* adding enchantments
added enchantments, changed minor apis to ensure c# stays synced with the c++ server
* add missing enchant apis, oops
* add proper docs, and fix namings for stuff in itemmeta
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Co-authored-by: sylvessa <225480449+sylvessa@users.noreply.github.com>
triggerEvent() set ignoreUpdate to true at the start but three early
return paths skipped the reset at the end. Once any of these paths was
hit, the TLS flag stayed true permanently, blocking all piston neighbor
updates for the rest of the server session.
* Added Stained Glass
i found out that stained glass was not accessible in survival, then i saw they disabled it in the code
* Grouping glass correctly in crafting table
I removed the #if/endif from the ClothDyeRecipes.cpp and added a different one in StructureRecipies.cpp
also changed the Tile definition giving it the same
setBaseItemTypeAndMaterial of stained glass to group it correctly inside the crafting table UI.
also aincremented the Vertical Slot for crafting table to include many more craftings in the same group
Previously paste only worked in the chat screen. Wire Screen::getClipboard() into the two remaining text input paths so Ctrl+V works for sign editing, seed entry, server IP/port, and world name fields.
* Fix "Colormatic" splash text rendering as single color
Signed-off-by: Ayush Thoren <ayushthoren@gmail.com>
* Use per-vertex coloring in a single batch
Signed-off-by: Ayush Thoren <ayushthoren@gmail.com>
* Fix font rendering for color and formatting codes
Signed-off-by: Ayush Thoren <ayushthoren@gmail.com>
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Signed-off-by: Ayush Thoren <ayushthoren@gmail.com>
fix for the sign's interface.
SignEntryMenu720 was being replaced by an older version of SkinWinHD.
SignEntryMenu720 was is now replaced with it's original version.
* Update maximum limits for game entities
Increased the maximum limits for Xbox boats, console minecarts, dispensable fireballs, and projectiles.
* Update maximum limits for game entities
Increased maximum limits for Xbox boats, console minecarts, dispensable fireballs, and projectiles.