David Marcec
6a1b7d2da0
Added SetIsPalmaAllConnectable, SetPalmaBoostMode
...
Currently unclear what these do yet, will be researched at a later time when we want to implement palma.
2018-11-17 01:40:18 +11:00
David Marcec
6d005b9788
Fixed switching operation modes when not running a game
...
The service manager seems to be a nullptr before a game boots
2018-11-16 20:08:02 +11:00
Lioncash
57fca18145
file_sys/errors: Remove currently unused filesystem error codes
...
Rather than keeping around unused values, we can just introduce them as
needed.
2018-11-16 00:18:22 -05:00
Lioncash
21e653aab6
file_sys/errors: Get rid of the ErrCodes namespace
...
There's no real point to keeping the separate enum around, especially
given the name of the error code itself is supposed to document what the
value actually represents.
2018-11-16 00:13:50 -05:00
Lioncash
55f9f05772
file_sys/errors: Extract FS-related error codes to file_sys/errors.h
...
Keeps filesystem-related error codes in one spot.
2018-11-16 00:13:50 -05:00
David
548149cdbb
Fixed priority switching edge case for handheld ( #1675 )
...
* Fixed priority switching edge case for handheld
We accidently used controller index instead of npad id
* Moved NPadIdToIndex
2018-11-15 20:31:27 -08:00
bunnei
072cffc640
Merge pull request #1699 from DarkLordZach/deterministic-rng-3
...
csrng: Use random integer distribution instead of raw engine
2018-11-15 20:18:47 -08:00
Zach Hilman
dd46e96bcf
csrng: Use random integer distribution instead of raw engine
...
Prevents returning the same value every single call.
2018-11-15 18:44:26 -05:00
bunnei
6cee8e67a7
Merge pull request #1687 from lioncash/deduplication
...
kernel/thread: Deduplicate scheduler switching code
2018-11-15 14:47:42 -08:00
bunnei
95a21eb3ef
Merge pull request #1618 from DarkLordZach/dump-nso
...
patch_manager: Add support for dumping uncompressed NSOs
2018-11-15 14:46:10 -08:00
bunnei
cba5ba483b
Merge pull request #1691 from lioncash/audren
...
service/audren_u: Forward RequestUpdateAuto through the same function as RequestUpdate
2018-11-15 14:44:36 -08:00
Frederic Laing
8dcfc75e4e
textures/decoders: Minor cleanup
2018-11-15 21:04:17 +01:00
Frederic Laing
fc8fa005b7
gl_rasterizer_chache: Minor cleanup
2018-11-15 20:10:05 +01:00
Zach Hilman
74180648c4
ldr_ro: Implement UnloadNro (command 1)
...
Includes actual unmapping and address error checking.
2018-11-15 12:48:09 -05:00
Zach Hilman
5780aa1101
ldr_ro: Fully Implement LoadNro (command 0)
...
Includes NRO and BSS error checking, maximum loaded NRO check, NRR hash check, and proper remapping of BSS data.
2018-11-15 12:48:09 -05:00
Zach Hilman
9b94cb0f89
ldr_ro: Implement UnloadNrr (command 3)
...
Includes initialization check, proper address check, alignment check, and actual unloading of a loaded NRR.
2018-11-15 12:48:09 -05:00
Zach Hilman
d20dafc3f2
ldr_ro: Fully implement LoadNrr (command 2)
...
Includes parameter error checking, hash enforcement, initialization check, and max NRR load check.
2018-11-15 12:48:09 -05:00
Zach Hilman
d8ce48b5ea
process: Make MirrorMemory take state to map new memory as
...
Credits to Subv
2018-11-15 12:48:09 -05:00
Zach Hilman
fd06f180dc
pl_u: Resize buffers in shared font data getter to what game requests
...
Fixes unmapped spam in SMP and buffer size errors in some other games
2018-11-15 12:47:36 -05:00
bunnei
b9ab52797b
Merge pull request #1637 from FernandoS27/cache
...
Improved GPU Caches lookup Speed
2018-11-14 19:07:52 -08:00
bunnei
8f3e10db42
Merge pull request #1697 from lioncash/acc
...
acc/profile_manager: Minor cleanup-related changes
2018-11-14 19:02:25 -08:00
bunnei
557d658d66
Merge pull request #1696 from lioncash/acc-cond
...
service/acc: Correct error case within TrySelectUserWithoutInteraction()
2018-11-14 19:02:16 -08:00
bunnei
cab6671ea1
Merge pull request #1695 from lioncash/tr
...
yuzu/configure_system: Mark the entropy mask string as nontranslatable
2018-11-14 15:32:04 -08:00
Lioncash
7cd4750c41
service/acc: Correct error case within TrySelectUserWithoutInteraction()
...
empty() in this case will always return false, since the returned
container is a std::array. Instead, check if all given users are invalid
before returning the error code.
