optimizations (#10)

* optimize item data communication, options for future item flags

* lighten load on gc from inventory apis

* dont allocate for SyncPlayerFromNative

* fix blocklag
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DrPerkyLegit 2026-04-03 18:08:59 -04:00 committed by GitHub
parent f364a5bb07
commit 08a88fed6e
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5 changed files with 144 additions and 88 deletions

View file

@ -1795,7 +1795,7 @@ void MinecraftServer::run(int64_t seed, void *lpParameter)
chunkPacketManagement_PostTick();
}
lastTime = getCurrentTimeMillis();
//lastTime = getCurrentTimeMillis();
// int64_t afterall = System::currentTimeMillis();
// PIXReportCounter(L"Server time all",(float)(afterall-beforeall));
// PIXReportCounter(L"Server ticks",(float)tickcount);

View file

@ -53,44 +53,45 @@ public static partial class FourKitHost
return new Guid(System.Security.Cryptography.MD5.HashData(System.Text.Encoding.UTF8.GetBytes(s)));
}
static double[] s_playerSnapshotBuffer = new double[27];
static GCHandle? s_playerSnapshotBuffer_Handle = null;
// double[27] = { x, y, z, health, maxHealth, fallDistance, gameMode, walkSpeed, yaw, pitch, dimension, isSleeping, sleepTimer, sneaking, sprinting, onGround, velocityX, velocityY, velocityZ, allowFlight, sleepingIgnored, experienceLevel, experienceProgress, totalExperience, foodLevel, saturation, exhaustion }
internal static void SyncPlayerFromNative(Player player)
{
if (NativeBridge.GetPlayerSnapshot == null)
return;
double[] buf = new double[27];
var gh = GCHandle.Alloc(buf, GCHandleType.Pinned);
try
if (s_playerSnapshotBuffer_Handle == null)
{
NativeBridge.GetPlayerSnapshot(player.getEntityId(), gh.AddrOfPinnedObject());
s_playerSnapshotBuffer_Handle = GCHandle.Alloc(s_playerSnapshotBuffer, GCHandleType.Pinned);
}
finally
{
gh.Free();
}
int dimId = (int)buf[10];
NativeBridge.GetPlayerSnapshot(player.getEntityId(), s_playerSnapshotBuffer_Handle.GetValueOrDefault().AddrOfPinnedObject());
int dimId = (int)s_playerSnapshotBuffer[10];
player.SetDimensionInternal(dimId);
var world = FourKit.getWorld(dimId);
player.SetLocation(new Location(world, buf[0], buf[1], buf[2], (float)buf[8], (float)buf[9]));
player.SetHealthInternal(buf[3]);
player.SetMaxHealthInternal(buf[4]);
player.SetFallDistanceInternal((float)buf[5]);
player.SetGameModeInternal((GameMode)(int)buf[6]);
player.SetWalkSpeedInternal((float)buf[7]);
player.SetSleepingInternal(buf[11] != 0.0);
player.SetSleepTicksInternal((int)buf[12]);
player.SetSneakingInternal(buf[13] != 0.0);
player.SetSprintingInternal(buf[14] != 0.0);
player.SetOnGroundInternal(buf[15] != 0.0);
player.SetVelocityInternal(buf[16], buf[17], buf[18]);
player.SetAllowFlightInternal(buf[19] != 0.0);
player.SetSleepingIgnoredInternal(buf[20] != 0.0);
player.SetLevelInternal((int)buf[21]);
player.SetExpInternal((float)buf[22]);
player.SetTotalExperienceInternal((int)buf[23]);
player.SetFoodLevelInternal((int)buf[24]);
player.SetSaturationInternal((float)buf[25]);
player.SetExhaustionInternal((float)buf[26]);
player.SetLocation(new Location(world, s_playerSnapshotBuffer[0], s_playerSnapshotBuffer[1], s_playerSnapshotBuffer[2], (float)s_playerSnapshotBuffer[8], (float)s_playerSnapshotBuffer[9]));
player.SetHealthInternal(s_playerSnapshotBuffer[3]);
player.SetMaxHealthInternal(s_playerSnapshotBuffer[4]);
player.SetFallDistanceInternal((float)s_playerSnapshotBuffer[5]);
player.SetGameModeInternal((GameMode)(int)s_playerSnapshotBuffer[6]);
player.SetWalkSpeedInternal((float)s_playerSnapshotBuffer[7]);
player.SetSleepingInternal(s_playerSnapshotBuffer[11] != 0.0);
player.SetSleepTicksInternal((int)s_playerSnapshotBuffer[12]);
player.SetSneakingInternal(s_playerSnapshotBuffer[13] != 0.0);
player.SetSprintingInternal(s_playerSnapshotBuffer[14] != 0.0);
player.SetOnGroundInternal(s_playerSnapshotBuffer[15] != 0.0);
player.SetVelocityInternal(s_playerSnapshotBuffer[16], s_playerSnapshotBuffer[17], s_playerSnapshotBuffer[18]);
player.SetAllowFlightInternal(s_playerSnapshotBuffer[19] != 0.0);
player.SetSleepingIgnoredInternal(s_playerSnapshotBuffer[20] != 0.0);
player.SetLevelInternal((int)s_playerSnapshotBuffer[21]);
player.SetExpInternal((float)s_playerSnapshotBuffer[22]);
player.SetTotalExperienceInternal((int)s_playerSnapshotBuffer[23]);
player.SetFoodLevelInternal((int)s_playerSnapshotBuffer[24]);
player.SetSaturationInternal((float)s_playerSnapshotBuffer[25]);
player.SetExhaustionInternal((float)s_playerSnapshotBuffer[26]);
}
internal static void BroadcastNativeMessage(string message)

