Lioncash
bb5a818691
hle/audren_u: Implement Get/SetRenderingTimeLimit
...
These appear to be a basic getter and setter pair, so these are fairly
trivial to implement and get out of the way.
2018-11-13 13:49:09 -05:00
Lioncash
83ebfabca8
audio_core/audio_renderer: Fix typo in AuxInfo member name
2018-11-13 13:32:13 -05:00
Lioncash
a61ed2279c
vm_manager: Unstub GetTotalHeapUsage()
...
Now that we've moved all of the heap-related stuff to the VMManager
class, we can unstub this function, as the necessary members are visible
now.
2018-11-13 13:08:26 -05:00
Lioncash
1de14301c3
kernel/process: Migrate heap-related memory management out of the process class and into the vm manager
...
Avoids a breach of responsibilities in the interface and keeps the
direct code for memory management within the VMManager class.
2018-11-13 13:08:19 -05:00
Zach Hilman
deb5d6be60
svc: Use proper random entropy generation algorithm
2018-11-13 12:26:03 -05:00
fearlessTobi
dee71127ef
yuzu: Add hotkey for Amiibo loading
2018-11-13 15:10:39 +01:00
Frederic L
56a27afdea
gl_rasterizer: Minor cleanup
...
Minor code cleanup from unaddressed feedback in #1654
2018-11-13 14:07:23 +01:00
Lioncash
940b24a84b
gl_state: Amend compilation warnings
...
Makes float -> integral conversions explicit via casts and also silences
a sign conversion warning.
2018-11-13 07:10:40 -05:00
bunnei
29af456174
Merge pull request #1628 from greggameplayer/Texture2DArray
...
Implement SurfaceTarget Texture2DArray
2018-11-12 21:13:47 -08:00
bunnei
51f2746356
Merge pull request #1670 from DarkLordZach/deterministic-rng
...
csrng: Add config option to set RNG seed
2018-11-12 21:10:08 -08:00
bunnei
9d804d7c77
Merge pull request #1665 from ogniK5377/GetClockSnapshot
...
Implement GetClockSnapshot, ToPosixTime & ToPosixTimeWithMyRule
2018-11-12 20:13:47 -08:00
Zach Hilman
4c0e453e08
svc: Return random seed for svcGetInfo RandomEntropy
2018-11-12 21:46:21 -05:00
greggameplayer
ec188ec832
Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB ( #1666 )
...
* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB
( needed by Mario+Rabbids Kingdom Battle )
* Small placement correction
2018-11-12 18:34:54 -08:00
bunnei
f5d26af04d
Merge pull request #1650 from FreddyFunk/cast
...
yuzu/main: Fix compiler warning
2018-11-12 18:32:54 -08:00
James Rowe
5e102cb6b3
Merge pull request #1674 from FearlessTobi/fullscreen-fix
...
yuzu: Add a missing "!" to fix the stuck-in-fullscreen bug
2018-11-12 13:00:25 -07:00
Tobias
3617f49a9e
yuzu: Add a missing "!" to fix the stuck-in-fullscreen bug
2018-11-12 20:57:15 +01:00
Zach Hilman
6af690c2b8
settings: Add config option to set RNG seed
2018-11-11 23:09:46 -05:00
Zach Hilman
cc1e6ccb3d
csrng: Use std::mt19937 engine for random number generation
2018-11-11 23:08:39 -05:00
bunnei
3632616bdc
Merge pull request #1660 from Tinob/master
...
Map more missing opengl states
2018-11-11 19:58:16 -08:00
bunnei
ef2f9e1da6
Merge pull request #1652 from FreddyFunk/static-cast
...
configure_system: Fix compiler warning
2018-11-11 12:19:03 -08:00
bunnei
847793a3a5
Merge pull request #1664 from FreddyFunk/cast2
...
gl_rasterizer: Fix compiler warnings
2018-11-11 12:18:29 -08:00
Rodolfo Bogado
2cd792b3cf
Use core extensions when available to set max anisotropic filtering level
2018-11-11 16:36:53 -03:00
Rodolfo Bogado
32412d2a33
Improve state management by splitting some of the states id separated function to avoid a full apply overhead
2018-11-11 16:36:53 -03:00
Rodolfo Bogado
a7c68376fe
Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors.
2018-11-11 16:31:00 -03:00
Rodolfo Bogado
6233b6b235
set sampler max lod, min lod, lod bias and max anisotropy
2018-11-11 16:31:00 -03:00
FernandoS27
2db82d4c09
Improved GPU Caches lookup Speed
2018-11-11 12:53:25 -04:00
bunnei
2a2bd024ed
Merge pull request #1669 from ReinUsesLisp/fixup-gs
...
gl_shader_decompiler: Guard out of bound geometry shader input reads
2018-11-11 08:28:20 -08:00
bunnei
3da5b93c2d
Merge pull request #1663 from lioncash/raster
...
rasterizer_cache: Remove reliance on the System singleton
2018-11-11 08:20:27 -08:00
bunnei
6b6e7adc8a
Merge pull request #1648 from FernandoS27/texs-3-array
...
Implement 3 coordinate array in TEXS instruction
2018-11-11 08:18:27 -08:00
bunnei
cceecc05e3
Merge pull request #1654 from degasus/dirty_flags
...
gl_rasterizer: Skip VAO binding if the state is clean.
2018-11-11 08:17:57 -08:00
James Rowe
e793491ed0
Merge pull request #1656 from ogniK5377/message-queue
...
Ability to switch between docked and undocked mode in-game
2018-11-10 11:27:17 -07:00
David Marcec
86b1318f42
Added maybe_unused
2018-11-10 18:07:34 +11:00
David Marcec
c1282d3b75
Added ToPosixTime & ToPosixTimeWithMyRule
...
Added instead of using a seperate PR to prevent conflicts
2018-11-10 17:41:57 +11:00
ReinUsesLisp
e915947a0a
gl_shader_decompiler: Guard out of bound geometry shader input reads
...
