mirror of
https://github.com/neoStudiosLCE/neoLegacy.git
synced 2026-06-09 00:33:00 +00:00
fix: skulls
reimplement player skull rendering to be on armor layer make skull height for armor stands be accurate to tu31 (matched via xenia)
This commit is contained in:
parent
88b00755de
commit
251c00ecd0
|
|
@ -70,7 +70,8 @@ void CustomHeadLayer::render(shared_ptr<LivingEntity> mob,
|
|||
extra = helmet->getTag()->getString(L"SkullOwner");
|
||||
|
||||
SkullTileRenderer::instance->renderSkull(
|
||||
-0.5f, 0.0f, -0.5f,
|
||||
//Skull on armor stand is slightly lowered
|
||||
-0.5f, -0.05f, -0.5f,
|
||||
Facing::UP,
|
||||
180.0f,
|
||||
skullType,
|
||||
|
|
|
|||
|
|
@ -18,7 +18,6 @@
|
|||
#include "Textures.h"
|
||||
#include "Skins.h"
|
||||
|
||||
|
||||
ResourceLocation PlayerRenderer::SKELETON_LOCATION = ResourceLocation(TN_MOB_SKELETON);
|
||||
ResourceLocation PlayerRenderer::WITHER_SKELETON_LOCATION = ResourceLocation(TN_MOB_WITHER_SKELETON);
|
||||
ResourceLocation PlayerRenderer::ZOMBIE_LOCATION = ResourceLocation(TN_MOB_ZOMBIE);
|
||||
|
|
@ -49,12 +48,12 @@ static unsigned int nametagColorForIndex(int index)
|
|||
float r = 0.f, g = 0.f, b = 0.f;
|
||||
switch (i % 6)
|
||||
{
|
||||
case 0: r = 1.f; g = t; b = 0.f; break;
|
||||
case 1: r = q; g = 1.f; b = 0.f; break;
|
||||
case 2: r = 0.f; g = 1.f; b = t; break;
|
||||
case 3: r = 0.f; g = q; b = 1.f; break;
|
||||
case 4: r = t; g = 0.f; b = 1.f; break;
|
||||
default: r = 1.f; g = 0.f; b = q; break;
|
||||
case 0: r = 1.f; g = t; b = 0.f; break;
|
||||
case 1: r = q; g = 1.f; b = 0.f; break;
|
||||
case 2: r = 0.f; g = 1.f; b = t; break;
|
||||
case 3: r = 0.f; g = q; b = 1.f; break;
|
||||
case 4: r = t; g = 0.f; b = 1.f; break;
|
||||
default: r = 1.f; g = 0.f; b = q; break;
|
||||
}
|
||||
int ri = (int)(r * 255.f) & 0xff, gi = (int)(g * 255.f) & 0xff, bi = (int)(b * 255.f) & 0xff;
|
||||
return 0xff000000u | (ri << 16) | (gi << 8) | bi;
|
||||
|
|
@ -65,55 +64,58 @@ static unsigned int nametagColorForIndex(int index)
|
|||
|
||||
ResourceLocation PlayerRenderer::DEFAULT_LOCATION = ResourceLocation(TN_MOB_CHAR);
|
||||
|
||||
PlayerRenderer::PlayerRenderer() : LivingEntityRenderer( new HumanoidModel(0), 0.5f, true, true )
|
||||
PlayerRenderer::PlayerRenderer() : LivingEntityRenderer(new HumanoidModel(0), 0.5f, true, true)
|
||||
{
|
||||
humanoidModel = static_cast<HumanoidModel *>(model);
|
||||
humanoidModelSlim = static_cast<HumanoidModel *>(modelSlim);
|
||||
newHumanoidModel = static_cast<HumanoidModel *>(newModel);
|
||||
newHumanoidModelSlim = static_cast<HumanoidModel *>(newModelSlim);
|
||||
humanoidModel = static_cast<HumanoidModel*>(model);
|
||||
humanoidModelSlim = static_cast<HumanoidModel*>(modelSlim);
|
||||
newHumanoidModel = static_cast<HumanoidModel*>(newModel);
|
||||
newHumanoidModelSlim = static_cast<HumanoidModel*>(newModelSlim);
|
||||
|
||||
armorParts1 = new HumanoidModel(1.0f);
|
||||
armorParts2 = new HumanoidModel(0.5f);
|
||||
armorParts3 = new HumanoidModel(0.5f);
|
||||
armorParts1 = new HumanoidModel(1.0f);
|
||||
armorParts2 = new HumanoidModel(0.5f);
|
||||
armorParts3 = new HumanoidModel(0.5f);
|
||||
}
|
||||
|
||||
unsigned int PlayerRenderer::getNametagColour(int index)
|
||||
{
|
||||
if( index >= 0 && index < MINECRAFT_NET_MAX_PLAYERS)
|
||||
if (index >= 0 && index < MINECRAFT_NET_MAX_PLAYERS)
|
||||
return nametagColorForIndex(index);
|
||||
return 0xFF000000;
|
||||
}
|
||||
|
||||
int PlayerRenderer::prepareArmor(shared_ptr<LivingEntity> _player, int layer, float a)
|
||||
{
|
||||
// 4J - dynamic cast required because we aren't using templates/generics in our version
|
||||
shared_ptr<Player> player = dynamic_pointer_cast<Player>(_player);
|
||||
|
||||
unsigned int uiAnimOverrideBitmask=player->getAnimOverrideBitmask();
|
||||
if(uiAnimOverrideBitmask&(1<<HumanoidModel::eAnim_DontRenderArmour))
|
||||
// 4J-PB - need to disable rendering armour for some special skins (Daleks)
|
||||
unsigned int uiAnimOverrideBitmask = player->getAnimOverrideBitmask();
|
||||
if (uiAnimOverrideBitmask & (1 << HumanoidModel::eAnim_DontRenderArmour))
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
shared_ptr<ItemInstance> itemInstance = player->inventory->getArmor(3 - layer);
|
||||
if (itemInstance != nullptr)
|
||||
shared_ptr<ItemInstance> itemInstance = player->inventory->getArmor(3 - layer);
|
||||
if (itemInstance != nullptr)
|
||||
{
|
||||
Item *item = itemInstance->getItem();
|
||||
if (dynamic_cast<ArmorItem *>(item))
|
||||
Item* item = itemInstance->getItem();
