Commit graph

107 commits

Author SHA1 Message Date
Mohamed Ashraf 2f53275462 ficks directx maht
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2026-03-25 09:32:20 +04:00
Mohamed Ashraf 1408a56ddc wawawawawawawa
forgot to enabel some stuff
2026-03-25 09:28:39 +04:00
Sally Knight 3310481ca3 fix(jui): use the same iggy scalings for java UI 2026-03-24 06:59:49 +03:00
MatthewBeshay fdb2a1098b fix: restore block lightmap sampling 2026-03-24 08:21:19 +11:00
Tropical 7a35d1caa2 fix: run Minecraft::init from the main thread only
this was an orbis-specific hack seemingly that developed into a datarace after merging TU19 causing clang to segfault on startup
2026-03-23 01:58:58 -05:00
Tropical e1a31d1b3e fix: Minecraft.World compiles 2026-03-22 15:10:27 -05:00
Sally Knight 4ed8fbd852 fix: use linux sentientmanager include instead of orbis 2026-03-22 22:37:01 +03:00
Tropical 4c193cb36f whoopsfile got pasted twice somehow 2026-03-22 13:37:41 -05:00
Tropical 6341e660dc add a linux-specific folder for Sentient 2026-03-22 13:36:15 -05:00
Tropical b9d18bf641 TU19: merge Minecraft.Client/Platform/Common/UI 2026-03-22 11:44:26 -05:00
Tropical 58cdba39f3 TU19: merge Minecraft.Client/Platform/Common/Tutorial 2026-03-22 03:51:48 -05:00
Sally Knight 009b17ef1b fix(gui): working pauses on iggy 2026-03-19 18:49:14 +03:00
ViniciusCruzMoura 580b947c6e UIScene_MainMenu: Enable the Exit Game Button Behaviour
i noticed that the exit game button on the menu screen wasn't working,
so i went ahead and enabled it and added the behavior to close the game.
i added a Close method in the 4J_Render class and made a tweak to the _xbox check.
the catch is that it uses the xbox text for the confirmation button,
so i’m not sure if it’s the best approach, but it does work fine for me

