sylvessa
0ccd327b3f
add additional logging to save thread, stop winsocknetlayer listning on server shutdown
2026-04-06 21:29:32 -05:00
sylvessa
098582dea8
Merge remote-tracking branch 'smartcmd/main' into feature/plugin-api
2026-04-06 12:43:05 -05:00
rucheykov
b928351e0b
Update Windows64_Minecraft.cpp ( #1468 )
2026-04-06 12:34:25 -05:00
Fireblade
98a86fc69b
feat. set intro scene background to white ( #1474 )
2026-04-06 12:33:45 -05:00
sylvessa
18a673bd46
blockstate, more block events, command preprocess event.
2026-04-06 01:52:58 -05:00
DrPerkyLegit
21b5accc69
Feature/plugin api experimental ( #12 )
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* added a null check to fix crash, expose internal latency value (its buggy)
* fix latency calculations
* sending packets from c#
* world save event, move shutdown def, move called location of shutdown, expose FourKit.FireEvent
* add docs
---------
Co-authored-by: sylvessa <225480449+sylvessa@users.noreply.github.com>
2026-04-05 21:21:22 -05:00
sylvessa
7251a8419f
Merge remote-tracking branch 'smartcmd/main' into feature/plugin-api
2026-04-05 12:59:27 -05:00
Sylvessa
c2ea1fa62b
optimization: remove redundant lastTime setter ( #1479 )
2026-04-05 12:51:37 -05:00
Sylvessa
a4e689095c
fix: wither and ender dragon custom names ( #1472 )
2026-04-04 22:04:02 -05:00
sylvessa
1782f7c0d5
Merge remote-tracking branch 'smartcmd/main' into feature/plugin-api
2026-04-03 17:45:38 -05:00
DrPerkyLegit
08a88fed6e
optimizations ( #10 )
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* optimize item data communication, options for future item flags
* lighten load on gc from inventory apis
* dont allocate for SyncPlayerFromNative
* fix blocklag
2026-04-03 17:08:59 -05:00
DrPerkyLegit
ebc1d4c640
Events, minor apis, stubs for future pr ( #9 )
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* StructureGrowEvent, expose internal dimension id
* Update StructureGrowEvent.cs
* PlayerLoginEvent, ability to change xuids, get xuids, stub for experimental player connection api
* add docs, fix up to use cmake
---------
Co-authored-by: sylvessa <225480449+sylvessa@users.noreply.github.com>
2026-04-02 17:22:07 -05:00
Sylvessa
8bf0343544
fix: boat plr height & sneak height ( #1459 )
2026-04-02 17:16:31 -05:00
sylvessa
9f013dbb7f
Merge remote-tracking branch 'smartcmd/main' into feature/plugin-api
2026-04-02 15:41:52 -05:00
blongm
d3412aaae7
Fixed issue with world seeds not saving correctly ( #1119 )
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Nightly Server Release / build (Windows64) (push) Has been cancelled
Nightly Release / build (Windows64) (push) Has been cancelled
Nightly Server Release / release (push) Has been cancelled
Nightly Server Release / Build and Push Docker Image (push) Has been cancelled
Nightly Server Release / cleanup (push) Has been cancelled
Nightly Release / release (push) Has been cancelled
Nightly Release / cleanup (push) Has been cancelled
## Description
Fix issue where typing in a short seed on world creation doesn't save the seed correctly
## Changes
### Previous Behavior
Typing in a seed on the world creation menu that's less than 8 characters long will result in garbage data being saved as the seed. Happens with controller and KBM.
You can see this in-game - if you exit the world options menu and go back in, the seed will show up as boxes □□□.
Weirdly, if you type a seed again, it behaves as expected.
### Root Cause
For some reason, assigning `m_params->seed` to the seed text points it to garbage data, when it's 7 characters or less.
### New Behavior
Seed entry behaves as expected.
### Fix Implementation
- Added `static_cast<wstring>` before assignment to `m_params->seed`.
- Also replaced `(wchar_t *)` with `reinterpret_cast<wchar_t*>` in the functions.
### AI Use Disclosure
No AI was used
2026-03-30 06:05:32 -05:00
DrPerkyLegit
da2aaf1247
Add PlayerPreLoginEvent ( #8 )
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* PlayerPreLoginEvent, comments for more events
* basic plugin events
* plugin failed to load event
* add docs
---------
Co-authored-by: sylvessa <225480449+sylvessa@users.noreply.github.com>
2026-03-29 12:56:24 -05:00
sylvessa
abbe007492
Merge remote-tracking branch 'smartcmd/main' into feature/plugin-api
2026-03-29 00:55:46 -05:00
Botch
277d74716e
Render custom skin boxes on viewmodel ( #1415 )
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* Update PlayerRenderer.cpp
* Fix fatal bug where skins with no additional boxes would crash the game
2026-03-28 14:44:27 -05:00
Sestain
7447fabe0d
Fix game crashing if DLC has XMLVERSION paramater ( #1285 )
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* Fix game crashing if DLC has XMLVERSION paramater
* Better implementation of XMLVersion check
* Forgot to add type name to the list
* Removed extra newline
2026-03-27 15:11:27 -05:00
Sestain
3c1166c45e
Added support for Big-Endian DLCs ( #1291 )
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* Added support for Big-Endian DLCs
* Remove unused variable
* Remove the things made for other PR
2026-03-27 15:59:35 -04:00
sylvessa
fea50d33e2
Merge remote-tracking branch 'smartcmd/main' into feature/plugin-api
2026-03-26 17:06:59 -05:00
666uvu
73d713878c
fix redstone tick persistence on chunk unload ( #1423 )
2026-03-26 16:55:56 -05:00
sylvessa
5a6bf5e733
fix enchants disappearing when dropped
2026-03-26 16:16:22 -05:00
Sylvessa
c96a8ee524
fix splitscreen xuids ( #1413 )
2026-03-26 10:19:20 -04:00
Sylvessa
1a50770647
Add asynchronous server joining ( #1408 )
2026-03-26 10:15:11 -04:00
sylvessa
4a220faebe
Merge remote-tracking branch 'smartcmd/main' into feature/plugin-api
2026-03-26 06:19:12 -05:00
Loki Rautio
dee559bd16
Revert "Memory leak fix: Make chunks unload properly ( #1406 )"
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This reverts commit a24318eedc .