|
||||
if (dynamic_cast<ArmorItem*>(item))
|
||||
{
|
||||
ArmorItem *armorItem = dynamic_cast<ArmorItem *>(item);
|
||||
ArmorItem* armorItem = dynamic_cast<ArmorItem*>(item);
|
||||
bindTexture(HumanoidMobRenderer::getArmorLocation(armorItem, layer));
|
||||
|
||||
HumanoidModel *armor = layer == 2 ? armorParts2 : armorParts1;
|
||||
SkullItem* skullItem = dynamic_cast<SkullItem*>(item);
|
||||
HumanoidModel* armor = layer == 2 ? armorParts2 : armorParts1;
|
||||
|
||||
armor->head->visible = layer == 0;
|
||||
armor->hair->visible = layer == 0;
|
||||
armor->body->visible = layer == 1 || layer == 2;
|
||||
armor->arm0->visible = layer == 1;
|
||||
armor->arm1->visible = layer == 1;
|
||||
armor->leg0->visible = layer == 2 || layer == 3;
|
||||
armor->leg1->visible = layer == 2 || layer == 3;
|
||||
armor->head->visible = layer == 0;
|
||||
armor->hair->visible = layer == 0;
|
||||
armor->body->visible = layer == 1 || layer == 2;
|
||||
armor->arm0->visible = layer == 1;
|
||||
armor->arm1->visible = layer == 1;
|
||||
armor->leg0->visible = layer == 2 || layer == 3;
|
||||
armor->leg1->visible = layer == 2 || layer == 3;
|
||||
|
||||
setArmor(armor);
|
||||
setArmor(armor);
|
||||
if (armor != nullptr) armor->attackTime = model->attackTime;
|
||||
if (armor != nullptr) armor->riding = model->riding;
|
||||
if (armor != nullptr) armor->young = model->young;
|
||||
|
|
@ -137,13 +139,58 @@ int PlayerRenderer::prepareArmor(shared_ptr<LivingEntity> _player, int layer, fl
|
|||
|
||||
if (itemInstance->isEnchanted()) return 0xf;
|
||||
|
||||
return 1;
|
||||
}
|
||||
else if (dynamic_cast<SkullItem*>(item)) {
|
||||
return -1;
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
else if (dynamic_cast<SkullItem*>(item)) {
|
||||
SkullItem* skullItem = dynamic_cast<SkullItem*>(item);
|
||||
HumanoidModel* armor = armorParts1;
|
||||
//auto t = new SkeletonHeadModel(0, 0, 64, 64, 1);
|
||||
//armor->head->_init();
|
||||
//armor->head = t->head;
|
||||
//armor->head->addHumanoidBox(-4, -8, -4, 8, 8, 8, 0.5); // Head
|
||||
switch (itemInstance->getAuxValue())
|
||||
{
|
||||
case SkullTileEntity::TYPE_WITHER:
|
||||
bindTexture(&WITHER_SKELETON_LOCATION);
|
||||
break;
|
||||
case SkullTileEntity::TYPE_ZOMBIE:
|
||||
bindTexture(&ZOMBIE_LOCATION);
|
||||
break;
|
||||
case SkullTileEntity::TYPE_CREEPER:
|
||||
bindTexture(&CREEPER_LOCATION);
|
||||
break;
|
||||
case SkullTileEntity::TYPE_CHAR:
|
||||
{
|
||||
armor = armorParts3;
|
||||
auto t = new SkeletonHeadModel(0, 0, 64, 64, 1);
|
||||
armor->head = t->head;
|
||||
bindTexture(&PlayerRenderer::DEFAULT_LOCATION);
|
||||
break;
|
||||
}
|
||||
case SkullTileEntity::TYPE_SKELETON:
|
||||
default:
|
||||
bindTexture(&SKELETON_LOCATION);
|
||||
break;
|
||||
}
|
||||
armor->head->visible = layer == 0;
|
||||
|
||||
armor->hair->visible = false;
|
||||
armor->body->visible = false;
|
||||
armor->arm0->visible = false;
|
||||
armor->arm1->visible = false;
|
||||
armor->leg0->visible = false;
|
||||
armor->leg1->visible = false;
|
||||
setArmor(armor);
|
||||
if (armor != nullptr) armor->attackTime = model->attackTime;
|
||||
if (armor != nullptr) armor->riding = model->riding;
|
||||
if (armor != nullptr) armor->young = model->young;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
}
|
||||
return -1;
|
||||
|
||||
}
|
||||
|
||||
void PlayerRenderer::prepareSecondPassArmor(shared_ptr<LivingEntity> _player, int layer, float a)
|
||||
|
|
@ -153,11 +200,11 @@ void PlayerRenderer::prepareSecondPassArmor(shared_ptr<LivingEntity> _player, in
|
|||
shared_ptr<ItemInstance> itemInstance = player->inventory->getArmor(3 - layer);
|
||||
if (itemInstance != nullptr)
|
||||
{
|
||||
Item *item = itemInstance->getItem();
|
||||
if (dynamic_cast<ArmorItem *>(item))
|
||||
Item* item = itemInstance->getItem();
|
||||
if (dynamic_cast<ArmorItem*>(item))
|
||||
{
|
||||
ArmorItem *armorItem = dynamic_cast<ArmorItem *>(item);
|
||||
bindTexture(HumanoidMobRenderer::getArmorLocation(static_cast<ArmorItem *>(item), layer, true));
|
||||
ArmorItem* armorItem = dynamic_cast<ArmorItem*>(item);
|
||||
bindTexture(HumanoidMobRenderer::getArmorLocation(static_cast<ArmorItem*>(item), layer, true));
|
||||
|
||||
float brightness = SharedConstants::TEXTURE_LIGHTING ? 1 : player->getBrightness(a);
|
||||
glColor3f(brightness, brightness, brightness);
|
||||
|
|
@ -174,40 +221,40 @@ void PlayerRenderer::render(shared_ptr<Entity> _mob, double x, double y, double
|
|||
|
||||
// 4J - dynamic cast required because we aren't using templates/generics in our version
