Commit graph

8357 commits

Author SHA1 Message Date
Lioncash 0067bc137f kernel/shared_memory: Make Map() and Unmap() take the target process by reference rather than as a pointer
Both member functions assume the passed in target process will not be
null. Instead of making this assumption implicit, we can change the
functions to be references and enforce this at the type-system level.
2018-11-19 09:20:29 -05:00
Lioncash a356495312 kernel/shared_memory: Add a const qualified member function overload for GetPointer()
Given this doesn't mutate instance state, we can provide a
const-qualified variant as well.
2018-11-19 09:20:29 -05:00
Lioncash ee329d2bdf kernel/shared_memory: Use 64-bit types for offset and size in CreateForApplet
Keeps the interface consistent with the regular Create() function.
2018-11-19 09:20:29 -05:00
Lioncash 5833b84689 kernel/shared_memory: Make GetPointer() take a std::size_t instead of a u32
Makes the interface nicer to use in terms of 64-bit code, as it makes it
less likely for one to get truncation warnings (and also makes sense in
the context of the rest of the interface where 64-bit types are used for
sizes and offsets
2018-11-19 09:20:29 -05:00
Lioncash d997cf19e0 kernel/shared_memory: Make data members private
Rather than allow unfettered access to the class internals, we hide all
members by default and create and API that other code can operate
against.
2018-11-19 09:20:25 -05:00
Lioncash 93babd2c2f ldr: Clean up error codes
The separate enum isn't particularly necessary here, and the values can
just be directly put into the ResultCode instances, given the names are
also self-documenting here.
2018-11-19 08:12:25 -05:00
Zach Hilman 10eb01586e configure_input: Use Joycons Docked instead of Connected as label 2018-11-18 23:22:36 -05:00
Zach Hilman fab550b629 configure_input_player: Set minimum width on controls 2018-11-18 23:22:36 -05:00
Zach Hilman 63d941fb6a configure_input: Properly update UI components on removal of player 2018-11-18 23:22:36 -05:00
Zach Hilman b131a4bbb2 configure_input: Make None a controller option instead of checkbox 2018-11-18 23:22:36 -05:00
Zach Hilman 2d8a5a4e9b hid: Use player-defined controller type as PREFERRED_CONTROLLER 2018-11-18 23:22:36 -05:00
Zach Hilman 25c07217cf qt: Move controller button config to separate dialog
Handles button configuration for all controller layouts and debug pads. Configurable at construction.
2018-11-18 23:22:36 -05:00
Zach Hilman 2ec994c396 qt: Add UI to configure touchscreen parameters
This allows adjusting the finger, diameter, and angle of the emulated touchscreen. It also provides a warning to the user about what changing these parameters can do.
2018-11-18 23:22:36 -05:00
Zach Hilman 558777d83f qt: Add UI to configure mouse buttons
Supports setting the five mouse buttons to any valid controller button/keyboard key (Left, Right, Middle, Foward, Back)
2018-11-18 23:22:36 -05:00
Zach Hilman b43b2d857f configure_input: Add support for multiplayer and controller types
This moves the actual button configuration to a separate dialog and only has the enabled and type controls in the tab.
2018-11-18 23:22:36 -05:00
Zach Hilman 8e4125d25f hid/npad: Update NPad to use player controller bindings and type 2018-11-18 23:22:36 -05:00
Zach Hilman 651d96479a hid/touchscreen: Update Touchscreen to use advanced parameters
Including finger ID, diamater x/y, and angle. Additionally, checks if the touchscreen is enabled.
2018-11-18 23:22:36 -05:00
Zach Hilman 1abee80ce3 hid: Add controller bindings for Mouse controller 2018-11-18 23:22:36 -05:00
Zach Hilman 701c23ec92 hid: Add keyboard bindings for Keyboard controller 2018-11-18 23:22:36 -05:00
Zach Hilman ba768cfdc7 hid: Add controller bindings for DebugPad controller
Used by developers to test games, not present on retail systems. Some games are known to respond to DebugPad input though, for example Kirby Star Allies.
2018-11-18 23:22:36 -05:00
Zach Hilman 288dfe1ba5 yuzu/config: Add (de-)serialization for multiplayer
Defaults to full keyboard for keyboard -- It did not seem to be necessary to make the keyboard configurable (besides enabled/disabled).
2018-11-18 23:22:36 -05:00
Zach Hilman d0c4137dc1 yuzu_cmd/config: Add config deserialization for multiplayer 2018-11-18 23:22:36 -05:00
Zach Hilman bcbd6015f3 settings: Add settings for multiple players and controllers
Uses the PlayerInput struct to represent all of the data that constitutes a player.
