bunnei
70aed117a6
Merge pull request #5190 from Morph1984/validate_device_handle
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controllers/npad: Validate device handles before use
2020-12-15 16:40:11 -08:00
bunnei
b87cc8b17e
Merge pull request #5119 from Morph1984/fs-opendatastoragewithprogramindex
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fsp_srv: Implement OpenDataStorageWithProgramIndex
2020-12-15 11:07:03 -08:00
bunnei
6e6dcc8fd7
Merge pull request #5168 from Morph1984/aoc-PurchaseEventManager
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aoc_u: Stub IPurchaseEventManager and its service commands
2020-12-14 16:08:38 -08:00
Morph
63115659b0
controllers/npad: Validate device handles before use
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Some games such as NEKOPARA Vol. 3 send invalid device handles when calling InitializeVibrationDevice. Introduce a check to validate the device handle before use.
2020-12-12 07:05:38 -05:00
bunnei
f68691758d
Merge pull request #5183 from lioncash/alias2
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vfs: Use existing type aliases consistently
2020-12-12 01:54:28 -08:00
bunnei
bf0fea0cfc
Merge pull request #5187 from Morph1984/revert-stdfs
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fs: Revert all std::filesystem changes
2020-12-11 20:07:37 -08:00
bunnei
a1bc0b56de
Merge pull request #5172 from lioncash/svc-wide
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svc: Remove unnecessary casts
2020-12-11 17:39:30 -08:00
Morph
9e47a3f7cd
Revert "Merge pull request #5176 from Morph1984/fix-createfile"
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This reverts commit 586d5a72e1 , reversing
changes made to 1f5f5d8d3c .
2020-12-11 20:24:22 -05:00
bunnei
a00c2d6fca
Merge pull request #5123 from Morph1984/nim-IsLargeResourceAvailable
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nim: Stub IsLargeResourceAvailable
2020-12-10 11:34:18 -08:00
Lioncash
fd6a753646
vfs: Use existing type aliases consistently
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Makes use of the VirtualDir and VirtualFile aliases across the board
instead of having a few isolated places that don't use it.
2020-12-10 01:44:43 -05:00
Morph
b8c2935580
vfs_real: Fix CreateFile for files without a file extension
2020-12-09 06:34:49 -05:00
Rodrigo Locatti
714b347f96
Merge pull request #5142 from comex/xx-poll-events
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network, sockets: Replace `POLL_IN`, `POLL_OUT`, etc. constants with an `enum class PollEvents`
2020-12-09 03:52:20 -03:00
bunnei
f923f9b6d0
Merge pull request #5166 from lioncash/log-cast
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core: Remove unnecessary enum casts in log calls
2020-12-08 21:58:13 -08:00
bunnei
851af116b2
Merge pull request #5135 from Morph1984/applets-shadow
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applets: Resolve variable shadowing
2020-12-08 17:43:59 -08:00
Lioncash
a4f07e1cc4
svc: Remove unnecessary casts
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Simplifies and removes some casts. In all cases, these were generally
widening from a 32-bit unsigned type to a 64-bit unsigned type, so no
information would be lost from the conversion.
2020-12-08 15:42:10 -05:00
bunnei
c0ac666e2f
Merge pull request #5167 from lioncash/doc-memory
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memory: Resolve -Wdocumentation warning for Write()
2020-12-08 11:47:04 -08:00
Morph
bd11a640d0
IPurchaseEventManager: Implement GetPurchasedEventReadableHandle
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- Used by Pokémon Café Mix
- Used by DOOM: Eternal
2020-12-08 13:39:19 -05:00
Morph
e6f78dd3f0
IPurchaseEventManager: Stub Set(Default)DeliveryTarget
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- Used by Pokémon Café Mix
- Used by DOOM: Eternal
2020-12-08 13:39:13 -05:00
Morph
6327da2213
aoc_u: Stub Create(Permanent)EcPurchasedEventManager
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- Used by Pokémon Café Mix
- Used by DOOM: Eternal
2020-12-08 13:39:07 -05:00
Lioncash
024c10b697
memory: Resolve -Wdocumentation warning for Write()
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Write() doesn't return anything, so the @returns tag shouldn't be
present.