2018-11-14 17:43:23 -05:00
Lioncash
373186d4a6
profile_manager: Replace iterative loop with a ranged-for loop in ParseUserSaveFile()
2018-11-14 17:13:17 -05:00
Lioncash
e7a4830abe
profile_manager: Move UUID Format function definitions into the cpp file
...
Avoids relying on fmt always being indirectly included.
2018-11-14 17:08:59 -05:00
bunnei
ec2dd31554
Merge pull request #1690 from lioncash/nfp
...
nfp: Correct erroneous sizeof expression within GetTagInfo()
2018-11-14 11:55:09 -08:00
bunnei
8473fbf68b
Merge pull request #1689 from lioncash/break
...
hid/npad: Add missing break in switch statement within Controller_NPad::OnUpdate
2018-11-14 11:54:45 -08:00
bunnei
942d95010f
Merge pull request #1688 from lioncash/unused
...
service: Mark MakeFunctionString with the [[maybe_unused]] attribute.
2018-11-14 11:54:29 -08:00
Lioncash
363d692268
yuzu/configure_system: Mark the entropy mask string as nontranslatable
...
There's no need for translators to concern themselves with the
validation mask used by the entry field.
2018-11-14 14:53:43 -05:00
bunnei
b414f371d7
Merge pull request #1684 from lioncash/common
...
common/string_util: Minor cleanup
2018-11-14 11:53:10 -08:00
bunnei
252f105a95
Merge pull request #1679 from DarkLordZach/deterministic-rng-2
...
svc: Use proper random entropy generation algorithm
2018-11-14 11:52:27 -08:00
Lioncash
7df52a0e86
nfp: Correct erroneous sizeof expression within GetTagInfo()
...
The previous expression would copy sizeof(size_t) amount of bytes (8 on
a 64-bit platform) rather than the full 10 bytes comprising the uuid
member.
Given the source and destination types are the same, we can just use an
assignment here instead.
2018-11-14 12:53:39 -05:00
Lioncash
ac1c1c74de
service/audren_u: Forward RequestUpdateAuto through the same function as RequestUpdate
...
Based off RE, they both currently go through the same codepath with no
difference in behavior.
2018-11-14 02:36:21 -05:00
Lioncash
4a2457cc5a
hid/npad: Add missing break in switch statement within Controller_NPad::OnUpdate()
2018-11-14 00:59:17 -05:00
Lioncash
ae386bc209
service: Mark MakeFunctionString with the [[maybe_unused]] attribute.
...
When yuzu is compiled in release mode this function is unused, however,
when compiled in debug mode, it's used within a LOG_TRACE statement.
This prevents erroneous compilation warnings about an unused function
(that isn't actually totally unused).
2018-11-14 00:49:04 -05:00
Lioncash
992e814e2c
kernel/thread: Deduplicate scheduler switching code
...
The code in both places was the same verbatim, so we can extract it to a
function to deduplicate the logic.
2018-11-14 00:02:42 -05:00
bunnei
e111226bd0
Merge pull request #1662 from FreddyFunk/CopySurface-Optimization
...
gl_rasterizer_cache: CopySurface optimization
2018-11-13 18:58:12 -08:00
bunnei
5e009be286
Merge pull request #1686 from DarkLordZach/move-open-yuzu-folder
...
qt: Move Open yuzu Folder action from Help to File
2018-11-13 18:56:44 -08:00
bunnei
a01739ecea
Merge pull request #1685 from lioncash/base
...
video_core/renderer_base: Remove GL include from the renderer base class files
2018-11-13 18:53:59 -08:00
bunnei
af02e0bbbe
Merge pull request #1677 from FreddyFunk/skip-vao-binding-cleanup
...
engines/maxwell_3d: Minor cleanup
2018-11-13 18:53:38 -08:00
bunnei
f64ae12ada
Merge pull request #1680 from lioncash/mem
...
kernel/process: Migrate heap-related memory management out of the process class and into the vm manager
2018-11-13 18:52:18 -08:00
bunnei
b6925e31e0
Merge pull request #1682 from lioncash/audio
...
hle/audren_u: Implement Get/SetRenderingTimeLimit
2018-11-13 18:51:44 -08:00
bunnei
50f697b128
Merge pull request #1683 from lioncash/typo
...
audio_core/audio_renderer: Fix typo in AuxInfo member name
2018-11-13 18:51:35 -08:00
bunnei
ddb654fe02
Merge pull request #1608 from DarkLordZach/save-data-reader
...
[ns|fsp_srv]: Implement various functions to boot Checkpoint
2018-11-13 18:51:08 -08:00
Lioncash
35bddb257b
string_util: Remove ArrayToString()
...
