notmatthewbeshay
9e20f8007f
Use standard thumbnail types in save list data
2026-03-11 15:38:43 +11:00
notmatthewbeshay
ca72052b4c
Remove Win32 types from UI substitution textures
2026-03-11 15:38:42 +11:00
notmatthewbeshay
e83cf9a2f3
Use standard buffer types for TMS files
2026-03-11 15:38:42 +11:00
notmatthewbeshay
eb52911d25
Use standard buffer types for TPD extraction
2026-03-11 15:38:42 +11:00
notmatthewbeshay
5f991ccd6a
Use standard buffer types for in-memory TPD data
2026-03-11 15:38:42 +11:00
notmatthewbeshay
37aa3463be
Use standard buffer types for in-memory textures
2026-03-11 15:38:42 +11:00
notmatthewbeshay
c4947ce99a
Use standard screenshot buffer types
2026-03-11 15:38:42 +11:00
notmatthewbeshay
d2db55e050
Use standard thumbnail buffer types
2026-03-11 15:38:42 +11:00
notmatthewbeshay
3e89da8dff
Use standard byte buffers for save image metadata
2026-03-11 15:38:42 +11:00
notmatthewbeshay
2bc55b838d
Remove Win32 byte types from game rule helpers
2026-03-11 15:38:42 +11:00
notmatthewbeshay
0437fb921f
Use standard byte counts for base save data
2026-03-11 15:38:42 +11:00
notmatthewbeshay
0ab0fd9209
Standardise fixed-width integer usage in touched files
2026-03-11 15:38:42 +11:00
notmatthewbeshay
83ba8d8384
Use a portable seek origin for save files
2026-03-11 15:38:41 +11:00
MatthewBeshay
ca942717cb
Merge branch '4jcraft:dev' into issue/51-phase-1-portable-win32-cleanup
2026-03-11 06:44:56 +11:00
Echo J.
8a8280b242
GameNetworkManager: Fix incorrect infinity value redefinition
...
WaitForSingleObject() uses the maximum 32-bit value for specifying infinite timeout (while INFINITY might overflow that sized value back to 0) which caused the server wait event to not actually wait when compiled with Clang (and the game to be forever stuck on a black screen due to abnormal server state)
2026-03-10 20:00:07 +02:00
MatthewBeshay
2a2558ace3
Merge branch '4jcraft:dev' into issue/51-phase-1-portable-win32-cleanup
2026-03-10 18:39:30 +11:00
Tropical
e4868446bd
chore: add comments for 4jcraft-added functionality, undo #135
2026-03-09 19:46:54 -05:00
notmatthewbeshay
d1b2b8cedb
Use standard byte counts in save file IO
2026-03-10 10:20:17 +11:00
notmatthewbeshay
f5326bfe3b
Remove Win32 byte types from colour tables
2026-03-10 10:14:00 +11:00
notmatthewbeshay
26c3ac6197
Remove DWORD texture pack IDs from image metadata APIs
2026-03-10 10:13:59 +11:00
notmatthewbeshay
fc1e696409
Remove DWORD texture pack IDs from app path helpers
2026-03-10 10:13:59 +11:00
notmatthewbeshay
91c8698358
Remove DWORD from required texture pack app state
2026-03-10 10:13:59 +11:00
notmatthewbeshay
e372b25075
Remove DWORD texture pack IDs from UI launch params
2026-03-10 10:13:59 +11:00
notmatthewbeshay
b47ed0af98
Remove Win32 metadata types from level generation interfaces
2026-03-10 10:13:59 +11:00
notmatthewbeshay
c10b1a1706
Remove DWORD sizes from DLC payload APIs
2026-03-10 10:13:59 +11:00
notmatthewbeshay
7bdf4c8ced
Remove Win32 byte counts from texture pack images
2026-03-10 10:13:59 +11:00
notmatthewbeshay
61808e925a
Remove Win32 byte pointers from DLC pack blobs
2026-03-10 10:13:58 +11:00
notmatthewbeshay
66538b67f2
Remove Win32 byte pointers from DLC file interfaces
2026-03-10 10:13:58 +11:00
Tropical
66b10b8226
fix: remove vibecoded socket initialization fix
2026-03-09 09:52:47 -05:00
Tropical
4be19958ea
Merge branch 'dev' into refactor/untangle-assets-mess
Build Linux Release / build-linux (push) Has been cancelled
2026-03-09 01:20:45 -05:00
Tropical
4d543dd59d
fix: use Common/Media/MediaLinux.arc for mediapath
2026-03-09 00:34:28 -05:00
Tropical
5a36950239
fix: shuffle around remaining paths to get everything building again/home/tropical/Documents/GitHub/4jcraft-real/Minecraft.World/Level/../../Minecraft.Client/Textures/Packs/TexturePack.h
2026-03-09 00:34:09 -05:00
Tropical
ad1e8369bc
refactor: move Common to Platform/Common
2026-03-09 00:17:42 -05:00