View file

@ -48,14 +48,29 @@ public class Inventory : IEnumerable<ItemStack>
for (int i = 0; i < _items.Length; i++)
{
int id = buf[i * 3];
int count = buf[i * 3 + 1];
int aux = buf[i * 3 + 2];
int id = buf[i * 3 + 0];
int aux = buf[i * 3 + 1];
int packed = buf[i * 3 + 2];
ushort count = (ushort)((packed >> 8) & 0xFFFF);
//byte flags = (byte)((packed >> 24) & 0xFF);
//bool hasMetadata = (flags & 0x1) != 0; //unused here
_items[i]?.UnbindFromInventory();
if (id > 0 && count > 0)
{
_items[i] = new ItemStack(id, count, (short)aux);
_items[i]!.BindToInventory(this, i);
if (_items[i] == null)
{
_items[i] = new ItemStack(id, count, (short)aux);
}
else
{
_items[i]!.setTypeId(id);
_items[i]!.setAmount(count);
_items[i]!.setDurability((short)aux);
}
_items[i]!.BindToInventory(this, i); //should we unbind and rebind or just keep the bind?
}
else
{

View file

@ -19,9 +19,14 @@ public class PlayerInventory : Inventory
private int _heldItemSlot;
internal HumanEntity? _holder;
private int[] syncBuffer;
private GCHandle syncBufferHandle;
internal PlayerInventory()
: base("Player", InventoryType.PLAYER, INVENTORY_SIZE)
{
this.syncBuffer = new int[121];
this.syncBufferHandle = GCHandle.Alloc(this.syncBuffer, GCHandleType.Pinned);
}
protected internal override void EnsureSynced()
@ -30,38 +35,57 @@ public class PlayerInventory : Inventory
return;
int entityId = _holder.getEntityId();
int[] buf = new int[121];
var gh = GCHandle.Alloc(buf, GCHandleType.Pinned);
try
{
NativeBridge.GetPlayerInventory(entityId, gh.AddrOfPinnedObject());
}
finally
{
gh.Free();
}
NativeBridge.GetPlayerInventory(entityId, this.syncBufferHandle.AddrOfPinnedObject());
byte[]? metadataBuffer = null;
GCHandle? metadataBufferHandle = null;
for (int i = 0; i < INVENTORY_SIZE; i++)
{
int id = buf[i * 3];
int count = buf[i * 3 + 1];
int aux = buf[i * 3 + 2];
int id = this.syncBuffer[i * 3 + 0];
int aux = this.syncBuffer[i * 3 + 1];
int packed = this.syncBuffer[i * 3 + 2];
ushort count = (ushort)((packed >> 8) & 0xFFFF);
byte flags = (byte)((packed >> 24) & 0xFF);
bool hasMetadata = (flags & 0x1) != 0;
_items[i]?.UnbindFromInventory();
if (id > 0 && count > 0)
{
var stack = new ItemStack(id, count, (short)aux);
var meta = ReadMetaFromNative(entityId, i);
if (meta != null)
stack.setItemMetaInternal(meta);
_items[i] = stack;
stack.BindToInventory(this, i);
if (_items[i] == null)
{
_items[i] = new ItemStack(id, count, (short)aux);
}
else
{
_items[i]!.setTypeId(id);
_items[i]!.setAmount(count);
_items[i]!.setDurability((short)aux);
}
if (hasMetadata)
{
var meta = ReadMetaFromNative(entityId, i, metadataBuffer, metadataBufferHandle);
if (meta != null)
{
_items[i]!.setItemMetaInternal(meta);
}
}
_items[i]!.BindToInventory(this, i);
}
else
{
_items[i] = null;
}
}
_heldItemSlot = buf[120];
_heldItemSlot = this.syncBuffer[120];