|
||||
shared_ptr<Player> mob = dynamic_pointer_cast<Player>(_mob);
|
||||
HumanoidModel *resModel = static_cast<HumanoidModel *>(model);
|
||||
HumanoidModel* resModel = static_cast<HumanoidModel*>(model);
|
||||
|
||||
if(mob == nullptr) return;
|
||||
if(mob->hasInvisiblePrivilege()) return;
|
||||
if (mob == nullptr) return;
|
||||
if (mob->hasInvisiblePrivilege()) return;
|
||||
|
||||
if (mob != nullptr)
|
||||
{
|
||||
Textures *textures = Minecraft::GetInstance()->textures;
|
||||
Textures* textures = Minecraft::GetInstance()->textures;
|
||||
int skinId = mob->getPlayerDefaultSkin() - 1;
|
||||
int defaultSkin = mob->getPlayerDefaultSkin() + 35;
|
||||
|
||||
if (slim[skinId] == true)
|
||||
{
|
||||
if (textures->getHeight(mob->customTextureUrl, defaultSkin) == 64)
|
||||
resModel = static_cast<HumanoidModel *>(newHumanoidModelSlim);
|
||||
resModel = static_cast<HumanoidModel*>(newHumanoidModelSlim);
|
||||
else
|
||||
resModel = static_cast<HumanoidModel *>(humanoidModelSlim);
|
||||
resModel = static_cast<HumanoidModel*>(humanoidModelSlim);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (textures->getHeight(mob->customTextureUrl, defaultSkin) == 64)
|
||||
resModel = static_cast<HumanoidModel *>(newHumanoidModel);
|
||||
resModel = static_cast<HumanoidModel*>(newHumanoidModel);
|
||||
else
|
||||
resModel = static_cast<HumanoidModel *>(humanoidModel);
|
||||
resModel = static_cast<HumanoidModel*>(humanoidModel);
|
||||
}
|
||||
}
|
||||
else
|
||||
resModel = static_cast<HumanoidModel *>(model);
|
||||
resModel = static_cast<HumanoidModel*>(model);
|
||||
|
||||
/*if (mob != nullptr && newHumanoidModelSlim != nullptr && (mob->getCustomSkin() >= 10 && mob->getCustomSkin() <= 18)) resModel = newHumanoidModelSlim;
|
||||
else if (mob != nullptr && newHumanoidModel != nullptr && (mob->getCustomSkin() >= 2 && mob->getCustomSkin() <= 9)) resModel = newHumanoidModel;
|
||||
else resModel = humanoidModel;*/
|
||||
|
||||
shared_ptr<ItemInstance> item = mob->inventory->getSelected();
|
||||
shared_ptr<ItemInstance> item = mob->inventory->getSelected();
|
||||
|
||||
armorParts1->holdingRightHand = armorParts2->holdingRightHand = resModel->holdingRightHand = item != nullptr ? 1 : 0;
|
||||
|
||||
|
|
@ -227,11 +274,11 @@ void PlayerRenderer::render(shared_ptr<Entity> _mob, double x, double y, double
|
|||
}
|
||||
}
|
||||
// 4J added, for 3rd person view of eating
|
||||
if( item != nullptr && mob->getUseItemDuration() > 0 && item->getUseAnimation() == UseAnim_eat )
|
||||
if (item != nullptr && mob->getUseItemDuration() > 0 && item->getUseAnimation() == UseAnim_eat)
|
||||
{
|
||||
// These factors are largely lifted from ItemInHandRenderer to try and keep the 3rd person eating animation as similar as possible
|
||||
float t = (mob->getUseItemDuration() - a + 1);
|
||||
float swing = 1 - (t / item->getUseDuration());
|
||||
float t = (mob->getUseItemDuration() - a + 1);
|
||||
float swing = 1 - (t / item->getUseDuration());
|
||||
|
||||
armorParts1->eating = armorParts2->eating = resModel->eating = true;
|
||||
armorParts1->eating_t = armorParts2->eating_t = resModel->eating_t = t;
|
||||
|
|
@ -243,69 +290,69 @@ void PlayerRenderer::render(shared_ptr<Entity> _mob, double x, double y, double
|
|||
}
|
||||
|
||||
armorParts1->sneaking = armorParts2->sneaking = resModel->sneaking = mob->isSneaking();
|
||||
double yp = y - mob->heightOffset;
|
||||
if (mob->isSneaking())
|
||||
double yp = y - mob->heightOffset;
|
||||
if (mob->isSneaking())
|
||||
{
|
||||
yp -= 2 / 16.0f;
|
||||
}
|
||||
yp -= 2 / 16.0f;
|
||||
}
|
||||
|
||||
if (mob->getAnimOverrideBitmask() & (1 << HumanoidModel::eAnim_SmallModel))
|
||||
{
|
||||
if (mob->isRiding())
|
||||
{
|
||||
std::shared_ptr<Entity> ridingEntity = mob->riding;
|
||||
if (ridingEntity != nullptr) // Safety check;
|
||||
{
|
||||
if (ridingEntity->instanceof(eTYPE_BOAT))
|
||||
{
|
||||
yp += 0.25f; // reverts the change in Boat.cpp for smaller models.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (mob->getAnimOverrideBitmask() & (1 << HumanoidModel::eAnim_SmallModel))
|
||||
{
|
||||
if (mob->isRiding())
|
||||
{
|
||||
std::shared_ptr<Entity> ridingEntity = mob->riding;
|
||||
if (ridingEntity != nullptr) // Safety check;
|
||||
{
|
||||
if (ridingEntity->instanceof(eTYPE_BOAT))
|
||||
{
|
||||
yp += 0.25f; // reverts the change in Boat.cpp for smaller models.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check if an idle animation is needed
|
||||
