From b81d519c9e97cbf366e03dce20e4945ff2327759 Mon Sep 17 00:00:00 2001 From: Joud Kandeel Date: Sat, 14 Mar 2026 23:23:24 +0100 Subject: [PATCH] Memory leak fix reinitializing the render leads to a memory leak, it could leak over 20 MB --- Minecraft.Client/Windows64/Windows64_Minecraft.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Minecraft.Client/Windows64/Windows64_Minecraft.cpp b/Minecraft.Client/Windows64/Windows64_Minecraft.cpp index 0b334e0..6cc756c 100644 --- a/Minecraft.Client/Windows64/Windows64_Minecraft.cpp +++ b/Minecraft.Client/Windows64/Windows64_Minecraft.cpp @@ -941,7 +941,7 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance, #endif app.loadMediaArchive(); - RenderManager.Initialise(g_pd3dDevice, g_pSwapChain); + //RenderManager.Initialise(g_pd3dDevice, g_pSwapChain); app.loadStringTable(); ui.init(g_pd3dDevice,g_pImmediateContext,g_pRenderTargetView,g_pDepthStencilView,g_iScreenWidth,g_iScreenHeight);