Commit graph

598 commits

Author SHA1 Message Date
itsRevela d4d5ffe403 Fix archive path for new Windows username 2026-03-23 12:34:32 -05:00
itsRevela dd4b76d02a Disable automatic release on push for nightly-server workflow 2026-03-23 12:33:48 -05:00
itsRevela e1446953c4 Merge remote-tracking branch 'upstream/main'
# Conflicts:
#	CMakeLists.txt
#	Minecraft.Client/CMakeLists.txt
#	Minecraft.Client/ClientConnection.cpp
#	Minecraft.Client/Common/Media/MediaWindows64.arc
#	Minecraft.Client/Common/UI/UIControl_TextInput.cpp
#	Minecraft.Client/Common/UI/UIScene_LoadOrJoinMenu.cpp
#	Minecraft.Client/Gui.cpp
#	Minecraft.Client/PlayerList.cpp
#	Minecraft.Client/ServerPlayerGameMode.cpp
#	Minecraft.Client/Windows64/KeyboardMouseInput.h
#	Minecraft.Client/Windows64Media/strings.h
#	Minecraft.Client/cmake/sources/Windows.cmake
#	Minecraft.Server/CMakeLists.txt
#	Minecraft.Server/ServerProperties.cpp
#	Minecraft.Server/ServerProperties.h
#	Minecraft.Server/Windows64/ServerMain.cpp
#	Minecraft.Server/cmake/sources/Common.cmake
#	Minecraft.World/cmake/sources/Common.cmake
#	README.md
2026-03-23 12:29:00 -05:00
itsRevela cbc0617dcd Update README with upstream merge features 2026-03-23 12:22:03 -05:00
itsRevela 58c73d1052 Merge remote-tracking branch 'upstream/main'
# Conflicts:
#	Minecraft.Client/Common/Media/MediaWindows64.arc
#	Minecraft.Client/Common/UI/UIControl_TextInput.cpp
2026-03-23 12:12:37 -05:00
itsRevela 712ae60a6f Fix unicode glyph color in per-vertex font rendering path
The upstream font color fix (commit be7e2ca9) switched from glColor4f to
per-vertex t->color() but renderUnicodeCharacter() still relied on glColor4f.
Set glColor4f to currentColor before rendering unicode glyphs and restore
white after, and re-apply t->color() when resuming the batched draw.
2026-03-23 12:09:57 -05:00
itsRevela 3ea2eda597 Fix: CMP0057 policy was not set (#1367) 2026-03-23 11:58:13 -05:00
itsRevela 93532ef533 Stained Glass Survival Integration & Crafting UI Fix (#1195) 2026-03-23 11:58:13 -05:00
itsRevela d446985f12 Add clipboard paste support to UIControl_TextInput and UIScene_Keyboard (#1298)
Resolved conflicts with existing fork paste implementation - adopted upstream's
batch sanitize-then-insert approach over char-by-char insertion.
2026-03-23 11:57:59 -05:00
itsRevela 33a3d69fc8 Clicking outside container now drops items (#1306) 2026-03-23 11:57:16 -05:00
itsRevela 8e820975b1 Allow displaying item lore (#1384) 2026-03-23 11:57:16 -05:00
itsRevela dde608b1e9 Fix missing trapped chest textures in Natural Texture Pack (#1381) 2026-03-23 11:57:16 -05:00
itsRevela 1dda62a924 Remove redundant buffer in UIScene_SettingsGraphicsMenu.cpp (#1348) (#1380) 2026-03-23 11:57:16 -05:00
itsRevela a4ca19ff17 Add ifdef debug around handle debug options (#1382) 2026-03-23 11:57:15 -05:00
itsRevela d7c0830eb4 Fix font rendering for color and formatting codes (#1017) 2026-03-23 11:56:36 -05:00
itsRevela 3fa959ab07 Fix Sign (#1369) + re-add VSync/ExclusiveFullscreen checkboxes
Cherry-picked upstream sign fix (SignEntryMenu720 restored) and re-applied
VSync and ExclusiveFullscreen checkbox patches to all SettingsGraphicsMenu SWFs
using the ffdec_lib Java tools.
2026-03-23 11:49:12 -05:00
itsRevela 4adce63f3d Update maximum limits for game entities (#1355) 2026-03-23 11:35:48 -05:00
itsRevela bb16e953a7 Fix CMake build configuration for Windows64 platform
- Add #include <windows.h> to extraX64.h for Windows type definitions
- Remove duplicate byte typedef and suppress std::byte via _HAS_STD_BYTE=0
- Define _WINDOWS64 for correct platform header selection
- Set IGGY_LIBS to iggy_w64.lib for proper Iggy UI library linking
2026-03-23 11:31:51 -05:00
Connor Beard 77433dbd86
Fix: CMP0057 policy was not set (#1367) 2026-03-22 23:27:42 -05:00
Connor Beard 57f031a7c8 Fix: CMP0057 policy was not set (#1367) 2026-03-22 23:27:42 -05:00
Lord Cambion 9a6d126ae1
Stained Glass Survival Integration & Crafting UI Fix (#1195)
* Added Stained Glass

i found out that stained glass  was not accessible in survival, then i  saw they disabled it in the code

