OdysseyDecomp/lib/al/Library
2026-04-22 22:45:21 +02:00
..
Action Library/Action: Implement ActorActionKeeper (#782) 2025-11-01 11:12:06 +01:00
Anim all: Fixes across various headers (#760) 2025-10-25 11:01:43 +02:00
Application all: Fix code styling enforced by upcoming lints (#733) 2025-10-18 16:03:35 +02:00
Area all: Deprecate use of 'e' in vectors and resolve sign warnings (#998) 2026-03-22 11:14:33 +01:00
Audio all: Add information from conflicting types in my decompiler (#1023) 2026-04-22 02:47:13 +02:00
Base Util: Implement ScenePrepoFunction (#1001) 2026-03-30 18:52:32 +02:00
Bgm Library/Bgm: Implement BgmMusicalInfo and copyAudioInfoList (#1000) 2026-04-03 12:05:54 +02:00
Camera all: Add information from conflicting types in my decompiler (#1023) 2026-04-22 02:47:13 +02:00
Clipping Library/Clipping: Implement FrustumRadar (#1049) 2026-04-22 03:23:52 +02:00
Collision all: Add information from conflicting types in my decompiler (#1023) 2026-04-22 02:47:13 +02:00
Controller all: Enable warnings on virtual overload and variable shadowing (#938) 2026-03-06 15:01:24 +01:00
Debug all: Fix some data references (#852) 2026-01-07 00:13:47 +01:00
Demo Library/Demo: Implement DemoSyncedEventKeeper (#964) 2026-03-22 13:20:22 +01:00
Draw Library/Play: Add PartsGraphics and RandomTextureKeeper (#909) 2026-02-16 11:21:11 +01:00
Effect all: Fix more function signatures (#818) 2025-12-11 22:29:33 +01:00
Event all: Add information from conflicting types in my decompiler (#1023) 2026-04-22 02:47:13 +02:00
Execute Library/Execute: Fix ExecutorListBase and ExecutorListActorModel (#860) 2026-01-11 01:05:40 +01:00
Factory Library/LiveActor: Implement ActorInitUtil (#492) 2025-04-11 11:18:28 +02:00
File al: Fix param name mismatches between declarations and definitions (#661) 2025-07-02 16:25:36 +02:00
Fluid Library/Fluid: Implement FlowMapParts & FlowMapCtrl (#508) 2025-04-04 10:40:14 +02:00
Framework Scene: Implement TitleMenuScene (#503) 2025-04-07 12:40:30 +02:00
HitSensor Library/HitSensor: Refactor SensorMsg related macros and functions (#702) 2025-08-21 13:05:06 +02:00
HostIO all: Fix execute permissions (#338) 2025-02-04 18:32:52 +01:00
Item Library/LiveActor: Make ActorInitInfo a struct (#499) 2025-04-02 21:36:45 +02:00
Joint all: Add information from conflicting types in my decompiler (#1023) 2026-04-22 02:47:13 +02:00
KeyPose all: Fix code styling enforced by upcoming lints (#733) 2025-10-18 16:03:35 +02:00
Layout all: Add information from conflicting types in my decompiler (#1023) 2026-04-22 02:47:13 +02:00
Light Library/Yaml: Simplify ParameterBase (#1012) 2026-04-12 17:01:38 +02:00
LiveActor all: Add information from conflicting types in my decompiler (#1023) 2026-04-22 02:47:13 +02:00
MapObj Library/Movement: Implement ClockMovement (#1053) 2026-04-22 20:18:01 +02:00
Math Library/Movement: Implement ClockMovement (#1053) 2026-04-22 20:18:01 +02:00
Matrix all: Replace intances of mtx.getBase(vec, n) with mtx.getBase(n) (#533) 2025-04-13 11:35:37 +02:00
Memory Library/Resource: Implement ActorResource and Holder (#652) 2025-07-06 12:44:45 +02:00
Message Library/Message: Make IUseMessageSystem abstract (#891) 2026-02-01 19:21:55 +01:00
Model all: More fixes for new lints (#908) 2026-02-15 19:25:25 +01:00
Movement Library/Movement: Implement ClockMovement (#1053) 2026-04-22 20:18:01 +02:00
Nature Item: Implement CoinStackBound (#895) 2026-02-10 00:56:53 +01:00
Nerve all: Fix code styling enforced by upcoming lints (#733) 2025-10-18 16:03:35 +02:00
Network al: Merge include/src (#87) 2024-06-13 21:10:45 +02:00
Nfp all: Fix code styling enforced by upcoming lints (#733) 2025-10-18 16:03:35 +02:00
Obj all: More fixes for new lints (#908) 2026-02-15 19:25:25 +01:00
Placement Library/Placement: Fix tryGetZoneMatrixTR (#867) 2026-01-11 01:34:15 +01:00
Play all: Add information from conflicting types in my decompiler (#1023) 2026-04-22 02:47:13 +02:00
Player all: More fixes for new lints (#908) 2026-02-15 19:25:25 +01:00
PostProcessing Player: Implement PlayerStateCameraSubjective (#802) 2025-12-04 21:19:45 +01:00
Projection all: Fix code styling enforced by upcoming lints (#733) 2025-10-18 16:03:35 +02:00
Rail Library/Movement: Implement ClockMovement (#1053) 2026-04-22 20:18:01 +02:00
Ranking Library / Project: Make more interfaces abstract (#913) 2026-02-17 11:20:02 +01:00
Resource all: Fix some data references (#852) 2026-01-07 00:13:47 +01:00
SaveData Library/SaveData: Implement SaveDataFunction (#810) 2025-12-19 19:40:46 +01:00
Scene Scene: Implement SceneEventFunctorListener, SceneEventListenerHolder, SceneEventNotifier and SceneEventNotifyFunction (#917) 2026-02-24 00:07:35 +01:00
Screen Library/Yaml: Simplify ParameterBase (#1012) 2026-04-12 17:01:38 +02:00
Se all: Add information from conflicting types in my decompiler (#1023) 2026-04-22 02:47:13 +02:00
Sequence Library/Sequence: Fix vtable of Sequence (#1087) 2026-04-22 22:45:21 +02:00
Shader Library/LiveActor: Implement ActorInitFunction (#741) 2025-10-02 21:02:05 +02:00
Shadow all: More fixes for new lints (#908) 2026-02-15 19:25:25 +01:00
Stage all: Fix some data references (#852) 2026-01-07 00:13:47 +01:00
System Library/System: Implement SystemKit (#610) 2025-05-25 16:27:41 +02:00
Thread all: More fixes for new lints (#908) 2026-02-15 19:25:25 +01:00
Yaml Library/Yaml: Simplify ParameterBase (#1012) 2026-04-12 17:01:38 +02:00