Geometry shaders follow a pattern that results in out of bound reads.
This pattern is:
- VSETP to predicate
- Use that predicate to conditionally set a register a big number
- Use the register to access geometry shaders
At the time of writing this commit I don't know what's the intent of
this number. Some drivers argue about these out of bound reads. To avoid
this issue, input reads are guarded limiting reads to the highest
posible vertex input of the current topology (e.g. points to 1 and
triangles to 3).
2018-11-10 03:10:50 -03:00
David Marcec
c1fc0d7991
Added consts and static
2018-11-10 12:31:48 +11:00
David Marcec
594e1b7121
Implement GetClockSnapshot
...
Needed by megaman 11
2018-11-10 01:25:56 +11:00
Frederic Laing
e374638ff2
gl_rasterizer_cache: Remove unnecessary memory allocation and copy in CopySurface
2018-11-08 16:50:09 +01:00
Frederic Laing
b1d82f91b8
gl_rasterizer: Fix compiler warnings
2018-11-08 13:33:30 +01:00
Lioncash
b182af1e9b
rasterizer_cache: Remove reliance on the System singleton
...
Rather than have a transparent dependency, we can make it explicit in
the interface. This also gets rid of the need to put the core include in
a header.
2018-11-08 06:16:38 -05:00
Lioncash
8280ddfd1c
rasterizer_cache: Add missing virtual destructor to RasterizerCacheObject
...
Ensures that destruction will always do the right thing in any context.
2018-11-08 00:31:39 -05:00
Lioncash
7364c759a5
gl_resource_manager: Amend clang-format discrepancies
...
Fixes the buildbot.
2018-11-08 00:23:45 -05:00
bunnei
c9dee07770
Merge pull request #1658 from ogniK5377/holdtype-style
...
Updated npad styles on holdtype switches
2018-11-07 20:59:01 -08:00
David
b2a5c2529a
svcBreak now dumps information from the debug buffer passed ( #1646 )
...
* svcBreak now dumps information from the debug buffer passed
info1 and info2 seem to somtimes hold an address to a buffer, this is usually 4 bytes or the size of the int and contains an error code. There's other circumstances where it can be something different so we hexdump these to examine them at a later date.
* Addressed comments
2018-11-07 20:43:54 -08:00
bunnei
46c2deaf1e
Merge pull request #1655 from ogniK5377/shantae
...
Implement acc:TrySelectUserWithoutInteraction
2018-11-07 20:41:06 -08:00
FernandoS27
aea243d21e
Correct issue where texturelod could not be applied to 2darrayshadow
2018-11-07 21:48:45 -04:00
David Marcec
ab3513b7b3
Renamed CheckIfOperationChanged to OnDockedModeChanged
2018-11-08 12:12:00 +11:00
FernandoS27
df2eb1cfdb
Implement 3 coordinate array in TEXS instruction
2018-11-07 17:04:30 -04:00
David Marcec
8b8c0ee2fc
Updated npad styles on holdtype switches
...
Fixes input for megaman
2018-11-08 01:07:14 +11:00
David Marcec
22be70c387
Fixups
2018-11-07 20:12:27 +11:00
bunnei
9e42ffa54e
Merge pull request #1630 from bunnei/fix-mapbufferex
...
memory_manager: Do not MapBufferEx over already in use memory.
2018-11-07 00:14:36 -08:00
bunnei
d3c69e8499
Merge pull request #1635 from Tinob/master
...
Implement multi-target viewports and blending
2018-11-07 00:11:49 -08:00
David Marcec
2848c8b088
Ability to switch between docked and undocked mode in-game
...
Started implementation of the AM message queue mainly used in state getters. Added the ability to switch docked mode whilst in game without stopping emulation. Also removed some things which shouldn't be labelled as stubs as they're implemented correctly
2018-11-07 18:01:33 +11:00
David Marcec
a6d347c103
fixed spelling error
2018-11-07 12:04:43 +11:00
David Marcec
04b01f5db2
Added missing log
2018-11-07 11:46:04 +11:00
David Marcec
d018183d4e
Implement acc:TrySelectUserWithoutInteraction
...
Needed for Shantae - Half-Genie Hero - Ultimate Edition!
2018-11-07 11:45:01 +11:00
Markus Wick
755aa28572
gl_rasterizer: Skip VAO binding if the state is clean.
2018-11-06 22:31:33 +01:00
Markus Wick
29d148c063
gl_rasterizer: Split VAO and VB setup functions.
2018-11-06 22:31:33 +01:00
greggameplayer
294ad8ccf4
Merge branch 'master' into Texture2DArray
2018-11-06 19:05:57 +01:00
Markus Wick
6546a1aa88
gl_rasterizer_cache: Add profiles for Copy and Blit.
...
They were missed, and Copy is very high in profile here. It doesn't block the GPU,
but it stalls the driver thread. So with our bad GL instructions, this might block quite a while.
2018-11-06 17:45:32 +01:00
Markus Wick
6bd55db4ca
gl_resource_manager: Profile creation and deletion.
2018-11-06 17:45:32 +01:00
Markus Wick
a485e5210c
gl_stream_buffer: Profile orphaning of stream buffer.
...
This serialize to the driver thread and so it may block for a while.
So if it is in the benchmark, we get noticed if it happens too often.
2018-11-06 17:45:32 +01:00
Markus Wick
399d30b4bf
microprofile: Drop ReleaseActiveBuffer scope.
...
This was created with the unfinished resampling PR in mind.
As the resampling is now on the audio thread, we don't need to care about this here any more.
2018-11-06 17:45:32 +01:00
Frederic Laing
c1e5c112c6
configure_system: Fix compiler warning
2018-11-06 16:38:10 +01:00
Frederic Laing
c646fe0684
yuzu/main: Fix compiler warning
2018-11-06 15:22:24 +01:00
Markus Wick
4da1b985fd
gl_resource_manager: Split implementations in .cpp file.
