bunnei
faffc3144c
service: am: Implement ExecuteProgram and required stubs.
...
- This is used by Super Mario 3D All-Stars.
2020-11-24 15:17:43 -08:00
bunnei
9f8d7748d9
core: loader: Implement support for loading indexed programs.
2020-11-24 15:16:24 -08:00
bunnei
5f53d285aa
hle: services: Fix a crash with improper NVFlinger lifetime management. ( #4977 )
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* hle: services: Fix a crash with improper NVFlinger lifetime management.
- This crash would happen when attempting to shutdown yuzu early on in boot.
2020-11-24 14:31:58 -08:00
comex
00f2c7fbb9
nvdrv, video_core: Don't index out of bounds when given invalid syncpoint ID
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- Use .at() instead of raw indexing when dealing with untrusted indices.
- For the special case of WaitFence with syncpoint id UINT32_MAX,
instead of crashing, log an error and ignore. This is what I get when
running Super Mario Maker 2.
2020-11-24 12:59:41 -05:00
Rodrigo Locatti
4f1f4ecef7
Merge pull request #4942 from lioncash/system
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core: Make use of [[nodiscard]] with the System class
2020-11-24 04:26:59 -03:00
Rodrigo Locatti
2717355678
Merge pull request #4972 from lioncash/unused4
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svc: Remove unnecessary [[maybe_unused]] tag
2020-11-24 04:25:59 -03:00
Chloe Marcec
f8d84ecae2
nvservices: Reintroducee IoctlCtrl
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Fixes regression caused by #4907 which caused games like Breath of the Wild 1.0.0 not to boot.
2020-11-24 16:40:23 +11:00
bunnei
2ac1148798
Fix warnings in core/frontend/input.h with [[maybe_unused]]
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Fixes build break due to #4927
2020-11-23 18:11:21 -08:00
bunnei
ec40411cfe
Merge pull request #4927 from lioncash/input-error
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input_common: Treat warnings as errors
2020-11-23 17:25:53 -08:00
comex
bb729eefce
Overhaul EmuWindow::PollEvents to fix yuzu-cmd calling SDL_PollEvents off main thread
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EmuWindow::PollEvents was called from the GPU thread (or the CPU thread
in sync-GPU mode) when swapping buffers. It had three implementations:
- In GRenderWindow, it didn't actually poll events, just set a flag and
emit a signal to indicate that a frame was displayed.
- In EmuWindow_SDL2_Hide, it did nothing.
- In EmuWindow_SDL2, it did call SDL_PollEvents, but this is wrong
because SDL_PollEvents is supposed to be called on the thread that set
up video - in this case, the main thread, which was sleeping in a
busyloop (regardless of whether sync-GPU was enabled). On macOS this
causes a crash.
To fix this:
- Rename EmuWindow::PollEvents to OnFrameDisplayed, and give it a
default implementation that does nothing.
- In EmuWindow_SDL2, do not override OnFrameDisplayed, but instead have
the main thread call SDL_WaitEvent in a loop.
2020-11-23 17:58:49 -05:00
bunnei
7781ef2038
Merge pull request #4451 from slashiee/extended-logging
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logging/settings: Increase maximum log size to 100 MB and add extended logging option
2020-11-23 13:34:15 -08:00
Lioncash
b038dcf23c
svc: Remove unnecessary [[maybe_unused]] tag
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The parameter is used in this function, so this suppression isn't
necessary.
2020-11-23 10:17:20 -05:00
Lioncash
c8aec32f12
input_common: Treat warnings as errors
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Migrates over warnings as errors for input common to match how the
common library treats warnings as errors.
2020-11-22 04:50:03 -05:00
bunnei
c0ca8b9fa4
Merge pull request #4944 from lioncash/system-rem
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patch_manager: Remove usages of the global system instance
2020-11-21 22:12:34 -08:00
bunnei
7e733589be
Merge pull request #4907 from ogniK5377/nvdrv-cleanup
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core: Make nvservices more standardized
2020-11-20 22:15:44 -08:00
bunnei
2f0eb8d38c
olsc: Move member initialization to after member functions.
2020-11-20 10:50:50 -08:00
bunnei
655892e84b
hle: service: Stub OLSC Initialize and SetSaveDataBackupSettingEnabled functions.
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- Used by Animal Cross: New Horizons v1.6.0 update, minimal stub gets this update working.
2020-11-19 12:36:09 -08:00
Lioncash
b4b63c878f
patch_manager: Remove usages of the global system instance
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With this, only 19 usages of the global system instance remain within
the core library.
We're almost there.
2020-11-18 09:36:48 -05:00
Lioncash
82ef99b107
core: Remove unused private Init function for the System class
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This isn't used, so it can be removed.
2020-11-18 02:09:08 -05:00
Lioncash
637aa4ddef
core: Make use of [[nodiscard]] with the System class
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Given this is a central class, we should flag cases where the return
value of some functions not being used is likely a bug.
2020-11-18 02:06:44 -05:00
Morph
2d3476dd7f
hid: Reimplement Begin/EndPermitVibrationSession
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Upon further investigation, these commands allow temporary vibrations even when the "Controller Vibration" system setting is disabled. As a result, vibrations are allowed when either the system setting or this flag is set to true. Therefore, we can only block vibrations when both flags are set to false.
2020-11-15 23:33:21 -05:00
Morph
7adf26daf0
controllers/npad: Load input devices on init
2020-11-15 23:33:21 -05:00
Morph
75ee0c94a0
general: Fix compiler warnings on linux and miscellaneous changes
2020-11-15 23:33:21 -05:00
Morph
bd42b2093c
controllers/npad: Remove the old vibration filter
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Previously we used a vibration filter that filters out amplitudes close to each other. It turns out there are cases where this results into vibrations that are too inaccurate. Remove this and move the 100Hz vibration filter (Only allowing a maximum of 100 vibrations per second) from sdl_impl to npad when enable_accurate_vibrations is set to false.
2020-11-15 23:33:21 -05:00
Morph
6f80c78568
hid: Implement InitializeVibrationDevice and IsVibrationDeviceMounted
2020-11-15 23:33:20 -05:00
Morph
ad3905fe27
input_common: Add VibrationDevice and VibrationDeviceFactory
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A vibration device is an input device that returns an unsigned byte as status.
It represents whether the vibration device supports vibration or not.
If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
2020-11-15 23:33:20 -05:00
Morph
cce389221b
configure_input: Add per-player vibration
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Allows for enabling and modifying vibration and vibration strength per player.
