Clear GDraw ID buffer before Linux intro UI

This commit is contained in:
notmatthewbeshay 2026-03-15 00:53:22 +11:00
parent 6a49f3a83e
commit b0a39d7a3a

View file

@ -41,6 +41,9 @@ void ConsoleUIController::render() {
if (!gdraw_funcs) return;
gdraw_GL_SetTileOrigin(0, 0, 0);
if (!app.GetGameStarted() && gdraw_funcs->ClearID) {
gdraw_funcs->ClearID();
}
// render
renderScenes();
@ -109,4 +112,4 @@ void ConsoleUIController::shutdown() {
gdraw_funcs = nullptr;
}
#endif
}
}