...
Those implementations are quite costly, so there is no need to inline them to the caller.
Ressource deletion is often a performance bug, so in this way, we support to add breakpoints to them.
2018-11-06 14:40:39 +01:00
Frederic Laing
a1139837f9
Implement SetMemoryPermission
2018-11-06 10:21:01 +01:00
bunnei
722303d3f3
Merge pull request #1616 from FernandoS27/cube-array
...
Implement Cube Arrays
2018-11-05 15:28:48 -05:00
bunnei
763e3f25b3
Merge pull request #1633 from ogniK5377/reload-input
...
Fixed HID crash when launching more than 1 game & signaled styleset change event
2018-11-05 00:21:27 -05:00
bunnei
e2ba7ed189
Merge pull request #1441 from CarlKenner/DebuggerLog
...
logging: Add DebuggerBackend for logging to Visual Studio
2018-11-05 00:19:59 -05:00
bunnei
726d32720f
Merge pull request #1639 from DarkLordZach/open-yuzu-folder
...
qt: Add help option to open yuzu folder
2018-11-05 00:19:15 -05:00
Rodolfo Bogado
92d9f97224
Add support to color mask to avoid issues in blending caused by wrong values in the alpha channel in some render targets.
2018-11-05 00:24:19 -03:00
Rodolfo Bogado
fbd0d677a3
Implement multi-target viewports and blending
2018-11-04 20:49:48 -03:00
bunnei
020efd1ced
Merge pull request #1625 from FernandoS27/astc
...
Implement ASTC Textures 5x5 and fix a bunch of ASTC texture problems
2018-11-04 18:47:26 -05:00
Mat M
0742a71e0e
Merge pull request #1645 from dharmin/master
...
Fix quickstart link
2018-11-04 18:05:33 -05:00
Dharmin K Shah
ca5bbf0e78
Fix quickstart link
2018-11-05 00:36:49 +05:30
Frederic Laing
1944d20eb7
Fix typo in BufferTransformFlags
2018-11-04 16:56:10 +01:00
Zach Hilman
cfe85bdb3d
game_list: Only reload game list after relevant settings changed
...
Prevents unnecessary reloads on every configuration operation.
2018-11-03 20:38:39 -04:00
Zach Hilman
d98525e809
qt: Add help option to open yuzu folder
...
Opens a new file manager window at the UserDir.
2018-11-03 12:48:34 -04:00
Frederic Laing
2998453673
Stubbed SetMemoryPermission
2018-11-03 16:01:34 +01:00
greggameplayer
8886cfe261
correct syntax
2018-11-02 14:28:28 +01:00
greggameplayer
b62c1b9445
Merge branch 'master' into Texture2DArray
2018-11-02 14:26:32 +01:00
David Marcec
d3d2bb2c35
Fixed incorrect hwopus assert
2018-11-02 15:23:38 +11:00
David Marcec
60bd67f92e
Fixed HID crash when launching more than 1 game & signaled syleset change event
...
This should fix crashes when launching multiple games in yuzu
2018-11-02 12:35:49 +11:00
Zach Hilman
defffa3ec3
game_list: Make add-ons column optional
...
As the add-ons column takes the most processing time out of any (as it needs to search registration for updates/dlc, patch control NCAs, search for mods, etc.), an option was added to disable it. This does not affect the application of add-ons. In large game collections, this decreases game list refresh time by as much as 70%.
2018-11-01 20:27:12 -04:00
Zach Hilman
d5eb8652be
filesystem: Cache RegisteredCacheUnion instead of constructing on demand
...
Prevents unnecessary re-reads of the metadata and unnecessary temporary objects.
2018-11-01 20:24:32 -04:00
Zach Hilman
cf81685cc8
file_sys: Use common KeyManager in NCA container types
...
Creates a single KeyManager for the entire container and then passes it into the NCA constructor, eliminating several unnecessary KeyManager reads.
2018-11-01 20:23:38 -04:00
Zach Hilman
141551e560
content_archive: Add optional KeyManager parameter to constructor
...
Allows resuing a common KeyManager when a large amount of NCAs are handled by the same class. Should the parameter not be provided, a new KeyManager will be constructed, as was the default behavior prior to this.
2018-11-01 20:22:29 -04:00
FernandoS27
82d04c5e99
Fix ASTC Decompressor to support depth parameter
2018-11-01 19:22:12 -04:00
bunnei
a97dc50bc4
Merge pull request #1615 from lioncash/input
...
configure_system: Contrain profile usernames to 32 characters
2018-11-01 19:10:26 -04:00
bunnei
938dd94181
memory_manager: Do not MapBufferEx over already in use memory.
...
- This fixes rendering when changing areas in Super Mario Odyssey.
2018-11-01 18:57:59 -04:00
bunnei
9221ebe9eb
Merge pull request #1623 from Tinob/master
...
Improve OpenGL state handling
2018-11-01 15:53:33 -04:00
FernandoS27
fe596b4c6e
Fix ASTC formats
2018-11-01 13:08:19 -04:00
FernandoS27
493bb10cce
Implemented ASTC 5x5
2018-11-01 13:06:24 -04:00
FernandoS27
d125512225
Implement Cube Arrays
2018-11-01 11:56:19 -04:00
bunnei
50b2aed937
Merge pull request #1527 from FernandoS27/assert-flow
...
Assert Control Flow Instructions using Control Codes
2018-11-01 00:34:56 -04:00
bunnei
42b74a5e41
maxwell_3d: Restructure macro upload to use a single macro code memory.
...
- Fixes an issue where macros could be skipped.
- Fixes rendering of distant objects in Super Mario Odyssey.
2018-10-31 23:29:21 -04:00
bunnei
f6d9e33742
Merge pull request #1604 from FearlessTobi/port-4369
...
Port citra-emu/citra#4369 : "compatdb: Use a seperate endpoint for testcase submission"
2018-10-31 22:37:07 -04:00
bunnei
7bca4ea21a
Merge pull request #1528 from FernandoS27/assert-control-codes
...