Also adds a toggle for enabling/disabling accurate vibrations.
Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-11-15 23:33:20 -05:00
Morph
ee8ec56291
settings: Remove global vibration strength modifier
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This will be replaced in favor of per-player vibration strength modifiers.
2020-11-15 23:33:20 -05:00
Morph
bb0a55c4db
hid: Mark Begin/EndPermitVibrationSession as stubs
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The implementation of these commands seem incomplete and causes rumble in Super Mario Party to stop working since only EndPermitVibrationSession is called. Thus, these are better off being marked as a stub until this can be investigated more thoroughly.
2020-11-15 23:33:20 -05:00
Morph
cd2f8d7e4a
controllers/npad: Send an empty vibration on destruction/deactivation
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This stops all controllers from continuously vibrating when emulation is stopped.
2020-11-15 23:33:20 -05:00
Morph
193418c57f
hid: Stub IsVibrationDeviceMounted
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- Used in Super Mario Odyssey
2020-11-15 23:33:20 -05:00
Morph
ed9df522ec
controllers/npad: Add heuristics to reduce rumble state changes
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Sending too many state changes in a short period of time can cause massive performance issues.
As a result, we have to use several heuristics to reduce the number of state changes to minimize/eliminate this performance impact while maintaining the quality of these vibrations as much as possible.
2020-11-15 23:33:20 -05:00
Morph
06bc7678ba
configure_input: Hook up the vibration percentage spinbox
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This allows setting the vibration strength percentage anywhere from 1% to 100%.
Also hooks up the remaining motion button and checkbox in the Controller Applet.
2020-11-15 23:33:20 -05:00
Morph
3281c3b1cb
controllers/npad: Stop games from vibrating incorrect controllers
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Fixes vibration in 1-2 Switch and potentially other games where they would vibrate both players' joycons at the same time.
2020-11-15 23:33:20 -05:00
Morph
f474cab023
hid: Fix controller rumble based on new research
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This fixes the issue where rumble is only sent to the first controller.
Now, individual controllers can receive their own rumble commands.
2020-11-15 23:33:20 -05:00
Morph
82d901ae8b
hid: Pop a struct of parameters instead of popping individual parameters
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Some parameters need to be doubleword aligned due to the presence of the applet_resource_user_id.
Previously, this value was invalid in many commands where it was not doubleword aligned when popped.
2020-11-15 23:33:20 -05:00
Morph
dc7a9a7be2
hid: Reorder all HID commands
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Reorders all HID commands in command id order.
2020-11-15 23:33:20 -05:00
Morph
c9937559f4
hid: Implement GetVibrationDeviceInfo
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The first u32 describes the vibration device type which is a Linear Resonant Actuator used in Nintendo Switch controller hardware.
The second u32 describes the vibration device position, in this case distinguishing between left and right vibration actuators.
Pro Controllers have 2 LRAs each that can vibrate independently of each other, which means they have 2 distinct vibration device handles to distinguish between the two actuators.
Similarly for joycons, the left joycon can be distinguished from the right joycon through the vibration device handle since each joycon has 1 LRA.
2020-11-15 23:33:20 -05:00
Morph
8a35dd51ee
hid: Stub InitializeVibrationDevice
2020-11-15 23:33:20 -05:00
Morph
294f3dd914
controllers/npad: Rename NPadType to NpadStyleSet
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This more accurately represents the underlying type and avoids confusion with NpadType
2020-11-15 23:33:20 -05:00
Morph
f279871f0b
controllers/npad: Add DeviceHandle struct
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A DeviceHandle describes a vibration device or six-axis sensor based on the npad type, npad id, and device index/position
2020-11-15 23:33:20 -05:00
Morph
1c1a83a20d
settings: Preparation for per-game input settings
2020-11-15 23:33:20 -05:00
Morph
0a85f0fd25
controllers/npad: Connect a controller on init if none are connected
2020-11-15 23:33:19 -05:00
bunnei
6c12c7afc9
Merge pull request #4895 from Morph1984/cave-story-plus-applet-fix
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applets/controller: Introduce additional checks for mode and caller
2020-11-12 21:55:06 -08:00
bunnei
ca2f385e38
Merge pull request #4901 from bunnei/caps-stub
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hle: service: caps_u: Stub GetAlbumFileList3AaeAruid.
2020-11-09 21:20:08 -08:00
Chloe Marcec
d8f879952c
Addressed issues
2020-11-10 15:57:36 +11:00
Chloe Marcec
f0b74aa725
core: Make nvservices more standardized
2020-11-10 15:57:35 +11:00
Rodrigo Locatti
88898861a6
Merge pull request #4909 from lioncash/interrupt
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cpu_interrupt_handler: Mark move contructor/assignment as deleted
2020-11-08 22:09:40 -03:00
Lioncash
e7fe020ace
ipc_helpers: Remove usage of the global system instance
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Resolves numerous deprecation warnings throughout the codebase due to
inclusion of this header. Now building core should be significantly less
noisy (and also relying on less global state).
This also uncovered quite a few modules that were relying on indirect
includes, which have also been fixed.
2020-11-08 15:58:11 -05:00
Lioncash
9568c94a11
cpu_interrupt_handler: Mark move contructor/assignment as deleted
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The interrupt handler contains a std::atomic_bool, which isn't copyable
or movable, so the special move member functions will always be deleted,
despite being defaulted.
This can resolve warnings on clang and GCC.
2020-11-08 15:37:04 -05:00
Morph
a7bee25d73
applets: Rename LibraryAppletVersion to ControllerAppletVersion
2020-11-08 10:04:12 -05:00
Morph
02b6d04d64
applets/controller: Pop normal data for StrapGuide and FirmwareUpdate
2020-11-08 09:35:25 -05:00
Morph
5c26e16783
applets/controller: Introduce additional checks for mode and caller
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Some games like Cave Story+ set invalid values in the ControllerPrivateArg's mode and caller fields.
Use other fields to determine the appropriate mode and caller should either or both fields be invalid.
2020-11-08 09:35:25 -05:00
Morph
eca32e90db
applets/controller: Add ControllerUpdateFirmwareArg struct
2020-11-08 09:35:25 -05:00
bunnei
d52953b66e
Merge pull request #4903 from bunnei/remove-gpu-integrity
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video_core: dma_pusher: Remove integrity check on command lists.