An old function from Dolphin. This is also unused, and pretty inflexible
when it comes to printing out different data types (for example, one
might not want to print out an array of u8s but a different type
instead. Given we use fmt, there's no need to keep this implementation
of the function around.
2018-11-13 18:14:11 -05:00
Lioncash
a6309c3e1c
string_util: Remove TryParse()
...
This is an unused hold-over from Dolphin that was primarily used to
parse values out of the .ini files. Given we already have libraries that
do this for us, we don't need to keep this around.
2018-11-13 18:13:45 -05:00
Zach Hilman
e407f73240
qt: Move Open yuzu Folder action from Help to File
2018-11-13 17:17:47 -05:00
Lioncash
583e1bd5eb
video_core/renderer_base: Remove GL include from the renderer base class files
...
Keeps the base class source files implementation-agnostic.
2018-11-13 14:38:13 -05:00
Lioncash
68da3a4d4b
string_util: Remove ThousandSeparate()
...
This is currently unused and doesn't really provide much value to keep
around either.
2018-11-13 14:04:26 -05:00
Lioncash
bb5a818691
hle/audren_u: Implement Get/SetRenderingTimeLimit
...
These appear to be a basic getter and setter pair, so these are fairly
trivial to implement and get out of the way.
2018-11-13 13:49:09 -05:00
Lioncash
83ebfabca8
audio_core/audio_renderer: Fix typo in AuxInfo member name
2018-11-13 13:32:13 -05:00
Lioncash
a61ed2279c
vm_manager: Unstub GetTotalHeapUsage()
...
Now that we've moved all of the heap-related stuff to the VMManager
class, we can unstub this function, as the necessary members are visible
now.
2018-11-13 13:08:26 -05:00
Lioncash
1de14301c3
kernel/process: Migrate heap-related memory management out of the process class and into the vm manager
...
Avoids a breach of responsibilities in the interface and keeps the
direct code for memory management within the VMManager class.
2018-11-13 13:08:19 -05:00
Zach Hilman
deb5d6be60
svc: Use proper random entropy generation algorithm
2018-11-13 12:26:03 -05:00
fearlessTobi
dee71127ef
yuzu: Add hotkey for Amiibo loading
2018-11-13 15:10:39 +01:00
Frederic L
56a27afdea
gl_rasterizer: Minor cleanup
...
Minor code cleanup from unaddressed feedback in #1654
2018-11-13 14:07:23 +01:00
Lioncash
940b24a84b
gl_state: Amend compilation warnings
...
Makes float -> integral conversions explicit via casts and also silences
a sign conversion warning.
2018-11-13 07:10:40 -05:00
bunnei
29af456174
Merge pull request #1628 from greggameplayer/Texture2DArray
...
Implement SurfaceTarget Texture2DArray
2018-11-12 21:13:47 -08:00
bunnei
51f2746356
Merge pull request #1670 from DarkLordZach/deterministic-rng
...
csrng: Add config option to set RNG seed
2018-11-12 21:10:08 -08:00
bunnei
9d804d7c77
Merge pull request #1665 from ogniK5377/GetClockSnapshot
...
Implement GetClockSnapshot, ToPosixTime & ToPosixTimeWithMyRule
2018-11-12 20:13:47 -08:00
Zach Hilman
4c0e453e08
svc: Return random seed for svcGetInfo RandomEntropy
2018-11-12 21:46:21 -05:00
greggameplayer
ec188ec832
Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB ( #1666 )
...
* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB
( needed by Mario+Rabbids Kingdom Battle )
* Small placement correction
2018-11-12 18:34:54 -08:00
bunnei
f5d26af04d
Merge pull request #1650 from FreddyFunk/cast
...
yuzu/main: Fix compiler warning
2018-11-12 18:32:54 -08:00
James Rowe
5e102cb6b3
Merge pull request #1674 from FearlessTobi/fullscreen-fix
...
yuzu: Add a missing "!" to fix the stuck-in-fullscreen bug
2018-11-12 13:00:25 -07:00
Tobias
3617f49a9e
yuzu: Add a missing "!" to fix the stuck-in-fullscreen bug
2018-11-12 20:57:15 +01:00
Zach Hilman
6af690c2b8
settings: Add config option to set RNG seed
2018-11-11 23:09:46 -05:00
Zach Hilman
cc1e6ccb3d
csrng: Use std::mt19937 engine for random number generation
2018-11-11 23:08:39 -05:00
bunnei
3632616bdc
Merge pull request #1660 from Tinob/master
...