if (metadataBufferHandle.HasValue)
metadataBufferHandle.Value.Free();
}
/// <inheritdoc/>
@ -167,7 +191,7 @@ public class PlayerInventory : Inventory
/// <param name="stack">The ItemStack to set.</param>
public void setItemInHand(ItemStack? stack)
{
EnsureSynced();
EnsureSynced(); //we need to sync the current held slot, hate doing this here during a set call
setItem(_heldItemSlot, stack);
}
@ -224,41 +248,37 @@ public class PlayerInventory : Inventory
/// <returns>The HumanEntity that owns this inventory.</returns>
public HumanEntity? getHolder() => _holder;
private static ItemMeta? ReadMetaFromNative(int entityId, int slot)
private static ItemMeta? ReadMetaFromNative(int entityId, int slot, byte[]? buffer, GCHandle? bufferHandle)
{
if (NativeBridge.GetItemMeta == null)
return null;
byte[] buf = new byte[4096];
int bytesWritten;
var gh = GCHandle.Alloc(buf, GCHandleType.Pinned);
try
if (buffer == null)
{
bytesWritten = NativeBridge.GetItemMeta(entityId, slot, gh.AddrOfPinnedObject(), buf.Length);
}
finally
{
gh.Free();
buffer = new byte[4096];
bufferHandle = GCHandle.Alloc(buffer, GCHandleType.Pinned);
}
int bytesWritten = NativeBridge.GetItemMeta(entityId, slot, bufferHandle.GetValueOrDefault().AddrOfPinnedObject(), buffer!.Length);
if (bytesWritten <= 0)
return null;
int offset = 0;
int nameLen = BitConverter.ToInt32(buf, offset);
int nameLen = BitConverter.ToInt32(buffer, offset);
offset += 4;
string? displayName = null;
if (nameLen > 0)
{
displayName = Encoding.UTF8.GetString(buf, offset, nameLen);
displayName = Encoding.UTF8.GetString(buffer, offset, nameLen);
offset += nameLen;
}
int loreCount = 0;
if (offset + 4 <= bytesWritten)
{
loreCount = BitConverter.ToInt32(buf, offset);
loreCount = BitConverter.ToInt32(buffer, offset);
offset += 4;
}
@ -269,11 +289,11 @@ public class PlayerInventory : Inventory
for (int i = 0; i < loreCount; i++)
{
if (offset + 4 > bytesWritten) break;
int lineLen = BitConverter.ToInt32(buf, offset);
int lineLen = BitConverter.ToInt32(buffer, offset);
offset += 4;
if (lineLen > 0 && offset + lineLen <= bytesWritten)
{
lore.Add(Encoding.UTF8.GetString(buf, offset, lineLen));
lore.Add(Encoding.UTF8.GetString(buffer, offset, lineLen));
offset += lineLen;
}
else
@ -286,7 +306,7 @@ public class PlayerInventory : Inventory
int enchantCount = 0;
if (offset + 4 <= bytesWritten)
{
enchantCount = BitConverter.ToInt32(buf, offset);
enchantCount = BitConverter.ToInt32(buffer, offset);
offset += 4;
}
@ -299,10 +319,10 @@ public class PlayerInventory : Inventory
if (offset + (4 + 4) > bytesWritten)
break;
int type = BitConverter.ToInt32(buf, offset);
int type = BitConverter.ToInt32(buffer, offset);
offset += 4;
int level = BitConverter.ToInt32(buf, offset);
int level = BitConverter.ToInt32(buffer, offset);
offset += 4;
enchants.Add((EnchantmentType)type, level);

