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Culling
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wip: removing vec3 tls
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2026-03-26 01:10:27 -05:00 |
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EntityRenderers
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clean up the diff further
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2026-03-29 20:55:57 -05:00 |
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Models
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fix: resolve all build warnings and notes
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2026-03-23 18:53:18 +11:00 |
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Particles
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refactor: remove heap-allocated AABBs
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2026-03-28 02:58:56 -05:00 |
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Camera.cpp
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clean up the diff further
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2026-03-29 20:55:57 -05:00 |
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Camera.h
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chore: format files touched by refactor/remove-vec3-tls
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2026-03-26 14:13:45 -05:00 |
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Chunk.cpp
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fix(linux): localise chunk transforms and guard optional iggy paths
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2026-03-29 20:55:57 -05:00 |
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Chunk.h
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refactor: remove heap-allocated AABBs
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2026-03-28 02:58:56 -05:00 |
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Cube.cpp
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chore: fmt
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2026-03-29 18:40:55 -05:00 |
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Cube.h
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fix: OOB when iterating over all cube faces
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2026-03-28 13:50:35 -05:00 |
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Frustum.cpp
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batch 2: fixing chunk rendering & frustum culling; rewrote most of it, but now it works. next step is to fix the "highlight" effect & add the optimizations i wrote on optifromhell.txt
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2026-03-29 20:55:56 -05:00 |
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Frustum.h
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chore: format Minecraft.Client
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2026-03-13 17:10:10 -05:00 |
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FrustumCuller.cpp
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chore: format Minecraft.Client
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2026-03-13 17:10:10 -05:00 |
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FrustumCuller.h
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chore: format Minecraft.Client
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2026-03-13 17:10:10 -05:00 |
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FrustumData.cpp
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fix(linux): restore UI GL state handoff for core renderer
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2026-03-29 20:55:57 -05:00 |
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FrustumData.h
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chore: format Minecraft.Client
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2026-03-13 17:10:10 -05:00 |
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GameRenderer.cpp
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fix(linux): stop core-profile GL state leakage in iggy title rendering
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2026-03-29 20:55:57 -05:00 |
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GameRenderer.h
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refactor: remove new Vec3
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2026-03-26 14:01:14 -05:00 |
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glWrapper.cpp
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chore: format Minecraft.Client
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2026-03-13 17:10:10 -05:00 |
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LevelRenderer.cpp
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chore: clean up LevelRenderer diffs
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2026-03-29 20:55:58 -05:00 |
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LevelRenderer.h
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refactor: make AABBList own its values
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2026-03-27 22:37:22 -05:00 |
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Lighting.cpp
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revert unintentional turnOnGui
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2026-03-29 20:55:57 -05:00 |
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Lighting.h
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chore: format Minecraft.Client
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2026-03-13 17:10:10 -05:00 |
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Minimap.cpp
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chore: format Minecraft.Client
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2026-03-13 17:10:10 -05:00 |
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Minimap.h
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chore: format Minecraft.Client
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2026-03-13 17:10:10 -05:00 |
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OffsettedRenderList.cpp
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chore: format Minecraft.Client
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2026-03-13 17:10:10 -05:00 |
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OffsettedRenderList.h
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chore: format Minecraft.Client
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2026-03-13 17:10:10 -05:00 |
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Polygon.cpp
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chore: fmt
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2026-03-29 18:40:55 -05:00 |
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Polygon.h
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chore: fmt
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2026-03-29 18:40:55 -05:00 |
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Tesselator.cpp
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batch 2: fixing chunk rendering & frustum culling; rewrote most of it, but now it works. next step is to fix the "highlight" effect & add the optimizations i wrote on optifromhell.txt
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2026-03-29 20:55:56 -05:00 |
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Tesselator.h
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adjust naming scheme of private TLS members
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2026-03-25 14:46:16 -05:00 |
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TexOffs.cpp
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chore: format Minecraft.Client
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2026-03-13 17:10:10 -05:00 |
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TexOffs.h
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chore: format Minecraft.Client
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2026-03-13 17:10:10 -05:00 |
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Vertex.cpp
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refactor: remove VertexArray
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2026-03-28 12:53:07 -05:00 |
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Vertex.h
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chore: fmt
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2026-03-29 18:40:55 -05:00 |