This fix introduces broken behavior for dedicated servers. It will be
merged back in once the related issue is fixed
2026-03-26 01:37:23 -05:00
sylvessa
ff4debf6a9
Merge remote-tracking branch 'smartcmd/main' into feature/plugin-api
2026-03-25 17:19:41 -05:00
ModMaker101
a24318eedc
Memory leak fix: Make chunks unload properly ( #1406 )
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* Fix chunk unload and cleanup logic, fixes #1347
* Applying formatting to code I edited 😝
2026-03-24 23:25:18 -05:00
sylvessa
fb3a65ac10
Merge remote-tracking branch 'smartcmd/main' into feature/plugin-api
2026-03-24 21:20:23 -05:00
sylvessa
06aef8ddaf
reference ME in some todos
2026-03-24 21:19:42 -05:00
sylvessa
def50adfcc
cleanup
2026-03-24 21:13:15 -05:00
Sylvessa
993052409a
Fix XUID logging ( #1395 )
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* pass invalid_xuid to other players
* actually more simple fix
2026-03-24 05:04:07 -04:00
sylvessa
61d027badf
Merge remote-tracking branch 'smartcmd/main' into feature/plugin-api
2026-03-23 22:34:14 -05:00
Ayush Thoren
ed9cbae3f7
Fix initial cursor position for in-game UI elements ( #1120 )
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Signed-off-by: Ayush Thoren <ayushthoren@gmail.com>
2026-03-23 21:06:20 -05:00
Sylvessa
daed75b8a1
make handleParticleEvent actually parse the particle type instead of hardcoding hearts ( #1399 )
2026-03-23 20:11:37 -05:00
sylvessa
f60d75dabb
add xuid log fix (temp, will remove when actual auth impl)
2026-03-23 18:01:43 -05:00
rtm516
9e715cb3bc
Fix render order of F3 debug screen ( #1239 )
2026-03-23 18:01:40 -05:00
Sylvessa
127465b0eb
add advanced tooltips, F3+H combo, and handle settings ( #1389 )
2026-03-23 17:54:46 -05:00
sylvessa
a0be612f48
playsound, sleep ignoring
2026-03-23 17:25:46 -05:00
sylvessa
fac8269fed
Merge remote-tracking branch 'smartcmd/main' into feature/plugin-api
2026-03-22 22:43:16 -05:00
Lord Cambion
9a6d126ae1
Stained Glass Survival Integration & Crafting UI Fix ( #1195 )
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* Added Stained Glass
i found out that stained glass was not accessible in survival, then i saw they disabled it in the code
* Grouping glass correctly in crafting table
I removed the #if/endif from the ClothDyeRecipes.cpp and added a different one in StructureRecipies.cpp
also changed the Tile definition giving it the same
setBaseItemTypeAndMaterial of stained glass to group it correctly inside the crafting table UI.
also aincremented the Vertical Slot for crafting table to include many more craftings in the same group
2026-03-22 21:15:02 -05:00
Revela
39e46751bf
Add clipboard paste support to UIControl_TextInput and UIScene_Keyboard ( #1298 )
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Previously paste only worked in the chat screen. Wire Screen::getClipboard() into the two remaining text input paths so Ctrl+V works for sign editing, seed entry, server IP/port, and world name fields.
2026-03-22 21:09:10 -05:00
Iruka Wolf
603c6ba7cb
Fix missing trapped chest textures in Natural Texture Pack ( #1381 )
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Co-authored-by: Iruka-Wolf <17684713+Iruka-Wolf@users.noreply.github.com>
2026-03-22 20:49:14 -05:00
Sylvessa
b6e25415ca
Remove redundant buffer in UIScene_SettingsGraphicsMenu.cpp ( #1348 ) ( #1380 )
2026-03-22 18:37:59 -04:00
sylvessa
aca05bad7b
fix a bug with playerjoinevent (temporary fix)
2026-03-22 15:52:48 -05:00
sylvessa
9cbc9aca28
add PlayerBedEnterEvent and PlayerBedLeaveEvent + 2 new HumanEntity funcs
2026-03-22 15:48:51 -05:00
sylvessa
6847af62e1
Merge remote-tracking branch 'smartcmd/main' into feature/plugin-api
2026-03-22 12:40:10 -05:00
Sylvessa
dac073605f
add ifdef debug around handle debug options ( #1382 )
2026-03-22 13:38:35 -04:00
sylvessa
54d4ad1ce0
add missing block.getData() (oops) and use string localization
2026-03-22 02:37:45 -05:00