2020-12-08 12:44:58 -05:00
Morph
419996f5db
fsp_srv: Implement OpenDataStorageWithProgramIndex
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- Used by RollerCoaster Tycoon 3: Complete Edition
2020-12-08 08:19:05 -05:00
Morph
f30f97994b
file_sys: Consolidate common Title ID operations
2020-12-08 08:19:05 -05:00
Morph
8aa4a6d501
Merge pull request #5165 from lioncash/copy-controller
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controller: Avoid unnecessary copies in ConfigurationComplete()
2020-12-08 20:48:45 +08:00
Lioncash
8f135703dc
core: Remove unnecessary enum casts in log calls
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Follows the video core PR. fmt doesn't require casts for enum classes
anymore, so we can remove quite a few casts.
2020-12-07 23:02:23 -05:00
Lioncash
fb0e41b085
controller: Use std::move within ConvertToFrontendParameters()
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Avoids unnecessary copies.
2020-12-07 22:04:16 -05:00
Lioncash
b3a31de3b9
controller: Avoid unnecessary copies in ConfigurationComplete()
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Avoids unnecessary 1072 byte copies when querying info about
controllers.
2020-12-07 22:02:58 -05:00
Morph
439488a842
Merge pull request #5020 from german77/AnalogfromButtonFix
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Disable analog joystick from buttons by default
2020-12-08 10:30:21 +08:00
german
1a3e4518ec
Disable analog joystick from buttons by default
2020-12-07 19:34:52 -06:00
bunnei
1613bbab8a
Merge pull request #5153 from comex/xx-unix
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CMakeLists,network: Create YUZU_UNIX macro to replace __unix__
2020-12-07 15:32:06 -08:00
bunnei
9ba99af200
Merge pull request #5148 from comex/xx-unused-fields
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core: Mark unused fields as [[maybe_unused]]
2020-12-06 22:33:00 -08:00
bunnei
6324f1e67f
Merge pull request #5154 from comex/xx-ipc
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hle: Type check ResponseBuilder::Push arguments, and fix use in vi.cpp
2020-12-06 22:32:04 -08:00
LC
7694cb9154
Merge pull request #5147 from comex/xx-purevirt
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nvdrv: Remove useless re-declaration of pure virtual methods that were already declared in the superclass
2020-12-07 00:08:46 -05:00
LC
5afcc5fb3d
Merge pull request #5150 from comex/xx-boxcat
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boxcat: Avoid unnecessary object copy
2020-12-07 00:07:39 -05:00
LC
60ba2d11df
Merge pull request #5136 from lioncash/video-shadow3
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video_core: Resolve more variable shadowing scenarios pt.3
2020-12-07 00:06:53 -05:00
comex
f5937952aa
network, sockets: Replace POLL_IN, POLL_OUT, etc. constants with an enum class PollEvents
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Actually, two enum classes, since for some reason there are two separate
yet identical `PollFD` types used in the codebase. I get that one is
ABI-compatible with the Switch while the other is an abstract type used
for the host, but why not use `WSAPOLLFD` directly for the latter?
Anyway, why make this change? Because on Apple platforms, `POLL_IN`,
`POLL_OUT`, etc. (with an underscore) are defined as macros in
<sys/signal.h>. (This is inherited from FreeBSD.) So defining
a variable with the same name causes a compile error.
I could just rename the variables, but while I was at it I thought I
might as well switch to an enum for stronger typing.
Also, change the type used for values copied directly to/from the
`events` and `revents` fields of the host *native*
`pollfd`/`WSASPOLLFD`, from `u32` to `short`, as `short` is the correct
canonical type on both Unix and Windows.