* Grouping glass correctly in crafting table

I removed the #if/endif from the ClothDyeRecipes.cpp and added a different one in StructureRecipies.cpp
also changed the Tile definition giving it the same
setBaseItemTypeAndMaterial of stained glass to group it correctly inside the crafting table UI.
also aincremented the Vertical Slot for crafting table to include many more craftings in the same group
2026-03-22 21:15:02 -05:00
Lord Cambion 174eba45c7 Stained Glass Survival Integration & Crafting UI Fix (#1195)
* Added Stained Glass

i found out that stained glass  was not accessible in survival, then i  saw they disabled it in the code

* Grouping glass correctly in crafting table

I removed the #if/endif from the ClothDyeRecipes.cpp and added a different one in StructureRecipies.cpp
also changed the Tile definition giving it the same
setBaseItemTypeAndMaterial of stained glass to group it correctly inside the crafting table UI.
also aincremented the Vertical Slot for crafting table to include many more craftings in the same group
2026-03-22 21:15:02 -05:00
Revela 39e46751bf
Add clipboard paste support to UIControl_TextInput and UIScene_Keyboard (#1298)
Previously paste only worked in the chat screen. Wire Screen::getClipboard() into the two remaining text input paths so Ctrl+V works for sign editing, seed entry, server IP/port, and world name fields.
2026-03-22 21:09:10 -05:00
Revela dec26b43d5 Add clipboard paste support to UIControl_TextInput and UIScene_Keyboard (#1298)
Previously paste only worked in the chat screen. Wire Screen::getClipboard() into the two remaining text input paths so Ctrl+V works for sign editing, seed entry, server IP/port, and world name fields.
2026-03-22 21:09:10 -05:00
Alezito2008 ebab3ec40f
Clicking outside container now drops items (#1306)
Java Edition KBM input parity
2026-03-22 21:05:04 -05:00
Alezito2008 dbee7d398e Clicking outside container now drops items (#1306)
Java Edition KBM input parity
2026-03-22 21:05:04 -05:00
Sylvessa c1ce97f7be
allow displaying item lore (#1384) 2026-03-22 20:50:06 -05:00
Sylvessa 16d7ecd283 allow displaying item lore (#1384) 2026-03-22 20:50:06 -05:00
Iruka Wolf 603c6ba7cb
Fix missing trapped chest textures in Natural Texture Pack (#1381)
Co-authored-by: Iruka-Wolf <17684713+Iruka-Wolf@users.noreply.github.com>
2026-03-22 20:49:14 -05:00
Iruka Wolf 9f19b25a16 Fix missing trapped chest textures in Natural Texture Pack (#1381)
Co-authored-by: Iruka-Wolf <17684713+Iruka-Wolf@users.noreply.github.com>
2026-03-22 20:49:14 -05:00
Sylvessa b6e25415ca
Remove redundant buffer in UIScene_SettingsGraphicsMenu.cpp (#1348) (#1380) 2026-03-22 18:37:59 -04:00
Sylvessa 1c24421358 Remove redundant buffer in UIScene_SettingsGraphicsMenu.cpp (#1348) (#1380) 2026-03-22 18:37:59 -04:00
Sylvessa dac073605f
add ifdef debug around handle debug options (#1382) 2026-03-22 13:38:35 -04:00
Sylvessa 9c15309018 add ifdef debug around handle debug options (#1382) 2026-03-22 13:38:35 -04:00
Ayush Thoren be7e2ca91d
Fix font rendering for color and formatting codes (#1017)
* Fix "Colormatic" splash text rendering as single color

Signed-off-by: Ayush Thoren <ayushthoren@gmail.com>

* Use per-vertex coloring in a single batch

Signed-off-by: Ayush Thoren <ayushthoren@gmail.com>

* Fix font rendering for color and formatting codes

Signed-off-by: Ayush Thoren <ayushthoren@gmail.com>

---------

Signed-off-by: Ayush Thoren <ayushthoren@gmail.com>
2026-03-22 00:33:35 -04:00
Ayush Thoren f39b44e75e Fix font rendering for color and formatting codes (#1017)
* Fix "Colormatic" splash text rendering as single color

Signed-off-by: Ayush Thoren <ayushthoren@gmail.com>

* Use per-vertex coloring in a single batch

Signed-off-by: Ayush Thoren <ayushthoren@gmail.com>

* Fix font rendering for color and formatting codes

Signed-off-by: Ayush Thoren <ayushthoren@gmail.com>

---------

Signed-off-by: Ayush Thoren <ayushthoren@gmail.com>
2026-03-22 00:33:35 -04:00
GabsPuNs 250accd40b
Fix Sign (#1369)
fix for the sign's interface.