2020-11-08 02:48:22 -08:00
LC
d52a8168a2
Merge pull request #4906 from lat9nq/log-cpu-accuracy
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settings: log value of CPU_Accuracy
2020-11-07 17:01:33 -05:00
lat9nq
ec0f96cdd1
settings: log value of CPU_Accuracy
2020-11-07 16:14:10 -05:00
bunnei
0b6324b3a6
video_core: dma_pusher: Remove integrity check on command lists.
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- This seems to cause softlocks in Breath of the Wild.
2020-11-07 00:08:19 -08:00
bunnei
08056a8c3d
Merge pull request #4888 from lioncash/unicorn-remove
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core: Remove usage of unicorn
2020-11-06 22:39:05 -08:00
bunnei
479a52a8d4
hle: service: caps_u: Stub GetAlbumFileList3AaeAruid.
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- This works similiar to GetAlbumContentsFileListForApplication.
- Since we do not implement the album, this should be safe to stub for now.
- Used by Super Smash Bros. Ultimate (newer updates) in World of Light.
2020-11-06 22:23:15 -08:00
Lioncash
4c3b3b3cd1
settings: Simplify initializer of resolution factor
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This can use a braced initializer to accomplish the same thing with less
code.
2020-11-05 22:07:10 -05:00
bunnei
653b82fbc3
Merge pull request #4889 from lioncash/setting-global
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core/settings: Move configuring_global behind an API
2020-11-04 17:09:19 -08:00
bunnei
97547d70f5
Merge pull request #4858 from lioncash/initializer
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General: Resolve a few missing initializer warnings
2020-11-04 12:10:10 -08:00
Lioncash
b1de33af75
core/settings: Move configuring_global behind an API
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Rather than have directly modified global state here, we can make it an
implementation detail and have an interface that changes are queried
through.
2020-11-04 04:16:37 -05:00
Chloe
c16acdfb9b
Merge pull request #4869 from bunnei/improve-gpu-sync
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Improvements to GPU synchronization & various refactoring
2020-11-04 18:36:55 +11:00
Lioncash
5c55f3b585
core: Remove usage of unicorn
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Unicorn long-since lost most of its use, due to dynarmic gaining support
for handling most instructions. At this point any further issues
encountered should be used to make dynarmic better.
This also allows us to remove our dependency on Python.
2020-11-03 20:22:05 -05:00
bunnei
04f9045b01
Merge pull request #4878 from bunnei/unload-nrr
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hle: service: ldr: Implement UnloadNrr.
2020-11-03 08:52:40 -08:00
bunnei
f8b764dbf2
fixup! hle service: nvdrv: nvhost_gpu: Update to use SyncpointManager and other improvements.
2020-11-01 01:52:38 -07:00
bunnei
0e90fce8d4
core: Initialize GPU before services.
2020-11-01 01:52:38 -07:00
bunnei
57f20d0d70
hle service: nvdrv: nvhost_gpu: Update to use SyncpointManager and other improvements.
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- Refactor so that SubmitGPFIFO and KickoffPB use shared functionality.
- Implement add_wait and add_increment flags.
2020-11-01 01:52:38 -07:00
bunnei
d787a5bfde
service: hle: nvflinger: Fix potential shutdown crash when GPU is destroyed.
2020-11-01 01:52:38 -07:00
bunnei
617372b751
hle service: nvdrv: nvhost_ctrl: Update to use SyncpointManager.
2020-11-01 01:52:37 -07:00
bunnei
df095c8963
hle service: nvdrv: Update to instantiate SyncpointManager.
2020-11-01 01:52:34 -07:00
bunnei
317c2ac884
hle: service: nvdrv: Implement SyncpointManager, to manage syncpoints.
2020-11-01 01:51:54 -07:00
Levi Behunin
381586d56c
Rename to align with switchbrew and remove gpu function ( #4714 )
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* Rename to align with switchbrew
* Rename to align with switchbrew and remove gpu function that checks if clearing should be done.
2020-11-01 01:24:17 -07:00
bunnei
4c09a6399c
hle: service: ldr: Implement UnloadNrr.
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- Used by Final Fantasy X/X-2 HD Remaster.
2020-10-31 01:22:53 -07:00
Jan Beich
c751be210e
video_core: unbreak -Werror in NVDEC with Clang
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src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.cpp:41:15: error: unused variable 'OutOfMemory' [-Werror,-Wunused-const-variable]
constexpr u32 OutOfMemory{static_cast<u32>(-12)};
^
2020-10-30 16:43:10 +00:00
Lioncash
3e654ff0d0
General: Resolve a few missing initializer warnings
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Resolves a few -Wmissing-initializer warnings.
2020-10-29 19:37:07 -04:00
Morph
fc09a13d34
kernel/process: Add missing <ctime> include
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Fixes compilation on MSVC
2020-10-29 03:17:20 -04:00
bunnei
b4556dd78d
Merge pull request #4835 from lat9nq/rng-default-time
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kernel: Use the current time as the default RNG seed
2020-10-28 22:51:29 -07:00
bunnei
f3f1558313
Merge pull request #4846 from lioncash/service-fn
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service: Update function tables
2020-10-28 13:47:56 -07:00
Lioncash
0368d43dff
service: Update function tables
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Updates function tables according to info on SwitchBrew.
2020-10-27 21:19:46 -04:00
bunnei
89e414a2fb
Merge pull request #4729 from ameerj/nvdec-prod
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video_core: NVDEC Implementation
2020-10-26 23:02:42 -07:00
ReinUsesLisp
1a1ca86eb5
hle/kernel: Remove unused registered_core_threads to fix data races
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This member was only used on asserts and it triggered data races.
Remove it to fix them.
2020-10-27 01:55:39 -03:00
bunnei
5815928653
Merge pull request #4832 from bunnei/cpu-manager-microprofile-fix
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core: cpu_manager: Add missing call to MicroProfileOnThreadExit().
2020-10-26 21:29:09 -07:00
bunnei
fc2d916976
Merge pull request #4833 from bunnei/timezonemanager-explicit
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hle: services: TimeZoneContentManager: This can be made explicit.
2020-10-26 21:28:45 -07:00
ameerj
9ef5c53e52
video_core: NVDEC Implementation
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This commit aims to implement the NVDEC (Nvidia Decoder) functionality, with video frame decoding being handled by the FFmpeg library.
The process begins with Ioctl commands being sent to the NVDEC and VIC (Video Image Composer) emulated devices. These allocate the necessary GPU buffers for the frame data, along with providing information on the incoming video data. A Submit command then signals the GPU to process and decode the frame data.
To decode the frame, the respective codec's header must be manually composed from the information provided by NVDEC, then sent with the raw frame data to the ffmpeg library.
