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Readme: Fix multiplayer exit loophole for non-host players
Added multiplayer fix to prevent host exit loophole.
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@ -16,6 +16,7 @@ Proper implementation of Hardcore Mode in LCE!
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- difficulty slider forces "Difficulty: Hardcore" on world load
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- singleplayer: host death, force no respawn, on exit deletes world
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- multiplayer: host death = world delete upon exit --- joiner death = only exit available, persists upon rejoin (no respawn option)
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- multiplayer fixes: added fix to prevent host from using exit-without-saving loophole for nonhost players that died
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## Introduction
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