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Update ItemInHandRenderer.cpp (#418)
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@ -548,7 +548,7 @@ void ItemInHandRenderer::render(float a)
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glPushMatrix();
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float d = 0.8f;
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#if defined __ORBIS__ || defined __PS3__
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#if defined __ORBIS__ || defined __PS3__ || defined _WINDOWS64
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static const float swingPowFactor = 1.0f;
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#else
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static const float swingPowFactor = 4.0f; // 4J added, to slow the swing down when nearest the player for avoiding luminance flash issues
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