2020-12-06 19:14:42 -05:00
comex
086238f1ac
Fix "explicitly defaulted but implicitly deleted" warning
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`PhysicalCore`'s move assignment operator was declared as `= default`,
but was implicitly deleted because `PhysicalCore` has fields
of reference type. Switch to explicitly deleting it to avoid a Clang
warning.
The move *constructor* is still defaulted, and is required to exist due
to the use of `std::vector<PhysicalCore>`.
2020-12-06 19:02:04 -05:00
comex
63994da5c3
hle: Type check ResponseBuilder::Push arguments, and fix use in vi.cpp
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- Add a type check so that calling Push with an invalid type produces a
compile error rather than a linker error.
- vi.cpp was calling Push with a variable of type `std::size_t`.
There's no explicit overload for `size_t`, but there is one for `u64`,
which on most platforms is the same type as `size_t`. On macOS,
however, it isn't: both types are 64 bits, but `size_t` is `unsigned
long` and `u64` is `unsigned long long`. Regardless, it makes more
sense to explicitly use `u64` here instead of `size_t`.
2020-12-06 18:59:22 -05:00
comex
3c7962df41
CMakeLists,network: Create YUZU_UNIX macro to replace __unix__
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__unix__ is not predefined on Apple platforms even though they are Unix.
2020-12-06 18:56:40 -05:00
comex
cf99d67e66
core: Mark unused fields as [[maybe_unused]]
2020-12-06 18:36:10 -05:00
comex
8e924224df
boxcat: Avoid unnecessary object copy
2020-12-06 18:31:13 -05:00
comex
e250594b6e
nvdrv: Remove useless re-declaration of pure virtual methods that were already declared in the superclass
2020-12-06 18:24:33 -05:00
bunnei
144e143a40
hle: kernel: Process: Various style fixes based on code review feedback.
2020-12-06 00:27:13 -08:00
bunnei
cf7a66a3cc
core: cpu_manager: Fix a typo in PreemptSingleCore, which broke many games.
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- We were reload'ing the old current scheduler, which may have changed.
2020-12-06 00:27:13 -08:00
bunnei
37b1919b4d
hle: kernel: Thread: Various style fixes based on code review feedback.
2020-12-06 00:27:13 -08:00
bunnei
f83f0ef61b
hle: kernel: KScopedSchedulerLockAndSleep: Various style fixes based on code review feedback.
2020-12-06 00:27:13 -08:00
bunnei
85c01ee860
hle: kernel: KScopedLock: Various style fixes based on code review feedback.
2020-12-06 00:27:13 -08:00
bunnei
e3e254b713
hle: kernel: KAbstractSchedulerLock: Various style fixes based on code review feedback.
2020-12-06 00:27:13 -08:00
bunnei
2033f0a1a3
hle: kernel: KScheduler: Various style fixes based on code review feedback.
2020-12-06 00:27:13 -08:00
bunnei
dfacfa12d3
hle: kernel: KPriorityQueue: Various style fixes based on code review feedback.
2020-12-06 00:27:13 -08:00
bunnei
266d16c350
hle: kernel: KAffinityMask: Various style fixes based on code review feedback.
2020-12-06 00:27:13 -08:00
bunnei
ddaecce2f5
hle: kernel: GlobalSchedulerContext: Various style fixes based on code review feedback.
2020-12-06 00:27:13 -08:00
bunnei
ea30e22ef1
hle: kernel: Use C++ style comments in KScheduler, etc.
2020-12-06 00:03:24 -08:00
bunnei
c3c09d9a35
kernel: KScopedSchedulerLockAndSleep: Remove unused ctor.
2020-12-06 00:03:24 -08:00
bunnei
31243d2b7a
kernel: time_manager: Add missing lock guards.
2020-12-06 00:03:24 -08:00
bunnei
de522657dd
hle: kernel: Migrate to KScopedSchedulerLock.
