if (rawDx == 0.0f && rawDy == 0.0f) continue;
float mouseSensitivity = 0.5f;
float mouseSensitivity = ((float)app.GetGameSettings(iPad, eGameSetting_Sensitivity_InGame)) / 100.0f;
float mdx = rawDx * mouseSensitivity;
float mdy = -rawDy * mouseSensitivity;
if (app.GetGameSettings(iPad, eGameSetting_ControlInvertLook))