Currently, H264 and VP9 are supported, with VP9 having some minor artifacting issues related mainly to the reference frame composition in its uncompressed header.
Async GPU is not properly implemented at the moment.
Co-Authored-By: David <25727384+ogniK5377@users.noreply.github.com>
2020-10-26 23:07:36 -04:00
bunnei
5760a283f6
Merge pull request #4834 from lioncash/copy-fn
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controller: Pass ControllerParameters by reference in ReconfigureControllers()
2020-10-26 18:49:26 -07:00
lat9nq
2974d72a2a
kernel: Use the current time as the default RNG seed
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Use the current time, not zero, as the default RNG seed.
2020-10-26 21:42:11 -04:00
Lioncash
c3f019b9eb
controller: Pass ControllerParameters by reference in ReconfigureControllers()
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Prevents unnecessary copies and heap reallocations from occurring.
2020-10-26 21:06:15 -04:00
bunnei
379ef37035
hle: services: TimeZoneContentManager: This can be made explicit.
2020-10-26 16:11:45 -07:00
bunnei
321fbec267
core: cpu_manager: Add missing call to MicroProfileOnThreadExit().
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- Fixes an occasional crash when trying to launch subsequent games.
2020-10-26 16:09:15 -07:00
Rodrigo Locatti
e790827d99
Merge pull request #4828 from lioncash/lockguard
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general: Use template deduction guides for lock_guard
2020-10-25 16:55:54 -03:00
Lioncash
59a56fa810
general: Use template deduction guides for lock_guard
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Same behavior, less code.
2020-10-25 13:53:22 -04:00
bunnei
8246151e3a
Merge pull request #4792 from bunnei/rtc-fix
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service: time: Update current time with changes to RTC setting.
2020-10-22 20:46:54 -07:00
Lioncash
c7b6027f34
core: Fix clang build pt.3
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Should finally resolve building with clang.
2020-10-21 22:14:23 -04:00
Lioncash
2d48020ca5
core: Fix clang build pt.2
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Resolves the clang build issue in a more unintrusive way.
2020-10-20 22:16:03 -04:00
bunnei
deb3536936
Revert "core: Fix clang build"
2020-10-20 19:07:39 -07:00
Lioncash
1367e8fb75
kernel: Fix build with recent compiler flag changes
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This slipped through the cracks due to another change being merged
before the compiler flag changes.
2020-10-20 20:23:18 -04:00
LC
b02702a86a
Merge pull request #4796 from lioncash/clang
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core: Fix clang build
2020-10-20 19:19:12 -04:00
bunnei
28b9805482
Merge pull request #4390 from ogniK5377/get-applet-inf-stub
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nifm: GetAppletInfo stub
2020-10-20 15:59:19 -07:00
David Marcec
b54f39b1d4
Added remaining params
2020-10-20 16:45:01 +11:00
David Marcec
83cb5a2c74
nifm: GetAppletInfo stub
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Fixes crash for Catherine Full Body
2020-10-20 16:42:40 +11:00
bunnei
639ff00184
Merge pull request #4788 from ReinUsesLisp/lockfree-host-thread
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kernel: Implement host thread register methods without locking
2020-10-19 22:31:52 -07:00
bunnei
b1883e0c5f
Merge pull request #4785 from Morph1984/fs-hades
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filesystem: Fix CreateDirectory and DeleteFile
2020-10-19 16:04:01 -07:00
bunnei
8e2a35be16
Merge pull request #4802 from lioncash/bcat
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core: Add boxcat sources with target_sources
2020-10-19 12:40:49 -07:00
bunnei
65569c049e
Merge pull request #4783 from bunnei/nvdrv-freespace
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hle: service: nvdrv: Implement nvhost_as_gpu::FreeSpace.
2020-10-18 12:41:18 -07:00
Lioncash
a1b5ea953f
core: Add boxcat sources with target_sources
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Same behavior, minus a script variable.
2020-10-18 08:09:06 -04:00
bunnei
91e384c640
Merge pull request #4801 from lioncash/missing-bound
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mii/manager: Make use of unused lower bound in GetRandomValue()
2020-10-17 23:32:40 -07:00
Lioncash
18636013c9
core: Fix clang build
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Recent changes to the build system that made more warnings be flagged as
errors caused building via clang to break.
Fixes #4795
2020-10-17 19:50:39 -04:00
Lioncash
ab33132ccb
mii/manager: Make use of unused lower bound in GetRandomValue()
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Previously, the lower bound wasn't being used and zero was being used as
the lower bound every time this function was called.
This affects the outcome of some of the randomized entries a little bit,
for example, the lower-bound for beard and mustache flags was supposed
to be 1, not 0.
Aside from these cases, the bug didn't affect anything else.
2020-10-17 09:50:04 -04:00
bunnei
bf6d4d3052
service: bcat: Check client connection before interacting with socket.
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- Fixes a crash when BCAT service is offline.
2020-10-16 21:16:56 -07:00
bunnei
1ccbb35400
Merge pull request #4784 from bunnei/cancelbuffer
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hle: service: vi: Implement BufferQueue::CancelBuffer.
2020-10-15 19:57:27 -07:00
bunnei
de8829370d
service: acc: Stub IManagerForApplication::StoreOpenContext.
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- Used by Super Mario 3D All-Stars.
2020-10-14 20:06:33 -07:00
bunnei
cab012dd01
hle: service: vi: Implement BufferQueue::CancelBuffer.
...
- This is used by Super Mario 3D All-Stars.
2020-10-13 22:11:52 -07:00
ReinUsesLisp
a13623c68b
kernel: Implement host thread register methods without locking
...
Locks on GetCurrentHostThreadID were causing performance issues
according to Visual Studio's profiler. It was consuming twice the time
as arm_interface.Run(). The cost was not in the function itself but in
the lockinig it required.
Reimplement these functions using atomics and static storage instead of
an unordered_map. This is a side effect to avoid locking and using linked
lists for reads.
Replace unordered_map with a linear search.
2020-10-13 18:00:25 -03:00
Lioncash
16de0a6a96
core/CMakeLists: Make some warnings errors
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Makes our error coverage a little more consistent across the board by
applying it to Linux side of things as well. This also makes it more
consistent with the warning settings in other libraries in the project.
This also updates httplib to 0.7.9, as there are several warning
cleanups made that allow us to enable several warnings as errors.