2020-12-06 00:03:24 -08:00
bunnei
61e017a026
hle: kernel: Separate KScopedSchedulerLockAndSleep from k_scheduler.
2020-12-06 00:03:24 -08:00
bunnei
4f16c961c9
hle: kernel: Separate KScheduler from GlobalSchedulerContext class.
2020-12-06 00:03:24 -08:00
bunnei
039844bbb9
hle: kernel: Rewrite scheduler implementation based on Mesopshere.
2020-12-06 00:03:24 -08:00
bunnei
abc079aca1
hle: kernel: physical_core: Clear exclusive state after each run.
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- This is closer to pre-multicore behavior, and works a bit better.
2020-12-06 00:03:24 -08:00
bunnei
1ffab4019b
hle: kernel: Port KAbstractSchedulerLock from Mesosphere.
2020-12-06 00:03:24 -08:00
bunnei
0c9f4d749c
hle: kernel: svc: Remove reschedule on svcBreak.
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- This breaks things, and is unnecessary, since emulation will be done at this point.
2020-12-06 00:03:24 -08:00
bunnei
cd66ac3af5
hle: kernel: process: Add schedule count tracking, to be used for yield impl.
2020-12-06 00:03:24 -08:00
bunnei
5f00b01a5d
hle: kernel: svc: Remove unnecessary hack in svcSleep.
2020-12-06 00:03:24 -08:00
bunnei
11e7b74858
common: Port KPriorityQueue from Mesosphere.
2020-12-06 00:03:24 -08:00
bunnei
ba09b4d69d
hle: kernel: Port KAffinityMask from Mesosphere.
2020-12-06 00:03:24 -08:00
Lioncash
5db4785535
video_core: Resolve more variable shadowing scenarios pt.3
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Cleans out the rest of the occurrences of variable shadowing and makes
any further occurrences of shadowing compiler errors.
2020-12-05 16:02:23 -05:00
Morph
6efd390668
applets: Resolve variable shadowing
2020-12-05 08:37:13 -05:00
Chloe Marcec
6d887d0d92
system_version: Update to 11.0.0
2020-12-05 16:08:03 +11:00
Morph
ce2a7beb05
nim: Stub IsLargeResourceAvailable
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- Used by Immortals Fenyx Rising
2020-12-04 09:53:21 -05:00
bunnei
c1f4f013fe
Merge pull request #4996 from bunnei/use-4jits
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Kernel: Refactor to use 4-instances of Dynarmic & various cleanups and improvements
2020-12-03 15:32:45 -08:00
bunnei
4547af2ba5
Merge pull request #5000 from lioncash/audio-error
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audio_core: Make shadowing and unused parameters errors
2020-12-02 23:08:43 -08:00
Lioncash
29db886722
audio_core: Make shadowing and unused parameters errors
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Moves the audio code closer to enabling warnings as errors in general.
2020-12-03 00:54:31 -05:00
bunnei
eba344f859
Merge pull request #4937 from german77/multiUDP
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InputCommon: Add multiple udp server support
2020-12-01 11:47:37 -08:00
bunnei
0c0c14ca1e
Merge pull request #4939 from german77/MouseInput
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InputCommon: Implement full mouse support
2020-11-29 22:59:50 -08:00
bunnei
3edaafa295
kernel: scheduler: Minor cleanup to remove duplicated code.
2020-11-29 01:31:52 -08:00
bunnei
64cb411dda
kernel: time_manager: Protect access with a mutex.
2020-11-29 01:31:52 -08:00
bunnei
b2de57e93e
hle: kernel: thread: Remove unused "Running" state.
2020-11-29 01:31:52 -08:00
bunnei
a5b73195c9
core: arm: Implement InvalidateCacheRange for CPU cache invalidation.
2020-11-29 01:31:52 -08:00
bunnei
5114c6f3ac
hle: kernel: time_manager: Avoid a crash on process exit.