Assert Control Codes Generation on Shader Instructions
2018-10-31 22:34:18 -04:00
bunnei
6c2d255b6c
Merge pull request #1614 from ReinUsesLisp/surface-params
...
video_core: Move surface declarations out of gl_rasterizer_cache
2018-10-31 22:31:02 -04:00
Lioncash
eae8892b57
configure_system: Contrain profile usernames to 32 characters
...
Previously, we would let a user enter an unbounded name and then
silently truncate away characters that went over the 32-character limit.
This is kind of bad from the UX point of view, because we're essentially
not doing what the user intended in certain scenarios.
Instead, we clamp it to 32 characters and make that visually apparent in
the dialog box to provide a name for a user.
2018-10-31 02:05:00 -04:00
greggameplayer
39efd5a7f0
Implement SurfaceTarget Texture2DArray
...
( needed by Mario+Rabbids Kingdom Battle )
2018-10-31 04:29:15 +01:00
Rodolfo Bogado
cbbb016f34
Improve OpenGL state handling
2018-10-30 21:19:04 -03:00
Lioncash
1429e2ca92
service/usb: Update IPdSession's function table
...
Updated based off information on SwitchBrew.
2018-10-30 15:23:49 -04:00
ReinUsesLisp
58988435c2
video_core: Move surface declarations out of gl_rasterizer_cache
2018-10-30 16:07:20 -03:00
FernandoS27
906d2fd5af
Assert Control Codes Generation
2018-10-30 13:37:55 -04:00
bunnei
6ce20c4d1f
Merge pull request #1624 from lioncash/boost
...
general: Remove unused boost inclusions where applicable
2018-10-30 13:13:39 -04:00
bunnei
a090b0a28c
Merge pull request #1595 from FreddyFunk/cast
...
configure_system: Fix compiler warning
2018-10-30 00:27:41 -04:00
Lioncash
70e4492d49
general: Remove unused boost inclusions where applicable
...
Cleans up unused includes and trims off some dependencies on externals.
2018-10-30 00:09:46 -04:00
Frederic L
c76f4b6aec
global: Use std::optional instead of boost::optional ( #1578 )
...
* get rid of boost::optional
* Remove optional references
* Use std::reference_wrapper for optional references
* Fix clang format
* Fix clang format part 2
* Adressed feedback
* Fix clang format and MacOS build
2018-10-30 00:03:25 -04:00
bunnei
bc45d67f35
Merge pull request #1621 from lioncash/ipc
...
hle_ipc: Make GetDomainMessageHeader return a regular pointer
2018-10-29 23:55:59 -04:00
Lioncash
6f2cb1a437
hle_ipc: Add member function for querying the existence of a domain header
...
Gets rid of the need to call the getter and then check for null.
2018-10-29 23:28:04 -04:00
Lioncash
abf974f2f5
hle_ipc: Make GetDomainMessageHeader return a regular pointer
...
Nothing requires the shared owner ship here, so we can just return a
plain pointer.
2018-10-29 23:18:25 -04:00
bunnei
2bf8ae7730
Merge pull request #1611 from lioncash/const
...
core: Add missing const variants of getters for the System class
2018-10-29 22:48:59 -04:00
bunnei
7a504b045b
Merge pull request #1580 from FernandoS27/mm-impl
...
Implemented Mipmaps
2018-10-29 22:34:00 -04:00
bunnei
3465685c93
Merge pull request #1617 from FearlessTobi/fix-stretch-delay
...
time_stretch: Switch to values of Citra
2018-10-29 19:09:30 -04:00
Zach Hilman
08ce39a982
ns: Implement command 400: GetApplicationControlData
...
Returns the raw NACP bytes and the raw icon bytes into a title-provided buffer. Pulls from Registration Cache for control data, returning all zeros should it not exist.
2018-10-29 16:20:16 -04:00
Zach Hilman
c41c8d5cc1
patch_manager: Add support for dumping decompressed NSOs
...
When enabled in settings, PatchNSO will dump the unmodified NSO that it was passed to a file named <build id>.nso in the dump root for the current title ID.
2018-10-29 16:10:16 -04:00
Zach Hilman
c8bc8ba008
settings: Add setting to control NSO dumping
...
Also adds UI option in Debug > Dump section, with the idea later things to be dumped (i.e. other game data or textures, etc) will use the same group box.
2018-10-29 16:09:08 -04:00
Zach Hilman
2775303246
bis_factory: Add getter for mod dump root for a title ID
...
Equates to yuzu_dir/dump/<title id>/
2018-10-29 16:08:03 -04:00
Zach Hilman
6403fcec90
fsp_srv: Implement ISaveDataInfoReader
...
An object to read SaveDataInfo objects, which describe a unique save on the system. This implementation iterates through all the directories in the save data space and uses the paths to reconstruct the metadata.
2018-10-29 13:54:39 -04:00
Zach Hilman
28a569a78b
fsp_srv: Implement command 61: OpenSaveDataInfoReaderBySaveDataSpaceId
...
Needed by Checkpoint. Returns an object that can iterate through all savedata on the system.
2018-10-29 13:54:39 -04:00
Zach Hilman
1f01627bbc
savedata_factory: Expose accessors for SaveDataSpace
2018-10-29 13:54:38 -04:00
Zach Hilman
706f466e9f
loader/nro: Call RegisterRomFS from Load
...
Allows NRO homebrew to use the RomFS in the ASET section.
2018-10-29 13:54:38 -04:00
Zach Hilman
7c8d9d5960
control_metadata: Add GetRawBytes function to NACP
...
Returns the raw bytes of the NACP file. Needed for GetApplicationControlData which returns the raw, unprocessed NACP to the game.