2018-11-18 23:21:33 -05:00
Zach Hilman 8cfe1e015d settings: Add Native type for keyboard 2018-11-18 23:21:33 -05:00
Zach Hilman b75d8cbc89 settings: Add Native type for mouse buttons 2018-11-18 23:21:33 -05:00
David Marcec d59c9bc684 Added missing start/end touch attributes to touchscreen 2018-11-18 23:21:33 -05:00
David Marcec a15c3d6b27 Added debugpad skeleton 2018-11-18 23:21:33 -05:00
David Marcec 8ed0216784 Added controller helper funcs 2018-11-18 23:21:33 -05:00
David Marcec 2c23ad1189 Changed polling rate of hid and Right joycon rotation 2018-11-18 23:21:33 -05:00
David Marcec 7a38294b38 Left joycon rotation button remapping 2018-11-18 23:21:33 -05:00
David Marcec 086c24e4ed Added automatic npad switch based on supported stylesets 2018-11-18 23:21:33 -05:00
David Marcec e9cf16c9ac Added multi-input support and controller assignment at any port 2018-11-18 23:21:33 -05:00
Zach Hilman 74cf9c3aa3 software_keyboard: Check for UTF-8 config flag 2018-11-18 23:14:48 -05:00
bunnei e84cceb645 Merge pull request #1717 from FreddyFunk/swizzle-gob
textures/decoders: Replace magic numbers
2018-11-18 20:13:00 -08:00
bunnei 3418342724 Merge pull request #1693 from Tinob/master
Missing ogl states
2018-11-18 19:59:10 -08:00
Frederic L d2dd9cfc1d Eliminated unnessessary memory allocation and copy (#1702) 2018-11-18 19:53:03 -08:00
bunnei ae160715f9 Merge pull request #1640 from DarkLordZach/game-list-reload
game_list: Only reload game list after relevant settings changed
2018-11-18 19:24:53 -08:00
bunnei 31dec5b54d Merge pull request #1620 from DarkLordZach/ldr-ro
ldr_ro: Complete LDR:RO implementation
2018-11-18 19:23:38 -08:00
bunnei f369df426e Merge pull request #1718 from ogniK5377/lets-go-softlock
Implemented CalculateStandardUserSystemClockDifferenceByUser
2018-11-18 19:22:47 -08:00
Schplee 99d028e51f Correctly sets default system language for yuzu-CLI (#1727)
* Correctly sets default system language for yuzu-CLI

A user reported that yuzu_cmd runs games in Japanese rather than the correct default of English (like yuzu-qt does correctly), this change fixes that.

* fix clang issue

deleted whitespace
2018-11-18 19:21:17 -08:00
bunnei 14ad08528a Merge pull request #1730 from ReinUsesLisp/fix-intel
gl_rasterizer: Remove default clip distance
2018-11-18 19:19:43 -08:00
bunnei 51d919b7c4 Merge pull request #1671 from DarkLordZach/vi-disconnect
vi: Implement TransactParcel for Disconnect and DetachBuffer
2018-11-18 19:18:46 -08:00
ReinUsesLisp b39ae68211 gl_rasterizer: Remove default clip distance 2018-11-18 23:57:52 -03:00
Mat M a057065a4f Merge pull request #1728 from FearlessTobi/reset-signal
svc: ResetSignal is not stubbed
2018-11-18 15:51:32 -05:00
Tobias 66be135276 svc: ResetSignal is not stubbed
https://user-images.githubusercontent.com/20753089/48677874-b8e01c80-eb7b-11e8-8043-b99faa29022c.PNG
2018-11-18 21:49:17 +01:00
Zach Hilman 945fdd9361 software_keyboard: Add max and current length display to dialog 2018-11-18 10:53:47 -05:00
Zach Hilman b9c0661453 software_keyboard: Push all data over all channels on dialog completion 2018-11-18 10:53:47 -05:00
Zach Hilman 6874ed4531 applet: Use std::queue instead of std::vector for storage stack 2018-11-18 10:53:47 -05:00
Zach Hilman 948e1b2f42 applet: Add operation completed callback 2018-11-18 10:53:47 -05:00
Zach Hilman b9caffe103 software_keyboard: Push buffer size to offset 0x4 in output data 2018-11-18 10:53:47 -05:00
Zach Hilman f0d2246b6a software_keyboard: Make GetText asynchronous
a
2018-11-18 10:53:47 -05:00
Zach Hilman 04bc2fafbc am: Allow applets to push multiple and different channels of data 2018-11-18 10:53:47 -05:00
Zach Hilman 57a051a767 am: Implement ILibraryAppletAccessor IsCompleted and GetResult 2018-11-18 10:53:47 -05:00
Zach Hilman 27ebe123e9 am: Implement text check software keyboard mode
Allows the game to verify and send a message to the frontend.
