add missing funcs to Player, add Velocity and Vectors

This commit is contained in:
sylvessa 2026-03-23 08:03:45 -05:00
parent fac8269fed
commit a5e39efa04
7 changed files with 758 additions and 6 deletions

View file

@ -48,7 +48,7 @@ PROJECT_NAME = FourKit
# could be handy for archiving the generated documentation or if some version
# control system is used.
PROJECT_NUMBER = 1469f90c
PROJECT_NUMBER = fac8269
# Using the PROJECT_BRIEF tag one can provide an optional one line description
# for a project that appears at the top of each page and should give viewers a
@ -1554,7 +1554,7 @@ HTML_COLORSTYLE_GAMMA = 80
# The default value is: YES.
# This tag requires that the tag GENERATE_HTML is set to YES.
HTML_DYNAMIC_MENUS = YES
HTML_DYNAMIC_MENUS = NO
# If the HTML_DYNAMIC_SECTIONS tag is set to YES then the generated HTML
# documentation will contain sections that can be hidden and shown after the

View file

@ -1,5 +1,7 @@
namespace Minecraft.Server.FourKit.Entity;
using Minecraft.Server.FourKit.Util;
/// <summary>
/// Represents a base entity in the world
/// </summary>
@ -11,6 +13,8 @@ public abstract class Entity
private int _dimensionId;
private int _entityId;
private EntityType _entityType = EntityType.UNKNOWN;
private bool _onGround;
private double _velocityX, _velocityY, _velocityZ;
/// <summary>
/// Gets the entity's current position.
@ -72,6 +76,31 @@ public abstract class Entity
/// <returns>World containing this entity.</returns>
public World getWorld() => FourKit.getWorld(_dimensionId);
/// <summary>
/// Returns true if the entity is supported by a block. This value is a
/// state updated by the server and is not recalculated unless the entity moves.
/// </summary>
/// <returns>True if entity is on ground.</returns>
public bool isOnGround() => _onGround;
/// <summary>
/// Gets this entity's current velocity.
/// </summary>
/// <returns>Current travelling velocity of this entity.</returns>
public Vector getVelocity() => new Vector(_velocityX, _velocityY, _velocityZ);
/// <summary>
/// Sets this entity's velocity.
/// </summary>
/// <param name="velocity">New velocity to travel with.</param>
public void setVelocity(Vector velocity)
{
_velocityX = velocity.getX();
_velocityY = velocity.getY();
_velocityZ = velocity.getZ();
NativeBridge.SetVelocity?.Invoke(getEntityId(), velocity.getX(), velocity.getY(), velocity.getZ());
}
// INTERNAL
internal void SetLocation(Location location)
{
@ -88,4 +117,11 @@ public abstract class Entity
internal void SetDimensionInternal(int dimensionId) => _dimensionId = dimensionId;
internal void SetEntityIdInternal(int entityId) => _entityId = entityId;
internal void SetEntityTypeInternal(EntityType entityType) => _entityType = entityType;
internal void SetOnGroundInternal(bool onGround) => _onGround = onGround;
internal void SetVelocityInternal(double x, double y, double z)
{
_velocityX = x;
_velocityY = y;
_velocityZ = z;
}
}

