mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-04-23 09:04:21 +00:00
all: Fixes across various headers (#760)
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832b3abb54
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57083bb31a
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@ -22,53 +22,53 @@ public:
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AnimPlayerSkl(const AnimPlayerInitInfo*, s32);
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bool calcNeedUpdateAnimNext() override;
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void updateLast() override;
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bool startSklAnim(const char*, const char*, const char*, const char*, const char*, const char*,
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const char*);
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void startPartialAnim(const char*, s32, s32, const SklAnimRetargettingInfo*);
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void updateLast() override;
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void clearSklAnimBlend();
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void setSklAnim(const char*, s32);
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bool calcSklAnim();
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void initInterp(const char*);
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void setSklAnimBlendWeight(s32, f32);
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f32 getSklAnimBlendWeight(s32) const;
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s32 getSklAnimBlendNum() const;
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f32 getSklAnimFrame(s32) const;
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nn::g3d::SkeletalAnimObj* getAnimObj(s32) const;
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void setSklAnimFrame(s32, f32);
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nn::g3d::SkeletalAnimObj* getAnimObj(s32);
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f32 getSklAnimFrameMax(s32) const;
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f32 getSklAnimFrameMax(const char*) const;
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f32 getSklAnimFrameRate(s32) const;
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void setSklAnimFrameRate(s32, f32);
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bool isSklAnimExist(const char*) const;
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bool isSklAnimEnd(s32) const;
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bool isSklAnimOneTime(s32) const;
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bool isSklAnimOneTime(const char*) const;
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bool isSklAnimPlaying(s32) const;
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const char* getPlayingSklAnimName(s32) const;
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void update();
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void reset();
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void clearSklAnimBlend();
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bool calcSklAnim();
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bool initInterp(const char*);
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void initPartialAnim(s32, s32, s32);
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void prepareAnimInterpDirect(s32);
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void clearPartialAnim(s32);
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void setSklAnim(const char*, s32);
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void setSklAnimBlendWeight(s32, f32);
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void setSklAnimFrame(s32, f32);
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void setSklAnimFrameRate(s32, f32);
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void setPartialAnimFrame(s32, f32);
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void setPartialAnimFrameRate(s32, f32);
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void initPartialAnim(s32, s32, s32);
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s32 getPartialAnimSlotNum() const;
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s32 getJoitsAmountFromJoint(const char*) const;
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void addPartialAnimJoint(s32, const char*, const char*);
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void addPartialAnimJointRecursive(s32, const char*);
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const char* getPlayingSklAnimName(s32);
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const char* getPlayingPartialSklAnimName(s32);
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f32 getSklAnimBlendWeight(s32);
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s32 getSklAnimBlendNum();
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f32 getSklAnimFrame(s32);
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f32 getSklAnimFrameMax(s32);
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f32 getSklAnimFrameMax(const char*);
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f32 getSklAnimFrameRate(s32);
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f32 getSklAnimFrameRate(s32, f32);
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s32 getPartialAnimSlotNum();
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s32 getJoitsAmountFromJos32(const char*);
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f32 getPartialAnimFrame(s32);
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f32 getPartialAnimFrameRate(s32);
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bool isSklAnimExist(const char*);
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bool isSklAnimEnd(s32);
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bool isSklAnimOneTime(s32);
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bool isSklAnimOneTime(const char*);
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bool isSklAnimPlaying(s32);
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bool isPartialAnimEnd(s32);
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bool isPartialAnimOneTime(s32);
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bool isPartialAnimAttached(s32);
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void startPartialAnim(const char*, s32, s32, const SklAnimRetargettingInfo*);
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void clearPartialAnim(s32);
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void getPartialAnimInfo(s32); // TODO: unknown return type
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bool isPartialAnimEnd(s32) const;
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nn::g3d::SkeletalAnimObj* getPartialAnimObj(s32) const;
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bool isPartialAnimOneTime(s32) const;
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bool isPartialAnimAttached(s32) const;
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void getPartialAnimInfo(s32) const; // TODO: unknown return type
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const char* getPlayingPartialSklAnimName(s32) const;
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f32 getPartialAnimFrame(s32) const;
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void setPartialAnimFrame(s32, f32);
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nn::g3d::SkeletalAnimObj* getPartialAnimObj(s32);
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f32 getPartialAnimFrameRate(s32) const;
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void setPartialAnimFrameRate(s32, f32);
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void setRetargettingInfo(SklAnimRetargettingInfo* info) { mRetargettingInfo = info; }
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@ -90,4 +90,7 @@ private:
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bool _88;
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bool _89;
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};
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static_assert(sizeof(AnimPlayerSkl) == 0x90);
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} // namespace al
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@ -52,7 +52,7 @@ public:
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void update();
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void endInit(const PlayerHolder*);
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CameraPoseUpdater* getPoseUpdater(s32 index);
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CameraPoseUpdater* getPoseUpdater(s32 index) const;
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CameraTicket* createCameraFromFactory(const char*, const PlacementId*, const char*, s32,
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const sead::Matrix34f&);
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CameraTicket* createCamera(CameraPoser*, const PlacementId*, const char*, s32,
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@ -64,12 +64,12 @@ public:
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CameraTicket* createMirrorObjectCamera(const PlacementId*, const char*, s32,
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const sead::Matrix34f&);
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ICameraInput* getCameraInput();
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ICameraInput* getCameraInput(s32) const;
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void setCameraInput(const ICameraInput* input);
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void setViewCameraInput(const ICameraInput* input, s32);
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void registerCameraRailHolder(CameraRailHolder* railHolder);
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void setCameraParamTransferFuncTable(const NameToCameraParamTransferFunc*, s32);
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f32 getSceneFovyDegree();
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f32 getSceneFovyDegree() const;
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void validateCameraArea2D();
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void invalidateCameraArea2D();
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void stopByDeathPlayer();
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@ -146,7 +146,7 @@ public:
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void cancelLerp();
