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add body rotation
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@ -593,6 +593,12 @@ void HumanoidModel::setupAnim(float time, float r, float bob, float yRot, float
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if (sleeve1)
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sleeve1->yRot=0.0f;
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if (holdingRightHand == 3)
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{
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arm0->yRot = -0.4f;
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if (sleeve0) sleeve0->yRot = -0.4f;
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}
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if (attackTime > -9990.0f)
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{
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float swing = attackTime;
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