Map more missing opengl states
2018-11-11 19:58:16 -08:00
bunnei
ef2f9e1da6
Merge pull request #1652 from FreddyFunk/static-cast
...
configure_system: Fix compiler warning
2018-11-11 12:19:03 -08:00
bunnei
847793a3a5
Merge pull request #1664 from FreddyFunk/cast2
...
gl_rasterizer: Fix compiler warnings
2018-11-11 12:18:29 -08:00
Rodolfo Bogado
2cd792b3cf
Use core extensions when available to set max anisotropic filtering level
2018-11-11 16:36:53 -03:00
Rodolfo Bogado
32412d2a33
Improve state management by splitting some of the states id separated function to avoid a full apply overhead
2018-11-11 16:36:53 -03:00
Rodolfo Bogado
a7c68376fe
Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors.
2018-11-11 16:31:00 -03:00
Rodolfo Bogado
6233b6b235
set sampler max lod, min lod, lod bias and max anisotropy
2018-11-11 16:31:00 -03:00
FernandoS27
2db82d4c09
Improved GPU Caches lookup Speed
2018-11-11 12:53:25 -04:00
bunnei
2a2bd024ed
Merge pull request #1669 from ReinUsesLisp/fixup-gs
...
gl_shader_decompiler: Guard out of bound geometry shader input reads
2018-11-11 08:28:20 -08:00
bunnei
3da5b93c2d
Merge pull request #1663 from lioncash/raster
...
rasterizer_cache: Remove reliance on the System singleton
2018-11-11 08:20:27 -08:00
bunnei
6b6e7adc8a
Merge pull request #1648 from FernandoS27/texs-3-array
...
Implement 3 coordinate array in TEXS instruction
2018-11-11 08:18:27 -08:00
bunnei
cceecc05e3
Merge pull request #1654 from degasus/dirty_flags
...
gl_rasterizer: Skip VAO binding if the state is clean.
2018-11-11 08:17:57 -08:00
James Rowe
e793491ed0
Merge pull request #1656 from ogniK5377/message-queue
...
Ability to switch between docked and undocked mode in-game
2018-11-10 11:27:17 -07:00
David Marcec
86b1318f42
Added maybe_unused
2018-11-10 18:07:34 +11:00
David Marcec
c1282d3b75
Added ToPosixTime & ToPosixTimeWithMyRule
...
Added instead of using a seperate PR to prevent conflicts
2018-11-10 17:41:57 +11:00
ReinUsesLisp
e915947a0a
gl_shader_decompiler: Guard out of bound geometry shader input reads
...
Geometry shaders follow a pattern that results in out of bound reads.
This pattern is:
- VSETP to predicate
- Use that predicate to conditionally set a register a big number
- Use the register to access geometry shaders
At the time of writing this commit I don't know what's the intent of
this number. Some drivers argue about these out of bound reads. To avoid
this issue, input reads are guarded limiting reads to the highest
posible vertex input of the current topology (e.g. points to 1 and
triangles to 3).
2018-11-10 03:10:50 -03:00
David Marcec
c1fc0d7991
Added consts and static
2018-11-10 12:31:48 +11:00
David Marcec
594e1b7121
Implement GetClockSnapshot
...
Needed by megaman 11
2018-11-10 01:25:56 +11:00
Frederic Laing
e374638ff2
gl_rasterizer_cache: Remove unnecessary memory allocation and copy in CopySurface
2018-11-08 16:50:09 +01:00
Frederic Laing
b1d82f91b8
gl_rasterizer: Fix compiler warnings
2018-11-08 13:33:30 +01:00
Lioncash
b182af1e9b
rasterizer_cache: Remove reliance on the System singleton
...
Rather than have a transparent dependency, we can make it explicit in
the interface. This also gets rid of the need to put the core include in
a header.
2018-11-08 06:16:38 -05:00
Lioncash
8280ddfd1c
rasterizer_cache: Add missing virtual destructor to RasterizerCacheObject
...
Ensures that destruction will always do the right thing in any context.
2018-11-08 00:31:39 -05:00
Lioncash
7364c759a5
gl_resource_manager: Amend clang-format discrepancies
...
Fixes the buildbot.
2018-11-08 00:23:45 -05:00
bunnei
c9dee07770
Merge pull request #1658 from ogniK5377/holdtype-style
...
Updated npad styles on holdtype switches
2018-11-07 20:59:01 -08:00
David
b2a5c2529a
svcBreak now dumps information from the debug buffer passed ( #1646 )
...
* svcBreak now dumps information from the debug buffer passed
info1 and info2 seem to somtimes hold an address to a buffer, this is usually 4 bytes or the size of the int and contains an error code. There's other circumstances where it can be something different so we hexdump these to examine them at a later date.
* Addressed comments
2018-11-07 20:43:54 -08:00
bunnei
46c2deaf1e
Merge pull request #1655 from ogniK5377/shantae
...
