Fix: opening the horse's inventory plays sound effects twice (#1336)

This commit is contained in:
Adem Kurt 2026-03-19 03:11:07 +03:00 committed by GitHub
parent 679d7cf67f
commit f537096a21

View file

@ -3746,7 +3746,10 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
if((player->ullButtonsPressed&(1LL<<MINECRAFT_ACTION_INVENTORY)) && gameMode->isInputAllowed(MINECRAFT_ACTION_INVENTORY))
{
shared_ptr<MultiplayerLocalPlayer> player = Minecraft::GetInstance()->player;
ui.PlayUISFX(eSFX_Press);
if (!player->isRiding())
{
ui.PlayUISFX(eSFX_Press);
}
if(gameMode->isServerControlledInventory())
{