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Library/Placement: Fix tryGetZoneMatrixTR (#867)
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@ -203,8 +203,8 @@ bool tryGetZoneMatrixTR(sead::Matrix34f* matrix, const PlacementInfo& placementI
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if (!tryGetByamlV3f(&rotate, zone, "Rotate"))
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return false;
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matrix->makeRT({sead::Mathf::rad2deg(rotate.x), sead::Mathf::rad2deg(rotate.y),
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sead::Mathf::rad2deg(rotate.z)},
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matrix->makeRT({sead::Mathf::deg2rad(rotate.x), sead::Mathf::deg2rad(rotate.y),
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sead::Mathf::deg2rad(rotate.z)},
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translate);
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return true;
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}
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