Implement acc:TrySelectUserWithoutInteraction
2018-11-07 20:41:06 -08:00
FernandoS27
aea243d21e
Correct issue where texturelod could not be applied to 2darrayshadow
2018-11-07 21:48:45 -04:00
David Marcec
ab3513b7b3
Renamed CheckIfOperationChanged to OnDockedModeChanged
2018-11-08 12:12:00 +11:00
FernandoS27
df2eb1cfdb
Implement 3 coordinate array in TEXS instruction
2018-11-07 17:04:30 -04:00
David Marcec
8b8c0ee2fc
Updated npad styles on holdtype switches
...
Fixes input for megaman
2018-11-08 01:07:14 +11:00
David Marcec
22be70c387
Fixups
2018-11-07 20:12:27 +11:00
bunnei
9e42ffa54e
Merge pull request #1630 from bunnei/fix-mapbufferex
...
memory_manager: Do not MapBufferEx over already in use memory.
2018-11-07 00:14:36 -08:00
bunnei
d3c69e8499
Merge pull request #1635 from Tinob/master
...
Implement multi-target viewports and blending
2018-11-07 00:11:49 -08:00
David Marcec
2848c8b088
Ability to switch between docked and undocked mode in-game
...
Started implementation of the AM message queue mainly used in state getters. Added the ability to switch docked mode whilst in game without stopping emulation. Also removed some things which shouldn't be labelled as stubs as they're implemented correctly
2018-11-07 18:01:33 +11:00
David Marcec
a6d347c103
fixed spelling error
2018-11-07 12:04:43 +11:00
David Marcec
04b01f5db2
Added missing log
2018-11-07 11:46:04 +11:00
David Marcec
d018183d4e
Implement acc:TrySelectUserWithoutInteraction
...
Needed for Shantae - Half-Genie Hero - Ultimate Edition!
2018-11-07 11:45:01 +11:00
Markus Wick
755aa28572
gl_rasterizer: Skip VAO binding if the state is clean.
2018-11-06 22:31:33 +01:00
Markus Wick
29d148c063
gl_rasterizer: Split VAO and VB setup functions.
2018-11-06 22:31:33 +01:00
greggameplayer
294ad8ccf4
Merge branch 'master' into Texture2DArray
2018-11-06 19:05:57 +01:00
Markus Wick
6546a1aa88
gl_rasterizer_cache: Add profiles for Copy and Blit.
...
They were missed, and Copy is very high in profile here. It doesn't block the GPU,
but it stalls the driver thread. So with our bad GL instructions, this might block quite a while.
2018-11-06 17:45:32 +01:00
Markus Wick
6bd55db4ca
gl_resource_manager: Profile creation and deletion.
2018-11-06 17:45:32 +01:00
Markus Wick
a485e5210c
gl_stream_buffer: Profile orphaning of stream buffer.
...
This serialize to the driver thread and so it may block for a while.
So if it is in the benchmark, we get noticed if it happens too often.
2018-11-06 17:45:32 +01:00
Markus Wick
399d30b4bf
microprofile: Drop ReleaseActiveBuffer scope.
...
This was created with the unfinished resampling PR in mind.
As the resampling is now on the audio thread, we don't need to care about this here any more.
2018-11-06 17:45:32 +01:00
Frederic Laing
c1e5c112c6
configure_system: Fix compiler warning
2018-11-06 16:38:10 +01:00
Frederic Laing
c646fe0684
yuzu/main: Fix compiler warning
2018-11-06 15:22:24 +01:00
Markus Wick
4da1b985fd
gl_resource_manager: Split implementations in .cpp file.
...
Those implementations are quite costly, so there is no need to inline them to the caller.
Ressource deletion is often a performance bug, so in this way, we support to add breakpoints to them.
2018-11-06 14:40:39 +01:00
Frederic Laing
a1139837f9
Implement SetMemoryPermission
2018-11-06 10:21:01 +01:00
bunnei
722303d3f3
Merge pull request #1616 from FernandoS27/cube-array
...
Implement Cube Arrays
2018-11-05 15:28:48 -05:00
bunnei
763e3f25b3
Merge pull request #1633 from ogniK5377/reload-input
...
Fixed HID crash when launching more than 1 game & signaled styleset change event
2018-11-05 00:21:27 -05:00
bunnei
e2ba7ed189
Merge pull request #1441 from CarlKenner/DebuggerLog
...
logging: Add DebuggerBackend for logging to Visual Studio
2018-11-05 00:19:59 -05:00
bunnei
726d32720f
Merge pull request #1639 from DarkLordZach/open-yuzu-folder
...
qt: Add help option to open yuzu folder
2018-11-05 00:19:15 -05:00
Rodolfo Bogado
92d9f97224
Add support to color mask to avoid issues in blending caused by wrong values in the alpha channel in some render targets.
2018-11-05 00:24:19 -03:00
Rodolfo Bogado
fbd0d677a3
Implement multi-target viewports and blending
2018-11-04 20:49:48 -03:00
bunnei
020efd1ced
Merge pull request #1625 from FernandoS27/astc
...