View file

@ -612,9 +612,41 @@ int __cdecl NativeGetPlayerAddress(int entityId, char *outIpBuf, int outIpBufSiz
return 1;
}
void WriteInventoryItemData(std::shared_ptr<ItemInstance> item, int index, int* outBuffer) {
if (item) {
//ItemFlags Key:
// 0x1 = hasMetadata (has data that needs to be gotten from "ReadMetaFromNative")
uint8_t itemFlags = 0;
if (item->getTag() == nullptr) goto doneWithMetadataFlag;
CompoundTag* itemTag = item->getTag();
if (itemTag->contains(L"ench")) {
itemFlags |= 0x1;
goto doneWithMetadataFlag;
}
else { //we just want to check one tag for metadata and return for this flag, not all of them
CompoundTag* displayTag = itemTag->getCompound(L"display");
if (displayTag->contains(L"Name") || displayTag->contains(L"Lore")) {
itemFlags |= 0x1;
goto doneWithMetadataFlag;
}
}
doneWithMetadataFlag:
outBuffer[(index * 3) + 0] = item->id;
outBuffer[(index * 3) + 1] = item->getAuxValue();
outBuffer[(index * 3) + 2] = (((int)itemFlags << 24) | ((int)item->count << 8));
}
}
void __cdecl NativeGetPlayerInventory(int entityId, int *outData)
{
// 9 slots per row, 3 slots in the inventory and the hotbar, 4 armor slots, 1 hand slot
// (((slotsPerRow * Rows) + ArmorSlots) * AmountOfIntsPerSlot) + hand slot
// (((9 * 4) + 4) * 3) + 1 = 121
memset(outData, 0, 121 * sizeof(int));
auto player = FindPlayer(entityId);
@ -627,13 +659,7 @@ void __cdecl NativeGetPlayerInventory(int entityId, int *outData)
for (unsigned int i = 0; i < size; i++)
{
auto item = player->inventory->getItem(i);
if (item)
{
outData[i * 3] = item->id;
outData[i * 3 + 1] = item->count;
outData[i * 3 + 2] = item->getAuxValue();
}
WriteInventoryItemData(player->inventory->getItem(i), i, outData);
}
outData[120] = player->inventory->selected;
@ -667,13 +693,7 @@ void __cdecl NativeGetContainerContents(int entityId, int *outData, int maxSlots
for (int i = 0; i < count; i++)
{
auto &item = (*items)[i];
if (item)
{
outData[i * 3] = item->id;
outData[i * 3 + 1] = item->count;
outData[i * 3 + 2] = item->getAuxValue();
}
WriteInventoryItemData((*items)[i], i, outData);
}
delete items;
}