2020-11-29 01:31:51 -08:00
bunnei
026a8dd832
hle: kernel: AddressArbiter: Remove unused code.
2020-11-29 01:31:51 -08:00
bunnei
e7c2a66ecd
hle: kernel: SynchronizationObject: Use atomic_bool for is_signaled.
2020-11-29 01:31:51 -08:00
bunnei
b92d8acd2f
common: fiber: Use boost::context instead of native fibers on Windows.
2020-11-29 01:31:51 -08:00
bunnei
aaffe73f47
hle: kernel: multicore: Replace n-JITs impl. with 4 JITs.
2020-11-29 01:31:51 -08:00
bunnei
276a0f7b8c
Merge pull request #4998 from Morph1984/bioshock-patch
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hid: Check if applet_resource exists in InitializeVibrationDevice
2020-11-28 23:20:23 -08:00
german
2a93b187a6
Add missing types to NpadCommunicationMode
2020-11-28 21:56:02 -06:00
bunnei
4e480c2990
Merge pull request #5021 from german77/StubCommunicationMode
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HID: Stub set and get NpadCommunicationMode
2020-11-28 15:22:46 -08:00
bunnei
1161176ff7
Merge pull request #5011 from lioncash/file-str2
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core: Reduce string copies in GetGameFileFromPath()
2020-11-27 17:23:00 -08:00
Lioncash
c06510376a
core: Eliminate remaining usages of the global system instance
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Removes all remaining usages of the global system instance. After this,
migration can begin to migrate to being constructed and managed entirely
by the various frontends.
2020-11-27 11:40:45 -05:00
Lioncash
acf893542a
savedata_factory: Eliminate usage of the global system instance
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Now there's only two meaningful instances left in core.
2020-11-27 09:45:08 -05:00
german
d9d2a0aac7
Stub set and get NpadCommunicationMode
2020-11-26 21:35:11 -06:00
Lioncash
346271b80b
service: Eliminate usages of the global system instance
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Completely removes all usages of the global system instance within the
services code by passing in the using system instance to the services.
2020-11-26 20:03:11 -05:00
Lioncash
064f17c5b1
core: Reduce string copies in GetGameFileFromPath()
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Eliminates some minor string churn where applicable. Also eliminates an
unnecessary vector copy.
2020-11-26 14:05:13 -05:00
bunnei
a20ffebc80
Merge pull request #4975 from comex/invalid-syncpoint-id
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nvdrv, video_core: Don't index out of bounds when given invalid syncpoint ID
2020-11-26 01:27:24 -08:00
german
56a8fee35a
Implement full mouse support
2020-11-25 23:59:30 -06:00
bunnei
a265c454f3
Merge pull request #4981 from ogniK5377/ioctl-ctrl
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nvservices: Reintroducee IoctlCtrl
2020-11-25 21:48:57 -08:00
german
6708e0ec0e
Add multiple udp server support
2020-11-25 23:44:41 -06:00
Rodrigo Locatti
d9c847bdde
Merge pull request #4976 from comex/poll-events
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Overhaul EmuWindow::PollEvents to fix yuzu-cmd calling SDL_PollEvents off main thread
2020-11-25 20:44:53 -03:00
Morph
9b00708d96
hid: Check if applet_resource exists in InitializeVibrationDevice
2020-11-25 13:33:30 -05:00
bunnei
bd0a2db49a
Merge pull request #4978 from bunnei/shutdown-crash
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core: cpu_manager: Fix shutdown crash when closing before emulation starts.
2020-11-25 01:20:01 -08:00
bunnei
28843b094f
core: cpu_manager: Fix shutdown crash when closing before emulation starts.
2020-11-24 15:25:39 -08:00
bunnei
faffc3144c
service: am: Implement ExecuteProgram and required stubs.
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- This is used by Super Mario 3D All-Stars.
2020-11-24 15:17:43 -08:00
bunnei
9f8d7748d9
core: loader: Implement support for loading indexed programs.
