OdysseyDecomp/src/Util
2026-02-17 00:47:51 +01:00
..
AchievementUtil.h Util: add several rs util headers (#197) 2024-11-25 12:00:50 +01:00
ActorDimensionKeeper.cpp Util: Implement ActorDimensionKeeper (#624) 2025-05-29 21:42:49 +02:00
ActorDimensionKeeper.h linter: enforce consistent bool getter naming (#625) 2025-06-02 18:52:46 +02:00
ActorDimensionUtil.cpp linter: enforce consistent bool getter naming (#625) 2025-06-02 18:52:46 +02:00
ActorDimensionUtil.h src: Fix param name mismatches between declarations and definitions (#643) 2025-06-21 18:18:25 +02:00
AmiiboUtil.cpp Library/Nfp: Partially Implement NfpFunction (#390) 2025-02-26 13:06:44 +01:00
AmiiboUtil.h Library/Nfp: Partially Implement NfpFunction (#390) 2025-02-26 13:06:44 +01:00
AreaUtil.h Util: add several rs util headers (#197) 2024-11-25 12:00:50 +01:00
BreakJudgeUtil.h Util: add several rs util headers (#197) 2024-11-25 12:00:50 +01:00
CameraUtil.h Util: add several rs util headers (#197) 2024-11-25 12:00:50 +01:00
ClothUtil.cpp Util: Implement ClothUtil (#841) 2026-01-15 19:36:22 +01:00
ClothUtil.h all: More fixes for new lints (#908) 2026-02-15 19:25:25 +01:00
CollisionShapeFunction.cpp Util: Implement CollisionShapeFunction (#404) 2025-02-27 12:04:05 +01:00
CollisionShapeFunction.h Util: Implement CollisionShapeFunction (#404) 2025-02-27 12:04:05 +01:00
CollisionUtil.h Enemy: Add headers for Bubble (#731) 2025-09-17 19:04:28 +02:00
DemoUtil.h Library/LiveActor: Make ActorInitInfo a struct (#499) 2025-04-02 21:36:45 +02:00
ExternalForceKeeper.cpp all: Fix code styling enforced by upcoming lints (#733) 2025-10-18 16:03:35 +02:00
ExternalForceKeeper.h all: Replace line endings with LF (#583) 2025-05-07 11:44:10 +02:00
Hack.h Enemy: Implement KaronWingStateHack (#691) 2025-11-12 13:46:06 +01:00
HelpFunction.h Scene: Implement StageSceneStatePauseMenu (#452) 2025-03-28 15:51:52 +01:00
InputInterruptTutorialUtil.h all: Remove extra symbols and mismatched tags (#571) 2025-04-29 11:01:30 +02:00
ItemGenerator.cpp all: Fix code styling enforced by upcoming lints (#733) 2025-10-18 16:03:35 +02:00
ItemGenerator.h Util: Implement ItemGenerator and ItemUtil (#455) 2025-04-02 23:08:34 +02:00
ItemUtil.cpp all: Fix function calls to unimplemented functions (#865) 2026-01-10 15:45:11 +01:00
ItemUtil.h Util: Implement ItemGenerator and ItemUtil (#455) 2025-04-02 23:08:34 +02:00
IUseDimension.h Merge headers/source of game into src 2023-08-13 21:53:46 +02:00
JudgeUtil.cpp Util: add several rs util headers (#197) 2024-11-25 12:00:50 +01:00
JudgeUtil.h Util: add several rs util headers (#197) 2024-11-25 12:00:50 +01:00
MoonRockUtil.h Util: add several rs util headers (#197) 2024-11-25 12:00:50 +01:00
NetworkUtil.h Util: add several rs util headers (#197) 2024-11-25 12:00:50 +01:00
NpcAnimUtil.h Npc: Implement BigBirdStateFlyAway and SmallBirdStateFlyAway (#621) 2025-06-01 11:17:20 +02:00
NpcEventFlowUtil.cpp Util: Implement initEventCameraObject within NpcEventFlowUtil (#728) 2025-09-15 23:41:48 +02:00
NpcEventFlowUtil.h Npc: Implement VolleyballNpc (#726) 2025-10-05 12:13:01 +02:00
ObjUtil.h Player: Implement PlayerStateLongJump (#701) 2025-07-26 11:41:54 +02:00
PlayerCollisionUtil.h Enemy: Implement KaronWingStateHack (#691) 2025-11-12 13:46:06 +01:00
PlayerPuppetFunction.h MapObj: Implement ShineTowerBackDoor (#498) 2025-04-02 11:32:18 +02:00
PlayerUtil.cpp Player: Implement PlayerTrigger::isOnYoshiHackEnd and Util: Implement getPlayerPos (#845) 2026-01-05 21:31:05 +01:00
PlayerUtil.h all: More fixes for new lints (#908) 2026-02-15 19:25:25 +01:00
ScenePlayer2DDokanActionFunction.h Util: add several rs util headers (#197) 2024-11-25 12:00:50 +01:00
ScenePlayerCameraFunction.h Util: add several rs util headers (#197) 2024-11-25 12:00:50 +01:00
ScenePlayerCapFunction.h Util: Implement SensorMsgFunction (#719) 2026-02-15 22:12:52 +01:00
ScenePlayerFunction.h Util: add several rs util headers (#197) 2024-11-25 12:00:50 +01:00
ScenePrepoFunction.h Util: add several rs util headers (#197) 2024-11-25 12:00:50 +01:00
SensorMsgFunction.cpp Util: Implement SensorMsgFunction (#719) 2026-02-15 22:12:52 +01:00
SensorMsgFunction.h Util: Implement SensorMsgFunction (#719) 2026-02-15 22:12:52 +01:00
SequentialUtil.cpp ModeBallon: Implement RankingLocalFunction (#906) 2026-02-17 00:47:51 +01:00
SequentialUtil.h ModeBallon: Implement RankingLocalFunction (#906) 2026-02-17 00:47:51 +01:00
ShadowUtil.cpp all: More fixes for new lints (#908) 2026-02-15 19:25:25 +01:00
ShadowUtil.h all: More fixes for new lints (#908) 2026-02-15 19:25:25 +01:00
SpecialBuildUtil.cpp Util: Implement SpecialBuildUtil (#738) 2025-09-24 21:28:28 +02:00
SpecialBuildUtil.h Scene: Implement StageSceneStateStartSeparatePlay and StageSceneStateEndSeparatePlay (#179) 2024-10-20 22:54:31 +02:00
StageInputFunction.h Layout: Implement MenuSelectParts (#120) 2024-07-18 13:09:31 +02:00
StageLayoutFunction.h all: Fix some compiler warnings (#537) 2025-04-14 17:02:01 +02:00
SwitchUtil.h Util: add several rs util headers (#197) 2024-11-25 12:00:50 +01:00
TextureUtil.h Util: add several rs util headers (#197) 2024-11-25 12:00:50 +01:00
TimeUtil.cpp Util: Implement TimeUtil (#831) 2026-01-04 11:10:42 +01:00
TimeUtil.h Util: Implement TimeUtil (#831) 2026-01-04 11:10:42 +01:00
WaterSurfaceShadow.cpp Library/LiveActor: Implement ActorPoseUtil (#337) 2025-02-24 13:40:05 +01:00
WaterSurfaceShadow.h Library/LiveActor: Make ActorInitInfo a struct (#499) 2025-04-02 21:36:45 +02:00
YoshiUtil.h Util: add several rs util headers (#197) 2024-11-25 12:00:50 +01:00