notmatthewbeshay
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fc1e696409
|
Remove DWORD texture pack IDs from app path helpers
|
2026-03-10 10:13:59 +11:00 |
|
notmatthewbeshay
|
52b462fffd
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Remove DWORD texture pack IDs from server prelogin state
|
2026-03-10 10:13:59 +11:00 |
|
notmatthewbeshay
|
91c8698358
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Remove DWORD from required texture pack app state
|
2026-03-10 10:13:59 +11:00 |
|
notmatthewbeshay
|
e372b25075
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Remove DWORD texture pack IDs from UI launch params
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2026-03-10 10:13:59 +11:00 |
|
notmatthewbeshay
|
2dbce494d1
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Remove DWORD texture pack IDs from pack interfaces
|
2026-03-10 10:13:59 +11:00 |
|
notmatthewbeshay
|
b47ed0af98
|
Remove Win32 metadata types from level generation interfaces
|
2026-03-10 10:13:59 +11:00 |
|
notmatthewbeshay
|
c10b1a1706
|
Remove DWORD sizes from DLC payload APIs
|
2026-03-10 10:13:59 +11:00 |
|
notmatthewbeshay
|
7bdf4c8ced
|
Remove Win32 byte counts from texture pack images
|
2026-03-10 10:13:59 +11:00 |
|
notmatthewbeshay
|
65dc775e84
|
Remove Win32 byte aliases from DLC texture loading
|
2026-03-10 10:13:58 +11:00 |
|
notmatthewbeshay
|
61808e925a
|
Remove Win32 byte pointers from DLC pack blobs
|
2026-03-10 10:13:58 +11:00 |
|
notmatthewbeshay
|
66538b67f2
|
Remove Win32 byte pointers from DLC file interfaces
|
2026-03-10 10:13:58 +11:00 |
|
notmatthewbeshay
|
b02bcd27f5
|
Remove Win32 byte pointers from texture pack icons
|
2026-03-10 10:13:58 +11:00 |
|
notmatthewbeshay
|
e4cc79387a
|
Remove Win32 byte types from ArchiveFile
|
2026-03-10 10:13:58 +11:00 |
|
notmatthewbeshay
|
88ffcab9a1
|
Remove Win32 types from WstringLookup
|
2026-03-10 10:13:58 +11:00 |
|
notmatthewbeshay
|
e38e7c1fc0
|
Remove Win32 types from StringTable
|
2026-03-10 10:13:58 +11:00 |
|
notmatthewbeshay
|
62a5c364f2
|
Use portable file reads for DLC texture data
|
2026-03-10 10:13:58 +11:00 |
|
notmatthewbeshay
|
e1a66b0ad0
|
Modernise portable file and timing utilities
|
2026-03-10 10:13:58 +11:00 |
|
MathiewMay
|
3f1c95418f
|
removed the turnOnLightLayer on handRenderer so that it renders correctly (similar to how chunk renderer had to be disbaled for proper rednering)
Add nullptr check before calling redner on itemInHandRenderre to prevent a occasional seg fault.
|
2026-03-09 13:25:56 -04:00 |
|
Emily
|
e13c573ecc
|
disable vsync and force maxFps to zero
|
2026-03-09 13:03:23 -04:00 |
|
JuiceyDev
|
6753364573
|
Merge pull request #128 from 4jcraft/fix/remove-vibecode
fix: remove LLM-generated socket initialization fix
|
2026-03-09 16:13:36 +01:00 |
|
Tropical
|
66b10b8226
|
fix: remove vibecoded socket initialization fix
|
2026-03-09 09:52:47 -05:00 |
|
sewn
|
bf5f416ba5
|
fix: support backtrace only on glibc systems
execinfo is glibc only, and prevents compiling on
other systems.