Signed-off-by: ViniciusCruzMoura <contato.cruz.moura@gmail.com>
2026-03-17 02:08:16 -04:00
ffqq f46e8b3941
Merge pull request #155 from 4jcraft/feat/restore-java-gui
feat: restore unused java GUI
2026-03-16 18:36:17 +03:00
Sally Knight 97172039dd Merge branch 'dev' into feat/restore-java-gui 2026-03-16 16:04:30 +03:00
notmatthewbeshay 380471d0bf Stop Linux SAL macros from breaking C++26 CI 2026-03-16 22:26:27 +11:00
notmatthewbeshay 591dd48cf6 Upgrade the project default to C++26 2026-03-16 18:18:52 +11:00
lotaviods 6ad898877d fix: add dynamic window resize support 2026-03-16 01:11:29 -03:00
Sally Knight f03fb262bf fix: always run postInit()
Resolves the segfault when iggy is disabled
2026-03-16 01:37:51 +03:00
Tropical 61a3afcca3 fix: re-enable automatic LoadTrial when iggy is disabled, fmt 2026-03-15 16:32:33 -05:00
Tropical e076d76684 fix: provide fallback implementations of iggy GDraw functions 2026-03-15 16:19:27 -05:00
Tropical 731e7e05c9 fix: use Linux iggy headers in iggy_stubs 2026-03-15 16:16:46 -05:00
Tropical d1ac89c6ca fix: use iggy_stubs. if iggy is disbaled 2026-03-15 16:15:16 -05:00
Tropical 649bc00fe4 feat: allow disabling iggy from meson.options 2026-03-15 00:59:21 -05:00
Tropical 1928c8b662 chore: fmt, remove subprojects 2026-03-14 22:46:47 -05:00
Tropical ab0ad12521 feat: use shiggy 2026-03-14 22:40:31 -05:00
Tropical e45d3cb587
Merge pull request #236 from MatthewBeshay/fix/linux-iggy-ui-gl-state
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Restore Linux fixed-function GL state after Iggy UI
2026-03-14 15:05:12 -05:00
notmatthewbeshay be3d53f101 Trim Linux Iggy GL reset from tropicaaal and ffqq feedback 2026-03-15 06:52:46 +11:00
notmatthewbeshay 307212f4cd Restore Linux fixed-function GL state after Iggy UI 2026-03-15 05:42:14 +11:00
Tropical 89e87d874b
Merge pull request #234 from MatthewBeshay/fix/linux-iggy-customdraw-matrix
Fix Linux Iggy custom draw matrix layout
2026-03-14 11:44:19 -05:00
notmatthewbeshay 646fb2ef30 Fix Linux Iggy custom draw matrix layout 2026-03-15 03:36:32 +11:00
notmatthewbeshay b0a39d7a3a Clear GDraw ID buffer before Linux intro UI 2026-03-15 00:55:48 +11:00
Tropical f66b293e33 Merge branch 'dev' into feat/iggy-dev 2026-03-14 03:25:09 -05:00
Tropical b8759847a6 move LinuxGL.h to Platform/Linux 2026-03-13 17:15:44 -05:00
Tropical e8424f2000 chore: format Minecraft.Client 2026-03-13 17:10:10 -05:00
Tropical 669e75701b fix: hack around DLC loading to get ingame 2026-03-13 12:34:51 -05:00
Tropical 49721095f6 fix: const-correctness, remove manual UTF16 conversion 2026-03-13 12:34:28 -05:00
Tropical 996c731d77 fix: type alias IggyUTF16 to char16_t to fix cast issues 2026-03-13 12:34:28 -05:00
Tropical 00a5fba311 fix: comment IggyGDrawMallocAnnotated
prevents a symbol redefinition linker error
2026-03-13 12:34:28 -05:00
Tropical 6a88c43d94 fix: comment out duplicated symbols for the time-being 2026-03-13 12:34:28 -05:00
JuiceyDev 6fd48242ae GDraw_glfw trans ition to GDraw_sdl :) (#188)
Co-authored-by: Tropical <42101043+tropicaaal@users.noreply.github.com>
2026-03-13 12:34:28 -05:00
niansa/tuxifan 5c5f533cdd Add Linux version of Iggy [Please Squash into feat branch] (#182)
* Added Linux version of Iggy

* Expose audio functionality

* Reimplemented IggyAudioOutParamExtendedInformation more carefully

* Link to .o files directly

* Allow required SWF files to be loaded on Linux

* Some other misc ifdef WINDOWS64 fixes

* Another ifdef windows64 fix
2026-03-13 12:34:27 -05:00
notmatthewbeshay 1490d0b067 Use standard callback cookies in profile manager 2026-03-11 16:21:14 +11:00
notmatthewbeshay a503336887 Merge upstream/dev into issue/51-phase-1-portable-win32-cleanup 2026-03-11 16:02:48 +11:00
notmatthewbeshay c4947ce99a Use standard screenshot buffer types 2026-03-11 15:38:42 +11:00
notmatthewbeshay d2db55e050 Use standard thumbnail buffer types 2026-03-11 15:38:42 +11:00
DecalOverdose 3f7a53ad50
Merge pull request #173 from 4jcraft/fix/leaderboard-manager-null
fix: add dummy `LinuxLeaderboardManager` implementation
2026-03-11 07:53:56 +04:00
Tropical deeee2a5d5 fix: add dummy LinuxLeaderboardManager implementation 2026-03-10 20:56:57 -05:00
Tropical 197bf0033f Merge branch 'dev' into feat/sdl-support 2026-03-10 17:38:52 -05:00
Tropical 12ede0691a fix: remove unused console-only asset archive imports 2026-03-10 15:22:37 -05:00