Lioncash
0067bc137f
kernel/shared_memory: Make Map() and Unmap() take the target process by reference rather than as a pointer
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Both member functions assume the passed in target process will not be
null. Instead of making this assumption implicit, we can change the
functions to be references and enforce this at the type-system level.
2018-11-19 09:20:29 -05:00
Lioncash
a356495312
kernel/shared_memory: Add a const qualified member function overload for GetPointer()
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Given this doesn't mutate instance state, we can provide a
const-qualified variant as well.
2018-11-19 09:20:29 -05:00
Lioncash
ee329d2bdf
kernel/shared_memory: Use 64-bit types for offset and size in CreateForApplet
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Keeps the interface consistent with the regular Create() function.
2018-11-19 09:20:29 -05:00
Lioncash
5833b84689
kernel/shared_memory: Make GetPointer() take a std::size_t instead of a u32
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Makes the interface nicer to use in terms of 64-bit code, as it makes it
less likely for one to get truncation warnings (and also makes sense in
the context of the rest of the interface where 64-bit types are used for
sizes and offsets
2018-11-19 09:20:29 -05:00
Lioncash
d997cf19e0
kernel/shared_memory: Make data members private
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Rather than allow unfettered access to the class internals, we hide all
members by default and create and API that other code can operate
against.
2018-11-19 09:20:25 -05:00
Lioncash
93babd2c2f
ldr: Clean up error codes
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The separate enum isn't particularly necessary here, and the values can
just be directly put into the ResultCode instances, given the names are
also self-documenting here.
2018-11-19 08:12:25 -05:00
Zach Hilman
10eb01586e
configure_input: Use Joycons Docked instead of Connected as label
2018-11-18 23:22:36 -05:00
Zach Hilman
fab550b629
configure_input_player: Set minimum width on controls
2018-11-18 23:22:36 -05:00
Zach Hilman
63d941fb6a
configure_input: Properly update UI components on removal of player
2018-11-18 23:22:36 -05:00
Zach Hilman
b131a4bbb2
configure_input: Make None a controller option instead of checkbox
2018-11-18 23:22:36 -05:00
Zach Hilman
2d8a5a4e9b
hid: Use player-defined controller type as PREFERRED_CONTROLLER
2018-11-18 23:22:36 -05:00
Zach Hilman
25c07217cf
qt: Move controller button config to separate dialog
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Handles button configuration for all controller layouts and debug pads. Configurable at construction.
2018-11-18 23:22:36 -05:00
Zach Hilman
2ec994c396
qt: Add UI to configure touchscreen parameters
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This allows adjusting the finger, diameter, and angle of the emulated touchscreen. It also provides a warning to the user about what changing these parameters can do.
2018-11-18 23:22:36 -05:00
Zach Hilman
558777d83f
qt: Add UI to configure mouse buttons
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Supports setting the five mouse buttons to any valid controller button/keyboard key (Left, Right, Middle, Foward, Back)
2018-11-18 23:22:36 -05:00
Zach Hilman
b43b2d857f
configure_input: Add support for multiplayer and controller types
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This moves the actual button configuration to a separate dialog and only has the enabled and type controls in the tab.
2018-11-18 23:22:36 -05:00
Zach Hilman
8e4125d25f
hid/npad: Update NPad to use player controller bindings and type
2018-11-18 23:22:36 -05:00
Zach Hilman
651d96479a
hid/touchscreen: Update Touchscreen to use advanced parameters
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Including finger ID, diamater x/y, and angle. Additionally, checks if the touchscreen is enabled.
2018-11-18 23:22:36 -05:00
Zach Hilman
1abee80ce3
hid: Add controller bindings for Mouse controller
2018-11-18 23:22:36 -05:00
Zach Hilman
701c23ec92
hid: Add keyboard bindings for Keyboard controller
2018-11-18 23:22:36 -05:00
Zach Hilman
ba768cfdc7
hid: Add controller bindings for DebugPad controller
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Used by developers to test games, not present on retail systems. Some games are known to respond to DebugPad input though, for example Kirby Star Allies.
2018-11-18 23:22:36 -05:00
Zach Hilman
288dfe1ba5
yuzu/config: Add (de-)serialization for multiplayer
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Defaults to full keyboard for keyboard -- It did not seem to be necessary to make the keyboard configurable (besides enabled/disabled).
2018-11-18 23:22:36 -05:00
Zach Hilman
d0c4137dc1
yuzu_cmd/config: Add config deserialization for multiplayer
2018-11-18 23:22:36 -05:00
Zach Hilman
bcbd6015f3
settings: Add settings for multiple players and controllers
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Uses the PlayerInput struct to represent all of the data that constitutes a player.