View file

@ -14,6 +14,9 @@ public class Player : HumanEntity, OfflinePlayer, CommandSender
private float _walkSpeed = 0.2f;
private Guid _playerUniqueId;
private string? _displayName;
private bool _sneaking;
private bool _sprinting;
private bool _allowFlight;
internal bool IsOnline { get; set; }
@ -95,6 +98,36 @@ public class Player : HumanEntity, OfflinePlayer, CommandSender
NativeBridge.SetWalkSpeed?.Invoke(getEntityId(), value);
}
/// <summary>
/// Returns if the player is in sneak mode.
/// </summary>
/// <returns>True if player is in sneak mode.</returns>
public bool isSneaking() => _sneaking;
/// <summary>
/// Gets whether the player is sprinting or not.
/// </summary>
/// <returns>True if player is sprinting.</returns>
public bool isSprinting() => _sprinting;
/// <summary>
/// Determines if the Player is allowed to fly via jump key double-tap
/// like in creative mode.
/// </summary>
/// <returns>True if the player is allowed to fly.</returns>
public bool getAllowFlight() => _allowFlight;
/// <summary>
/// Sets if the Player is allowed to fly via jump key double-tap like
/// in creative mode.
/// </summary>
/// <param name="flight">If flight should be allowed.</param>
public void setAllowFlight(bool flight)
{
_allowFlight = flight;
NativeBridge.SetAllowFlight?.Invoke(getEntityId(), flight ? 1 : 0);
}
/// <inheritdoc/>
public void sendMessage(string message)
{
@ -206,4 +239,7 @@ public class Player : HumanEntity, OfflinePlayer, CommandSender
internal void SetSaturationInternal(float saturation) => _saturation = saturation;
internal void SetWalkSpeedInternal(float walkSpeed) => _walkSpeed = walkSpeed;
internal void SetPlayerUniqueIdInternal(Guid id) => _playerUniqueId = id;
internal void SetSneakingInternal(bool sneaking) => _sneaking = sneaking;
internal void SetSprintingInternal(bool sprinting) => _sprinting = sprinting;
internal void SetAllowFlightInternal(bool allowFlight) => _allowFlight = allowFlight;
}

View file

@ -594,6 +594,21 @@ public static class FourKitHost
}
}
[UnmanagedCallersOnly]
public static void SetEntityCallbacks(IntPtr setSneaking, IntPtr setVelocity, IntPtr setAllowFlight)
{
// setsneaking and setallowflight here cuz i am lazy
// should be under player stuff ill do that later
try
{
NativeBridge.SetEntityCallbacks(setSneaking, setVelocity, setAllowFlight);
}
catch (Exception ex)
{
ServerLog.Error("fourkit", $"SetEntityCallbacks error: {ex}");
}
}
[UnmanagedCallersOnly]
public static long FirePlayerDropItem(int entityId, int itemId, int itemCount, int itemAux,
IntPtr outItemIdPtr, IntPtr outItemCountPtr, IntPtr outItemAuxPtr)
@ -948,12 +963,12 @@ public static class FourKitHost
};
}
// double[13] = { x, y, z, health, maxHealth, fallDistance, gameMode, walkSpeed, yaw, pitch, dimension, isSleeping, sleepTimer }
// double[20] = { x, y, z, health, maxHealth, fallDistance, gameMode, walkSpeed, yaw, pitch, dimension, isSleeping, sleepTimer, sneaking, sprinting, onGround, velocityX, velocityY, velocityZ, allowFlight }
private static void SyncPlayerFromNative(Player player)
{
if (NativeBridge.GetPlayerSnapshot == null)
return;
double[] buf = new double[13];
double[] buf = new double[20];
var gh = GCHandle.Alloc(buf, GCHandleType.Pinned);
try
{
@ -974,6 +989,11 @@ public static class FourKitHost
player.SetWalkSpeedInternal((float)buf[7]);
player.SetSleepingInternal(buf[11] != 0.0);
player.SetSleepTicksInternal((int)buf[12]);
player.SetSneakingInternal(buf[13] != 0.0);
player.SetSprintingInternal(buf[14] != 0.0);
player.SetOnGroundInternal(buf[15] != 0.0);
player.SetVelocityInternal(buf[16], buf[17], buf[18]);
player.SetAllowFlightInternal(buf[19] != 0.0);
}
private static void BroadcastNativeMessage(string message)