if(mob->getAnimOverrideBitmask()&(1<<HumanoidModel::eAnim_HasIdle))
|
||||
if (mob->getAnimOverrideBitmask() & (1 << HumanoidModel::eAnim_HasIdle))
|
||||
{
|
||||
if(mob->isIdle())
|
||||
if (mob->isIdle())
|
||||
{
|
||||
resModel->idle=true;
|
||||
armorParts1->idle=true;
|
||||
armorParts2->idle=true;
|
||||
resModel->idle = true;
|
||||
armorParts1->idle = true;
|
||||
armorParts2->idle = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
resModel->idle=false;
|
||||
armorParts1->idle=false;
|
||||
armorParts2->idle=false;
|
||||
resModel->idle = false;
|
||||
armorParts1->idle = false;
|
||||
armorParts2->idle = false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
resModel->idle=false;
|
||||
armorParts1->idle=false;
|
||||
armorParts2->idle=false;
|
||||
resModel->idle = false;
|
||||
armorParts1->idle = false;
|
||||
armorParts2->idle = false;
|
||||
}
|
||||
|
||||
// 4J-PB - any additional parts to turn on for this player (skin dependent)
|
||||
vector<ModelPart *> *pAdditionalModelParts=mob->GetAdditionalModelParts();
|
||||
vector<ModelPart*>* pAdditionalModelParts = mob->GetAdditionalModelParts();
|
||||
//turn them on
|
||||
if(pAdditionalModelParts!=nullptr)
|
||||
if (pAdditionalModelParts != nullptr)
|
||||
{
|
||||
for(ModelPart *pModelPart : *pAdditionalModelParts)
|
||||
for (ModelPart* pModelPart : *pAdditionalModelParts)
|
||||
{
|
||||
pModelPart->visible=true;
|
||||
pModelPart->visible = true;
|
||||
}
|
||||
}
|
||||
|
||||
LivingEntityRenderer::render(mob, x, yp, z, rot, a);
|
||||
LivingEntityRenderer::render(mob, x, yp, z, rot, a);
|
||||
|
||||
// turn them off again
|
||||
if(pAdditionalModelParts && pAdditionalModelParts->size()!=0)
|
||||
if (pAdditionalModelParts && pAdditionalModelParts->size() != 0)
|
||||
{
|
||||
for(ModelPart *pModelPart : *pAdditionalModelParts)
|
||||
for (ModelPart* pModelPart : *pAdditionalModelParts)
|
||||
{
|
||||
pModelPart->visible=false;
|
||||
pModelPart->visible = false;
|
||||
}
|
||||
}
|
||||
armorParts1->bowAndArrow = armorParts2->bowAndArrow = resModel->bowAndArrow = false;
|
||||
|
|
@ -316,55 +363,55 @@ void PlayerRenderer::render(shared_ptr<Entity> _mob, double x, double y, double
|
|||
void PlayerRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a)
|
||||
{
|
||||
float brightness = SharedConstants::TEXTURE_LIGHTING ? 1 : _mob->getBrightness(a);
|
||||
glColor3f(brightness, brightness, brightness);
|
||||
glColor3f(brightness, brightness, brightness);
|
||||
|
||||
LivingEntityRenderer::additionalRendering(_mob,a);
|
||||
LivingEntityRenderer::additionalRendering(_mob, a);
|
||||
LivingEntityRenderer::renderArrows(_mob, a);
|
||||
|
||||
// 4J - dynamic cast required because we aren't using templates/generics in our version
|
||||
shared_ptr<Player> mob = dynamic_pointer_cast<Player>(_mob);
|
||||
HumanoidModel *resModel = static_cast<HumanoidModel *>(model);
|
||||
HumanoidModel* resModel = static_cast<HumanoidModel*>(model);
|
||||
|
||||
if (mob != nullptr)
|
||||
{
|
||||
Textures *textures = Minecraft::GetInstance()->textures;
|
||||
Textures* textures = Minecraft::GetInstance()->textures;
|
||||
int skinId = mob->getPlayerDefaultSkin() - 1;
|
||||
int defaultSkin = mob->getPlayerDefaultSkin() + 35;
|
||||
|
||||
if (slim[skinId] == true)
|
||||
{
|
||||
if (textures->getHeight(mob->customTextureUrl, defaultSkin) == 64)
|
||||
resModel = static_cast<HumanoidModel *>(newHumanoidModelSlim);
|
||||
resModel = static_cast<HumanoidModel*>(newHumanoidModelSlim);
|
||||
else
|
||||
resModel = static_cast<HumanoidModel *>(humanoidModelSlim);
|
||||
resModel = static_cast<HumanoidModel*>(humanoidModelSlim);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (textures->getHeight(mob->customTextureUrl, defaultSkin) == 64)
|
||||
resModel = static_cast<HumanoidModel *>(newHumanoidModel);
|
||||
resModel = static_cast<HumanoidModel*>(newHumanoidModel);
|
||||
else
|
||||
resModel = static_cast<HumanoidModel *>(humanoidModel);
|
||||
resModel = static_cast<HumanoidModel*>(humanoidModel);
|
||||
}
|
||||
}
|
||||
else
|
||||
resModel = static_cast<HumanoidModel *>(model);
|
||||
resModel = static_cast<HumanoidModel*>(model);
|
||||
|
||||
/*if (mob != nullptr && newHumanoidModelSlim != nullptr && (mob->getCustomSkin() >= 10 && mob->getCustomSkin() <= 18)) resModel = newHumanoidModelSlim;
|
||||
else if (mob != nullptr && newHumanoidModel != nullptr && (mob->getCustomSkin() >= 2 && mob->getCustomSkin() <= 9)) resModel = newHumanoidModel;
|
||||
else resModel = humanoidModel;*/
|
||||
|
||||
shared_ptr<ItemInstance> headGear = mob->inventory->getArmor(3);
