diff --git a/Minecraft.Client/Common/Potion_Macros.h b/Minecraft.Client/Common/Potion_Macros.h
index d458ac4b..165ba95f 100644
--- a/Minecraft.Client/Common/Potion_Macros.h
+++ b/Minecraft.Client/Common/Potion_Macros.h
@@ -14,6 +14,16 @@
#define MASK_STRENGTH 0x2009
#define MASK_SLOWNESS 0x200A
#define MASK_INSTANTDAMAGE 0x200C
+#define MASK_WATERBREATHING 0x200F
+#define MASK_JUMPBOOST 0x200B
+
+// note from fireblade: good luck here
+// if youre adding a new potion, i genuinely hope you know what youre doing
+// i legit had to guess for both waterbreathing and jump boost
+// dont do 0x2007 or 0x200D btw, they show up as 'artless potion' and 'clear potion' resectively
+// i have no idea how this system works besides that, and therefore i wish you the best of luck towards adding new potions in this game
+
+// george if you happen to be stalking my commit messages again btw please for the love of god figure out how this system works and get back to me accordingly
#define MASK_TYPE_AWKWARD 0x0010
@@ -37,6 +47,8 @@
#define MACRO_POTION_IS_INSTANTDAMAGE(aux) ((aux & 0x200F) == MASK_INSTANTDAMAGE)
#define MACRO_POTION_IS_NIGHTVISION(aux) ((aux & 0x200F) == MASK_NIGHTVISION)
#define MACRO_POTION_IS_INVISIBILITY(aux) ((aux & 0x200F) == MASK_INVISIBILITY)
+#define MACRO_POTION_IS_WATERBREATHING(aux) ((aux & 0x200F) == MASK_WATERBREATHING)
+#define MACRO_POTION_IS_JUMPBOOST(aux) ((aux & 0x200F) == MASK_JUMPBOOST)
#define MACRO_POTION_IS_SPLASH(aux) ((aux & MASK_SPLASH) == MASK_SPLASH)
#define MACRO_POTION_IS_BOTTLE(aux) ((aux & MASK_SPLASH) == 0)
diff --git a/Minecraft.Client/Common/UI/IUIScene_CreativeMenu.cpp b/Minecraft.Client/Common/UI/IUIScene_CreativeMenu.cpp
index a3877a0a..4ddbd620 100644
--- a/Minecraft.Client/Common/UI/IUIScene_CreativeMenu.cpp
+++ b/Minecraft.Client/Common/UI/IUIScene_CreativeMenu.cpp
@@ -682,6 +682,10 @@ void IUIScene_CreativeMenu::staticCtor()
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_STRENGTH))
//ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_SLOWNESS))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_INSTANTDAMAGE))
+ // tu31 potions
+ ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_WATERBREATHING))
+ ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_JUMPBOOST))
+ // end of tu31 potions
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_REGENERATION))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_SPEED))
//ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_FIRE_RESISTANCE))
@@ -691,6 +695,10 @@ void IUIScene_CreativeMenu::staticCtor()
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_STRENGTH))
//ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_SLOWNESS))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_INSTANTDAMAGE))
+ // tu31 potions
+ ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_WATERBREATHING))
+ ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_JUMPBOOST))
+ // end of tu31 potions
DEF(eCreativeInventory_Potions_Level2)
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2, MASK_REGENERATION))
@@ -704,6 +712,10 @@ void IUIScene_CreativeMenu::staticCtor()
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_WEAKNESS))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2, MASK_STRENGTH))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_SLOWNESS))
+ // tu31 potions
+ ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2, MASK_WATERBREATHING)) // i have no idea why water breathing had a level 2 version in the creative menu
+ ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2, MASK_JUMPBOOST))
+ // end of tu31 potions
//ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2, MASK_INSTANTDAMAGE))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2, MASK_REGENERATION))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2, MASK_SPEED))
@@ -715,6 +727,10 @@ void IUIScene_CreativeMenu::staticCtor()
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_WEAKNESS))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2, MASK_STRENGTH))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_SLOWNESS))
+ // tu31 potions
+ ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2, MASK_WATERBREATHING)) // i have no idea why water breathing had a level 2 version in the creative menu
+ ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2, MASK_JUMPBOOST))
+ // end of tu31 potions
//ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2, MASK_INSTANTDAMAGE))
DEF(eCreativeInventory_Potions_Extended)
@@ -727,6 +743,10 @@ void IUIScene_CreativeMenu::staticCtor()
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_INVISIBILITY)) // 4J- Moved here as there isn't a weak variant of this potion.
//ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_EXTENDED, MASK_WEAKNESS))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_EXTENDED, MASK_STRENGTH))
+ // tu31 potions
+ ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_EXTENDED, MASK_WATERBREATHING))
+ ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_EXTENDED, MASK_JUMPBOOST))
+ // end of tu31 potions
//ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_EXTENDED, MASK_SLOWNESS))
//ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2, MASK_INSTANTDAMAGE))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_EXTENDED, MASK_REGENERATION))
@@ -738,6 +758,10 @@ void IUIScene_CreativeMenu::staticCtor()
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_INVISIBILITY)) // 4J- Moved here as there isn't a weak variant of this potion.
//ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_EXTENDED, MASK_WEAKNESS))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_EXTENDED, MASK_STRENGTH))
+ // tu31 potions
+ ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_EXTENDED, MASK_WATERBREATHING))
+ ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_EXTENDED, MASK_JUMPBOOST))
+ // end of tu31 potions
//ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_EXTENDED, MASK_SLOWNESS))
//ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2, MASK_INSTANTDAMAGE))
@@ -755,6 +779,10 @@ void IUIScene_CreativeMenu::staticCtor()
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2EXTENDED, MASK_STRENGTH))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_EXTENDED, MASK_SLOWNESS))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2, MASK_INSTANTDAMAGE))
+ // tu31 potions
+ ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2EXTENDED, MASK_WATERBREATHING)) // i have
+ ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2EXTENDED, MASK_JUMPBOOST))
+ // end of tu31 potions
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2EXTENDED, MASK_REGENERATION))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2EXTENDED, MASK_SPEED))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_EXTENDED, MASK_FIRE_RESISTANCE))
@@ -768,6 +796,10 @@ void IUIScene_CreativeMenu::staticCtor()
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2EXTENDED, MASK_STRENGTH))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_EXTENDED, MASK_SLOWNESS))
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2, MASK_INSTANTDAMAGE))
+ // tu31 potions
+ ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2EXTENDED, MASK_WATERBREATHING)) // i have no idea why water breathing had a level 2 version in the creative menu
+ ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2EXTENDED, MASK_JUMPBOOST))
+ // end of tu31 potions
specs = new TabSpec*[eCreativeInventoryTab_COUNT];
diff --git a/Minecraft.Client/Common/res/TitleUpdate/res/colours.col b/Minecraft.Client/Common/res/TitleUpdate/res/colours.col
index 06565ed6..60257b37 100644
Binary files a/Minecraft.Client/Common/res/TitleUpdate/res/colours.col and b/Minecraft.Client/Common/res/TitleUpdate/res/colours.col differ
diff --git a/Minecraft.Client/Common/res/TitleUpdate/res/colours.xml b/Minecraft.Client/Common/res/TitleUpdate/res/colours.xml
index 80c0f495..4e823132 100644
--- a/Minecraft.Client/Common/res/TitleUpdate/res/colours.xml
+++ b/Minecraft.Client/Common/res/TitleUpdate/res/colours.xml
@@ -214,7 +214,7 @@ if __name__=="__main__": notecolors()
-
+
diff --git a/Minecraft.Client/Windows64Media/loc/stringsGeneric.xml b/Minecraft.Client/Windows64Media/loc/stringsGeneric.xml
index 3dc913a4..ae19b1d3 100644
--- a/Minecraft.Client/Windows64Media/loc/stringsGeneric.xml
+++ b/Minecraft.Client/Windows64Media/loc/stringsGeneric.xml
@@ -7926,6 +7926,14 @@ Would you like to install the mash-up pack or texture pack now?
Reduces health of the affected players, animals and monsters over time.
+
+ Allows affected players to breathe normally underwater.
+
+
+
+ Increases the jump height of the affected player.