Implement ASTC Textures 5x5 and fix a bunch of ASTC texture problems
2018-11-04 18:47:26 -05:00
Mat M
0742a71e0e
Merge pull request #1645 from dharmin/master
...
Fix quickstart link
2018-11-04 18:05:33 -05:00
Dharmin K Shah
ca5bbf0e78
Fix quickstart link
2018-11-05 00:36:49 +05:30
Frederic Laing
1944d20eb7
Fix typo in BufferTransformFlags
2018-11-04 16:56:10 +01:00
Zach Hilman
cfe85bdb3d
game_list: Only reload game list after relevant settings changed
...
Prevents unnecessary reloads on every configuration operation.
2018-11-03 20:38:39 -04:00
Zach Hilman
d98525e809
qt: Add help option to open yuzu folder
...
Opens a new file manager window at the UserDir.
2018-11-03 12:48:34 -04:00
Frederic Laing
2998453673
Stubbed SetMemoryPermission
2018-11-03 16:01:34 +01:00
greggameplayer
8886cfe261
correct syntax
2018-11-02 14:28:28 +01:00
greggameplayer
b62c1b9445
Merge branch 'master' into Texture2DArray
2018-11-02 14:26:32 +01:00
David Marcec
d3d2bb2c35
Fixed incorrect hwopus assert
2018-11-02 15:23:38 +11:00
David Marcec
60bd67f92e
Fixed HID crash when launching more than 1 game & signaled syleset change event
...
This should fix crashes when launching multiple games in yuzu
2018-11-02 12:35:49 +11:00
Zach Hilman
defffa3ec3
game_list: Make add-ons column optional
...
As the add-ons column takes the most processing time out of any (as it needs to search registration for updates/dlc, patch control NCAs, search for mods, etc.), an option was added to disable it. This does not affect the application of add-ons. In large game collections, this decreases game list refresh time by as much as 70%.
2018-11-01 20:27:12 -04:00
Zach Hilman
d5eb8652be
filesystem: Cache RegisteredCacheUnion instead of constructing on demand
...
Prevents unnecessary re-reads of the metadata and unnecessary temporary objects.
2018-11-01 20:24:32 -04:00
Zach Hilman
cf81685cc8
file_sys: Use common KeyManager in NCA container types
...
Creates a single KeyManager for the entire container and then passes it into the NCA constructor, eliminating several unnecessary KeyManager reads.
2018-11-01 20:23:38 -04:00
Zach Hilman
141551e560
content_archive: Add optional KeyManager parameter to constructor
...
Allows resuing a common KeyManager when a large amount of NCAs are handled by the same class. Should the parameter not be provided, a new KeyManager will be constructed, as was the default behavior prior to this.
2018-11-01 20:22:29 -04:00
FernandoS27
82d04c5e99
Fix ASTC Decompressor to support depth parameter
2018-11-01 19:22:12 -04:00
bunnei
a97dc50bc4
Merge pull request #1615 from lioncash/input
...
configure_system: Contrain profile usernames to 32 characters
2018-11-01 19:10:26 -04:00
bunnei
938dd94181
memory_manager: Do not MapBufferEx over already in use memory.
...
- This fixes rendering when changing areas in Super Mario Odyssey.
2018-11-01 18:57:59 -04:00
bunnei
9221ebe9eb
Merge pull request #1623 from Tinob/master
...
Improve OpenGL state handling
2018-11-01 15:53:33 -04:00
FernandoS27
fe596b4c6e
Fix ASTC formats
2018-11-01 13:08:19 -04:00
FernandoS27
493bb10cce
Implemented ASTC 5x5
2018-11-01 13:06:24 -04:00
FernandoS27
d125512225
Implement Cube Arrays
2018-11-01 11:56:19 -04:00
bunnei
50b2aed937
Merge pull request #1527 from FernandoS27/assert-flow
...
Assert Control Flow Instructions using Control Codes
2018-11-01 00:34:56 -04:00
bunnei
42b74a5e41
maxwell_3d: Restructure macro upload to use a single macro code memory.
...
- Fixes an issue where macros could be skipped.
- Fixes rendering of distant objects in Super Mario Odyssey.
2018-10-31 23:29:21 -04:00
bunnei
f6d9e33742
Merge pull request #1604 from FearlessTobi/port-4369
...
Port citra-emu/citra#4369 : "compatdb: Use a seperate endpoint for testcase submission"
2018-10-31 22:37:07 -04:00
bunnei
7bca4ea21a
Merge pull request #1528 from FernandoS27/assert-control-codes
...
Assert Control Codes Generation on Shader Instructions
2018-10-31 22:34:18 -04:00
bunnei
6c2d255b6c
Merge pull request #1614 from ReinUsesLisp/surface-params
...
video_core: Move surface declarations out of gl_rasterizer_cache
2018-10-31 22:31:02 -04:00
Lioncash
eae8892b57
configure_system: Contrain profile usernames to 32 characters
...