2018-11-18 10:53:47 -05:00
Zach Hilman efced53d38 am: Deglobalize software keyboard applet 2018-11-18 10:53:47 -05:00
Zach Hilman b9c5a8bcf6 qt/main: Register Qt Software Keyboard frontend with AM
Allows using Qt provider over default.
2018-11-18 10:53:47 -05:00
Zach Hilman 3a5f620041 am: Construct and use proper applets with ILibraryAppletAccessor
Allows use of software keyboard applet and future applets to be easily added by adding enum ID and a switch case.
2018-11-18 10:53:47 -05:00
Zach Hilman 56c85c996a qt/applets: Provide Qt frontend implementation of software keyboard
Implements all of the features of the keyboard, including length, default text, character validation, and UTF-16 character support.
2018-11-18 10:53:47 -05:00
Zach Hilman 60514e230c am/applets: Add connector between frontend and AM applet classes
Provides a middleman between the Frontend provider class and the expected AM::Applets::Applet class needed by ILibraryAppletAccessor
2018-11-18 10:53:47 -05:00
Zach Hilman 25b03a89ce frontend/applets: Add frontend software keyboard provider and default
Default implementation will return "yuzu" for any string. GUI clients (or CLI) can implement the Frontend::SoftwareKeyboardApplet class and register an instance to provide functionality.
2018-11-18 10:53:47 -05:00
Zach Hilman a9fbd4ad68 am/applets: Add Applet superclass to describe a generic applet
Adds an Initialize and Execute methods which are used by the ILibraryAppletAccessor to start and control the applet.
2018-11-18 10:53:47 -05:00
Zach Hilman b1fd8313f8 am: Unstub ILibraryAppletAccessor::Start
Now starts the applet provided in constructor.
2018-11-18 10:53:47 -05:00
Zach Hilman df4573e786 am: Implement PopInteractiveOutData and PushInteractiveInData
Used by software keyboard applet for data transfer.
2018-11-18 10:53:47 -05:00
Zach Hilman c5e0ab1a79 am: Convert storage stack to vector
std::stack was no longer suitable for non-trivial operations
2018-11-18 10:53:47 -05:00
Zach Hilman 5fe3583762 am: Move AM::IStorage to header
Needs to be accessible by applet files.
2018-11-18 10:53:47 -05:00
Zach Hilman 1ebdafe073 am: Move IStorageAccessor to header and update backing buffer
Writes to an AM::IStorage object through an IStorageAccessor will now be preserved once the accessor is destroyed.
2018-11-18 10:53:47 -05:00
Zach Hilman 7ee51622c4 am: Implement CreateTransferMemoryStorage
Creates an AM::IStorage object with the contents of the transfer memory located at the handle provided.
2018-11-18 10:53:47 -05:00
Zach Hilman 83aa10f58f string_util: Implement buffer to UTF-16 string helper function
Needed as most all software keyboard functions use fixed-length UTF16 string buffers.
2018-11-18 10:53:47 -05:00
Zach Hilman 87de78ce16 svc: Implement svcCreateTransferMemory
Seems to be used and created identically to SharedMemory, so just reuse that.
2018-11-18 10:53:47 -05:00
Rodolfo Bogado 01a35d1e38 drop support for non separate alpha as it seems to cause issues in some games 2018-11-18 03:44:48 -03:00
Zach Hilman f46fd39579 ldr_ro: Add error check for memory allocation failure 2018-11-17 21:40:26 -05:00
Rodolfo Bogado 23a2acdf61 fix sampler configuration, thanks to Marcos for his investigation 2018-11-17 19:59:34 -03:00
Rodolfo Bogado 8aaee278c2 small type fix 2018-11-17 19:59:34 -03:00
Rodolfo Bogado a6fbb1ec16 small fix for alphaToOne bit location 2018-11-17 19:59:34 -03:00
Rodolfo Bogado f53a271874 fix for gcc compilation 2018-11-17 19:59:34 -03:00
Rodolfo Bogado 00ae363ad5 add AlphaToCoverage and AlphaToOne 2018-11-17 19:59:34 -03:00
Rodolfo Bogado bb20c5b8a0 add support for fragment_color_clamp 2018-11-17 19:59:33 -03:00
Rodolfo Bogado 1c8c80f8dd add missing MirrorOnceBorder support where supported 2018-11-17 19:59:33 -03:00
Rodolfo Bogado f97144ea95 set border color not depending on the wrap mode
only enable color mask for the first framebuffer id independent blending is disabled
2018-11-17 19:59:33 -03:00
Rodolfo Bogado b85b478d33 set default value for point size register 2018-11-17 19:59:33 -03:00
Rodolfo Bogado bcf804a44e fix viewport and scissor behavior 2018-11-17 19:59:32 -03:00
Zach Hilman f167646149 vi: Implement TransactParcel for Disconnect and DetachBuffer
Used by homebrew on exit. According to switchbrew, returns an empty response parcel with one zero in it.