2020-11-24 15:16:24 -08:00
bunnei
5f53d285aa
hle: services: Fix a crash with improper NVFlinger lifetime management. ( #4977 )
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* hle: services: Fix a crash with improper NVFlinger lifetime management.
- This crash would happen when attempting to shutdown yuzu early on in boot.
2020-11-24 14:31:58 -08:00
comex
00f2c7fbb9
nvdrv, video_core: Don't index out of bounds when given invalid syncpoint ID
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- Use .at() instead of raw indexing when dealing with untrusted indices.
- For the special case of WaitFence with syncpoint id UINT32_MAX,
instead of crashing, log an error and ignore. This is what I get when
running Super Mario Maker 2.
2020-11-24 12:59:41 -05:00
Rodrigo Locatti
4f1f4ecef7
Merge pull request #4942 from lioncash/system
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core: Make use of [[nodiscard]] with the System class
2020-11-24 04:26:59 -03:00
Rodrigo Locatti
2717355678
Merge pull request #4972 from lioncash/unused4
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svc: Remove unnecessary [[maybe_unused]] tag
2020-11-24 04:25:59 -03:00
Chloe Marcec
f8d84ecae2
nvservices: Reintroducee IoctlCtrl
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Fixes regression caused by #4907 which caused games like Breath of the Wild 1.0.0 not to boot.
2020-11-24 16:40:23 +11:00
bunnei
2ac1148798
Fix warnings in core/frontend/input.h with [[maybe_unused]]
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Fixes build break due to #4927
2020-11-23 18:11:21 -08:00
bunnei
ec40411cfe
Merge pull request #4927 from lioncash/input-error
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input_common: Treat warnings as errors
2020-11-23 17:25:53 -08:00
comex
bb729eefce
Overhaul EmuWindow::PollEvents to fix yuzu-cmd calling SDL_PollEvents off main thread
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EmuWindow::PollEvents was called from the GPU thread (or the CPU thread
in sync-GPU mode) when swapping buffers. It had three implementations:
- In GRenderWindow, it didn't actually poll events, just set a flag and
emit a signal to indicate that a frame was displayed.
- In EmuWindow_SDL2_Hide, it did nothing.
- In EmuWindow_SDL2, it did call SDL_PollEvents, but this is wrong
because SDL_PollEvents is supposed to be called on the thread that set
up video - in this case, the main thread, which was sleeping in a
busyloop (regardless of whether sync-GPU was enabled). On macOS this
causes a crash.
To fix this:
- Rename EmuWindow::PollEvents to OnFrameDisplayed, and give it a
default implementation that does nothing.
- In EmuWindow_SDL2, do not override OnFrameDisplayed, but instead have
the main thread call SDL_WaitEvent in a loop.
2020-11-23 17:58:49 -05:00
bunnei
7781ef2038
Merge pull request #4451 from slashiee/extended-logging
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logging/settings: Increase maximum log size to 100 MB and add extended logging option
2020-11-23 13:34:15 -08:00
Lioncash
b038dcf23c
svc: Remove unnecessary [[maybe_unused]] tag
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The parameter is used in this function, so this suppression isn't
necessary.
2020-11-23 10:17:20 -05:00
Lioncash
c8aec32f12
input_common: Treat warnings as errors
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Migrates over warnings as errors for input common to match how the
common library treats warnings as errors.
2020-11-22 04:50:03 -05:00
bunnei
c0ca8b9fa4
Merge pull request #4944 from lioncash/system-rem
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patch_manager: Remove usages of the global system instance
2020-11-21 22:12:34 -08:00
bunnei
7e733589be
Merge pull request #4907 from ogniK5377/nvdrv-cleanup
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core: Make nvservices more standardized
2020-11-20 22:15:44 -08:00
bunnei
2f0eb8d38c
olsc: Move member initialization to after member functions.
2020-11-20 10:50:50 -08:00
bunnei
655892e84b
hle: service: Stub OLSC Initialize and SetSaveDataBackupSettingEnabled functions.