2018-10-29 13:54:38 -04:00
bunnei
b8d04591e5
Merge pull request #1613 from ReinUsesLisp/gl-utils
...
video_core: Move OpenGL specific utils to its renderer
2018-10-29 13:22:14 -04:00
fearlessTobi
0470bc90ce
time_stretch: Switch to values of Citra
2018-10-29 14:49:36 +01:00
bunnei
24c7e153b7
Merge pull request #1610 from slashiee/dxt1-alpha
...
renderer_opengl: Enable alpha channel for DXT1 texture format
2018-10-28 21:29:43 -04:00
ReinUsesLisp
06aee386b7
video_core: Move OpenGL specific utils to its renderer
2018-10-28 22:22:30 -03:00
Rodolfo Bogado
c7a7479993
renderer_opengl: Correct bpp value for ASTC_2D_8X5_SRGB
2018-10-28 20:52:57 -03:00
FernandoS27
8b69038887
Assert Control Flow Instructions using Control Codes
2018-10-28 19:16:41 -04:00
FernandoS27
af83b683d8
Fixed black textures, pixelation and we no longer require to auto-generate mipmaps
2018-10-28 19:00:49 -04:00
FernandoS27
be78be20dc
Fixed mipmap block autosizing algorithm
2018-10-28 19:00:05 -04:00
FernandoS27
c9f347e156
Fixed Invalid Image size and Mipmap calculation
2018-10-28 19:00:04 -04:00
FernandoS27
b6e94867b9
Fixed Block Resizing algorithm and Clang Format
2018-10-28 19:00:03 -04:00
FernandoS27
5d5236c512
Implement Mip Filter
2018-10-28 19:00:01 -04:00
FernandoS27
76ce66359d
Zero out memory region of recreated surface before flushing
2018-10-28 19:00:00 -04:00
FernandoS27
87d1001720
Implement Mipmaps
2018-10-28 18:59:59 -04:00
Lioncash
55233bbdd2
core: Make System references const where applicable
2018-10-28 17:45:29 -04:00
Lioncash
9497f1d93f
core: Add missing const variants of getters for the System class
...
Many of the Current<Thing> getters (as well as a few others) were
missing const qualified variants, which makes it a pain to retrieve
certain things from const qualified references to System.
2018-10-28 17:44:58 -04:00
Michael
df99f996f8
Enable alpha channel for DXT1 texture format
2018-10-28 14:11:04 -07:00
Frederic Laing
d0eea8fc3a
configure_system: Fix compiler warning
2018-10-28 21:13:09 +01:00
Tobias
8a7dd746c1
Correct bpp value for ASTC_2D_8X5
2018-10-28 19:49:10 +01:00
bunnei
e35ba30edc
Merge pull request #1601 from FernandoS27/shader-precision
...
Improved Shader accuracy on Vertex and Geometry Shaders.
2018-10-28 13:06:21 -04:00
FernandoS27
95576a248a
Refactor precise usage and add FMNMX, MUFU, FMUL32 and FADD332
2018-10-28 11:38:40 -04:00
fearlessTobi
381e04453a
compatdb: Use a seperate endpoint for testcase submission
2018-10-28 13:23:02 +01:00
bunnei
9ec2b90746
Merge pull request #1593 from lioncash/svc
...
svc: Implement svcGetInfo command 0xF0000002
2018-10-28 04:38:48 -04:00
Frederic L
cbe1bbf1bd
file_sys/patch_manager: Remove unnecessary if-statements ( #1586 )
...
* remove unnecessary if-statements
* Addressed feedback
2018-10-28 02:30:29 -04:00
bunnei
705fd08ea1
Merge pull request #1598 from DeeJayBro/delete-directory
...
service/filesystem: Implemented DeleteDirectory & DeleteDirectoryRecursive
2018-10-28 02:29:52 -04:00
bunnei
8cda0ea59f
Merge pull request #1600 from DarkLordZach/nsp-secondary-loader-fix
...
loader/nsp: Move secondary loader initialization to constructor
2018-10-28 02:29:14 -04:00
Rodolfo Bogado
1670155ee2
Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB support
2018-10-28 01:13:55 -03:00
bunnei
7323124f91
Merge pull request #1602 from DarkLordZach/key-derivation-isxdigit
...
key_manager: Use isxdigit instead of isdigit when reading key file
2018-10-27 23:54:48 -04:00
Zach Hilman
74802ed32a
key_manager: Use isxdigit instead of isdigit when reading key file
...
Crypto revisions are hex numbers and this function only checks if the string is valid for stoul in base 16, so it should be isxdigit.
2018-10-27 21:56:10 -04:00
bunnei
3ca995cd9a
Merge pull request #1597 from lioncash/error
...
configure_system: Indicate when filesystem operations fail
2018-10-27 21:09:31 -04:00
bunnei
ca9c311f85
Merge pull request #1594 from FreddyFunk/static-cast
...
gl_rasterizer_cache: Fix compiler warning
2018-10-27 21:09:06 -04:00
FernandoS27
6eb07feeea
Improved Shader accuracy on Vertex and Geometry Shaders with FFMA, FMUL and FADD
2018-10-27 20:09:26 -04:00
bunnei
5bff98c4be
Merge pull request #1596 from FearlessTobi/port-4367
...
Port citra-emu/citra#4367 : "cubeb_sink: ignore null-name device when selecting"
2018-10-27 13:26:24 -04:00
bunnei
d9cfb9dc15
Merge pull request #1592 from bunnei/prim-restart
...
gl_rasterizer: Implement primitive restart.
2018-10-27 13:25:00 -04:00
FernandoS27
6540abe0d7
Implement Default Block Height for each format
2018-10-27 10:17:39 -04:00
Zach Hilman
bd78dc0c29
loader/nsp: Move secondary loader initialization to constructor
...
Prevents nullptr bug when trying to dump the RomFS of an NSP resulting from secondary_loader not being initialized.