SignEntryMenu720 was being replaced by an older version of SkinWinHD.

SignEntryMenu720 was is now replaced with it's original version.
2026-03-21 17:49:21 -04:00
GabsPuNs 4a0f799b02 Fix Sign (#1369)
fix for the sign's interface.

SignEntryMenu720 was being replaced by an older version of SkinWinHD.

SignEntryMenu720 was is now replaced with it's original version.
2026-03-21 17:49:21 -04:00
Jazzitch 33b008c96a
Update maximum limits for game entities (#1355)
* Update maximum limits for game entities

Increased the maximum limits for Xbox boats, console minecarts, dispensable fireballs, and projectiles.

* Update maximum limits for game entities

Increased maximum limits for Xbox boats, console minecarts, dispensable fireballs, and projectiles.
2026-03-21 16:15:47 -04:00
Jazzitch 1f4dceb89b Update maximum limits for game entities (#1355)
* Update maximum limits for game entities

Increased the maximum limits for Xbox boats, console minecarts, dispensable fireballs, and projectiles.

* Update maximum limits for game entities

Increased maximum limits for Xbox boats, console minecarts, dispensable fireballs, and projectiles.
2026-03-21 16:15:47 -04:00
Revela b406456d13 Update README with music fix info
Added music context fixes
2026-03-21 12:41:20 -05:00
Revela c62d5e6ff4 Fix music selection to match TU19 behavior
Menu music (menu1-4) now plays only on the title screen, creative
music (creative1-6) only plays in creative mode, and survival mode
correctly plays only calm/hal/nuance/piano tracks. Reordered the
eMUSICFILES enum so piano tracks are contiguous with the survival
range, added game-mode-aware track selection via getOverworldMusicID,
and re-enabled the playStreaming call in setLevel to stop menu music
when entering gameplay. Added debug logging for track selection.
2026-03-21 12:33:04 -05:00
Revela cbbac3936c update readme with removing performance optimization detail
Removed lighting optimization details as this change caused issues
2026-03-19 17:06:02 -05:00
Revela 34cb0b10e4 Update swap chain validation in ResizeD3D function
Modified the conditional check in `ResizeD3D` to use
`(IDXGISwapChain*)&g_swapChainProxy` instead of `g_pSwapChain`.
This change ensures the correct proxy is validated. Updated
the debug print statement for clearer output regarding
the render manager's device and swap chain pointers.
2026-03-19 12:07:43 -05:00
Revela 4fffcac6e7 Add VSync and fullscreen settings, fix swap chain resize and revert lighting changes
- Add VSync and Exclusive Fullscreen toggles to the graphics settings menu
- Rewrite D3D11 swap chain to use DXGI flip model with tearing support
- Fix black screen on resize by creating new swap chain instead of ResizeBuffers
- Revert conditional lighting optimization in Level::setTileAndData back to unconditional checkLight
- Revert deferred lightGaps flagging in LevelChunk::recalcHeight back to immediate lightGap calls
- Add SWF/ARC editing tools used to add new UI checkboxes
2026-03-19 11:04:49 -05:00
Revela 0a343d2c8d Merge branch 'smartcmd:main' into main 2026-03-19 03:15:11 -05:00
Matthew Toro ecb3f00bd6
Revert "Increase limits for boats, minecarts, fireballs, and height (#1325)" (#1341)
This reverts commit baa9fc058d.
2026-03-18 20:52:48 -04:00
Matthew Toro b336e52f91 Revert "Increase limits for boats, minecarts, fireballs, and height (#1325)" (#1341)
This reverts commit baa9fc058d.
2026-03-18 20:52:48 -04:00
Adem Kurt 71d6fba4b9
Fix: opening the horse's inventory plays sound effects twice (#1336) 2026-03-18 20:11:07 -04:00
Adem Kurt f537096a21 Fix: opening the horse's inventory plays sound effects twice (#1336) 2026-03-18 20:11:07 -04:00