2020-10-13 13:16:49 -04:00
Morph
585838ca42
filesystem: Fix CreateDirectory and DeleteFile
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Add a check if dir is nullptr (does not exist)
Fixes save game creation in Hades
2020-10-13 00:57:04 -04:00
bunnei
3fb8109c94
service: time: Update current time with changes to RTC setting.
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- This can be used to advance time, e.g. for Pokemon Sword/Shield pokejobs.
2020-10-12 18:09:15 -07:00
bunnei
77bf864c94
Merge pull request #3929 from FearlessTobi/ticket-keys
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file_sys/nsp: Make SetTicketKeys actually do something
2020-10-12 17:58:36 -07:00
bunnei
649a262f4e
hle: service: nvdrv: Implement nvhost_as_gpu::FreeSpace.
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- This is used by Super Mario 3D All-Stars.
2020-10-12 17:39:14 -07:00
bunnei
44641fe2a9
Merge pull request #4736 from Morph1984/home-button-input-protection-stub
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hid: Stub HomeButtonInputProtection service commands
2020-10-07 14:54:05 -07:00
bunnei
a2784b68b7
Merge pull request #4710 from Morph1984/fix-integrated-updates
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submission_package: Fix updates integrated into cartridge images.
2020-10-06 22:27:52 -07:00
bunnei
d2850ea1f9
Merge pull request #4737 from Morph1984/setshimlibraryversion-stub
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capsrv: Stub 3 variants of SetShimLibraryVersion
2020-10-06 21:39:38 -07:00
bunnei
49806f49a3
Merge pull request #4742 from german77/InputFilter
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HID: Only use inputs corresponding to controller type
2020-10-05 21:40:09 -07:00
bunnei
1a09214fd5
Merge pull request #4734 from german77/motionfusion
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HID: Add Stub for EnableSixAxisSensorFusion
2020-10-01 22:39:39 -07:00
german
3fa9068948
Only use inputs corresponding to controller type
2020-10-01 19:39:53 -05:00
german
450a3c0f42
Stubbed EnableSixAxisSensorFusion
2020-09-30 10:00:24 -05:00
David
99e921f52e
Merge pull request #4291 from german77/ImplementControllerRumble
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input_common: First implementation of controller rumble
2020-09-30 21:24:11 +10:00
David
bf47adf1b3
Merge pull request #4726 from lioncash/applet
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frontend/controller: Eliminate dependency on the global system instance
2020-09-30 21:22:45 +10:00
Morph
ba883c8c84
caps_c: Stub SetShimLibraryVersion
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- Used by caps_su SetShimLibraryVersion
2020-09-30 07:19:46 -04:00
Morph
e1d561f647
caps_u: Stub SetShimLibraryVersion
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- Used in Super Smash Bros. Ultimate
2020-09-30 07:19:46 -04:00
Morph
a03d4d663c
caps_su: Properly stub SetShimLibraryVersion
2020-09-30 07:19:46 -04:00
Morph
f3e928bb6a
hid: Stub HomeButtonInputProtection service commands
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- Used in 1-2 Switch. Given that we do not emulate the functionality of the home button yet, we can stub this for now.
2020-09-30 06:38:24 -04:00
bunnei
3266cc0a32
Merge pull request #4705 from german77/SplitMotionPoller
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HID: Use different timing for motion
2020-09-30 01:04:22 -07:00
bunnei
7d55163e1d
Merge pull request #1703 from DarkLordZach/nvdec-ioctl
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nvdrv: Stub nvdec/vic ioctls to bypass nvdec movies
2020-09-29 15:00:48 -07:00
german
782aab6cf2
First implementation of controller rumble
2020-09-29 10:38:25 -04:00
Lioncash
dba567cfbf
core: Mark GetInstance() as deprecated
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This way it's obvious that this function shouldn't be used in any future
code.
2020-09-25 19:23:23 -04:00
Lioncash
9861290969
frontend/controller: Eliminate dependency on the global system instance
2020-09-25 19:23:20 -04:00
LC
d2d0909b84
Merge pull request #4717 from lioncash/debug
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service: Restore "unused" function
2020-09-25 00:07:19 -04:00
Lioncash
711c5c7bdf
service: Restore "unused" function
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Turns out this function is actually used, but within a trace log.
2020-09-25 00:06:40 -04:00
Morph
58f0798f1f
submission_package: Fix updates integrated into cartridge images.
2020-09-24 17:23:14 -04:00
bunnei
221e4c3e41
Merge pull request #4678 from Morph1984/LoadOpenContext-partial-impl
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acc: Partially implement LoadOpenContext
2020-09-24 11:21:25 -07:00
german
c3fb504201
Use different timing for motion
2020-09-23 19:09:33 -05:00
Lioncash
3abd28c35a
memory: Resolve a -Wdocumentation warning
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memory doesn't exist as a parameter any more.
2020-09-23 13:39:27 -04:00
Lioncash
e457001dce
General: Make use of std::nullopt where applicable
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Allows some implementations to avoid completely zeroing out the internal
buffer of the optional, and instead only set the validity byte within
the structure.
This also makes it consistent how we return empty optionals.
2020-09-22 17:32:33 -04:00
Lioncash
485eec243d
ips_layer: Eliminate a redundant copy in Parse()
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Prevents unnecessary copying of the line being parsed.
2020-09-22 16:38:45 -04:00
bunnei
292693b696
Merge pull request #4675 from Morph1984/fix-boot-multicontent
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submission_package: Account for multi-content NSPs
2020-09-21 16:36:46 -07:00
Morph
152b529a00
acc: Stub LoadOpenContext
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This is used in multiple games such as:
- Clubhouse Games: 51 Worldwide Classics
- Grandia HD Collection
- XCOM 2 Collection
- Baldur's Gate 1/2
- Dr Kawashima's Brain Training
- Super Mario 3D All-Stars
2020-09-21 01:01:02 -04:00
bunnei
24b421b14c
Merge pull request #4683 from Morph1984/NpadHandheldActivationMode-impl
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hid: Implement Get/SetNpadHandheldActivationMode
2020-09-20 12:39:20 -07:00
bunnei
1a3f019bad
Merge pull request #4643 from FearlessTobi/decrease-pad-update-interval
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Test: Decrease pad_update_ns
2020-09-19 00:39:50 -07:00
Morph
505ce79b9d
hid: Implement Get/SetNpadHandheldActivationMode
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- Used in Clubhouse Games: 51 Worldwide Classics
2020-09-18 10:10:30 -04:00
Morph
5435e0ee39
am: Stub GetPreviousProgramIndex
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- Used in Super Mario 3D All-Stars
2020-09-17 22:03:02 -04:00
Morph
0b72422a10
submission_package: Account for multi-content NSPs
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Previously we assumed a submission package can only contain one Program NCA with a single TitleID.
