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fix sword rotation values
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@ -635,10 +635,10 @@ void PlayerRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a)
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{
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if (anim == UseAnim_block)
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{
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glTranslatef(-0.015f, -0.05f, -0.08f);
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glRotatef(-20, 0, 1, 0);
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glRotatef(10, 1, 0, 0);
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glRotatef(0, 0, 0, 1);
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glTranslatef(-0.015f, -0.05f, -0.12f);
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glRotatef(0, 0, 1, 0); //-20 / -15
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glRotatef(20, 1, 0, 0); //10 / 30
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glRotatef(-5, 0, 0, 1); //0 / 5
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}
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}
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glTranslatef(0, 3 / 16.0f, 0);
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