4jcraft/Minecraft.Client/Rendering/Tesselator.h
2026-03-30 02:17:54 -05:00

139 lines
3.8 KiB
C++

#pragma once
class ChunkRebuildData;
class Tesselator {
// private static bool TRIANGLE_MODE = false;
friend ChunkRebuildData;
private:
static bool TRIANGLE_MODE;
static bool USE_VBO;
static const int MAX_MEMORY_USE = 16 * 1024 * 1024;
static const int MAX_FLOATS = MAX_MEMORY_USE / 4 / 2;
intArray* _array;
int vertices;
float u, v;
int _tex2;
int col;
bool hasColor;
bool hasTexture;
bool hasTexture2;
bool hasNormal;
int p;
bool useCompactFormat360; // 4J - added
bool useProjectedTexturePixelShader; // 4J - added
public:
int count;
private:
bool _noColor;
int mode;
float xo, yo, zo;
float xoo, yoo, zoo;
int _normal;
// 4J - added for thread local storage
public:
static void CreateNewThreadStorage(int bytes);
private:
static thread_local Tesselator* m_tlsInstance;
public:
static Tesselator* getInstance();
private:
bool tesselating;
bool mipmapEnable; // 4J added
bool vboMode;
IntBuffer* vboIds;
int vboId;
int vboCounts;
int size;
Tesselator(int size);
public:
Tesselator* getUniqueInstance(int size);
void end();
private:
void clear();
// 4J - added to handle compact quad vertex format, which need packaged up
// as quads
unsigned int m_ix[4], m_iy[4], m_iz[4];
unsigned int m_clr[4];
unsigned int m_u[4], m_v[4];
unsigned int m_t2[4];
void packCompactQuad();
public:
// 4J MGH - added, to calculate tight bounds
class Bounds {
public:
void reset() {
boundingBox[0] = FLT_MAX;
boundingBox[1] = FLT_MAX;
boundingBox[2] = FLT_MAX;
boundingBox[3] = -FLT_MAX;
boundingBox[4] = -FLT_MAX;
boundingBox[5] = -FLT_MAX;
}
void addVert(float x, float y, float z) {
if (x < boundingBox[0]) boundingBox[0] = x;
if (y < boundingBox[1]) boundingBox[1] = y;
if (z < boundingBox[2]) boundingBox[2] = z;
if (x > boundingBox[3]) boundingBox[3] = x;
if (y > boundingBox[4]) boundingBox[4] = y;
if (z > boundingBox[5]) boundingBox[5] = z;
}
void addBounds(Bounds& ob) {
if (ob.boundingBox[0] < boundingBox[0])
boundingBox[0] = ob.boundingBox[0];
if (ob.boundingBox[1] < boundingBox[1])
boundingBox[1] = ob.boundingBox[1];
if (ob.boundingBox[2] < boundingBox[2])
boundingBox[2] = ob.boundingBox[2];
if (ob.boundingBox[3] > boundingBox[3])
boundingBox[3] = ob.boundingBox[3];
if (ob.boundingBox[4] > boundingBox[4])
boundingBox[4] = ob.boundingBox[4];
if (ob.boundingBox[5] > boundingBox[5])
boundingBox[5] = ob.boundingBox[5];
}
float boundingBox[6]; // 4J MGH added
} bounds;
void begin();
void begin(int mode);
void useCompactVertices(bool enable); // 4J added
bool getCompactVertices(); // AP added
void useProjectedTexture(bool enable); // 4J added
void tex(float u, float v);
void tex2(int tex2); // 4J - change brought forward from 1.8.2
void color(float r, float g, float b);
void color(float r, float g, float b, float a);
void color(int r, int g, int b);
void color(int r, int g, int b, int a);
void color(std::uint8_t r, std::uint8_t g, std::uint8_t b);
void vertexUV(float x, float y, float z, float u, float v);
void vertex(float x, float y, float z);
void color(int c);
void color(int c, int alpha);
void noColor();
void normal(float x, float y, float z);
void offset(float xo, float yo, float zo);
void addOffset(float x, float y, float z);
bool setMipmapEnable(bool enable); // 4J added
bool hasMaxVertices(); // 4J Added
};