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Culling
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wip: removing vec3 tls
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2026-03-26 01:10:27 -05:00 |
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EntityRenderers
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chore: fmt
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2026-03-30 09:37:24 -05:00 |
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Models
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chore: format everything
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2026-03-30 02:17:54 -05:00 |
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Particles
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chore: format everything
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2026-03-30 02:17:54 -05:00 |
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Camera.cpp
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Merge branch 'upstream-dev' into cleanup/shared-portability-reset-v2
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2026-03-30 15:21:08 +11:00 |
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Camera.h
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chore: format files touched by refactor/remove-vec3-tls
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2026-03-26 14:13:45 -05:00 |
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Chunk.cpp
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chore: fmt
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2026-03-30 09:37:24 -05:00 |
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Chunk.h
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chore: fmt
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2026-03-30 09:37:24 -05:00 |
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Cube.cpp
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chore: fmt
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2026-03-29 18:40:55 -05:00 |
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Cube.h
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fix: OOB when iterating over all cube faces
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2026-03-28 13:50:35 -05:00 |
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Frustum.cpp
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batch 2: fixing chunk rendering & frustum culling; rewrote most of it, but now it works. next step is to fix the "highlight" effect & add the optimizations i wrote on optifromhell.txt
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2026-03-29 20:55:56 -05:00 |
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Frustum.h
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chore: format Minecraft.Client
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2026-03-13 17:10:10 -05:00 |
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FrustumCuller.cpp
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chore: format Minecraft.Client
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2026-03-13 17:10:10 -05:00 |
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FrustumCuller.h
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chore: format Minecraft.Client
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2026-03-13 17:10:10 -05:00 |
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FrustumData.cpp
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fix(linux): restore UI GL state handoff for core renderer
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2026-03-29 20:55:57 -05:00 |
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FrustumData.h
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chore: format Minecraft.Client
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2026-03-13 17:10:10 -05:00 |
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GameRenderer.cpp
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chore: fmt
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2026-03-30 09:37:24 -05:00 |
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GameRenderer.h
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Replace all CRITICAL_SECTION usage with std::mutex and std::lock_guard
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2026-03-30 18:45:55 +11:00 |
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glWrapper.cpp
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chore: format everything
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2026-03-30 02:17:54 -05:00 |
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LevelRenderer.cpp
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chore: fmt
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2026-03-30 09:37:24 -05:00 |
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LevelRenderer.h
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Restore recursive locking for mutexes converted from CRITICAL_SECTION
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2026-03-30 22:14:14 +11:00 |
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Lighting.cpp
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revert unintentional turnOnGui
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2026-03-29 20:55:57 -05:00 |
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Lighting.h
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chore: format Minecraft.Client
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2026-03-13 17:10:10 -05:00 |
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Minimap.cpp
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chore: format everything
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2026-03-30 02:17:54 -05:00 |
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Minimap.h
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chore: format everything
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2026-03-30 02:17:54 -05:00 |
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OffsettedRenderList.cpp
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chore: format Minecraft.Client
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2026-03-13 17:10:10 -05:00 |
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OffsettedRenderList.h
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chore: format Minecraft.Client
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2026-03-13 17:10:10 -05:00 |
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Polygon.cpp
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chore: fmt
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2026-03-29 18:40:55 -05:00 |
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Polygon.h
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chore: fmt
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2026-03-29 18:40:55 -05:00 |
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Tesselator.cpp
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chore: format everything
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2026-03-30 02:17:54 -05:00 |
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Tesselator.h
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chore: format everything
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2026-03-30 02:17:54 -05:00 |
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TexOffs.cpp
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chore: format Minecraft.Client
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2026-03-13 17:10:10 -05:00 |
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TexOffs.h
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chore: format Minecraft.Client
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2026-03-13 17:10:10 -05:00 |
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Vertex.cpp
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refactor: remove VertexArray
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2026-03-28 12:53:07 -05:00 |
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Vertex.h
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chore: fmt
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2026-03-29 18:40:55 -05:00 |