However, Super Mario 3D All-Stars contains four Program NCAs, each with their unique TitleIDs.
This accounts for the existence of multi-content games such as this one.
- Fixes booting Super Mario 3D All-Stars from the games list.
2020-09-17 20:44:51 -04:00
Rodrigo Locatti
2ca7e7160a
Merge pull request #4670 from lioncash/initializer
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arm_dynarmic_cp15: Initialize member variables
2020-09-17 21:20:53 +00:00
Rodrigo Locatti
c1fdda9ff9
Merge pull request #4665 from lioncash/sm-kernel
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service/sm: Eliminate dependency on the global system instance
2020-09-17 21:20:39 +00:00
Rodrigo Locatti
3a962913c7
Merge pull request #4666 from lioncash/unused-func
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service: Remove unused funcation
2020-09-17 21:19:48 +00:00
Rodrigo Locatti
70b922675e
Merge pull request #4671 from lioncash/nfp-copy
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command_generator/nfp: Eliminate unnecessary copies
2020-09-17 21:19:12 +00:00
bunnei
9a2553c952
Merge pull request #4594 from german77/MotionHID
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hid/configuration: Implement motion controls to HID
2020-09-17 12:39:01 -07:00
Lioncash
45a608088c
nfp: Eliminate two unnecessary copies
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GetAmiiboBuffer() returns by const reference, so we can use a reference
instead of taking the returned buffer by value.
2020-09-17 13:35:55 -04:00
Lioncash
4d0fa3544f
arm_dynarmic_cp15: Initialize member variables
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Ensures that the member variables are always initialized to a
deterministic value on creation.
2020-09-17 13:03:49 -04:00
Lioncash
43a09c9bfc
control_metadata: Resolve typo in Portuguese language name
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This isn't used anywhere, so this is a trivial fix.
2020-09-17 11:45:30 -04:00
Lioncash
341c612474
service: Remove unused funcation
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This is now completely unused, so it can be removed.
2020-09-17 11:03:26 -04:00
Lioncash
e4747039da
service/sm: Slightly more efficient string name validation
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We can check the end of the string first for null-termination, rather
than the beginning of the string.
2020-09-17 10:54:12 -04:00
Lioncash
95e8dff0d7
service/sm: Eliminate dependency on the global system instance
2020-09-17 10:43:54 -04:00
Lioncash
7824da5961
file_sys/romfs_factory: Eliminate usage of the global system accessor
2020-09-16 19:15:19 -04:00
Lioncash
e45b727db5
file_sys/bis_factory: Eliminate usage of the global system accessor
2020-09-16 18:16:04 -04:00
Lioncash
279b79c880
loader/nso: Remove unnecessary [[maybe_unused]]
2020-09-16 18:09:01 -04:00
Lioncash
bcb796ee92
core/loader: Remove dependencies on the global system instance
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Now all that remains is:
18 instances in file_sys code
14 instances in GDB stub code (this can be tossed wholesale)
4 instances in HLE code
2 instances in settings code.
2020-09-16 08:46:59 -04:00
Rodrigo Locatti
d05ab5ec3c
Merge pull request #4658 from lioncash/copy3
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nca_patch: Reduce stack usage size within SearchBucketEntry()
2020-09-16 00:25:11 +00:00
Lioncash
80e57658ac
nca_patch: Significantly reduce the stack usage size within SearchBucketEntry()
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Previously this function was using ~16KB of stack (16528 bytes), which
was caused by the function arguments being taken by value rather than by
reference.
We can make this significantly lighter on the stack by taking them by
reference.
2020-09-15 09:10:58 -04:00
Lioncash
a92c6ddd22
nca_patch: Make SearchBucketEntry() internally linked
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This is only used internally and doesn't depend on any class state, so
we can make it fully internal.
2020-09-15 09:06:46 -04:00
Lioncash
15fa8f52fc
cheat_engine: Convert ExtractName into a non-template function
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We don't need to create two separate instantiations of the same code, we
can simply make the character template argument a regular function
parameter.
2020-09-15 03:24:44 -04:00
Lioncash
6711031e7d
cheat_engine: Remove unnecessary system argument to CheatParser's Parse function
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This isn't used within the function at all in any implementations, so we
can remove it entirely.
2020-09-15 03:20:40 -04:00
Lioncash
5c77fffc80
patch_manager: Resolve implicit truncations in FormatTitleVersion()
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We make it explicit that we're truncating arithmetic here to resolve
compiler warnings (even if the sizes weren't u32/u64 arithmetic
generally promotes to int :<)
2020-09-14 19:19:59 -04:00
Lioncash
7abb47303e
patch_manager: Make use of type aliases
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We can use these to avoid typing the same type redundantly. This way, if
these ever change, only a single location needs to be modified.
2020-09-14 19:17:50 -04:00
Lioncash
e8092e4099
patch_manager: Make a few functions internally linked
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These functions are only used within this translation unit, so we can
make them internally linked.
2020-09-14 19:04:51 -04:00
Lioncash
767fcd8a81
crypto/key_manager: Remove dependency on the global system accessor
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We can supply the content provider as an argument instead of hardcoding
a global accessor in the implementation.
2020-09-14 16:49:59 -04:00
Lioncash
f700c48cc0
kernel: Remove all dependencies on the global system instance
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With this, the kernel finally doesn't depend directly on the global
system instance anymore.
2020-09-14 14:03:13 -04:00
bunnei
35a0ff1d6f
Merge pull request #4636 from lioncash/kernel-hle
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service: Remove two usages of the global system accessor
2020-09-14 09:17:10 -07:00
bunnei
7b536a07f2
Merge pull request #4323 from ReinUsesLisp/no-spin
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kernel/scheduler: Use std::mutex instead of spin lock
2020-09-11 23:23:53 -07:00
bunnei
cbe7cdf7ca
Merge pull request #4634 from lioncash/blocking
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bsd: Resolve a few warnings
2020-09-11 15:17:34 -07:00
bunnei
b205c01a95
Merge pull request #4310 from ogniK5377/apollo-1-prod
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audio_core: Apollo Part 1, AudioRenderer refactor
2020-09-11 10:57:27 -04:00
bunnei
c2ad9f6fc9
Merge pull request #4597 from Morph1984/mjolnir-p2
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Project Mjölnir: Part 2 - Controller Applet
2020-09-10 19:28:23 -04:00
FearlessTobi
b3d2fd39d3
Test: Decrease pad_update_ns
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There have been reports of quite heavy input lag in the past.
