OdysseyDecomp/lib/al/Library
2025-07-01 14:40:32 +02:00
..
Action Library/LiveActor: Finish LiveActor (#546) 2025-04-16 11:05:19 +02:00
Anim Library/MapObj: Implement BackHideParts, BackHideDitherAnimator (#202) 2024-11-28 21:25:46 +01:00
Application al: Merge include/src (#87) 2024-06-13 21:10:45 +02:00
Area Project/Clipping: Implement ViewInfoCtrl (#565) 2025-06-13 20:53:24 +02:00
Audio Library/Scene: Implement SceneUtil (#605) 2025-05-25 11:56:05 +02:00
Base Library/Base: Implement more of StringUtil (#591) 2025-05-18 10:27:57 +02:00
Bgm all: Fix some compiler warnings (#537) 2025-04-14 17:02:01 +02:00
Camera Library/Scene: Implement SceneUtil (#605) 2025-05-25 11:56:05 +02:00
Clipping Library/LiveActor: Implement ActorInitInfo (#582) 2025-06-15 16:11:13 +02:00
Collision Player: Implement PlayerJudgeWallKeep (#649) 2025-07-01 11:50:35 +02:00
Controller Library/Scene: Implement SceneUtil (#605) 2025-05-25 11:56:05 +02:00
Debug al: Merge include/src (#87) 2024-06-13 21:10:45 +02:00
Demo linter: Check for namespaces at start of the line (#563) 2025-04-22 09:27:31 +02:00
Draw Library/Scene: Implement SceneUtil (#605) 2025-05-25 11:56:05 +02:00
Effect Library/Scene: Implement SceneUtil (#605) 2025-05-25 11:56:05 +02:00
Event MapObj: Implement HackFork (#526) 2025-04-15 11:36:22 +02:00
Execute Library/Execute: Implement ExecuteRequestKeeper (#630) 2025-06-02 21:20:03 +02:00
Factory Library/LiveActor: Implement ActorInitUtil (#492) 2025-04-11 11:18:28 +02:00
File Library/File: Implement FileUtil (#585) 2025-05-09 22:48:26 +02:00
Fluid Library/Fluid: Implement FlowMapParts & FlowMapCtrl (#508) 2025-04-04 10:40:14 +02:00
Framework Scene: Implement TitleMenuScene (#503) 2025-04-07 12:40:30 +02:00
HitSensor Library/LiveActor: Implement ActorInitUtil (#492) 2025-04-11 11:18:28 +02:00
HostIO all: Fix execute permissions (#338) 2025-02-04 18:32:52 +01:00
Item Library/LiveActor: Make ActorInitInfo a struct (#499) 2025-04-02 21:36:45 +02:00
Joint Enemy: Add headers for Megane (#561) 2025-05-03 13:55:27 +02:00
KeyPose Library/LiveActor: Implement ActorInitUtil (#492) 2025-04-11 11:18:28 +02:00
Layout Library/Scene: Implement SceneUtil (#605) 2025-05-25 11:56:05 +02:00
Light Library/LiveActor: Implement ActorInitUtil (#492) 2025-04-11 11:18:28 +02:00
LiveActor Enemy: Implement Nokonoko2D (#645) 2025-06-21 16:25:48 +02:00
MapObj Player: Implement PlayerJudgeWallCatchInputDir (#587) 2025-06-03 23:54:50 +02:00
Math Library/Math: Implement more MathUtil (#516) 2025-05-25 11:23:40 +02:00
Matrix all: Replace intances of mtx.getBase(vec, n) with mtx.getBase(n) (#533) 2025-04-13 11:35:37 +02:00
Memory Project/Memory: Implement MemorySystem (#648) 2025-07-01 11:14:21 +02:00
Message lint: struct members as noPrefixCamelCase (#417) 2025-03-02 00:26:13 +01:00
Model all: Remove extra symbols and mismatched tags (#571) 2025-04-29 11:01:30 +02:00
Movement all: Move lazy functions to headers (#573) 2025-05-10 16:57:49 +02:00
Nature Enemy: Implement Mummy (#361) 2025-02-23 15:13:36 +01:00
Nerve all: Fix all compiler warnings (#614) 2025-05-31 11:14:32 +02:00
Network al: Merge include/src (#87) 2024-06-13 21:10:45 +02:00
Nfp Library/Nfp: Partially Implement NfpFunction (#390) 2025-02-26 13:06:44 +01:00
Obj Player: Implement PlayerJudgeWallCatchInputDir (#587) 2025-06-03 23:54:50 +02:00
Placement all: Remove extra symbols and mismatched tags (#571) 2025-04-29 11:01:30 +02:00
Play Project/Clipping: Implement ViewInfoCtrl (#565) 2025-06-13 20:53:24 +02:00
Player lint: struct members as noPrefixCamelCase (#417) 2025-03-02 00:26:13 +01:00
PostProcessing linter: Fix const reference checks (#609) 2025-05-30 21:37:04 +02:00
Projection lint: struct members as noPrefixCamelCase (#417) 2025-03-02 00:26:13 +01:00
Rail All: Add decomp.me links to NON_MATCHING comments (#627) 2025-05-31 18:06:23 +02:00
Resource Library/File: Implement FileUtil (#585) 2025-05-09 22:48:26 +02:00
Scene Library/Scene: Implement SceneUtil (#605) 2025-05-25 11:56:05 +02:00
Screen Library/Scene: Implement SceneUtil (#605) 2025-05-25 11:56:05 +02:00
Se Library/Scene: Implement SceneUtil (#605) 2025-05-25 11:56:05 +02:00
Sequence all: Move lazy functions to headers (#573) 2025-05-10 16:57:49 +02:00
Shader Library/LiveActor: Finish LiveActor (#546) 2025-04-16 11:05:19 +02:00
Shadow Library/LiveActor: Make ActorInitInfo a struct (#499) 2025-04-02 21:36:45 +02:00
Stage Library/Scene: Implement SceneUtil (#605) 2025-05-25 11:56:05 +02:00
System Library/System: Implement SystemKit (#610) 2025-05-25 16:27:41 +02:00
Thread Library/MapObj: Implement SwitchDitherMapParts (#298) 2025-01-26 16:28:50 +01:00
Yaml all: Improvements based on listsym (#669) 2025-07-01 14:40:32 +02:00