2018-11-18 23:21:33 -05:00
Zach Hilman
8cfe1e015d
settings: Add Native type for keyboard
2018-11-18 23:21:33 -05:00
Zach Hilman
b75d8cbc89
settings: Add Native type for mouse buttons
2018-11-18 23:21:33 -05:00
David Marcec
d59c9bc684
Added missing start/end touch attributes to touchscreen
2018-11-18 23:21:33 -05:00
David Marcec
a15c3d6b27
Added debugpad skeleton
2018-11-18 23:21:33 -05:00
David Marcec
8ed0216784
Added controller helper funcs
2018-11-18 23:21:33 -05:00
David Marcec
2c23ad1189
Changed polling rate of hid and Right joycon rotation
2018-11-18 23:21:33 -05:00
David Marcec
7a38294b38
Left joycon rotation button remapping
2018-11-18 23:21:33 -05:00
David Marcec
086c24e4ed
Added automatic npad switch based on supported stylesets
2018-11-18 23:21:33 -05:00
David Marcec
e9cf16c9ac
Added multi-input support and controller assignment at any port
2018-11-18 23:21:33 -05:00
Zach Hilman
74cf9c3aa3
software_keyboard: Check for UTF-8 config flag
2018-11-18 23:14:48 -05:00
bunnei
e84cceb645
Merge pull request #1717 from FreddyFunk/swizzle-gob
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textures/decoders: Replace magic numbers
2018-11-18 20:13:00 -08:00
bunnei
3418342724
Merge pull request #1693 from Tinob/master
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Missing ogl states
2018-11-18 19:59:10 -08:00
Frederic L
d2dd9cfc1d
Eliminated unnessessary memory allocation and copy ( #1702 )
2018-11-18 19:53:03 -08:00
bunnei
ae160715f9
Merge pull request #1640 from DarkLordZach/game-list-reload
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game_list: Only reload game list after relevant settings changed
2018-11-18 19:24:53 -08:00
bunnei
31dec5b54d
Merge pull request #1620 from DarkLordZach/ldr-ro
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ldr_ro: Complete LDR:RO implementation
2018-11-18 19:23:38 -08:00
bunnei
f369df426e
Merge pull request #1718 from ogniK5377/lets-go-softlock
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Implemented CalculateStandardUserSystemClockDifferenceByUser
2018-11-18 19:22:47 -08:00
Schplee
99d028e51f
Correctly sets default system language for yuzu-CLI ( #1727 )
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* Correctly sets default system language for yuzu-CLI
A user reported that yuzu_cmd runs games in Japanese rather than the correct default of English (like yuzu-qt does correctly), this change fixes that.
* fix clang issue
deleted whitespace
2018-11-18 19:21:17 -08:00
bunnei
14ad08528a
Merge pull request #1730 from ReinUsesLisp/fix-intel
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gl_rasterizer: Remove default clip distance
2018-11-18 19:19:43 -08:00
bunnei
51d919b7c4
Merge pull request #1671 from DarkLordZach/vi-disconnect
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vi: Implement TransactParcel for Disconnect and DetachBuffer
2018-11-18 19:18:46 -08:00
ReinUsesLisp
b39ae68211
gl_rasterizer: Remove default clip distance
2018-11-18 23:57:52 -03:00
Mat M
a057065a4f
Merge pull request #1728 from FearlessTobi/reset-signal
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svc: ResetSignal is not stubbed
2018-11-18 15:51:32 -05:00
Tobias
66be135276
svc: ResetSignal is not stubbed
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https://user-images.githubusercontent.com/20753089/48677874-b8e01c80-eb7b-11e8-8043-b99faa29022c.PNG
2018-11-18 21:49:17 +01:00
Zach Hilman
945fdd9361
software_keyboard: Add max and current length display to dialog
2018-11-18 10:53:47 -05:00
Zach Hilman
b9c0661453
software_keyboard: Push all data over all channels on dialog completion
2018-11-18 10:53:47 -05:00
Zach Hilman
6874ed4531
applet: Use std::queue instead of std::vector for storage stack
2018-11-18 10:53:47 -05:00
Zach Hilman
948e1b2f42
applet: Add operation completed callback
2018-11-18 10:53:47 -05:00
Zach Hilman
b9caffe103
software_keyboard: Push buffer size to offset 0x4 in output data
2018-11-18 10:53:47 -05:00
Zach Hilman
f0d2246b6a
software_keyboard: Make GetText asynchronous
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a
2018-11-18 10:53:47 -05:00
Zach Hilman
04bc2fafbc
am: Allow applets to push multiple and different channels of data
2018-11-18 10:53:47 -05:00
Zach Hilman
57a051a767
am: Implement ILibraryAppletAccessor IsCompleted and GetResult
2018-11-18 10:53:47 -05:00
Zach Hilman
27ebe123e9
am: Implement text check software keyboard mode
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Allows the game to verify and send a message to the frontend.