+
+
When Applied:
diff --git a/Minecraft.World/BrewingStandMenu.cpp b/Minecraft.World/BrewingStandMenu.cpp
index 2200f47c..d705f220 100644
--- a/Minecraft.World/BrewingStandMenu.cpp
+++ b/Minecraft.World/BrewingStandMenu.cpp
@@ -69,6 +69,34 @@ shared_ptr BrewingStandMenu::quickMoveStack(shared_ptr pla
Slot *PotionSlot2 = slots.at(BOTTLE_SLOT_START+1);
Slot *PotionSlot3 = slots.at(BOTTLE_SLOT_START+2);
+ auto canShiftIntoIngredient = [&](shared_ptr stackToMove) -> bool
+ {
+ if (stackToMove == nullptr || !ingredientSlot->mayPlace(stackToMove))
+ {
+ return false;
+ }
+
+ if (!IngredientSlot->hasItem())
+ {
+ return true;
+ }
+
+ shared_ptr ingredientStack = IngredientSlot->getItem();
+ if (ingredientStack == nullptr || ingredientStack->id != stackToMove->id)
+ {
+ return false;
+ }
+
+ Item *ingredientBase = Item::items[ingredientStack->id];
+ if (dynamic_cast(ingredientBase) != nullptr)
+ {
+ // pufferfish only
+ return stackToMove->getAuxValue() == 3;
+ }
+
+ return true;
+ };
+
if (slot != nullptr && slot->hasItem())
{
shared_ptr stack = slot->getItem();
@@ -99,8 +127,7 @@ shared_ptr BrewingStandMenu::quickMoveStack(shared_ptr pla
else if (slotIndex >= INV_SLOT_START && slotIndex < INV_SLOT_END)
{
// 4J-PB - if the item is an ingredient, quickmove it into the ingredient slot
- if( (Item::items[stack->id]->hasPotionBrewingFormula() || (stack->id == Item::netherwart_seeds_Id) ) &&
- (!IngredientSlot->hasItem() || (stack->id==IngredientSlot->getItem()->id) ) )
+ if (canShiftIntoIngredient(stack))
{
if(!moveItemStackTo(stack, INGREDIENT_SLOT, INGREDIENT_SLOT+1, false))
{
@@ -123,8 +150,7 @@ shared_ptr BrewingStandMenu::quickMoveStack(shared_ptr pla
else if (slotIndex >= USE_ROW_SLOT_START && slotIndex < USE_ROW_SLOT_END)
{
// 4J-PB - if the item is an ingredient, quickmove it into the ingredient slot
- if((Item::items[stack->id]->hasPotionBrewingFormula() || (stack->id == Item::netherwart_seeds_Id)) &&
- (!IngredientSlot->hasItem() || (stack->id==IngredientSlot->getItem()->id) ))
+ if (canShiftIntoIngredient(stack))
{
if(!moveItemStackTo(stack, INGREDIENT_SLOT, INGREDIENT_SLOT+1, false))
{
@@ -202,8 +228,6 @@ bool BrewingStandMenu::PotionSlot::mayPlaceItem(shared_ptr item)
return item != nullptr && (item->id == Item::potion_Id || item->id == Item::glassBottle_Id);
}
-
-
BrewingStandMenu::IngredientsSlot::IngredientsSlot(shared_ptr container, int slot, int x, int y) : Slot(container, slot, x ,y)
{
}
@@ -214,7 +238,14 @@ bool BrewingStandMenu::IngredientsSlot::mayPlace(shared_ptr item)
{
if (PotionBrewing::SIMPLIFIED_BREWING)
{
- return Item::items[item->id]->hasPotionBrewingFormula();
+ Item* base = Item::items[item->id];
+
+ if (FishFoodItem* fish = dynamic_cast(base))
+ {
+ return item->getAuxValue() == 3;
+ }
+
+ return base->hasPotionBrewingFormula();
}
else
{
diff --git a/Minecraft.World/Item.cpp b/Minecraft.World/Item.cpp
index ed0bbbf3..f46a57e3 100644
--- a/Minecraft.World/Item.cpp
+++ b/Minecraft.World/Item.cpp
@@ -403,7 +403,7 @@ void Item::staticCtor()