View file

@ -117,6 +117,15 @@ internal static class NativeBridge
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
internal delegate void NativeSetHeldItemSlotDelegate(int entityId, int slot);
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
internal delegate void NativeSetSneakingDelegate(int entityId, int sneak);
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
internal delegate void NativeSetVelocityDelegate(int entityId, double x, double y, double z);
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
internal delegate void NativeSetAllowFlightDelegate(int entityId, int allowFlight);
internal static NativeDamageDelegate? DamagePlayer;
internal static NativeSetHealthDelegate? SetPlayerHealth;
@ -156,6 +165,9 @@ internal static class NativeBridge
internal static NativeGetItemMetaDelegate? GetItemMeta;
internal static NativeSetItemMetaDelegate? SetItemMeta;
internal static NativeSetHeldItemSlotDelegate? SetHeldItemSlot;
internal static NativeSetSneakingDelegate? SetSneaking;
internal static NativeSetVelocityDelegate? SetVelocity;
internal static NativeSetAllowFlightDelegate? SetAllowFlight;
internal static void SetCallbacks(IntPtr damage, IntPtr setHealth, IntPtr teleport, IntPtr setGameMode, IntPtr broadcastMessage, IntPtr setFallDistance, IntPtr getPlayerSnapshot, IntPtr sendMessage, IntPtr setWalkSpeed, IntPtr teleportEntity)
{
@ -209,4 +221,11 @@ internal static class NativeBridge
SetItemMeta = Marshal.GetDelegateForFunctionPointer<NativeSetItemMetaDelegate>(setItemMeta);
SetHeldItemSlot = Marshal.GetDelegateForFunctionPointer<NativeSetHeldItemSlotDelegate>(setHeldItemSlot);
}
internal static void SetEntityCallbacks(IntPtr setSneaking, IntPtr setVelocity, IntPtr setAllowFlight)
{
SetSneaking = Marshal.GetDelegateForFunctionPointer<NativeSetSneakingDelegate>(setSneaking);
SetVelocity = Marshal.GetDelegateForFunctionPointer<NativeSetVelocityDelegate>(setVelocity);
SetAllowFlight = Marshal.GetDelegateForFunctionPointer<NativeSetAllowFlightDelegate>(setAllowFlight);
}
}