2018-11-17 17:10:19 -05:00
MysticExile da0f4cb242 Stubbed am:EnableApplicationCrashReport 2018-11-17 15:05:55 +01:00
bunnei 6279a54fb9 Merge pull request #1678 from FearlessTobi/amiibo-hotkeys
Port citra-emu/citra#4387: "yuzu: Add hotkey for Amiibo loading"
2018-11-16 20:20:41 -08:00
bunnei 3a8cf14777 Merge pull request #1711 from ogniK5377/bluetooth-lets-go
Added various bluetooth based cmds for palma
2018-11-16 20:08:36 -08:00
bunnei 8290b9e7d6 Merge pull request #1719 from bunnei/hwopus-fix
hwopus: DecodeInterleavedWithPerformance: Fix ordering of output parameters.
2018-11-16 20:08:17 -08:00
bunnei 2b8cfce776 Merge pull request #1714 from lioncash/kern-err
kernel/errors: Clean up error codes
2018-11-16 20:07:55 -08:00
bunnei 8d4328026d hwopus: DecodeInterleavedWithPerformance: Fix ordering of output parameters.
- Fixes audio issues with Pokemon: Let's Go Pikachu & Eevee.
2018-11-16 22:54:38 -05:00
David Marcec f60294d740 Implemented CalculateStandardUserSystemClockDifferenceByUser
Seems pokemon calls this sometimes and it caused "random crashes"
2018-11-17 14:01:16 +11:00
Frederic Laing 9d588877ef textures/decoders: Replace magic numbers 2018-11-17 01:55:28 +01:00
bunnei 3d7dacdd9a Merge pull request #1712 from FearlessTobi/port-4426
Port citra-emu/citra#4426: "Common/Bitfield: store value as unsigned type"
2018-11-16 14:42:59 -08:00
Lioncash 99cdc2b5d1 kernel/errors: Clean up error codes
Similar to PR 1706, which cleans up the error codes for the filesystem
code, but done for the kernel error codes. This removes the ErrCodes
namespace and specifies the errors directly. This also fixes up any
straggling lines of code that weren't using the named error codes where
applicable.
2018-11-16 14:32:30 -05:00
Mat M 9e7d6a755c Merge pull request #1638 from FreddyFunk/SetMemoryPermission-Stubbed
Implement SetMemoryPermission
2018-11-16 10:35:56 -05:00
bunnei ff5709fde9 Merge pull request #1700 from FreddyFunk/cleanup
gl_rasterizer_chache: Minor cleanup
2018-11-16 07:07:30 -08:00
bunnei 9aca3fa66d Merge pull request #1701 from FreddyFunk/decoders
textures/decoders: Minor cleanup
2018-11-16 07:07:11 -08:00
bunnei 66ee595d1e Merge pull request #1632 from DarkLordZach/keys-manager-optimizations
game_list: Optimize game list refresh
2018-11-16 07:02:37 -08:00
bunnei 31eccbbe10 Merge pull request #1676 from lioncash/warn
gl_state: Amend compilation warnings
2018-11-16 07:00:03 -08:00
bunnei 3076547873 Merge pull request #1706 from lioncash/file-err
file_sys/errors: Clean up error code values
2018-11-16 06:59:07 -08:00
Weiyi Wang aff2753df8 Common/Bitfield: store value as unsigned type
Storing signed type causes the following behaviour: extractValue can do overflow/negative left shift. Now it only relies on two implementation-defined behaviours (which are almost always defined as we want): unsigned->signed conversion and signed right shift
2018-11-16 15:49:57 +01:00
David Marcec 867288b9d6 Added various bluetooth based cmds for palma
It seems palma is done through bluetooth, we need this for pokemon go however more research needs to be done when we actually get palma working. This is presumably used for transfering data between the controller and the console, it does not seem for actual input as far as I know.
2018-11-17 01:42:17 +11:00