2018-10-27 10:16:29 -04:00
Frederic Laing
a2ce78114e
gl_rasterizer_cache: Fix compiler warning
2018-10-27 13:06:26 +02:00
DeeJayBro
d29877e73e
service/filesystem: Add DirectoryDelete & DirectoryDeleteRecursively
2018-10-27 11:56:39 +02:00
Lioncash
f7d6c35085
configure_system: Make GetIcon() return the scaled 64x64 icon
...
Avoids the need to put the scaling parameters all over the place for the
common case. The only other time scaling is done is to generate the
smaller 48x48 image, so this is fine.
2018-10-27 01:05:56 -04:00
Lioncash
f4272e65b8
configure_system: Move entry formatting for the user account list entries to its own function
...
Avoids the need to duplicate this all over the place, and makes it
translator-friendly across the board.
2018-10-27 01:05:56 -04:00
Lioncash
2099e41b17
configure_system: Display errors to the user if file operations fail when setting user images
...
We should display an error to the user if setting a user image for an
account fails, rather than continuing onwards.
2018-10-27 01:05:50 -04:00
Weiyi Wang
8c7a40434a
cubeb_sink: ignore null-name device when selecting
...
We already ignore them on listing devices. We should do the same when selecting devices. This fix a crash when opening a specific device while there is a null device in the list
2018-10-27 00:43:04 +02:00
Lioncash
2aa6e317d6
svc: Localize the GetInfo enum class to the function itself
...
Nothing from this enum is intended to be used outside of this function.
2018-10-26 12:49:14 -04:00
Lioncash
9bb7bc911f
svc: Implement svcGetInfo command 0xF0000002
...
This retrieves:
if (curr_thread == handle_thread) {
result = total_thread_ticks + (hardware_tick_count - last_context_switch_ticks);
} else if (curr_thread == handle_thread && sub_id == current_core_index) {
result = hardware_tick_count - last_context_switch_ticks;
}
2018-10-26 12:49:11 -04:00
bunnei
b22ff96e0a
gl_rasterizer: Implement primitive restart.
2018-10-26 00:42:57 -04:00
bunnei
688ddb4c94
Merge pull request #1533 from FernandoS27/lmem
...
Implemented Shader Local Memory
2018-10-26 00:16:25 -04:00
bunnei
96d131ebc1
Merge pull request #1430 from DarkLordZach/remove-promote-dir
...
vfs: Remove InterpretAsDirectory and related functions
2018-10-26 00:15:34 -04:00
bunnei
37f48fefb7
Merge pull request #1591 from bunnei/depth-range
...
gl_rasterizer: Implement depth range.
2018-10-26 00:12:20 -04:00
bunnei
2bc1f075bb
maxwell_3d: Add code for initializing register defaults.
2018-10-25 23:42:39 -04:00
bunnei
2854218179
Merge pull request #1569 from lioncash/amiibo
...
yuzu/main: Notify user of loading errors with Amiibo data
2018-10-25 22:10:08 -04:00
bunnei
101c0f30b3
Merge pull request #1587 from lioncash/private
...
configure_system: Minor cleanup-related changes
2018-10-25 22:08:06 -04:00
bunnei
419b62982f
gl_rasterizer: Implement depth range.
2018-10-25 21:53:24 -04:00
bunnei
c86d76d65c
ldr: Partially implement LoadNro.
...
- This is an incomplete implementation. It was tested with Super Mario Party.
2018-10-25 18:03:54 -04:00
bunnei
bdb2835028
process: LoadModule should clear JIT instruction cache.
2018-10-25 18:03:54 -04:00
bunnei
59b8f91cb2
Kernel/Memory: Added a function to first a suitable guest address at which to allocate a region of a given size.
2018-10-25 18:03:54 -04:00
bunnei
ae5b0d437f
nro: Make LoadNro method accessible outside of apploader code.
2018-10-25 18:03:54 -04:00
Lioncash
062bf90622
configure_system: Make the file selector text translatable
...
This should be localizable, since it's user-facing text.
2018-10-25 17:27:30 -04:00
Lioncash
73dea24300
configure_system: Make GetAccountUsername() an internal function
...
We can just make the function accept an arbitrary ProfileManager
reference and operate on that instead of tying the function to the class
itself. This allows us to keep the function internal to the cpp file and
removes the need to forward declare the UUID struct.
2018-10-25 17:27:25 -04:00
Lioncash
f38577db9a
configure_system: Default initialize member variables
...
These should be initialized to deterministic values so it's easier to
catch improper behavior, as it'll always be reproducable, instead of
performing uninitialized reads.
2018-10-25 16:52:23 -04:00
Lioncash
45c01544a6
configure_system: Simplify UUID generation call in AddUser()
...
This is a static function so we can just perform an assignment directly.
2018-10-25 16:50:07 -04:00
Lioncash
e39e875547
configure_system: Amend function casing
2018-10-25 16:47:09 -04:00
Lioncash
6a0e8f4357
configure_system: Add missing override specifier on the destructor
2018-10-25 16:45:13 -04:00
Lioncash
49882458f5
configure_system: Make public slots private
...
These are only used within this class, so we can make them private to
keep their use contained. This also gets rid of the pre-Qt5 'slot'
identifier, since Qt 5's connection syntax doesn't require a function to
be declared a slot anymore.
2018-10-25 16:43:44 -04:00
Zach Hilman
0bb4dbc74b
ips_layer: Use rle_size instead of data_size in RLE patch application
...
Prevents a potential bug when using RLE records in an IPS patch.
2018-10-25 14:23:56 -04:00
bunnei
47ca03016e
Merge pull request #1579 from lioncash/usb
...
service/usb: Update service function tables
2018-10-25 12:22:57 -04:00
bunnei
1c59a4234a
Merge pull request #1576 from lioncash/acc-warn
...
service/acc: Silence compiler truncation warnings
2018-10-25 12:22:10 -04:00
bunnei
b113cf4aab
Merge pull request #1577 from lioncash/err
...
kernel/error: Amend error return code values
2018-10-25 01:10:26 -04:00
bunnei
6bf7e0d83d
Merge pull request #1524 from FernandoS27/layers-fix
...
rasterizer: Fix Layered Textures Loading and Cubemaps
2018-10-25 00:29:18 -04:00
bunnei
418febe1e4
Merge pull request #1575 from lioncash/qstring
...
game_list_worker: Use QString's formatting instead of fmt in FormatPatchNameVersions()
2018-10-24 19:39:43 -04:00
Lioncash
64968341b7
service/usb: Update service function tables
...
