Memory leak fix

reinitializing the render leads to a memory leak, it could leak over 20 MB
This commit is contained in:
Joud Kandeel 2026-03-14 23:23:24 +01:00
parent 4390435f06
commit b81d519c9e

View file

@ -941,7 +941,7 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
#endif
app.loadMediaArchive();
RenderManager.Initialise(g_pd3dDevice, g_pSwapChain);
//RenderManager.Initialise(g_pd3dDevice, g_pSwapChain);
app.loadStringTable();
ui.init(g_pd3dDevice,g_pImmediateContext,g_pRenderTargetView,g_pDepthStencilView,g_iScreenWidth,g_iScreenHeight);