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fix: move level 4 potions slightly forward
the 4j creative menu code is a mess holy
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@ -794,12 +794,12 @@ void IUIScene_CreativeMenu::staticCtor()
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ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_EXTENDED, MASK_INVISIBILITY)) // 4J- Moved here as there isn't a weak variant of this potion.
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ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_EXTENDED, MASK_WEAKNESS))
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ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2EXTENDED, MASK_STRENGTH))
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ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_EXTENDED, MASK_SLOWNESS))
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ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2, MASK_INSTANTDAMAGE))
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// tu31 potions
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ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2EXTENDED, MASK_WATERBREATHING)) // i have no idea why water breathing had a level 2 version in the creative menu
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ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2EXTENDED, MASK_JUMPBOOST))
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// end of tu31 potions
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ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_EXTENDED, MASK_SLOWNESS))
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ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2, MASK_INSTANTDAMAGE))
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specs = new TabSpec*[eCreativeInventoryTab_COUNT];
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