View file

@ -0,0 +1,579 @@
namespace Minecraft.Server.FourKit.Util;
/// <summary>
/// Represents a mutable vector. Because the components of Vectors are mutable,
/// storing Vectors long term may be dangerous if passing code modifies the
/// Vector later. If you want to keep around a Vector, it may be wise to call
/// <see cref="clone"/> in order to get a copy.
/// </summary>
public class Vector
{
private static readonly double EPSILON = 0.000001;
private static readonly Random _random = new();
protected double x;
protected double y;
protected double z;
public Vector()
{
x = 0;
y = 0;
z = 0;
}
/// <summary>
/// Construct the vector with provided integer components.
/// </summary>
/// <param name="x">X component.</param>
/// <param name="y">Y component.</param>
/// <param name="z">Z component.</param>
public Vector(int x, int y, int z)
{
this.x = x;
this.y = y;
this.z = z;
}
/// <summary>
/// Construct the vector with provided double components.
/// </summary>
/// <param name="x">X component.</param>
/// <param name="y">Y component.</param>
/// <param name="z">Z component.</param>
public Vector(double x, double y, double z)
{
this.x = x;
this.y = y;
this.z = z;
}
/// <summary>
/// Construct the vector with provided float components.
/// </summary>
/// <param name="x">X component.</param>
/// <param name="y">Y component.</param>
/// <param name="z">Z component.</param>
public Vector(float x, float y, float z)
{
this.x = x;
this.y = y;
this.z = z;
}
/// <summary>
/// Adds a vector to this one.
/// </summary>
/// <param name="vec">The other vector.</param>
/// <returns>The same vector.</returns>
public Vector add(Vector vec)
{
x += vec.x;
y += vec.y;
z += vec.z;
return this;
}
/// <summary>
/// Subtracts a vector from this one.
/// </summary>
/// <param name="vec">The other vector.</param>
/// <returns>The same vector.</returns>
public Vector subtract(Vector vec)
{
x -= vec.x;
y -= vec.y;
z -= vec.z;
return this;
}
/// <summary>
/// Multiplies the vector by another.
/// </summary>
/// <param name="vec">The other vector.</param>
/// <returns>The same vector.</returns>
public Vector multiply(Vector vec)
{
x *= vec.x;
y *= vec.y;
z *= vec.z;
return this;
}
/// <summary>
/// Divides the vector by another.
/// </summary>
/// <param name="vec">The other vector.</param>
/// <returns>The same vector.</returns>
public Vector divide(Vector vec)
{
x /= vec.x;
y /= vec.y;
z /= vec.z;
return this;
}
/// <summary>
/// Copies another vector.
/// </summary>
/// <param name="vec">The other vector.</param>
/// <returns>The same vector.</returns>
public Vector copy(Vector vec)
{
x = vec.x;
y = vec.y;
z = vec.z;
return this;
}
/// <summary>
/// Gets the magnitude of the vector, defined as sqrt(x^2+y^2+z^2).
/// The value of this method is not cached and uses a costly square-root
/// function, so do not repeatedly call this method to get the vector's
/// magnitude. NaN will be returned if the inner result of the sqrt()
/// function overflows, which will be caused if the length is too long.
/// </summary>
/// <returns>The magnitude.</returns>
public double length()
{
return Math.Sqrt(x * x + y * y + z * z);
}
/// <summary>
/// Gets the magnitude of the vector squared.
/// </summary>
/// <returns>The magnitude squared.</returns>
public double lengthSquared()
{
return x * x + y * y + z * z;
}
/// <summary>
/// Get the distance between this vector and another. The value of this
/// method is not cached and uses a costly square-root function, so do not
/// repeatedly call this method to get the vector's magnitude. NaN will be
/// returned if the inner result of the sqrt() function overflows, which
/// will be caused if the distance is too long.
/// </summary>
/// <param name="o">The other vector.</param>
/// <returns>The distance.</returns>
public double distance(Vector o)
{
return Math.Sqrt(distanceSquared(o));
}
/// <summary>
/// Get the squared distance between this vector and another.
/// </summary>
/// <param name="o">The other vector.</param>
/// <returns>The distance squared.</returns>
public double distanceSquared(Vector o)
{
double dx = x - o.x;
double dy = y - o.y;
double dz = z - o.z;
return dx * dx + dy * dy + dz * dz;
}
/// <summary>
/// Gets the angle between this vector and another in radians.
/// </summary>
/// <param name="other">The other vector.</param>
/// <returns>Angle in radians.</returns>