|
||||
if (headGear != nullptr)
|
||||
shared_ptr<ItemInstance> headGear = mob->inventory->getArmor(3);
|
||||
if (headGear != nullptr)
|
||||
{
|
||||
// don't render the pumpkin for the skins
|
||||
unsigned int uiAnimOverrideBitmask = mob->getSkinAnimOverrideBitmask( mob->getCustomSkin());
|
||||
unsigned int uiAnimOverrideBitmask = mob->getSkinAnimOverrideBitmask(mob->getCustomSkin());
|
||||
|
||||
if((uiAnimOverrideBitmask&(1<<HumanoidModel::eAnim_DontRenderArmour))==0)
|
||||
if ((uiAnimOverrideBitmask & (1 << HumanoidModel::eAnim_DontRenderArmour)) == 0)
|
||||
{
|
||||
glPushMatrix();
|
||||
resModel->head->translateTo(1 / 16.0f);
|
||||
|
||||
if(headGear->getItem()->id < 256)
|
||||
if (headGear->getItem()->id < 256)
|
||||
{
|
||||
if (TileRenderer::canRender(Tile::tiles[headGear->id]->getRenderShape()))
|
||||
{
|
||||
|
|
@ -376,7 +423,7 @@ void PlayerRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a)
|
|||
|
||||
entityRenderDispatcher->itemInHandRenderer->renderItem(mob, headGear, 0);
|
||||
}
|
||||
else if (headGear->getItem()->id == Item::skull_Id)
|
||||
/*else if (headGear->getItem()->id == Item::skull_Id)
|
||||
{
|
||||
float s = 17 / 16.0f;
|
||||
glScalef(s, -s, -s);
|
||||
|
|
@ -387,91 +434,91 @@ void PlayerRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a)
|
|||
extra = headGear->getTag()->getString(L"SkullOwner");
|
||||
}
|
||||
SkullTileRenderer::instance->renderSkull(-0.5f, 0, -0.5f, Facing::UP, 180, headGear->getAuxValue(), extra);
|
||||
}
|
||||
}*/
|
||||
//SkullTileRenderer::instance->renderSkull(-0.5f, 0, -0.5f, Facing::UP, 180, headGear->getAuxValue(), extra);
|
||||
glPopMatrix();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// need to add a custom texture for deadmau5
|
||||
if (mob != nullptr && app.isXuidDeadmau5( mob->getXuid() ) && bindTexture(mob->customTextureUrl, L"" ))
|
||||
if (mob != nullptr && app.isXuidDeadmau5(mob->getXuid()) && bindTexture(mob->customTextureUrl, L""))
|
||||
{
|
||||
for (int i = 0; i < 2; i++)
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
float yr = (mob->yRotO + (mob->yRot - mob->yRotO) * a) - (mob->yBodyRotO + (mob->yBodyRot - mob->yBodyRotO) * a);
|
||||
float xr = mob->xRotO + (mob->xRot - mob->xRotO) * a;
|
||||
glPushMatrix();
|
||||
glRotatef(yr, 0, 1, 0);
|
||||
glRotatef(xr, 1, 0, 0);
|
||||
glTranslatef((6 / 16.0f) * (i * 2 - 1), 0, 0);
|
||||
glTranslatef(0, -6 / 16.0f, 0);
|
||||
glRotatef(-xr, 1, 0, 0);
|
||||
glRotatef(-yr, 0, 1, 0);
|
||||
float yr = (mob->yRotO + (mob->yRot - mob->yRotO) * a) - (mob->yBodyRotO + (mob->yBodyRot - mob->yBodyRotO) * a);
|
||||
float xr = mob->xRotO + (mob->xRot - mob->xRotO) * a;
|
||||
glPushMatrix();
|
||||
glRotatef(yr, 0, 1, 0);
|
||||
glRotatef(xr, 1, 0, 0);
|
||||
glTranslatef((6 / 16.0f) * (i * 2 - 1), 0, 0);
|
||||
glTranslatef(0, -6 / 16.0f, 0);
|
||||
glRotatef(-xr, 1, 0, 0);
|
||||
glRotatef(-yr, 0, 1, 0);
|
||||
|
||||
float s = 8 / 6.0f;
|
||||
glScalef(s, s, s);
|
||||
resModel->renderEars(1 / 16.0f,true);
|
||||
glPopMatrix();
|
||||
}
|
||||
}
|
||||
float s = 8 / 6.0f;
|
||||
glScalef(s, s, s);
|
||||
resModel->renderEars(1 / 16.0f, true);
|
||||
glPopMatrix();
|
||||
}
|
||||
}
|
||||
|
||||
// 4J: removed
|
||||
/*boolean loaded = mob->getCloakTexture()->isLoaded();
|
||||
boolean b1 = !mob->isInvisible();
|
||||
boolean b2 = !mob->isCapeHidden();*/
|
||||
boolean b1 = !mob->isInvisible();
|
||||
boolean b2 = !mob->isCapeHidden();*/
|
||||
if (bindTexture(mob->customTextureUrl2, L"") && !mob->isInvisible())
|
||||
{
|
||||
glPushMatrix();
|
||||
glTranslatef(0, 0, 2 / 16.0f);
|
||||
glPushMatrix();
|
||||
glTranslatef(0, 0, 2 / 16.0f);
|
||||
|
||||
double xd = (mob->xCloakO + (mob->xCloak - mob->xCloakO) * a) - (mob->xo + (mob->x - mob->xo) * a);
|
||||
double yd = (mob->yCloakO + (mob->yCloak - mob->yCloakO) * a) - (mob->yo + (mob->y - mob->yo) * a);
|
||||
double zd = (mob->zCloakO + (mob->zCloak - mob->zCloakO) * a) - (mob->zo + (mob->z - mob->zo) * a);
|
||||
double xd = (mob->xCloakO + (mob->xCloak - mob->xCloakO) * a) - (mob->xo + (mob->x - mob->xo) * a);
|
||||
double yd = (mob->yCloakO + (mob->yCloak - mob->yCloakO) * a) - (mob->yo + (mob->y - mob->yo) * a);
|
||||
double zd = (mob->zCloakO + (mob->zCloak - mob->zCloakO) * a) - (mob->zo + (mob->z - mob->zo) * a);
|
||||
|
||||
float yr = mob->yBodyRotO + (mob->yBodyRot - mob->yBodyRotO) * a;
|
||||
float yr = mob->yBodyRotO + (mob->yBodyRot - mob->yBodyRotO) * a;
|
||||
|
||||
double xa = Mth::sin(yr * PI / 180);
|