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void updateGraphics();
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void updatePartsGraphics(const GraphicsUpdateInfo&);
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void preDrawGraphics(SceneCameraInfo*);
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void preDrawGraphics(const SceneCameraInfo*);
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void calcGpuPartsGraphics(const GraphicsCalcGpuInfo&);
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void updateViewGpu(s32, const sead::Camera*, const Projection*);
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void updateViewVolume(const sead::Matrix34f&, const sead::Matrix44f&);
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@ -15,7 +15,7 @@ class JointTranslateShaker;
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class LiveActor;
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void initJointControllerKeeper(const LiveActor*, s32);
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void isExistJointControllerKeeper(const LiveActor*);
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bool isExistJointControllerKeeper(const LiveActor*);
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void registerJointController(const LiveActor*, JointControllerBase*);
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void registerJointController(const LiveActor*, JointControllerBase*, const char*);
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void initJointLocalRotator(const LiveActor*, sead::Vector3f*, const char*);
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@ -15,7 +15,7 @@ public:
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void findPaneGroupInfo(const char* groupName);
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void update();
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void setMainGroupName(const char* groupName);
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LayoutPaneGroup* getLayoutPaneGroup(const char* groupName);
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LayoutPaneGroup* getLayoutPaneGroup(const char* groupName) const;
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private:
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bool mHasStartedAction;
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@ -17,7 +17,7 @@ void validateCollisionParts(LiveActor*);
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void invalidateCollisionParts(LiveActor*);
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void validateCollisionPartsBySystem(LiveActor*);
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void invalidateCollisionPartsBySystem(LiveActor*);
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void isValidCollisionParts(const LiveActor*);
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bool isValidCollisionParts(const LiveActor*);
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void setCollisionPartsSpecialPurposeName(LiveActor*, const char*);
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void resetAllCollisionMtx(LiveActor*);
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void syncCollisionMtx(LiveActor*, const sead::Matrix34f*);
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@ -34,7 +34,7 @@ public:
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void stopAll(s32, const char*);
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void separatePlayingSePosFromEmitter();
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void tryGetCurrentStreamSamplePos(const char*, const char*) const;
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void isPlaying(const char*);
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bool isPlaying(const char*);
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void checkIsPlayingSe(const char*, const char*);
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void validate();
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void invalidate();
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@ -41,7 +41,7 @@ public:
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void* getCurrentClipParam(); // unknown return type
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bool isUsingShadowCamera() const;
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void preDrawGraphics();
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void isEnableShadowPrePass() const;
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bool isEnableShadowPrePass() const;
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void updateViewGpu(s32, const sead::Camera*, const Projection*);
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void* getDepthShadow(); // unknown return type
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void drawShadowPrePass(agl::DrawContext*, s32, const agl::RenderTargetDepth*,
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@ -16,12 +16,12 @@ public:
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void init(const ActorResource*, const char*, const char*);
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bool start(const char*);
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bool trySetFrame(f32);
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bool isExistAction(const char*);
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bool isActionOneTime(const char*);
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bool isActionEnd();
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bool isExistAction(const char*) const;
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bool isActionOneTime(const char*) const;
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bool isActionEnd() const;
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void sortCtrlInfo();
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const char* findAnimInfo(const char*) const;
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const char* getPlayingActionName();
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ActionAnimCtrlInfo* findAnimInfo(const char*) const;
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const char* getPlayingActionName() const;
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f32 getActionFrameMax(const char*) const;
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f32 getFrame() const;
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f32 getFrameRate() const;
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@ -20,4 +20,7 @@ private:
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bool _10 = false;
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bool _11 = false;
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};
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static_assert(sizeof(AnimPlayerBase) == 0x18);
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} // namespace al
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@ -21,23 +21,24 @@ public:
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void startAnim(const char*);
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void update();
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void clearAnim();
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const char* getPlayingAnimName();
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f32 getAnimFrame();
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f32 getAnimFrameMax();
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f32 getAnimFrameMax(const char*);
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f32 getAnimFrameRate();
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f32 getAnimFrame() const;
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void setAnimFrame(f32);
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void setAnimFrameMax(const char*);
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f32 getAnimFrameMax() const;
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f32 getAnimFrameMax(const char*) const;
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f32 getAnimFrameRate() const;
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void setAnimFrameRate(f32);
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bool isAnimExist(const char*);
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bool isAnimEnd();
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bool isAnimOneTime();
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bool isAnimOneTime(const char*);
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bool isAnimPlaying();
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bool isAnimExist(const char*) const;
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bool isAnimEnd() const;
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bool isAnimOneTime() const;
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bool isAnimOneTime(const char*) const;
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bool isAnimPlaying() const;
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const char* getPlayingAnimName() const;
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private:
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void* _18;
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const char* mPlayingAnimName;
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};
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static_assert(sizeof(AnimPlayerSimple) == 0x28);
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} // namespace al
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@ -51,9 +51,9 @@ public:
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void exeEnd();
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void tryOpenWorldMap();
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void isCloseEndWipe();
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void isOpenEndWipe();
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void isOpenCollectionList();
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bool isCloseEndWipe() const;
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bool isOpenEndWipe() const;
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bool isOpenCollectionList() const;
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static StageSceneStateWorldMap* tryCreate(al::Scene*, const al::SceneInitInfo&,
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const al::ActorInitInfo&, const al::LayoutInitInfo&,
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