public float angle(Vector other)
{
double dot = this.dot(other) / (length() * other.length());
return (float)Math.Acos(dot);
}
/// <summary>
/// Sets this vector to the midpoint between this vector and another.
/// </summary>
/// <param name="other">The other vector.</param>
/// <returns>This same vector (now a midpoint).</returns>
public Vector midpoint(Vector other)
{
x = (x + other.x) / 2.0;
y = (y + other.y) / 2.0;
z = (z + other.z) / 2.0;
return this;
}
/// <summary>
/// Gets a new midpoint vector between this vector and another.
/// </summary>
/// <param name="other">The other vector.</param>
/// <returns>A new midpoint vector.</returns>
public Vector getMidpoint(Vector other)
{
double mx = (x + other.x) / 2.0;
double my = (y + other.y) / 2.0;
double mz = (z + other.z) / 2.0;
return new Vector(mx, my, mz);
}
/// <summary>
/// Performs scalar multiplication, multiplying all components with a scalar.
/// </summary>
/// <param name="m">The factor.</param>
/// <returns>The same vector.</returns>
public Vector multiply(int m)
{
x *= m;
y *= m;
z *= m;
return this;
}
/// <summary>
/// Performs scalar multiplication, multiplying all components with a scalar.
/// </summary>
/// <param name="m">The factor.</param>
/// <returns>The same vector.</returns>
public Vector multiply(double m)
{
x *= m;
y *= m;
z *= m;
return this;
}
/// <summary>
/// Performs scalar multiplication, multiplying all components with a scalar.
/// </summary>
/// <param name="m">The factor.</param>
/// <returns>The same vector.</returns>
public Vector multiply(float m)
{
x *= m;
y *= m;
z *= m;
return this;
}
/// <summary>
/// Calculates the dot product of this vector with another. The dot product
/// is defined as x1*x2+y1*y2+z1*z2. The returned value is a scalar.
/// </summary>
/// <param name="other">The other vector.</param>
/// <returns>Dot product.</returns>
public double dot(Vector other)
{
return x * other.x + y * other.y + z * other.z;
}
/// <summary>
/// Calculates the cross product of this vector with another.
/// The cross product is defined as:
/// <code>
/// x = y1 * z2 - y2 * z1
/// y = z1 * x2 - z2 * x1
/// z = x1 * y2 - x2 * y1
/// </code>
/// </summary>
/// <param name="o">The other vector.</param>
/// <returns>The same vector.</returns>
public Vector crossProduct(Vector o)
{
double newX = y * o.z - o.y * z;
double newY = z * o.x - o.z * x;
double newZ = x * o.y - o.x * y;
x = newX;
y = newY;
z = newZ;
return this;
}
/// <summary>
/// Converts this vector to a unit vector (a vector with length of 1).
/// </summary>
/// <returns>The same vector.</returns>
public Vector normalize()
{
double mag = length();
x /= mag;
y /= mag;
z /= mag;
return this;
}
/// <summary>
/// Zero this vector's components.
/// </summary>
/// <returns>The same vector.</returns>
public Vector zero()
{
x = 0;
y = 0;
z = 0;
return this;
}
/// <summary>
/// Returns whether this vector is in an axis-aligned bounding box.
/// The minimum and maximum vectors given must be truly the minimum and
/// maximum X, Y and Z components.
/// </summary>
/// <param name="min">Minimum vector.</param>
/// <param name="max">Maximum vector.</param>
/// <returns>Whether this vector is in the AABB.</returns>
public bool isInAABB(Vector min, Vector max)
{
return x >= min.x && x <= max.x &&
y >= min.y && y <= max.y &&
z >= min.z && z <= max.z;
}
/// <summary>
/// Returns whether this vector is within a sphere.
/// </summary>
/// <param name="origin">Sphere origin.</param>
/// <param name="radius">Sphere radius.</param>
/// <returns>Whether this vector is in the sphere.</returns>
public bool isInSphere(Vector origin, double radius)
{
return distanceSquared(origin) <= radius * radius;
}
/// <summary>
/// Gets the X component.
/// </summary>
/// <returns>The X component.</returns>
public double getX()
{
return x;
}
/// <summary>
/// Gets the floored value of the X component, indicating the block that
/// this vector is contained with.
/// </summary>
/// <returns>Block X.</returns>
public int getBlockX()
{
return (int)Math.Floor(x);
}
/// <summary>
/// Gets the Y component.
/// </summary>
/// <returns>The Y component.</returns>
public double getY()
{
return y;
}
/// <summary>
/// Gets the floored value of the Y component, indicating the block that
/// this vector is contained with.
/// </summary>
/// <returns>Block Y.</returns>
public int getBlockY()
{
return (int)Math.Floor(y);