||||
double za = -Mth::cos(yr * PI / 180);
|
||||
double xa = Mth::sin(yr * PI / 180);
|
||||
double za = -Mth::cos(yr * PI / 180);
|
||||
|
||||
float flap = static_cast<float>(yd) * 10;
|
||||
if (flap < -6) flap = -6;
|
||||
if (flap > 32) flap = 32;
|
||||
float lean = static_cast<float>(xd * xa + zd * za) * 100;
|
||||
float lean2 = static_cast<float>(xd * za - zd * xa) * 100;
|
||||
if (lean < 0) lean = 0;
|
||||
float flap = static_cast<float>(yd) * 10;
|
||||
if (flap < -6) flap = -6;
|
||||
if (flap > 32) flap = 32;
|
||||
float lean = static_cast<float>(xd * xa + zd * za) * 100;
|
||||
float lean2 = static_cast<float>(xd * za - zd * xa) * 100;
|
||||
if (lean < 0) lean = 0;
|
||||
|
||||
float pow = mob->oBob + (mob->bob - mob->oBob) * a;
|
||||
float pow = mob->oBob + (mob->bob - mob->oBob) * a;
|
||||
|
||||
flap += sin((mob->walkDistO + (mob->walkDist - mob->walkDistO) * a) * 6) * 32 * pow;
|
||||
if (mob->isSneaking())
|
||||
flap += sin((mob->walkDistO + (mob->walkDist - mob->walkDistO) * a) * 6) * 32 * pow;
|
||||
if (mob->isSneaking())
|
||||
{
|
||||
flap += 25;
|
||||
}
|
||||
flap += 25;
|
||||
}
|
||||
|
||||
// 4J Stu - Fix for sprint-flying causing the cape to rotate up by 180 degrees or more
|
||||
float xRot = 6.0f + lean / 2 + flap;
|
||||
if(xRot > 64.0f) xRot = 64.0f;
|
||||
if (xRot > 64.0f) xRot = 64.0f;
|
||||
|
||||
glRotatef(xRot, 1, 0, 0);
|
||||
glRotatef(lean2 / 2, 0, 0, 1);
|
||||
glRotatef(-lean2 / 2, 0, 1, 0);
|
||||
glRotatef(180, 0, 1, 0);
|
||||
resModel->renderCloak(1 / 16.0f,true);
|
||||
glPopMatrix();
|
||||
}
|
||||
glRotatef(xRot, 1, 0, 0);
|
||||
glRotatef(lean2 / 2, 0, 0, 1);
|
||||
glRotatef(-lean2 / 2, 0, 1, 0);
|
||||
glRotatef(180, 0, 1, 0);
|
||||
resModel->renderCloak(1 / 16.0f, true);
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
shared_ptr<ItemInstance> item = mob->inventory->getSelected();
|
||||
shared_ptr<ItemInstance> item = mob->inventory->getSelected();
|
||||
|
||||
if (item != nullptr)
|
||||
if (item != nullptr)
|
||||
{
|
||||
glPushMatrix();
|
||||
glPushMatrix();
|
||||
resModel->arm0->translateTo(1 / 16.0f);
|
||||
glTranslatef(-1 / 16.0f, 7 / 16.0f, 1 / 16.0f);
|
||||
glTranslatef(-1 / 16.0f, 7 / 16.0f, 1 / 16.0f);
|
||||
|
||||
if (mob->fishing != nullptr)
|
||||
if (mob->fishing != nullptr)
|
||||
{
|
||||
item = std::make_shared<ItemInstance>(Item::stick);
|
||||
}
|
||||
item = std::make_shared<ItemInstance>(Item::stick);
|
||||
}
|
||||
|
||||
UseAnim anim = UseAnim_none;//null;
|
||||
if (mob->getUseItemDuration() > 0)
|
||||
|
|
@ -479,14 +526,14 @@ void PlayerRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a)
|
|||
anim = item->getUseAnimation();
|
||||
}
|
||||
|
||||
if (item->id < 256 && TileRenderer::canRender(Tile::tiles[item->id]->getRenderShape()))
|
||||
if (item->id < 256 && TileRenderer::canRender(Tile::tiles[item->id]->getRenderShape()))
|
||||
{
|
||||
float s = 8 / 16.0f;
|
||||
glTranslatef(-0 / 16.0f, 3 / 16.0f, -5 / 16.0f);
|
||||
s *= 0.75f;
|
||||
glRotatef(20, 1, 0, 0);
|
||||
glRotatef(45, 0, 1, 0);
|
||||
glScalef(-s, -s, s);
|
||||
float s = 8 / 16.0f;
|
||||
glTranslatef(-0 / 16.0f, 3 / 16.0f, -5 / 16.0f);
|
||||
s *= 0.75f;
|
||||
glRotatef(20, 1, 0, 0);
|
||||
glRotatef(45, 0, 1, 0);
|
||||
glScalef(-s, -s, s);
|
||||
}
|
||||
else if (item->id == Item::bow->id)
|
||||
{
|
||||
|
|
@ -522,19 +569,19 @@ void PlayerRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a)
|
|||
}
|
||||
else
|
||||
{
|
||||
float s = 6 / 16.0f;
|
||||
glTranslatef(+4 / 16.0f, +3 / 16.0f, -3 / 16.0f);
|
||||
glScalef(s, s, s);
|
||||
glRotatef(60, 0, 0, 1);
|
||||
glRotatef(-90, 1, 0, 0);
|
||||
glRotatef(20, 0, 0, 1);
|
||||
}
|
||||
float s = 6 / 16.0f;
|
||||
glTranslatef(+4 / 16.0f, +3 / 16.0f, -3 / 16.0f);
|
||||
glScalef(s, s, s);
|
||||
glRotatef(60, 0, 0, 1);
|
||||
glRotatef(-90, 1, 0, 0);
|
||||
glRotatef(20, 0, 0, 1);
|
||||
}
|
||||
|
||||
if (item->getItem()->hasMultipleSpriteLayers())
|
||||
{
|
||||
for (int layer = 0; layer <= 1; layer++)
|
||||
{
|
||||
int col = item->getItem()->getColor(item,layer);
|
||||
int col = item->getItem()->getColor(item, layer);
|
||||
float red = ((col >> 16) & 0xff) / 255.0f;
|
||||
float g = ((col >> 8) & 0xff) / 255.0f;
|
||||
float b = ((col) & 0xff) / 255.0f;
|
||||
|
|
@ -546,42 +593,42 @@ void PlayerRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a)
|
|||
else
|
||||
{
|
||||
int col = item->getItem()->getColor(item, 0);
|
||||
float red = ((col >> 16) & 0xff) / 255.0f;
|
||||
float g = ((col >> 8) & 0xff) / 255.0f;