Updated based off the information provided by Hexkyz on Switchbrew.
2018-10-24 19:07:55 -04:00
Lioncash
9c03c5ac8a
service/acc: Move fallback image to file scope
...
This is just flat data, so it doesn't really need to be in the function
itself. This also allows deduplicating the constant for the backup size
in GetImageSize().
2018-10-24 18:22:24 -04:00
Lioncash
6da246b0c2
service/acc: Silence compiler warnings
...
Silences compiler warnings related to truncation. This also introduces a
small helper function to perform the clamping of the image size.
2018-10-24 18:22:24 -04:00
Lioncash
8eec717cce
service/acc: Early return in failure case in LoadImage()
...
Allows unindenting the other branch's code.
2018-10-24 18:22:20 -04:00
bunnei
05575b9663
Merge pull request #1570 from lioncash/optional
...
profile_manager: Use std::optional instead of boost::optional
2018-10-24 18:11:03 -04:00
bunnei
f7a85d507e
Merge pull request #1558 from lioncash/ptr
...
yuzu/configuration/config: Use a std::unique_ptr for qt_config instead of a raw pointer
2018-10-24 18:07:14 -04:00
FernandoS27
159bedd74f
Implemented LD_L and ST_L
2018-10-24 17:51:53 -04:00
FernandoS27
2d0d8fa85c
Implement Shader Local Memory
2018-10-24 17:50:43 -04:00
bunnei
518860a969
Merge pull request #1565 from lioncash/audio
...
time_stretch: Remove unused m_channel_count member variable
2018-10-24 17:39:53 -04:00
bunnei
4322798a5d
Merge pull request #1554 from FernandoS27/pointsize
...
Implement PointSize Output Attribute.
2018-10-24 17:38:38 -04:00
bunnei
c12009039b
Merge pull request #1571 from lioncash/debug-translate
...
graphic_breakpoints: Correct translation of strings in BreakpointModel's data() function
2018-10-24 17:37:18 -04:00
bunnei
d24184d9a8
Merge pull request #1564 from lioncash/npad
...
npad: Remove unused controller variable from OnInit()
2018-10-24 17:36:55 -04:00
bunnei
7163b7d506
Merge pull request #1568 from lioncash/dir
...
game_list: Use QFileInfo instead of common's file functions
2018-10-24 17:13:51 -04:00
bunnei
16570698af
Merge pull request #1567 from lioncash/translate
...
game_list: Make game list column headers translatable
2018-10-24 17:13:08 -04:00
bunnei
61020333e0
Merge pull request #1566 from lioncash/str
...
bootmanager: Use QStringLiteral instead of std::string to represent the window title.
2018-10-24 17:12:53 -04:00
bunnei
bd15d839a1
Merge pull request #1563 from lioncash/frame
...
perf_stats: Remove unused variable within DoFrameLimiting()
2018-10-24 16:29:16 -04:00
bunnei
233d8e639d
Merge pull request #1562 from lioncash/aoc
...
aoc_u: Make use of previously-unused CheckAOCTitleIDMatchesBase() function
2018-10-24 16:28:56 -04:00
bunnei
0410a06792
Merge pull request #1560 from lioncash/unused
...
maxwell_3d/decoders: Remove unused variables
2018-10-24 16:28:38 -04:00
bunnei
5028d18da4
Merge pull request #1561 from lioncash/fs
...
file_sys: Remove unused variables
2018-10-24 16:28:17 -04:00
bunnei
3123d38658
Merge pull request #1559 from lioncash/log
...
logging/backend: Add missing services to the log filters
2018-10-24 16:28:01 -04:00
Lioncash
dd17fc6213
kernel/errors: Remove now-unused, unnecessary, error codes
...
Now that we've gotten the innaccurate error codes out of the way, we can
finally toss away a bunch of these, trimming down the error codes to
ones that are actually used and knocking out two TODO comments.
2018-10-24 14:58:37 -04:00
Lioncash
815d526a6a
kernel/shared_memory: Return ERR_INVALID_MEMORY_PERMISSIONS instead of ERR_INVALID_COMBINATION
...
This is more consistent with what the kernel does.
2018-10-24 14:54:36 -04:00
Lioncash
2438be15a9
kernel/server_port: Simplify emptiness check within ShouldWait()
2018-10-24 14:24:36 -04:00
Lioncash
1bec1b6e99
kernel/server_port: Change error case return value in Accept() to ERR_NOT_FOUND
...
This is what the kernel does in this instance.
2018-10-24 14:23:38 -04:00
Lioncash
1206987215
kernel/error: Remove leftover 3DS error codes
...
These are now entirely unused and can be removed.
2018-10-24 14:21:37 -04:00
Lioncash
fc5b2b9f14
kernel/svc: Amend returned error code for invalid priorities in CreateThread
...
Like with the previous change, the kernel doesn't return NOT_AUTHORIZED
here. It returns INVALID_THREAD_PRIORITY.
2018-10-24 14:11:11 -04:00
Lioncash
e71849e099
kernel/svc: Move and correct returned error code for invalid thread priorities in SetThreadPriority()
...
All priority checks are supposed to occur before checking the validity
of the thread handle, we're also not supposed to return
ERR_NOT_AUTHORIZED here.
2018-10-24 14:10:48 -04:00
Lioncash
ad85a2da06
kernel/error: Add error code for invalid pointers
...