Compared to Citra for example, our pad_update_ns value is very high.
So let's decrease it and see if it helps with this problem.
2020-09-10 16:38:53 +02:00
Rodrigo Locatti
8fcafa37a8
Merge pull request #4633 from ReinUsesLisp/gpu-init
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video_core: Remove all Core::System references in renderer
2020-09-10 02:28:54 +00:00
Lioncash
054735e3fe
service: Remove two usages of the global system accessor
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Removes more instances of reliance on global state.
2020-09-07 03:18:45 -04:00
Lioncash
b1c64e8c4f
bsd: Resolve unused value within SendToImpl
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Previously the address provided to SendToImpl would never be propagated
to SendTo(). This fixes that.
2020-09-07 01:06:30 -04:00
Lioncash
0bf0d9d3c3
bsd: Resolve sign comparison warnings
2020-09-07 01:06:27 -04:00
Lioncash
3467cfb357
sockets_translate: Make use of designated initializers
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Same behavior, less typing.
2020-09-07 00:53:10 -04:00
Lioncash
2c196e7c6e
blocking_worker: Make use of templated lambda
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We can simplify this a little by explicitly specifying the typename for
the lambda function.
2020-09-07 00:47:46 -04:00
Lioncash
0d180e23f0
blocking_worker: Resolve -Wdocumentation warning
2020-09-07 00:45:53 -04:00
ReinUsesLisp
8efb2c5537
video_core: Remove all Core::System references in renderer
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Now that the GPU is initialized when video backends are initialized,
it's no longer needed to query components once the game is running: it
can be done when yuzu is booting.
This allows us to pass components between constructors and in the
process remove all Core::System references in the video backend.
2020-09-06 05:28:48 -03:00
bunnei
a6945afa54
Merge pull request #4397 from ReinUsesLisp/bsd
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services: Implement most of bsd:s and GetCurrentIpAddress from nifm
2020-09-05 22:40:59 -04:00
Morph
55db7a4e0a
configure_input: Hook up the motion button and checkbox
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This allows toggling motion on or off, and allows access to the motion configuration.
Also changes the [waiting] text for motion buttons to Shake! as this is how motion is connected to a player.
2020-09-05 09:46:34 -04:00
german
82eb4be33b
Add cemu hook changes related to PR #4609
2020-09-04 21:48:13 -05:00
german
17b48f8d42
Remove RealMotionDevice
2020-09-04 21:48:13 -05:00
Morph
a04a7174c7
controllers/npad: Simplify motion entry assignment
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Simplifies the motion assignment in the Dual Joycon entry and assigns index 1 of the motion entry (Motion 2) for the right joycon.
2020-09-04 21:48:13 -05:00
german
876e6fc255
Include HID and configuration changes related to motion
2020-09-04 21:48:03 -05:00
Morph
ce1c6f2eea
hid: Implement MergeSingleJoyasDualJoy
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- Used in multiple games such as Super Mario Odyssey.
2020-09-04 15:38:33 -04:00
Morph
0ce52a8070
applets/controller: Resolve several compiler warnings
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Resolves -Wsign-compare and -Wunused-variable
2020-09-04 12:23:26 -04:00
Morph
5c853d4dc7
Address feedback
2020-09-04 12:23:25 -04:00
Morph
b9cde4fa6d
applets/controller: Set min_players to have a minimum value of 1.
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- Some games like Shipped have a minimum requirement of 0 connected players and is undesired behavior. We must require a minimum of 1 player connected regardless of what games may ask.
2020-09-04 12:23:25 -04:00
Morph
212b4a584d
applets/controller: Modify heuristic to account for certain games
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Now left and right joycons have the same priority (meaning both needs to be supported by the game).
Explanation of the new heuristic:
Assign left joycons to even player indices and right joycons to odd player indices.
We do this since Captain Toad Treasure Tracker expects a left joycon for Player 1 and a right Joycon for Player 2 in 2 Player Assist mode.
2020-09-04 12:23:25 -04:00
Morph
3742ae763c
applets/controller: Implement fallback applet for the SDL frontend
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Implement the fallback applet for the SDL frontend, connecting only the minimum amount of players required.
2020-09-04 12:23:25 -04:00
Morph
00df69232a
applets/controller: Implement "Explain Text"
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"Explain Text" is additional text that is shown for each player in the controller applet.
2020-09-04 12:23:25 -04:00
Morph
4c621b9b09
Project Mjölnir: Part 2 - Controller Applet
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Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-09-04 12:23:25 -04:00
bunnei
2af4f1ac07
Merge pull request #4590 from ReinUsesLisp/tsan-sched
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hle/scheduler: Fix data race in is_context_switch_pending
2020-09-03 14:39:57 -04:00
ReinUsesLisp
5bccefe24c
file_sys/patch_manager: Add missing include
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Fixes build issues
2020-09-03 04:51:49 -03:00
bunnei
faea0ddc85
Merge pull request #4568 from lioncash/fsp
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fsp_srv: Resolve -Wmaybe_uninitialized warning in OpenSaveDataFileSystem()
2020-09-02 23:07:03 -04:00
bunnei
40d236b401
Merge pull request #4564 from lioncash/file-include
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file_sys: Replace inclusions with forward declarations where applicable
2020-09-02 23:06:38 -04:00
bunnei
99ae6cfc68
Merge pull request #4382 from FearlessTobi/port-udp-config
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yuzu: Add motion and touch configuration from Citra
2020-09-01 13:56:37 -04:00
bunnei
15cf2bfbcb
Merge pull request #4589 from ReinUsesLisp/tsan-host
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hle/kernel: Fix data race in GetCurrentHostThreadID
2020-08-31 21:20:49 -04:00
LC
ce88bb3f00
Merge pull request #4461 from comex/thread-names
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Fix thread naming on Linux, which limits names to 15 bytes.
2020-08-31 15:31:48 -04:00
FearlessTobi
ee199ead59
Address second batch of reviews
2020-08-30 00:43:25 +02:00
FearlessTobi
2903f0f7ce
yuzu: Add motion and touch configuration
2020-08-29 18:56:34 +02:00
bunnei
9fd13dd80a
Merge pull request #4586 from yuzu-emu/tsan-cpu-interrupt
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cpu_interrupt_handler: Make is_interrupted an atomic
2020-08-28 09:21:47 -04:00
Morph
9b0f5da0c6
controllers/npad: Fix inconsistencies with controller connection statuses
2020-08-26 02:32:32 -04:00
Morph
4d6a8f3e8f
controllers/npad: Fix LibNX controller connection statuses
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This allows homebrew applications to be able to properly detect connected controllers.