|
||||
float b = ((col) & 0xff) / 255.0f;
|
||||
float red = ((col >> 16) & 0xff) / 255.0f;
|
||||
float g = ((col >> 8) & 0xff) / 255.0f;
|
||||
float b = ((col) & 0xff) / 255.0f;
|
||||
|
||||
glColor4f(red, g, b, 1);
|
||||
glColor4f(red, g, b, 1);
|
||||
this->entityRenderDispatcher->itemInHandRenderer->renderItem(mob, item, 0);
|
||||
}
|
||||
|
||||
glPopMatrix();
|
||||
glPopMatrix();
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerRenderer::renderNameTags(shared_ptr<LivingEntity> player, double x, double y, double z, const wstring &msg, float scale, double dist)
|
||||
void PlayerRenderer::renderNameTags(shared_ptr<LivingEntity> player, double x, double y, double z, const wstring& msg, float scale, double dist)
|
||||
{
|
||||
#if 0
|
||||
if (dist < 10 * 10)
|
||||
if (dist < 10 * 10)
|
||||
{
|
||||
Scoreboard *scoreboard = player->getScoreboard();
|
||||
Objective *objective = scoreboard->getDisplayObjective(Scoreboard::DISPLAY_SLOT_BELOW_NAME);
|
||||
Scoreboard* scoreboard = player->getScoreboard();
|
||||
Objective* objective = scoreboard->getDisplayObjective(Scoreboard::DISPLAY_SLOT_BELOW_NAME);
|
||||
|
||||
if (objective != nullptr)
|
||||
if (objective != nullptr)
|
||||
{
|
||||
Score *score = scoreboard->getPlayerScore(player->getAName(), objective);
|
||||
Score* score = scoreboard->getPlayerScore(player->getAName(), objective);
|
||||
|
||||
if (player->isSleeping())
|
||||
if (player->isSleeping())
|
||||
{
|
||||
renderNameTag(player, score->getScore() + " " + objective->getDisplayName(), x, y - 1.5f, z, 64);
|
||||
}
|
||||
renderNameTag(player, score->getScore() + " " + objective->getDisplayName(), x, y - 1.5f, z, 64);
|
||||
}
|
||||
else
|
||||
{
|
||||
renderNameTag(player, score->getScore() + " " + objective->getDisplayName(), x, y, z, 64);
|
||||
}
|
||||
renderNameTag(player, score->getScore() + " " + objective->getDisplayName(), x, y, z, 64);
|
||||
}
|
||||
|
||||
y += getFont()->lineHeight * 1.15f * scale;
|
||||
}
|
||||
}
|
||||
y += getFont()->lineHeight * 1.15f * scale;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
shared_ptr<Player> pPlayer = dynamic_pointer_cast<Player>(player);
|
||||
|
|
@ -599,53 +646,53 @@ void PlayerRenderer::renderNameTags(shared_ptr<LivingEntity> player, double x, d
|
|||
|
||||
void PlayerRenderer::scale(shared_ptr<LivingEntity> player, float a)
|
||||
{
|
||||
float s = 15 / 16.0f;
|
||||
glScalef(s, s, s);
|
||||
float s = 15 / 16.0f;
|
||||
glScalef(s, s, s);
|
||||
}
|
||||
|
||||
void PlayerRenderer::renderHand()
|
||||
{
|
||||
shared_ptr<Player> player = dynamic_pointer_cast<Player>(Minecraft::GetInstance()->player);
|
||||
HumanoidModel *resModel = static_cast<HumanoidModel *>(model);
|
||||
HumanoidModel* resModel = static_cast<HumanoidModel*>(model);
|
||||
|
||||
if (player != nullptr)
|
||||
{
|
||||
Textures *textures = Minecraft::GetInstance()->textures;
|
||||
Textures* textures = Minecraft::GetInstance()->textures;
|
||||
int skinId = player->getPlayerDefaultSkin() - 1;
|
||||
int defaultSkin = player->getPlayerDefaultSkin() + 35;
|
||||
|
||||
if (slim[skinId] == true)
|
||||
{
|
||||
if (textures->getHeight(player->customTextureUrl, defaultSkin) == 64)
|
||||
resModel = static_cast<HumanoidModel *>(newHumanoidModelSlim);
|
||||
resModel = static_cast<HumanoidModel*>(newHumanoidModelSlim);
|
||||
else
|
||||
resModel = static_cast<HumanoidModel *>(humanoidModelSlim);
|
||||
resModel = static_cast<HumanoidModel*>(humanoidModelSlim);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (textures->getHeight(player->customTextureUrl, defaultSkin) == 64)
|
||||
resModel = static_cast<HumanoidModel *>(newHumanoidModel);
|
||||
resModel = static_cast<HumanoidModel*>(newHumanoidModel);
|
||||
else
|
||||
resModel = static_cast<HumanoidModel *>(humanoidModel);
|
||||
resModel = static_cast<HumanoidModel*>(humanoidModel);
|
||||
}
|
||||
}
|
||||
else
|
||||
resModel = static_cast<HumanoidModel *>(model);
|
||||
resModel = static_cast<HumanoidModel*>(model);
|
||||
|
||||
/*if (player != nullptr && newHumanoidModelSlim != nullptr && (player->getCustomSkin() >= 10 && player->getCustomSkin() <= 18)) resModel = newHumanoidModelSlim;
|
||||
else if (player != nullptr && newHumanoidModel != nullptr && (player->getCustomSkin() >= 2 && player->getCustomSkin() <= 9)) resModel = newHumanoidModel;
|
||||
else resModel = humanoidModel;*/
|
||||
|
||||
float brightness = 1;
|
||||
glColor3f(brightness, brightness, brightness);
|
||||
glColor3f(brightness, brightness, brightness);
|
||||
|
||||