The kernel appears to return 0xE601 for this situation. Particularly in
svcWaitSynchronization, svcReplyAndReceive, and svcGetThreadContext
2018-10-24 13:41:32 -04:00
Lioncash
7748fd0e43
kernel/error: Add error code for closed sessions
...
The kernel appears to return 0xF601 for this case.
2018-10-24 13:38:39 -04:00
Lioncash
ebe361a343
game_list_worker: Use QString's formatting instead of fmt in FormatPatchNameVersions()
...
Using fmt here requires unnecessary string conversions back into
QString. Instead, we can just use QString's formatting and get the end
result of the formatting operation in the proper type.
2018-10-24 11:27:35 -04:00
Lioncash
94daae2847
profile_manager: Use std::optional instead of boost::optional
...
Now that we can actually use std::optional on macOS, we don't need to
continue using boost::optional here.
2018-10-24 11:06:52 -04:00
Lioncash
7b6546451e
graphic_breakpoints: Correct translation of strings in BreakpointModel's data() function
...
tr() will not function properly on static/global data like this, as the
object is only ever constructed once, so the strings won't translate if
the language is changed without restarting the program, which is
undesirable. Instead we can just turn the map into a plain old function
that maps the values to their equivalent strings. This is also lessens
the memory allocated, since it's only allocating memory for the strings
themselves, and not an encompassing map as well.
2018-10-24 11:01:23 -04:00
Lioncash
e89f14a0af
yuzu/main: Notify user of loading errors with Amiibo data
...
We shouldn't silently continue if loading failed, since the general
assumption is that no messages showing up implicitly indicates success.
2018-10-24 10:39:31 -04:00
Mat M
393d92efce
Merge pull request #1468 from DarkLordZach/profile-manager-ui
...
qt: Add UI to manage emulated user profiles
2018-10-24 10:10:29 -04:00
Zach Hilman
5c294cdb5d
configure_system: Clear current username before overwriting
...
Prevents bug where old username would remain if the new username was shorter in length.
2018-10-24 09:25:20 -04:00
Lioncash
849265a3de
game_list: Use QFileInfo instead of common's file functions
...
We can just use the facilities that Qt provides instead of pulling in
stuff from common. While we're at it, we can also simplify the nearby
logging statement's argument by just calling .toStdString()
2018-10-24 08:40:22 -04:00
Lioncash
17c920b7a4
game_list: Make game list column headers translatable
...
These are user-facing strings, so they should be marked as translatable
2018-10-24 08:20:35 -04:00
Lioncash
d9003838c6
bootmanager: Use QStringLiteral instead of std::string to represent the window title
...
This gets rid of an unnecessary type conversion. We can just use the
regular QStringLiteral to already format the string as the type
setWindowTitle accepts instead of converting from a std::string
instance.
2018-10-24 08:14:26 -04:00
Lioncash
75ed1149fb
time_stretch: Remove unused m_channel_count member variable
...
This is only stored to, but never read from.
2018-10-24 00:46:17 -04:00
Lioncash
b34685863a
npad: Remove unused controller variable from OnInit()
...
This also gets rid of variable shadowing related to the lambda parameter
a little bit below this code as well.
2018-10-24 00:38:03 -04:00
Lioncash
eb1e5a40e9
perf_stats: Remove unused variable within DoFrameLimiting()
...
This hasn't been used since fc6901c205
2018-10-24 00:33:26 -04:00
Lioncash
add5a47fd9
yuzu/configuration/config: Use a std::unique_ptr for qt_config instead of a raw pointer
...
Same behavior, less code.
2018-10-24 00:24:02 -04:00
Lioncash
8e4c18f8b1
aoc_u: Make use of previously-unused CheckAOCTitleIDMatchesBase() function
...
We can just call the function instead of duplicating the code here. This
also prevents an unused function warning.
We also don't need to take the lambda capture by reference. It's just a
u64 value, so by value is fine here.
2018-10-24 00:13:08 -04:00
Lioncash
b932d4b420
vfs: Handle failure of file reading within VfsRawCopy()
...
Also gets rid of an unused variable.
2018-10-24 00:01:32 -04:00
Lioncash
c2b6cc4692
key_manager: Remove unused variable in DeriveBase()
2018-10-24 00:00:12 -04:00
Lioncash
a3c2defab1
decoders: Remove unused variable within SwizzledData()
2018-10-23 23:51:13 -04:00
Lioncash
0afddad95c
maxwell_3d: Remove unused variable within ProcessQueryGet()
2018-10-23 23:50:16 -04:00
Lioncash
8aa910b315
logging/backend: Add missing services to the log filters
...
Just a few overlooked services.
2018-10-23 22:35:59 -04:00
Lioncash
6082c55e30
yuzu/configuration/config: Reorganize member variable and function layout
...
Makes the class layout consistent with the others.
2018-10-23 21:46:49 -04:00
bunnei
56725f2913
Merge pull request #1551 from ogniK5377/improved-svcbreak
...
Added break types to svcBreak
2018-10-23 19:56:42 -04:00
Zach Hilman
1977ed3d9f
profile_manager: Create save data if it doesn't exist on use
2018-10-23 19:31:28 -04:00
Zach Hilman
da04134ce6
acc: Fix account UUID duplication error
2018-10-23 19:31:28 -04:00
Zach Hilman
e1784822f2
configure_system: Clear selection after user delete
2018-10-23 19:31:28 -04:00
Zach Hilman
8bdf2fe7b7
profile_manager: Load user icons, names, and UUIDs from system save
2018-10-23 19:31:28 -04:00
Zach Hilman
fe98903bfe
acc: Load user images from config dir
2018-10-23 19:31:28 -04:00
Zach Hilman
286b3a20b8
qt: Allow user to select emu user on open save data
2018-10-23 19:31:28 -04:00
Zach Hilman
22e74d049b
qt: Add Profile Manager UI to system settings
2018-10-23 19:31:28 -04:00
Zach Hilman
89d1743f1f
am: Pass current user UUID to launch parameters
2018-10-23 19:31:28 -04:00