Item::egg = ( new EggItem(88) ) ->setIconName(L"egg")->setDescriptionId(IDS_ITEM_EGG)->setUseDescriptionId(IDS_DESC_EGG);
Item::fishingRod = static_cast((new FishingRodItem(90))->setBaseItemTypeAndMaterial(eBaseItemType_rod, eMaterial_wood)->setIconName(L"fishingRod")->setDescriptionId(IDS_ITEM_FISHING_ROD)->setUseDescriptionId(IDS_DESC_FISHINGROD));
Item::yellowDust = ( new Item(92) ) ->setIconName(L"yellowDust")->setDescriptionId(IDS_ITEM_YELLOW_DUST)->setUseDescriptionId(IDS_DESC_YELLOW_DUST)->setPotionBrewingFormula(PotionBrewing::MOD_GLOWSTONE);
- Item::fish_raw = ( new FishFoodItem(93, false) ) ->setIconName(L"fishRaw")->setDescriptionId(IDS_ITEM_FISH_RAW)->setUseDescriptionId(IDS_DESC_FISH_RAW)->setStackedByData(true);
+ Item::fish_raw = ( new FishFoodItem(93, false) ) ->setIconName(L"fishRaw")->setDescriptionId(IDS_ITEM_FISH_RAW)->setUseDescriptionId(IDS_DESC_FISH_RAW)->setStackedByData(true)->setPotionBrewingFormula(PotionBrewing::MOD_PUFFERFISH);
Item::fish_cooked = (new FishFoodItem(94, true)) ->setIconName(L"fishCooked")->setDescriptionId(IDS_ITEM_FISH_COOKED)->setUseDescriptionId(IDS_DESC_FISH_COOKED)->setStackedByData(true);
Item::dye_powder = ( new DyePowderItem(95) ) ->setBaseItemTypeAndMaterial(eBaseItemType_dyepowder, eMaterial_dye)->setIconName(L"dyePowder")->setDescriptionId(IDS_ITEM_DYE_POWDER)->setUseDescriptionId(-1);
@@ -535,7 +535,7 @@ void Item::staticCtor()
Item::door_dark = (new DoorItem(175, Material::wood, L"doorDark"))->setBaseItemTypeAndMaterial(eBaseItemType_door, eMaterial_wood)->setIconName(L"doorDark")->setDescriptionId(IDS_ITEM_DOOR_DARK)->setUseDescriptionId(IDS_DESC_DOOR_WOOD);
Item::rabbit_hide = ( new Item(159) ) ->setIconName(L"rabbitHide")->setDescriptionId(IDS_ITEM_RABBIT_HIDE)->setUseDescriptionId(IDS_DESC_RABBIT_HIDE);
- Item::rabbits_foot = ( new Item(158) ) ->setIconName(L"rabbitsFoot")->setDescriptionId(IDS_ITEM_RABBIT_FOOT)->setUseDescriptionId(IDS_DESC_RABBIT_FOOT);
+ Item::rabbits_foot = ( new Item(158) ) ->setIconName(L"rabbitsFoot")->setDescriptionId(IDS_ITEM_RABBIT_FOOT)->setUseDescriptionId(IDS_DESC_RABBIT_FOOT)->setPotionBrewingFormula(PotionBrewing::MOD_RABBITS_FOOT);;
Item::armor_stand = (new ArmorStandItem(160)) ->setBaseItemTypeAndMaterial(eBaseItemType_HangingItem,eMaterial_cloth)->setIconName(L"armorStand")->setDescriptionId(IDS_ITEM_ARMOR_STAND)->setUseDescriptionId(IDS_DESC_ARMOR_STAND);
Item::prismarine_crystal = (new Item(154))->setIconName(L"prismarineCrystal")->setDescriptionId(IDS_ITEM_PRISMARINE_CRYSTAL)->setUseDescriptionId(IDS_ITEM_PRISMARINE_CRYSTAL_DESC);
diff --git a/Minecraft.World/PotionBrewing.cpp b/Minecraft.World/PotionBrewing.cpp
index f980977c..7a9a877a 100644
--- a/Minecraft.World/PotionBrewing.cpp
+++ b/Minecraft.World/PotionBrewing.cpp
@@ -81,6 +81,8 @@ const wstring PotionBrewing::MOD_REDSTONE = L"-5+6-7"; // redstone increases dur
const wstring PotionBrewing::MOD_GLOWSTONE = L"+5-6-7"; // glowstone increases amplification
// 4J Stu - Don't require bit 13 to be set. We don't use it in the creative menu. Side effect is you can make a (virtually useless) Splash Mundane potion with water bottle and gunpowder
