Commit graph

19 commits

Author SHA1 Message Date
Langtanium e41b579603 Made changes to skin related code
Renamed all Alex skins and Developer Steve skin to match the official file names, reordered default skin to match the order in the official release of LCE, modified model type logic to be more optimized, added more anim flags to HumanoidModel.h, added code to show armor if the corresponding part is hidden but the "show armor" part anim flag is present, added code to handle extra skin box values of "hide with armor", "mirror skin box", and "scale", corrected player model second/overlay layer scale from 0.5 to 0.25, and fixed skin boxes not rendering on 64x64 DLC skins.
2026-05-16 23:34:29 -07:00
SevenToaster509 251c00ecd0 fix: skulls
reimplement player skull rendering to be on armor layer
make skull height for armor stands be accurate to tu31 (matched via xenia)
2026-04-18 14:35:13 +01:00
Lord_Cambion f2cfbafc26 fix: armorstand according to wiki + wobble animation + head renderer
Armor stands are not damaged by cacti but can be broken by arrows. An armor stand destroyed by an explosion or a firework does not drop as an item. Armor stands in water and lava at the same time are not consumed by the lava.
2026-04-18 12:26:25 +02:00
SevenToaster509 27d0a8ffc3 feat: Skulls worn by mobs/players now display on the armor layer 2026-04-17 20:50:32 +01:00
piebot 9713d5cdc9 Fix commit (2be90366ba) 2026-03-30 19:45:45 +03:00
ItzSonicFaner 2be90366ba Patch 3 2026-03-30 17:30:26 +03:00
piebot ac259ee94d Fix PlayerRenderer.h 2026-03-28 12:14:03 +03:00
ItzSonicFaner a0082658a5 Skins 2026-03-27 23:33:33 +02:00
ItzSonicFaner 84c228e80f Skins (#1)
Check if skin texture height is 64 or 32, slim skins, better slim skins parameters, zombie villager fix.

Co-authored-by: ItzSonicFaner <165782267+ItzSonicFaner@users.noreply.github.com>
Reviewed-on: https://codeberg.org/piebot/LegacyEvolved/pulls/1
Co-authored-by: ItzSonicFaner <itzsonicfaner@noreply.codeberg.org>
Co-committed-by: ItzSonicFaner <itzsonicfaner@noreply.codeberg.org>
2026-03-27 15:35:15 +01:00
piebot b3ac4411fe Merge branch 'pr-1403' 2026-03-27 13:11:58 +03:00
ryleu f3915a0603
add support for linux clang cross compiles 2026-03-24 10:05:40 -05:00
piebot d10deb4cc2 Revert "Merge pull request #12 from ItzSonicFaner/LegacyEvolved"
This reverts commit f5b134aa90, reversing
changes made to f0b06116c2.
2026-03-24 15:12:06 +03:00
ItzSonicFaner 75a6d7efea Skins 2026-03-22 12:06:25 +02:00
piebot beec56d3be implement la's TU22 patch file 2026-03-13 00:56:59 +03:00
Kevin 13960a93b2
Max players from 8 -> 255 + small connection optimizations (#722)
* Multiplayer 8 to max byte increase.

Made-with: Cursor

* Server chunk optimizations for large player counts, server full notification fix, added to server.properties.
2026-03-06 19:23:32 -06:00
daoge b3feddfef3
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00
void_17 119bff3514 Revert "shared_ptr -> std::shared_ptr"
This reverts commit 7074f35e4b.
2026-03-02 17:37:16 +07:00
void_17 7074f35e4b shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
2026-03-02 15:58:20 +07:00
daoge_cmd b691c43c44 Initial commit 2026-03-01 12:16:08 +08:00