|
2026-03-09 15:12:39 +03:00 |
|
Sally Knight
|
63bed1be5d
|
fix: remove hardcoded interpolation
fixes the game feeling like low fps
|
2026-03-09 14:12:02 +04:00 |
|
DecalOverdose
|
a73e6e145f
|
Merge pull request #107 from 4jcraft/refactor/untangle-assets-mess
refactor: untangle assets from source
|
2026-03-09 11:10:27 +04:00 |
|
Tropical
|
c1d9413968
|
feat: render HUD
|
2026-03-09 02:04:02 -05:00 |
|
Tropical
|
4be19958ea
|
Merge branch 'dev' into refactor/untangle-assets-mess
Build Linux Release / build-linux (push) Has been cancelled
|
2026-03-09 01:20:45 -05:00 |
|
Tropical
|
4d543dd59d
|
fix: use Common/Media/MediaLinux.arc for mediapath
|
2026-03-09 00:34:28 -05:00 |
|
Tropical
|
5a36950239
|
fix: shuffle around remaining paths to get everything building again/home/tropical/Documents/GitHub/4jcraft-real/Minecraft.World/Level/../../Minecraft.Client/Textures/Packs/TexturePack.h
|
2026-03-09 00:34:09 -05:00 |
|
Tropical
|
dec2f8d8d0
|
fix: hopefully get assets building
|
2026-03-09 00:22:02 -05:00 |
|
Tropical
|
ad1e8369bc
|
refactor: move Common to Platform/Common
|
2026-03-09 00:17:42 -05:00 |
|
Tropical
|
10920d7be7
|
refactor: move unused assets in Client to .Assets/_unused
|
2026-03-08 23:56:50 -05:00 |
|
Tropical
|
49672a019f
|
refactor: move anything in Build that isn't strictly source into Assets
|
2026-03-08 23:54:30 -05:00 |
|
Tropical
|
1308333c86
|
refactor: move redist64 and x64 into Minecraft.Assets
These are
|
2026-03-08 23:46:15 -05:00 |
|
lotaviods
|
d1c602c2d7
|
fix: Camera movement and player hand
|
2026-03-09 00:53:44 -03:00 |
|
Tropical
|
54dab7708d
|
refactor: rename Build -> Platform in Minecraft.World
|
2026-03-08 21:33:18 -05:00 |
|
JuiceyDev
|
c7ede72c91
|
Merge pull request #100 from nikita-edel/dev
fix: wstring_to_utf8, depracated function and generated warnings.
|
2026-03-08 23:57:29 +01:00 |
|
JuiceyDev
|
21430e1758
|
fix new folder
|
2026-03-08 23:37:39 +01:00 |
|
JuiceyDev
|
f12cd2e1f2
|
Merge origin/dev into reapply/dev-on-upstream-202603082259 - auto-resolved conflicts preferring origin/dev
|
2026-03-08 23:19:14 +01:00 |
|
Nikita Edel
|
1c4aa32b13
|
typo
|
2026-03-08 23:06:52 +01:00 |
|
JuiceyDev
|
cb7bc7c9c9
|
Added winapistubs cuz it pissed me off
|
2026-03-08 22:59:57 +01:00 |
|
JuiceyDev
|
e631a62620
|
Fix: Ensure host-local socket streams created before any Connection is built
|
2026-03-08 22:59:57 +01:00 |
|
Nikita Edel
|
85df07e232
|
fixed typos
|
2026-03-08 22:59:29 +01:00 |
|
JuiceyDev
|
31821399ac
|
fixed whatever ts is
|
2026-03-08 22:49:11 +01:00 |
|
Tropical
|
63d216a672
|
fix: add remaining std:: namespaces
|
2026-03-08 22:44:00 +01:00 |
|
Tropical
|
66248339e5
|
refactor: unglob std::dynamic_pointer_cast
|
2026-03-08 22:44:00 +01:00 |
|
Tropical
|
39a359ca56
|
fix: remove some unintended changes to DirectX library comments
|
2026-03-08 22:44:00 +01:00 |
|
Tropical
|
5045acb86e
|
fix: unglob everything else and make it build
|
2026-03-08 22:44:00 +01:00 |
|
Tropical
|
a2e6957383
|
fix: unglob std::{min, max}, manual stuff
|
2026-03-08 22:43:59 +01:00 |
|
Tropical
|
cce3b0fdfe
|
refactor: unglob std::deque
|
2026-03-08 22:43:59 +01:00 |
|
Tropical
|
a05a15eb73
|
fix: stupid
|
2026-03-08 22:43:59 +01:00 |
|