const wstring PotionBrewing::MOD_GUNPOWDER = L"+14";//&13-13"; // gunpowder makes them throwable! // gunpowder requires 13 and sets 14
+const wstring PotionBrewing::MOD_RABBITS_FOOT = L"+0+1-2+3&4-4+13";
+const wstring PotionBrewing::MOD_PUFFERFISH = L"+0+1+2+3&4-4+13";
#else
const wstring PotionBrewing::MOD_WATER = L"-1-3-5-7-9-11-13";
const wstring PotionBrewing::MOD_SUGAR = L"+0";
@@ -114,6 +116,8 @@ void PotionBrewing::staticCtor()
potionEffectDuration.insert(intStringMap::value_type( MobEffect::damageBoost->getId(), L"0 & !1 & !2 & 3 & 3+6" ));
potionEffectDuration.insert(intStringMap::value_type( MobEffect::nightVision->getId(), L"!0 & 1 & 2 & !3 & 2+6" ));
potionEffectDuration.insert(intStringMap::value_type( MobEffect::invisibility->getId(), L"!0 & 1 & 2 & 3 & 2+6" ));
+ potionEffectDuration.insert(intStringMap::value_type( MobEffect::jump->getId(), L"0 & 1 & !2 & 3 & 0+6" ));
+ potionEffectDuration.insert(intStringMap::value_type( MobEffect::waterBreathing->getId(), L"0 & 1 & 2 & 3 & 0+6" ));
// glowstone increases amplification
potionEffectAmplifier.insert(intStringMap::value_type( MobEffect::movementSpeed->getId(), L"5" ));
@@ -124,6 +128,7 @@ void PotionBrewing::staticCtor()
potionEffectAmplifier.insert(intStringMap::value_type( MobEffect::heal->getId(), L"5" ));
potionEffectAmplifier.insert(intStringMap::value_type( MobEffect::damageResistance->getId(), L"5" ));
potionEffectAmplifier.insert(intStringMap::value_type( MobEffect::poison->getId(), L"5" ));
+ potionEffectAmplifier.insert(intStringMap::value_type( MobEffect::jump->getId(), L"5" ));
#else
potionEffectDuration.put(movementSpeed.getId(), "!10 & !4 & 5*2+0 & >1 | !7 & !4 & 5*2+0 & >1");
potionEffectDuration.put(movementSlowdown.getId(), "10 & 7 & !4 & 7+5+1-0");
diff --git a/Minecraft.World/PotionBrewing.h b/Minecraft.World/PotionBrewing.h
index 8f110c93..739881a3 100644
--- a/Minecraft.World/PotionBrewing.h
+++ b/Minecraft.World/PotionBrewing.h
@@ -35,6 +35,8 @@ public:
static const wstring MOD_NETHERWART;
static const wstring MOD_GUNPOWDER;
static const wstring MOD_GOLDENCARROT;
+ static const wstring MOD_RABBITS_FOOT;
+ static const wstring MOD_PUFFERFISH;
static const int BITS_FOR_MAX_NORMAL_EFFECT = 0xF;
static const int BITS_FOR_DURATION = (1 << 5);
diff --git a/Minecraft.World/PotionItem.cpp b/Minecraft.World/PotionItem.cpp
index fd156883..58d91ce6 100644
--- a/Minecraft.World/PotionItem.cpp
+++ b/Minecraft.World/PotionItem.cpp
@@ -353,6 +353,8 @@ unsigned int PotionItem::getUseDescriptionId(shared_ptr instance)
else if( MACRO_POTION_IS_SLOWNESS(brew)) return IDS_POTION_DESC_MOVESLOWDOWN;
else if( MACRO_POTION_IS_POISON(brew)) return IDS_POTION_DESC_POISON;
else if( MACRO_POTION_IS_INSTANTDAMAGE(brew)) return IDS_POTION_DESC_HARM;
+ else if( MACRO_POTION_IS_WATERBREATHING(brew)) return IDS_POTION_DESC_WATERBREATHING;
+ else if( MACRO_POTION_IS_JUMPBOOST(brew)) return IDS_POTION_DESC_JUMPBOOST;
return IDS_POTION_DESC_EMPTY;
}