}
/// <summary>
/// Gets the Z component.
/// </summary>
/// <returns>The Z component.</returns>
public double getZ()
{
return z;
}
/// <summary>
/// Gets the floored value of the Z component, indicating the block that
/// this vector is contained with.
/// </summary>
/// <returns>Block Z.</returns>
public int getBlockZ()
{
return (int)Math.Floor(z);
}
/// <summary>
/// Set the X component.
/// </summary>
/// <param name="x">The new X component.</param>
/// <returns>This vector.</returns>
public Vector setX(int x)
{
this.x = x;
return this;
}
/// <summary>
/// Set the X component.
/// </summary>
/// <param name="x">The new X component.</param>
/// <returns>This vector.</returns>
public Vector setX(double x)
{
this.x = x;
return this;
}
/// <summary>
/// Set the X component.
/// </summary>
/// <param name="x">The new X component.</param>
/// <returns>This vector.</returns>
public Vector setX(float x)
{
this.x = x;
return this;
}
/// <summary>
/// Set the Y component.
/// </summary>
/// <param name="y">The new Y component.</param>
/// <returns>This vector.</returns>
public Vector setY(int y)
{
this.y = y;
return this;
}
/// <summary>
/// Set the Y component.
/// </summary>
/// <param name="y">The new Y component.</param>
/// <returns>This vector.</returns>
public Vector setY(double y)
{
this.y = y;
return this;
}
/// <summary>
/// Set the Y component.
/// </summary>
/// <param name="y">The new Y component.</param>
/// <returns>This vector.</returns>
public Vector setY(float y)
{
this.y = y;
return this;
}
/// <summary>
/// Set the Z component.
/// </summary>
/// <param name="z">The new Z component.</param>
/// <returns>This vector.</returns>
public Vector setZ(int z)
{
this.z = z;
return this;
}
/// <summary>
/// Set the Z component.
/// </summary>
/// <param name="z">The new Z component.</param>
/// <returns>This vector.</returns>
public Vector setZ(double z)
{
this.z = z;
return this;
}
/// <summary>
/// Set the Z component.
/// </summary>
/// <param name="z">The new Z component.</param>
/// <returns>This vector.</returns>
public Vector setZ(float z)
{
this.z = z;
return this;
}
/// <summary>
/// Get a new vector.
/// </summary>
/// <returns>A clone of this vector.</returns>
public Vector clone()
{
return new Vector(x, y, z);
}
/// <summary>
/// Gets a Location version of this vector with yaw and pitch being 0.
/// </summary>
/// <param name="world">The world to link the location to.</param>
/// <returns>The location.</returns>
public Location toLocation(World world)
{
return new Location(world, x, y, z);
}
/// <summary>
/// Gets a Location version of this vector.
/// </summary>
/// <param name="world">The world to link the location to.</param>
/// <param name="yaw">The desired yaw.</param>
/// <param name="pitch">The desired pitch.</param>
/// <returns>The location.</returns>
public Location toLocation(World world, float yaw, float pitch)
{
return new Location(world, x, y, z, yaw, pitch);
}
/// <summary>
/// Get the threshold used for equals().
/// </summary>
/// <returns>The epsilon.</returns>
public static double getEpsilon()
{
return EPSILON;
}
/// <summary>
/// Gets the minimum components of two vectors.
/// </summary>
/// <param name="v1">The first vector.</param>
/// <param name="v2">The second vector.</param>
/// <returns>Minimum.</returns>
public static Vector getMinimum(Vector v1, Vector v2)
{
return new Vector(Math.Min(v1.x, v2.x), Math.Min(v1.y, v2.y), Math.Min(v1.z, v2.z));
}
/// <summary>
/// Gets the maximum components of two vectors.
/// </summary>
/// <param name="v1">The first vector.</param>
/// <param name="v2">The second vector.</param>
/// <returns>Maximum.</returns>
public static Vector getMaximum(Vector v1, Vector v2)
{
return new Vector(Math.Max(v1.x, v2.x), Math.Max(v1.y, v2.y), Math.Max(v1.z, v2.z));
}
/// <summary>
/// Gets a random vector with components having a random value between 0 and 1.
/// </summary>
/// <returns>A random vector.</returns>
public static Vector getRandom()
{
return new Vector(_random.NextDouble(), _random.NextDouble(), _random.NextDouble());
}
/// <inheritdoc/>
public override bool Equals(object? obj)
{
if (obj is not Vector other) return false;
return Math.Abs(x - other.x) < EPSILON &&
Math.Abs(y - other.y) < EPSILON &&
Math.Abs(z - other.z) < EPSILON;
}
/// <inheritdoc/>
public override string ToString()
{
return $"{x},{y},{z}";
}
}