Previously, we would let a user enter an unbounded name and then
silently truncate away characters that went over the 32-character limit.
This is kind of bad from the UX point of view, because we're essentially
not doing what the user intended in certain scenarios.
Instead, we clamp it to 32 characters and make that visually apparent in
the dialog box to provide a name for a user.
2018-10-31 02:05:00 -04:00
greggameplayer
39efd5a7f0
Implement SurfaceTarget Texture2DArray
...
( needed by Mario+Rabbids Kingdom Battle )
2018-10-31 04:29:15 +01:00
Rodolfo Bogado
cbbb016f34
Improve OpenGL state handling
2018-10-30 21:19:04 -03:00
Lioncash
1429e2ca92
service/usb: Update IPdSession's function table
...
Updated based off information on SwitchBrew.
2018-10-30 15:23:49 -04:00
ReinUsesLisp
58988435c2
video_core: Move surface declarations out of gl_rasterizer_cache
2018-10-30 16:07:20 -03:00
FernandoS27
906d2fd5af
Assert Control Codes Generation
2018-10-30 13:37:55 -04:00
bunnei
6ce20c4d1f
Merge pull request #1624 from lioncash/boost
...
general: Remove unused boost inclusions where applicable
2018-10-30 13:13:39 -04:00
bunnei
a090b0a28c
Merge pull request #1595 from FreddyFunk/cast
...
configure_system: Fix compiler warning
2018-10-30 00:27:41 -04:00
Lioncash
70e4492d49
general: Remove unused boost inclusions where applicable
...
Cleans up unused includes and trims off some dependencies on externals.
2018-10-30 00:09:46 -04:00
Frederic L
c76f4b6aec
global: Use std::optional instead of boost::optional ( #1578 )
...
* get rid of boost::optional
* Remove optional references
* Use std::reference_wrapper for optional references
* Fix clang format
* Fix clang format part 2
* Adressed feedback
* Fix clang format and MacOS build
2018-10-30 00:03:25 -04:00
bunnei
bc45d67f35
Merge pull request #1621 from lioncash/ipc
...
hle_ipc: Make GetDomainMessageHeader return a regular pointer
2018-10-29 23:55:59 -04:00
Lioncash
6f2cb1a437
hle_ipc: Add member function for querying the existence of a domain header
...
Gets rid of the need to call the getter and then check for null.
2018-10-29 23:28:04 -04:00
Lioncash
abf974f2f5
hle_ipc: Make GetDomainMessageHeader return a regular pointer
...
Nothing requires the shared owner ship here, so we can just return a
plain pointer.
2018-10-29 23:18:25 -04:00
bunnei
2bf8ae7730
Merge pull request #1611 from lioncash/const
...
core: Add missing const variants of getters for the System class
2018-10-29 22:48:59 -04:00
bunnei
7a504b045b
Merge pull request #1580 from FernandoS27/mm-impl
...
Implemented Mipmaps
2018-10-29 22:34:00 -04:00
bunnei
3465685c93
Merge pull request #1617 from FearlessTobi/fix-stretch-delay
...
time_stretch: Switch to values of Citra
2018-10-29 19:09:30 -04:00
Zach Hilman
08ce39a982
ns: Implement command 400: GetApplicationControlData
...
Returns the raw NACP bytes and the raw icon bytes into a title-provided buffer. Pulls from Registration Cache for control data, returning all zeros should it not exist.
2018-10-29 16:20:16 -04:00
Zach Hilman
c41c8d5cc1
patch_manager: Add support for dumping decompressed NSOs
...
When enabled in settings, PatchNSO will dump the unmodified NSO that it was passed to a file named <build id>.nso in the dump root for the current title ID.
2018-10-29 16:10:16 -04:00
Zach Hilman
c8bc8ba008
settings: Add setting to control NSO dumping
...
Also adds UI option in Debug > Dump section, with the idea later things to be dumped (i.e. other game data or textures, etc) will use the same group box.
2018-10-29 16:09:08 -04:00
Zach Hilman
2775303246
bis_factory: Add getter for mod dump root for a title ID
...
Equates to yuzu_dir/dump/<title id>/
2018-10-29 16:08:03 -04:00
Zach Hilman
6403fcec90
fsp_srv: Implement ISaveDataInfoReader
...
An object to read SaveDataInfo objects, which describe a unique save on the system. This implementation iterates through all the directories in the save data space and uses the paths to reconstruct the metadata.
2018-10-29 13:54:39 -04:00
Zach Hilman
28a569a78b
fsp_srv: Implement command 61: OpenSaveDataInfoReaderBySaveDataSpaceId
...
