Langtanium
e41b579603
Made changes to skin related code
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Renamed all Alex skins and Developer Steve skin to match the official file names, reordered default skin to match the order in the official release of LCE, modified model type logic to be more optimized, added more anim flags to HumanoidModel.h, added code to show armor if the corresponding part is hidden but the "show armor" part anim flag is present, added code to handle extra skin box values of "hide with armor", "mirror skin box", and "scale", corrected player model second/overlay layer scale from 0.5 to 0.25, and fixed skin boxes not rendering on 64x64 DLC skins.
2026-05-16 23:34:29 -07:00
SevenToaster509
251c00ecd0
fix: skulls
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reimplement player skull rendering to be on armor layer
make skull height for armor stands be accurate to tu31 (matched via xenia)
2026-04-18 14:35:13 +01:00
Lord_Cambion
f2cfbafc26
fix: armorstand according to wiki + wobble animation + head renderer
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Armor stands are not damaged by cacti but can be broken by arrows. An armor stand destroyed by an explosion or a firework does not drop as an item. Armor stands in water and lava at the same time are not consumed by the lava.
2026-04-18 12:26:25 +02:00
SevenToaster509
27d0a8ffc3
feat: Skulls worn by mobs/players now display on the armor layer
2026-04-17 20:50:32 +01:00
piebot
9713d5cdc9
Fix commit ( 2be90366ba)
2026-03-30 19:45:45 +03:00
ItzSonicFaner
2be90366ba
Patch 3
2026-03-30 17:30:26 +03:00
piebot
ac259ee94d
Fix PlayerRenderer.h
2026-03-28 12:14:03 +03:00
ItzSonicFaner
a0082658a5
Skins
2026-03-27 23:33:33 +02:00
ItzSonicFaner
84c228e80f
Skins ( #1 )
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Check if skin texture height is 64 or 32, slim skins, better slim skins parameters, zombie villager fix.
Co-authored-by: ItzSonicFaner <165782267+ItzSonicFaner@users.noreply.github.com>
Reviewed-on: https://codeberg.org/piebot/LegacyEvolved/pulls/1
Co-authored-by: ItzSonicFaner <itzsonicfaner@noreply.codeberg.org>
Co-committed-by: ItzSonicFaner <itzsonicfaner@noreply.codeberg.org>
2026-03-27 15:35:15 +01:00
piebot
b3ac4411fe
Merge branch 'pr-1403'
2026-03-27 13:11:58 +03:00
ryleu
f3915a0603
add support for linux clang cross compiles
2026-03-24 10:05:40 -05:00
piebot
d10deb4cc2
Revert "Merge pull request #12 from ItzSonicFaner/LegacyEvolved"
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This reverts commit f5b134aa90 , reversing
changes made to f0b06116c2 .
2026-03-24 15:12:06 +03:00
ItzSonicFaner
75a6d7efea
Skins
2026-03-22 12:06:25 +02:00
piebot
beec56d3be
implement la's TU22 patch file
2026-03-13 00:56:59 +03:00
Kevin
13960a93b2
Max players from 8 -> 255 + small connection optimizations ( #722 )
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* Multiplayer 8 to max byte increase.
Made-with: Cursor
* Server chunk optimizations for large player counts, server full notification fix, added to server.properties.
2026-03-06 19:23:32 -06:00
daoge
b3feddfef3
feat: TU19 (Dec 2014) Features & Content ( #155 )
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* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32 )
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00
void_17
119bff3514
Revert "shared_ptr -> std::shared_ptr"
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This reverts commit 7074f35e4b .
2026-03-02 17:37:16 +07:00
void_17
7074f35e4b
shared_ptr -> std::shared_ptr
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This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
2026-03-02 15:58:20 +07:00
daoge_cmd
b691c43c44
Initial commit
2026-03-01 12:16:08 +08:00