resModel->m_uiAnimOverrideBitmask = player->getAnimOverrideBitmask();
|
||||
armorParts1->eating = armorParts2->eating = resModel->eating = resModel->idle = false;
|
||||
resModel->attackTime = 0;
|
||||
resModel->setupAnim(0, 0, 0, 0, 0, 1 / 16.0f, Minecraft::GetInstance()->player);
|
||||
// 4J-PB - does this skin have its arm0 disabled? (Dalek, etc)
|
||||
if((resModel->m_uiAnimOverrideBitmask&(1<<HumanoidModel::eAnim_DisableRenderArm0))==0)
|
||||
resModel->arm0->render(1 / 16.0f,true);
|
||||
if ((resModel->m_uiAnimOverrideBitmask & (1 << HumanoidModel::eAnim_DisableRenderArm0)) == 0)
|
||||
resModel->arm0->render(1 / 16.0f, true);
|
||||
|
||||
//Render custom skin boxes on viewmodel - Botch
|
||||
vector<ModelPart*>* additionalModelParts = Minecraft::GetInstance()->player->GetAdditionalModelParts();
|
||||
|
|
@ -673,19 +720,19 @@ void PlayerRenderer::setupPosition(shared_ptr<LivingEntity> _mob, double x, doub
|
|||
// 4J - dynamic cast required because we aren't using templates/generics in our version
|
||||
shared_ptr<Player> mob = dynamic_pointer_cast<Player>(_mob);
|
||||
|
||||
if (mob->isAlive() && mob->isSleeping())
|
||||
if (mob->isAlive() && mob->isSleeping())
|
||||
{
|
||||
LivingEntityRenderer::setupPosition(mob, x + mob->bedOffsetX, y + mob->bedOffsetY, z + mob->bedOffsetZ);
|
||||
LivingEntityRenderer::setupPosition(mob, x + mob->bedOffsetX, y + mob->bedOffsetY, z + mob->bedOffsetZ);
|
||||
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(mob->isRiding() && (mob->getAnimOverrideBitmask()&(1<<HumanoidModel::eAnim_SmallModel))!=0)
|
||||
if (mob->isRiding() && (mob->getAnimOverrideBitmask() & (1 << HumanoidModel::eAnim_SmallModel)) != 0)
|
||||
{
|
||||
y += 0.5f;
|
||||
}
|
||||
LivingEntityRenderer::setupPosition(mob, x, y, z);
|
||||
}
|
||||
LivingEntityRenderer::setupPosition(mob, x, y, z);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerRenderer::setupRotations(shared_ptr<LivingEntity> _mob, float bob, float bodyRot, float a)
|
||||
|
|
@ -693,27 +740,27 @@ void PlayerRenderer::setupRotations(shared_ptr<LivingEntity> _mob, float bob, fl
|
|||
// 4J - dynamic cast required because we aren't using templates/generics in our version
|
||||
shared_ptr<Player> mob = dynamic_pointer_cast<Player>(_mob);
|
||||
|
||||
if (mob->isAlive() && mob->isSleeping())
|
||||
if (mob->isAlive() && mob->isSleeping())
|
||||
{
|
||||
glRotatef(mob->getSleepRotation(), 0, 1, 0);
|
||||
glRotatef(getFlipDegrees(mob), 0, 0, 1);
|
||||
glRotatef(270, 0, 1, 0);
|
||||
}
|
||||
glRotatef(mob->getSleepRotation(), 0, 1, 0);
|
||||
glRotatef(getFlipDegrees(mob), 0, 0, 1);
|
||||
glRotatef(270, 0, 1, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
LivingEntityRenderer::setupRotations(mob, bob, bodyRot, a);
|
||||
}
|
||||
LivingEntityRenderer::setupRotations(mob, bob, bodyRot, a);
|
||||
}
|
||||
}
|
||||
|
||||
// 4J Added override to stop rendering shadow if player is invisible
|
||||
void PlayerRenderer::renderShadow(shared_ptr<Entity> e, double x, double y, double z, float pow, float a)
|
||||
{
|
||||
if(app.GetGameHostOption(eGameHostOption_HostCanBeInvisible) > 0)
|
||||
if (app.GetGameHostOption(eGameHostOption_HostCanBeInvisible) > 0)
|
||||
{
|
||||
shared_ptr<Player> player = dynamic_pointer_cast<Player>(e);
|
||||
if(player != nullptr && player->hasInvisiblePrivilege()) return;
|
||||
if (player != nullptr && player->hasInvisiblePrivilege()) return;
|
||||
}
|
||||
EntityRenderer::renderShadow(e,x,y,z,pow,a);
|
||||
EntityRenderer::renderShadow(e, x, y, z, pow, a);
|
||||
}
|
||||
|
||||
// 4J Added override
|
||||
|
|
@ -723,7 +770,7 @@ void PlayerRenderer::bindTexture(shared_ptr<Entity> entity)
|
|||
bindTexture(player->customTextureUrl, player->getTexture());
|
||||
}
|
||||
|
||||
ResourceLocation *PlayerRenderer::getTextureLocation(shared_ptr<Entity> entity)
|
||||
ResourceLocation* PlayerRenderer::getTextureLocation(shared_ptr<Entity> entity)
|
||||
{
|
||||
shared_ptr<Player> player = dynamic_pointer_cast<Player>(entity);
|
||||
return new ResourceLocation(static_cast<_TEXTURE_NAME>(player->getTexture()));
|
||||
|
|
|
|||
|
|
@ -21,8 +21,9 @@ private:
|
|||
HumanoidModel *armorParts1;
|
||||
HumanoidModel *armorParts2;
|
||||
HumanoidModel *armorParts3;
|
||||
HumanoidModel *armorParts4;
|
||||
bool defaultSlimHands;
|
||||
public:
|
||||
|
||||
static ResourceLocation SKELETON_LOCATION;
|
||||
static ResourceLocation WITHER_SKELETON_LOCATION;
|
||||
static ResourceLocation ZOMBIE_LOCATION;
|
||||
|
|
|
|||
Loading…
Reference in a new issue