2020-08-26 02:32:32 -04:00
Morph
9fc2eb2ee0
controllers/npad: Fix LedPattern for P1-4
2020-08-26 02:32:32 -04:00
Morph
34a209d15c
Project Mjölnir: Part 1
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Co-authored-by: James Rowe <jroweboy@gmail.com>
Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-08-26 02:32:32 -04:00
ReinUsesLisp
8f050dd1d9
hle/scheduler: Fix data race in is_context_switch_pending
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As reported by tsan, SelectThreads could write to
is_context_switch_pending holding a mutex while SwitchToCurrent reads it
without holding any.
It is assumed that the author didn't want an atomic here, so the code is
reordered so that whenever is_context_switch_pending is read inside
SwitchToContext, the mutex is locked.
2020-08-26 02:56:05 +00:00
ReinUsesLisp
6bf10ea8cf
hle/kernel: Fix data race in GetCurrentHostThreadID
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As reported by tsan, host_thread_ids could be read while
any of the RegisterHostThread variants were called.
To fix this, lock the register mutex when yuzu is running in multicore
mode and GetCurrentHostThreadID is called.
2020-08-26 02:52:50 +00:00
ReinUsesLisp
ad0306e520
cpu_interrupt_handler: Misc style changes
2020-08-26 02:43:26 +00:00
ReinUsesLisp
7eb6cc742a
cpu_interrupt_handler: Make is_interrupted an atomic
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Fixes a race condition detected from tsan
2020-08-26 02:43:15 +00:00
bunnei
e0b4361aaf
Merge pull request #4563 from lioncash/rcache
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registered_cache: Make use of designated initializers
2020-08-25 10:07:33 -04:00
M&M
c6f9cad218
logging/settings: Increase maximum log size to 100 MB and add extended logging option
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The extended logging option is automatically disabled on boot but can be enabled afterwards, allowing the log file to go up to 1 GB during that session.
This commit also fixes a few errors that are present in the general debug menu.
2020-08-24 21:39:56 -07:00
bunnei
420c6d11be
Merge pull request #4562 from lioncash/loop
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cpu_manager: Make use of ranged for where applicable
2020-08-24 17:58:41 -04:00
bunnei
18cce1dc8a
Merge pull request #4561 from lioncash/key-constexpr
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key_manager: Make data arrays constexpr
2020-08-23 20:41:05 -04:00
bunnei
88cf35db7d
Merge pull request #4549 from lioncash/files
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vfs_real: Avoid redundant map lookups
2020-08-23 19:08:36 -04:00
Lioncash
6eeeebeb9d
fsp_srv: Resolve -Wunused-but-set-variable warning
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We can just log out the parameters in the meantime.
2020-08-23 17:16:32 -04:00
Lioncash
da15e9f8a7
file_sys: Replace inclusions with forward declarations where applicable
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Same behavior, minus unnecessary inclusions where not necessary.
2020-08-23 17:02:55 -04:00
Lioncash
c26b29c2c6
fsp_srv: Resolve -Wmaybe_uninitialized warning in OpenSaveDataFileSystem()
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Initialize id to a deterministic value and also mark the unreachable
cases in the switch with UNREACHABLE().
2020-08-23 16:37:57 -04:00
Lioncash
942badd1e7
registered_cache: Make use of ends_with for string suffix checking
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Simplifies code.
2020-08-23 11:25:45 -04:00
Lioncash
a185b6cf21
registered_cache: Make use of designated initializers
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Removes the need for comments to indicate the fields being assigned.
2020-08-23 10:26:20 -04:00
bunnei
5a675f4633
Merge pull request #4560 from lioncash/convert
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core_timing: Resolve sign conversion warning
2020-08-23 02:11:14 -04:00
Lioncash
ebe30ea145
key_manager: Make data arrays constexpr
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We can convert these maps into constexpr arrays to eliminate some
runtime static constructors.
2020-08-22 22:47:24 -04:00
Lioncash
beca7a0429
cpu_manager: Make use of ranged for where applicable
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We can simplify a few loops by making use of ranged for.
2020-08-22 22:43:19 -04:00
Lioncash
96214f8600
core_timing: Remove unused header
2020-08-22 22:12:37 -04:00
Lioncash
aae74a55da
core_timing: Move clock initializer into constructor initializer list
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Same behavior, minus unnecessary zeroing out of the pointer.
2020-08-22 20:26:48 -04:00
Lioncash
41c74f4f0c
core_timing: Resolve sign conversion warning
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This constant is only ever assigned to downcount, which is a s64, not a
u64.
2020-08-22 20:26:45 -04:00
bunnei
915aeb2550
Merge pull request #4541 from MerryMage/yolo
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dynarmic: Add unsafe optimizations
2020-08-21 23:06:21 -04:00
Lioncash
ecb9029c6a
common/telemetry: Migrate namespace into the Common namespace
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Migrates the Telemetry namespace into the Common namespace to make the
code consistent with the rest of our common code.
2020-08-18 15:08:32 -04:00
Lioncash
d9fc3abc1f
vfs_real: Resolve sign conversion warnings
2020-08-18 14:58:33 -04:00
Lioncash
182739ce1b
vfs_real: Avoid redundant map lookups
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Avoids some trivially avoidable map lookups by keeping the result of
find operations around and querying them.
2020-08-18 14:58:29 -04:00
bunnei
ab2ebb773e
Merge pull request #4535 from lioncash/fileutil
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common/fileutil: Convert namespace to Common::FS
2020-08-17 22:35:30 -04:00
bunnei
337c9de4bd
Merge pull request #4494 from lioncash/transcode
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aes_util: Make use of non-template variant of Transcode
2020-08-17 03:50:35 -04:00
MerryMage
1057908c3a
dynarmic: Add unsafe optimizations
2020-08-16 14:15:39 +01:00
Lioncash
a87209e09d
common/fileutil: Convert namespace to Common::FS
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Migrates a remaining common file over to the Common namespace, making it
consistent with the rest of common files.
This also allows for high-traffic FS related code to alias the
filesystem function namespace as
namespace FS = Common::FS;
for more concise typing.
2020-08-16 06:52:40 -04:00
bunnei
81eae1562a
Merge pull request #4526 from lioncash/core-semi
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core: Resolve several -Wextra-semi warnings
2020-08-15 02:14:11 -04:00