OdysseyDecomp/lib/al/Library/Scene
2025-05-25 11:56:05 +02:00
..
CreateSceneFunc.h Scene: Implement ProjectCameraPoserFactory, ProjectEventFlowNodeFactory, ProjectSceneFactory and Refactor ProjectActorFactory, ProjectAppearSwitchFactory (#410) 2025-02-26 21:27:25 +01:00
DemoDirector.h all: Fix some compiler warnings (#537) 2025-04-14 17:02:01 +02:00
GameDataHolderBase.h System: Fill out GameDataHolder.h (#513) 2025-04-13 10:51:03 +02:00
ISceneObj.h Library/LiveActor: Make ActorInitInfo a struct (#499) 2025-04-02 21:36:45 +02:00
ItemDirectorBase.h Library/LiveActor: Make ActorInitInfo a struct (#499) 2025-04-02 21:36:45 +02:00
IUseSceneObjHolder.h Item: Implement CoinCollectWatcher (#227) 2025-01-12 16:03:38 +01:00
Scene.cpp Library/Scene: Implement Scene (#551) 2025-04-20 21:27:01 +02:00
Scene.h Library/Scene: Implement SceneUtil (#605) 2025-05-25 11:56:05 +02:00
SceneFactory.h Scene: Implement ProjectCameraPoserFactory, ProjectEventFlowNodeFactory, ProjectSceneFactory and Refactor ProjectActorFactory, ProjectAppearSwitchFactory (#410) 2025-02-26 21:27:25 +01:00
SceneMsg.h al: Merge include/src (#87) 2024-06-13 21:10:45 +02:00
SceneMsgCtrl.h al: Merge include/src (#87) 2024-06-13 21:10:45 +02:00
SceneObjHolder.cpp lint: Apply SeparateDefinitionBlocks (#96) 2024-07-09 21:48:16 +02:00
SceneObjHolder.h Library/LiveActor: Make ActorInitInfo a struct (#499) 2025-04-02 21:36:45 +02:00
SceneObjUtil.cpp Layout: Implement MiniGameLayout, MiniGameCueLayout, KidsModeLayoutAccessor (#250) 2025-01-26 09:50:55 +01:00
SceneObjUtil.h Library/Scene: Refactor SceneObjUtil (#451) 2025-03-20 12:14:45 +01:00
SceneStopCtrl.cpp Library: Implement SceneStopCtrl and ScreenCoverCtrl (#354) 2025-02-14 11:51:48 +01:00
SceneStopCtrl.h Library/LiveActor: Implement ActorSceneFunction (#346) 2025-02-17 13:56:53 +01:00
SceneUtil.cpp Library/Scene: Implement SceneUtil (#605) 2025-05-25 11:56:05 +02:00
SceneUtil.h Library/Scene: Implement SceneUtil (#605) 2025-05-25 11:56:05 +02:00