2018-11-18 10:53:47 -05:00
Zach Hilman
efced53d38
am: Deglobalize software keyboard applet
2018-11-18 10:53:47 -05:00
Zach Hilman
b9c5a8bcf6
qt/main: Register Qt Software Keyboard frontend with AM
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Allows using Qt provider over default.
2018-11-18 10:53:47 -05:00
Zach Hilman
3a5f620041
am: Construct and use proper applets with ILibraryAppletAccessor
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Allows use of software keyboard applet and future applets to be easily added by adding enum ID and a switch case.
2018-11-18 10:53:47 -05:00
Zach Hilman
56c85c996a
qt/applets: Provide Qt frontend implementation of software keyboard
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Implements all of the features of the keyboard, including length, default text, character validation, and UTF-16 character support.
2018-11-18 10:53:47 -05:00
Zach Hilman
60514e230c
am/applets: Add connector between frontend and AM applet classes
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Provides a middleman between the Frontend provider class and the expected AM::Applets::Applet class needed by ILibraryAppletAccessor
2018-11-18 10:53:47 -05:00
Zach Hilman
25b03a89ce
frontend/applets: Add frontend software keyboard provider and default
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Default implementation will return "yuzu" for any string. GUI clients (or CLI) can implement the Frontend::SoftwareKeyboardApplet class and register an instance to provide functionality.
2018-11-18 10:53:47 -05:00
Zach Hilman
a9fbd4ad68
am/applets: Add Applet superclass to describe a generic applet
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Adds an Initialize and Execute methods which are used by the ILibraryAppletAccessor to start and control the applet.
2018-11-18 10:53:47 -05:00
Zach Hilman
b1fd8313f8
am: Unstub ILibraryAppletAccessor::Start
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Now starts the applet provided in constructor.
2018-11-18 10:53:47 -05:00
Zach Hilman
df4573e786
am: Implement PopInteractiveOutData and PushInteractiveInData
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Used by software keyboard applet for data transfer.
2018-11-18 10:53:47 -05:00
Zach Hilman
c5e0ab1a79
am: Convert storage stack to vector
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std::stack was no longer suitable for non-trivial operations
2018-11-18 10:53:47 -05:00
Zach Hilman
5fe3583762
am: Move AM::IStorage to header
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Needs to be accessible by applet files.
2018-11-18 10:53:47 -05:00
Zach Hilman
1ebdafe073
am: Move IStorageAccessor to header and update backing buffer
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Writes to an AM::IStorage object through an IStorageAccessor will now be preserved once the accessor is destroyed.
2018-11-18 10:53:47 -05:00
Zach Hilman
7ee51622c4
am: Implement CreateTransferMemoryStorage
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Creates an AM::IStorage object with the contents of the transfer memory located at the handle provided.
2018-11-18 10:53:47 -05:00
Zach Hilman
83aa10f58f
string_util: Implement buffer to UTF-16 string helper function
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Needed as most all software keyboard functions use fixed-length UTF16 string buffers.
2018-11-18 10:53:47 -05:00
Zach Hilman
87de78ce16
svc: Implement svcCreateTransferMemory
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Seems to be used and created identically to SharedMemory, so just reuse that.
2018-11-18 10:53:47 -05:00
Rodolfo Bogado
01a35d1e38
drop support for non separate alpha as it seems to cause issues in some games
2018-11-18 03:44:48 -03:00
Zach Hilman
f46fd39579
ldr_ro: Add error check for memory allocation failure
2018-11-17 21:40:26 -05:00
Rodolfo Bogado
23a2acdf61
fix sampler configuration, thanks to Marcos for his investigation
2018-11-17 19:59:34 -03:00
Rodolfo Bogado
8aaee278c2
small type fix
2018-11-17 19:59:34 -03:00
Rodolfo Bogado
a6fbb1ec16
small fix for alphaToOne bit location
2018-11-17 19:59:34 -03:00
Rodolfo Bogado
f53a271874
fix for gcc compilation
2018-11-17 19:59:34 -03:00
Rodolfo Bogado
00ae363ad5
add AlphaToCoverage and AlphaToOne
2018-11-17 19:59:34 -03:00
Rodolfo Bogado
bb20c5b8a0
add support for fragment_color_clamp
2018-11-17 19:59:33 -03:00
Rodolfo Bogado
1c8c80f8dd
add missing MirrorOnceBorder support where supported
2018-11-17 19:59:33 -03:00
Rodolfo Bogado
f97144ea95
set border color not depending on the wrap mode
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only enable color mask for the first framebuffer id independent blending is disabled
2018-11-17 19:59:33 -03:00
Rodolfo Bogado
b85b478d33
set default value for point size register
2018-11-17 19:59:33 -03:00
Rodolfo Bogado
bcf804a44e
fix viewport and scissor behavior
2018-11-17 19:59:32 -03:00
Zach Hilman
f167646149
vi: Implement TransactParcel for Disconnect and DetachBuffer
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Used by homebrew on exit. According to switchbrew, returns an empty response parcel with one zero in it.