View file

@ -175,6 +175,7 @@ typedef int(__stdcall *fn_fire_inventory_click)(int entityId,
const char *titleUtf8, int titleByteLen);
typedef int(__stdcall *fn_fire_bed_enter)(int entityId, int dimId, int bedX, int bedY, int bedZ);
typedef void(__stdcall *fn_fire_bed_leave)(int entityId, int dimId, int bedX, int bedY, int bedZ);
typedef void(__stdcall *fn_set_entity_callbacks)(void *setSneaking, void *setVelocity, void *setAllowFlight);
struct OpenContainerInfo
{
@ -215,6 +216,7 @@ static fn_fire_player_portal s_managedFirePlayerPortal = nullptr;
static fn_fire_inventory_click s_managedFireInventoryClick = nullptr;
static fn_fire_bed_enter s_managedFireBedEnter = nullptr;
static fn_fire_bed_leave s_managedFireBedLeave = nullptr;
static fn_set_entity_callbacks s_managedSetEntityCallbacks = nullptr;
static bool s_initialized = false;
@ -326,13 +328,13 @@ static void __cdecl NativeSetFallDistance(int entityId, float distance)
}
}
// double[13] = { x, y, z, health, maxHealth, fallDistance, gameMode, walkSpeed, yaw, pitch, dimension, isSleeping, sleepTimer }
// double[20] = { x, y, z, health, maxHealth, fallDistance, gameMode, walkSpeed, yaw, pitch, dimension, isSleeping, sleepTimer, sneaking, sprinting, onGround, velocityX, velocityY, velocityZ, allowFlight }
static void __cdecl NativeGetPlayerSnapshot(int entityId, double *outData)
{
auto player = FindPlayer(entityId);
if (!player)
{
memset(outData, 0, 13 * sizeof(double));
memset(outData, 0, 20 * sizeof(double));
outData[3] = 20.0;
outData[4] = 20.0;
outData[7] = 0.1;
@ -352,6 +354,13 @@ static void __cdecl NativeGetPlayerSnapshot(int entityId, double *outData)
outData[10] = (double)player->dimension;
outData[11] = player->isSleeping() ? 1.0 : 0.0;
outData[12] = (double)player->getSleepTimer();
outData[13] = player->isSneaking() ? 1.0 : 0.0;
outData[14] = player->isSprinting() ? 1.0 : 0.0;
outData[15] = player->onGround ? 1.0 : 0.0;
outData[16] = player->xd;
outData[17] = player->yd;
outData[18] = player->zd;
outData[19] = player->abilities.mayfly ? 1.0 : 0.0;
}
static void __cdecl NativeBroadcastMessage(const char *utf8, int len)
@ -1276,6 +1285,53 @@ static void __cdecl NativeSetHeldItemSlot(int entityId, int slot)
player->connection->queueSend(std::make_shared<SetCarriedItemPacket>(slot));
}
static void __cdecl NativeSetSneaking(int entityId, int sneak)
{
auto player = FindPlayer(entityId);
if (player)
{
player->setSneaking(sneak != 0);
}
}
static void __cdecl NativeSetVelocity(int entityId, double x, double y, double z)
{
auto player = FindPlayer(entityId);
if (player)
{
player->xd = x;
player->yd = y;
player->zd = z;
player->hurtMarked = true;
return;
}
auto entity = FindEntity(entityId);
if (entity)
{
entity->xd = x;
entity->yd = y;
entity->zd = z;
entity->hurtMarked = true;
}
}
static void __cdecl NativeSetAllowFlight(int entityId, int allowFlight)
{
auto player = FindPlayer(entityId);
if (player)
{
player->abilities.mayfly = (allowFlight != 0);
if (!player->abilities.mayfly)
{
player->abilities.flying = false;
}
if (player->connection)
{
player->connection->send(std::make_shared<PlayerAbilitiesPacket>(&player->abilities));
}
}
}
static std::wstring FindNet10SystemRoot()
{
// overengineered
@ -1518,6 +1574,7 @@ void Initialize()
ok = ok && GetManagedEntryPoint(loadAssembly, assemblyPath.c_str(), typeName, L"FireInventoryClick", (void **)&s_managedFireInventoryClick);
ok = ok && GetManagedEntryPoint(loadAssembly, assemblyPath.c_str(), typeName, L"FireBedEnter", (void **)&s_managedFireBedEnter);
ok = ok && GetManagedEntryPoint(loadAssembly, assemblyPath.c_str(), typeName, L"FireBedLeave", (void **)&s_managedFireBedLeave);
ok = ok && GetManagedEntryPoint(loadAssembly, assemblyPath.c_str(), typeName, L"SetEntityCallbacks", (void **)&s_managedSetEntityCallbacks);
if (!ok)
{
@ -1574,6 +1631,11 @@ void Initialize()
(void *)&NativeSetItemMeta,
(void *)&NativeSetHeldItemSlot);
s_managedSetEntityCallbacks(
(void *)&NativeSetSneaking,
(void *)&NativeSetVelocity,
(void *)&NativeSetAllowFlight);
LogInfo("fourkit", "FourKit initialized successfully.");
}