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- Used by Animal Cross: New Horizons v1.6.0 update, minimal stub gets this update working.
2020-11-19 12:36:09 -08:00
Lioncash
b4b63c878f
patch_manager: Remove usages of the global system instance
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With this, only 19 usages of the global system instance remain within
the core library.
We're almost there.
2020-11-18 09:36:48 -05:00
Lioncash
82ef99b107
core: Remove unused private Init function for the System class
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This isn't used, so it can be removed.
2020-11-18 02:09:08 -05:00
Lioncash
637aa4ddef
core: Make use of [[nodiscard]] with the System class
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Given this is a central class, we should flag cases where the return
value of some functions not being used is likely a bug.
2020-11-18 02:06:44 -05:00
Morph
2d3476dd7f
hid: Reimplement Begin/EndPermitVibrationSession
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Upon further investigation, these commands allow temporary vibrations even when the "Controller Vibration" system setting is disabled. As a result, vibrations are allowed when either the system setting or this flag is set to true. Therefore, we can only block vibrations when both flags are set to false.
2020-11-15 23:33:21 -05:00
Morph
7adf26daf0
controllers/npad: Load input devices on init
2020-11-15 23:33:21 -05:00
Morph
75ee0c94a0
general: Fix compiler warnings on linux and miscellaneous changes
2020-11-15 23:33:21 -05:00
Morph
bd42b2093c
controllers/npad: Remove the old vibration filter
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Previously we used a vibration filter that filters out amplitudes close to each other. It turns out there are cases where this results into vibrations that are too inaccurate. Remove this and move the 100Hz vibration filter (Only allowing a maximum of 100 vibrations per second) from sdl_impl to npad when enable_accurate_vibrations is set to false.
2020-11-15 23:33:21 -05:00
Morph
6f80c78568
hid: Implement InitializeVibrationDevice and IsVibrationDeviceMounted
2020-11-15 23:33:20 -05:00
Morph
ad3905fe27
input_common: Add VibrationDevice and VibrationDeviceFactory
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A vibration device is an input device that returns an unsigned byte as status.
It represents whether the vibration device supports vibration or not.
If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
2020-11-15 23:33:20 -05:00
Morph
cce389221b
configure_input: Add per-player vibration
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Allows for enabling and modifying vibration and vibration strength per player.
Also adds a toggle for enabling/disabling accurate vibrations.
Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-11-15 23:33:20 -05:00
Morph
ee8ec56291
settings: Remove global vibration strength modifier
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This will be replaced in favor of per-player vibration strength modifiers.
2020-11-15 23:33:20 -05:00
Morph
bb0a55c4db
hid: Mark Begin/EndPermitVibrationSession as stubs
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The implementation of these commands seem incomplete and causes rumble in Super Mario Party to stop working since only EndPermitVibrationSession is called. Thus, these are better off being marked as a stub until this can be investigated more thoroughly.
2020-11-15 23:33:20 -05:00
Morph
cd2f8d7e4a
controllers/npad: Send an empty vibration on destruction/deactivation
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This stops all controllers from continuously vibrating when emulation is stopped.
2020-11-15 23:33:20 -05:00
Morph
193418c57f
hid: Stub IsVibrationDeviceMounted
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- Used in Super Mario Odyssey
2020-11-15 23:33:20 -05:00
Morph
ed9df522ec
controllers/npad: Add heuristics to reduce rumble state changes
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Sending too many state changes in a short period of time can cause massive performance issues.
As a result, we have to use several heuristics to reduce the number of state changes to minimize/eliminate this performance impact while maintaining the quality of these vibrations as much as possible.
2020-11-15 23:33:20 -05:00
Morph
06bc7678ba
configure_input: Hook up the vibration percentage spinbox
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This allows setting the vibration strength percentage anywhere from 1% to 100%.
Also hooks up the remaining motion button and checkbox in the Controller Applet.