2018-11-17 17:10:19 -05:00
MysticExile
da0f4cb242
Stubbed am:EnableApplicationCrashReport
2018-11-17 15:05:55 +01:00
bunnei
6279a54fb9
Merge pull request #1678 from FearlessTobi/amiibo-hotkeys
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Port citra-emu/citra#4387 : "yuzu: Add hotkey for Amiibo loading"
2018-11-16 20:20:41 -08:00
bunnei
3a8cf14777
Merge pull request #1711 from ogniK5377/bluetooth-lets-go
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Added various bluetooth based cmds for palma
2018-11-16 20:08:36 -08:00
bunnei
8290b9e7d6
Merge pull request #1719 from bunnei/hwopus-fix
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hwopus: DecodeInterleavedWithPerformance: Fix ordering of output parameters.
2018-11-16 20:08:17 -08:00
bunnei
2b8cfce776
Merge pull request #1714 from lioncash/kern-err
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kernel/errors: Clean up error codes
2018-11-16 20:07:55 -08:00
bunnei
8d4328026d
hwopus: DecodeInterleavedWithPerformance: Fix ordering of output parameters.
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- Fixes audio issues with Pokemon: Let's Go Pikachu & Eevee.
2018-11-16 22:54:38 -05:00
David Marcec
f60294d740
Implemented CalculateStandardUserSystemClockDifferenceByUser
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Seems pokemon calls this sometimes and it caused "random crashes"
2018-11-17 14:01:16 +11:00
Frederic Laing
9d588877ef
textures/decoders: Replace magic numbers
2018-11-17 01:55:28 +01:00
bunnei
3d7dacdd9a
Merge pull request #1712 from FearlessTobi/port-4426
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Port citra-emu/citra#4426 : "Common/Bitfield: store value as unsigned type"
2018-11-16 14:42:59 -08:00
Lioncash
99cdc2b5d1
kernel/errors: Clean up error codes
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Similar to PR 1706, which cleans up the error codes for the filesystem
code, but done for the kernel error codes. This removes the ErrCodes
namespace and specifies the errors directly. This also fixes up any
straggling lines of code that weren't using the named error codes where
applicable.
2018-11-16 14:32:30 -05:00
Mat M
9e7d6a755c
Merge pull request #1638 from FreddyFunk/SetMemoryPermission-Stubbed
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Implement SetMemoryPermission
2018-11-16 10:35:56 -05:00
bunnei
ff5709fde9
Merge pull request #1700 from FreddyFunk/cleanup
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gl_rasterizer_chache: Minor cleanup
2018-11-16 07:07:30 -08:00
bunnei
9aca3fa66d
Merge pull request #1701 from FreddyFunk/decoders
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textures/decoders: Minor cleanup
2018-11-16 07:07:11 -08:00
bunnei
66ee595d1e
Merge pull request #1632 from DarkLordZach/keys-manager-optimizations
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game_list: Optimize game list refresh
2018-11-16 07:02:37 -08:00
bunnei
31eccbbe10
Merge pull request #1676 from lioncash/warn
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gl_state: Amend compilation warnings
2018-11-16 07:00:03 -08:00
bunnei
3076547873
Merge pull request #1706 from lioncash/file-err
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file_sys/errors: Clean up error code values
2018-11-16 06:59:07 -08:00
Weiyi Wang
aff2753df8
Common/Bitfield: store value as unsigned type
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Storing signed type causes the following behaviour: extractValue can do overflow/negative left shift. Now it only relies on two implementation-defined behaviours (which are almost always defined as we want): unsigned->signed conversion and signed right shift
2018-11-16 15:49:57 +01:00
David Marcec
867288b9d6
Added various bluetooth based cmds for palma
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It seems palma is done through bluetooth, we need this for pokemon go however more research needs to be done when we actually get palma working. This is presumably used for transfering data between the controller and the console, it does not seem for actual input as far as I know.
2018-11-17 01:42:17 +11:00