Needed by Checkpoint. Returns an object that can iterate through all savedata on the system.
2018-10-29 13:54:39 -04:00
Zach Hilman
1f01627bbc
savedata_factory: Expose accessors for SaveDataSpace
2018-10-29 13:54:38 -04:00
Zach Hilman
706f466e9f
loader/nro: Call RegisterRomFS from Load
...
Allows NRO homebrew to use the RomFS in the ASET section.
2018-10-29 13:54:38 -04:00
Zach Hilman
7c8d9d5960
control_metadata: Add GetRawBytes function to NACP
...
Returns the raw bytes of the NACP file. Needed for GetApplicationControlData which returns the raw, unprocessed NACP to the game.
2018-10-29 13:54:38 -04:00
bunnei
b8d04591e5
Merge pull request #1613 from ReinUsesLisp/gl-utils
...
video_core: Move OpenGL specific utils to its renderer
2018-10-29 13:22:14 -04:00
fearlessTobi
0470bc90ce
time_stretch: Switch to values of Citra
2018-10-29 14:49:36 +01:00
bunnei
24c7e153b7
Merge pull request #1610 from slashiee/dxt1-alpha
...
renderer_opengl: Enable alpha channel for DXT1 texture format
2018-10-28 21:29:43 -04:00
ReinUsesLisp
06aee386b7
video_core: Move OpenGL specific utils to its renderer
2018-10-28 22:22:30 -03:00
Rodolfo Bogado
c7a7479993
renderer_opengl: Correct bpp value for ASTC_2D_8X5_SRGB
2018-10-28 20:52:57 -03:00
FernandoS27
8b69038887
Assert Control Flow Instructions using Control Codes
2018-10-28 19:16:41 -04:00
FernandoS27
af83b683d8
Fixed black textures, pixelation and we no longer require to auto-generate mipmaps
2018-10-28 19:00:49 -04:00
FernandoS27
be78be20dc
Fixed mipmap block autosizing algorithm
2018-10-28 19:00:05 -04:00
FernandoS27
c9f347e156
Fixed Invalid Image size and Mipmap calculation
2018-10-28 19:00:04 -04:00
FernandoS27
b6e94867b9
Fixed Block Resizing algorithm and Clang Format
2018-10-28 19:00:03 -04:00
FernandoS27
5d5236c512
Implement Mip Filter
2018-10-28 19:00:01 -04:00
FernandoS27
76ce66359d
Zero out memory region of recreated surface before flushing
2018-10-28 19:00:00 -04:00
FernandoS27
87d1001720
Implement Mipmaps
2018-10-28 18:59:59 -04:00
Lioncash
55233bbdd2
core: Make System references const where applicable
2018-10-28 17:45:29 -04:00
Lioncash
9497f1d93f
core: Add missing const variants of getters for the System class
...
Many of the Current<Thing> getters (as well as a few others) were
missing const qualified variants, which makes it a pain to retrieve
certain things from const qualified references to System.
2018-10-28 17:44:58 -04:00
Michael
df99f996f8
Enable alpha channel for DXT1 texture format
2018-10-28 14:11:04 -07:00
Frederic Laing
d0eea8fc3a
configure_system: Fix compiler warning
2018-10-28 21:13:09 +01:00
Tobias
8a7dd746c1
Correct bpp value for ASTC_2D_8X5
2018-10-28 19:49:10 +01:00
bunnei
e35ba30edc
Merge pull request #1601 from FernandoS27/shader-precision
...
Improved Shader accuracy on Vertex and Geometry Shaders.
2018-10-28 13:06:21 -04:00
FernandoS27
95576a248a
Refactor precise usage and add FMNMX, MUFU, FMUL32 and FADD332
2018-10-28 11:38:40 -04:00
fearlessTobi
381e04453a
compatdb: Use a seperate endpoint for testcase submission
2018-10-28 13:23:02 +01:00
bunnei
9ec2b90746
Merge pull request #1593 from lioncash/svc
...
svc: Implement svcGetInfo command 0xF0000002
2018-10-28 04:38:48 -04:00
Frederic L
cbe1bbf1bd
file_sys/patch_manager: Remove unnecessary if-statements ( #1586 )
...
* remove unnecessary if-statements
* Addressed feedback
2018-10-28 02:30:29 -04:00
bunnei
705fd08ea1
Merge pull request #1598 from DeeJayBro/delete-directory
...
service/filesystem: Implemented DeleteDirectory & DeleteDirectoryRecursive
2018-10-28 02:29:52 -04:00
bunnei
8cda0ea59f
Merge pull request #1600 from DarkLordZach/nsp-secondary-loader-fix
...
loader/nsp: Move secondary loader initialization to constructor
2018-10-28 02:29:14 -04:00
Rodolfo Bogado
1670155ee2
Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB support
2018-10-28 01:13:55 -03:00