2020-11-15 23:33:20 -05:00
Morph
3281c3b1cb
controllers/npad: Stop games from vibrating incorrect controllers
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Fixes vibration in 1-2 Switch and potentially other games where they would vibrate both players' joycons at the same time.
2020-11-15 23:33:20 -05:00
Morph
f474cab023
hid: Fix controller rumble based on new research
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This fixes the issue where rumble is only sent to the first controller.
Now, individual controllers can receive their own rumble commands.
2020-11-15 23:33:20 -05:00
Morph
82d901ae8b
hid: Pop a struct of parameters instead of popping individual parameters
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Some parameters need to be doubleword aligned due to the presence of the applet_resource_user_id.
Previously, this value was invalid in many commands where it was not doubleword aligned when popped.
2020-11-15 23:33:20 -05:00
Morph
dc7a9a7be2
hid: Reorder all HID commands
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Reorders all HID commands in command id order.
2020-11-15 23:33:20 -05:00
Morph
c9937559f4
hid: Implement GetVibrationDeviceInfo
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The first u32 describes the vibration device type which is a Linear Resonant Actuator used in Nintendo Switch controller hardware.
The second u32 describes the vibration device position, in this case distinguishing between left and right vibration actuators.
Pro Controllers have 2 LRAs each that can vibrate independently of each other, which means they have 2 distinct vibration device handles to distinguish between the two actuators.
Similarly for joycons, the left joycon can be distinguished from the right joycon through the vibration device handle since each joycon has 1 LRA.
2020-11-15 23:33:20 -05:00
Morph
8a35dd51ee
hid: Stub InitializeVibrationDevice
2020-11-15 23:33:20 -05:00
Morph
294f3dd914
controllers/npad: Rename NPadType to NpadStyleSet
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This more accurately represents the underlying type and avoids confusion with NpadType
2020-11-15 23:33:20 -05:00
Morph
f279871f0b
controllers/npad: Add DeviceHandle struct
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A DeviceHandle describes a vibration device or six-axis sensor based on the npad type, npad id, and device index/position
2020-11-15 23:33:20 -05:00
Morph
1c1a83a20d
settings: Preparation for per-game input settings
2020-11-15 23:33:20 -05:00
Morph
0a85f0fd25
controllers/npad: Connect a controller on init if none are connected
2020-11-15 23:33:19 -05:00
bunnei
6c12c7afc9
Merge pull request #4895 from Morph1984/cave-story-plus-applet-fix
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applets/controller: Introduce additional checks for mode and caller
2020-11-12 21:55:06 -08:00
bunnei
ca2f385e38
Merge pull request #4901 from bunnei/caps-stub
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hle: service: caps_u: Stub GetAlbumFileList3AaeAruid.
2020-11-09 21:20:08 -08:00
Chloe Marcec
d8f879952c
Addressed issues
2020-11-10 15:57:36 +11:00
Chloe Marcec
f0b74aa725
core: Make nvservices more standardized
2020-11-10 15:57:35 +11:00
Rodrigo Locatti
88898861a6
Merge pull request #4909 from lioncash/interrupt
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cpu_interrupt_handler: Mark move contructor/assignment as deleted
2020-11-08 22:09:40 -03:00
Lioncash
e7fe020ace
ipc_helpers: Remove usage of the global system instance
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Resolves numerous deprecation warnings throughout the codebase due to
inclusion of this header. Now building core should be significantly less
noisy (and also relying on less global state).
This also uncovered quite a few modules that were relying on indirect
includes, which have also been fixed.
2020-11-08 15:58:11 -05:00
Lioncash
9568c94a11
cpu_interrupt_handler: Mark move contructor/assignment as deleted
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The interrupt handler contains a std::atomic_bool, which isn't copyable
or movable, so the special move member functions will always be deleted,
despite being defaulted.
This can resolve warnings on clang and GCC.
2020-11-08 15:37:04 -05:00