Commit graph

20 commits

Author SHA1 Message Date
Tropical c432e83d18 fix: make it build on windows 2026-04-10 19:12:57 -07:00
Tropical c58c1bd9d2 fix: MSVC build fixes
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2026-04-10 17:09:25 -07:00
Tropical a399023cca refactor: switch to glew for OpenGL loading 2026-04-10 16:27:00 -07:00
Tropical 05adecade7 refactor: replace pthreads in GLRenderer with std::thread 2026-04-10 17:02:24 -05:00
Tropical 69b749a844 windows stuff 2026-04-10 14:42:45 -07:00
Tropical 0160419756 refactor(gdraw): temporarily revert OpenGL extension loading via dlsym 2026-04-10 15:47:28 -05:00
Tropical 1628e08748 refactor: nuke gl query functions to remove libdl dependence in the renderer 2026-04-10 15:40:21 -05:00
Tropical 41437bb999 nuke glu dependency, setup sdl2 wrap 2026-04-10 15:22:41 -05:00
Tropical 64a44b5385 format it all
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2026-04-10 11:46:33 -05:00
Tropical abeead819e rework build system dependencies
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2026-04-10 02:49:30 -05:00
MatthewBeshay 5d86773134 refactor: relocate IPlatformNetwork/Leaderboard/Game interfaces to platform/ 2026-04-09 15:42:23 +10:00
MatthewBeshay cd4b39cf88 style: clang-format the entire project 2026-04-09 15:24:13 +10:00
MatthewBeshay 81c2eb82f0 fix: clear all build warnings and clean up review nits 2026-04-09 15:24:13 +10:00
MatthewBeshay b032e2a3a0 refactor: use function-local statics for platform accessors to dodge SIOF 2026-04-09 15:24:13 +10:00
MatthewBeshay 60410f59bf refactor: split GLRenderer so the class is not tangled with GL macros 2026-04-09 15:24:13 +10:00
MatthewBeshay 9834a95f0e build: break platform_sdl2 up into per-subsystem libraries 2026-04-09 15:24:13 +10:00
Tropical 2912e9ae2e refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
Tropical d9f2cb03c7 nuke more unused stubs 2026-04-07 18:00:30 -05:00
Tropical 2f1a6f265f reorganize file i/o 2026-04-07 17:32:19 -05:00
Tropical 8a1b3cc1c4 attempt to clean up renderer 2026-04-07 15:55:45 -05:00