Npc: Implement BigBirdStateFlyAway and SmallBirdStateFlyAway (#621)

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ud2 2025-06-01 17:17:20 +08:00 committed by GitHub
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8 changed files with 476 additions and 43 deletions

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@ -22499,19 +22499,19 @@ Address,Quality,Size,Name
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0x000000710037b470,U,000080,_ZN19BigBirdStateFlyAwayC2EPN2al9LiveActorE
0x000000710037b4c0,U,000096,_ZN19BigBirdStateFlyAway6appearEv
0x000000710037b520,U,000088,_ZN19BigBirdStateFlyAway17exeGroundReactionEv
0x000000710037b578,U,000096,_ZN19BigBirdStateFlyAway14exeFlyReactionEv
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0x000000710037b6e0,U,000248,_ZN19BigBirdStateFlyAway15exeFlyAwayStartEv
0x000000710037b7d8,U,000252,_ZN19BigBirdStateFlyAway10exeFlyAwayEv
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0x000000710037b95c,U,000100,_ZNK12_GLOBAL__N_133BigBirdStateFlyAwayNrvFlyReaction7executeEPN2al11NerveKeeperE
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0x000000710037b9c8,U,000008,_ZNK12_GLOBAL__N_129BigBirdStateFlyAwayNrvFlyAway7executeEPN2al11NerveKeeperE
0x000000710037b470,O,000080,_ZN19BigBirdStateFlyAwayC2EPN2al9LiveActorE
0x000000710037b4c0,O,000096,_ZN19BigBirdStateFlyAway6appearEv
0x000000710037b520,O,000088,_ZN19BigBirdStateFlyAway17exeGroundReactionEv
0x000000710037b578,O,000096,_ZN19BigBirdStateFlyAway14exeFlyReactionEv
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0x000000710037b7d8,O,000252,_ZN19BigBirdStateFlyAway10exeFlyAwayEv
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@ -22628,18 +22628,18 @@ Address,Quality,Size,Name
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0x0000007100381040,U,000012,_ZN20BirdStateFlyAwayBase22startFlyAwayByTouchAirEv
0x000000710038104c,U,000012,_ZN20BirdStateFlyAwayBase19startFlyAwayByKoopaEv
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0x0000007100381068,U,000016,_ZNK20BirdStateFlyAwayBase20isFlyAwayByCapGroundEv
0x0000007100381078,U,000016,_ZNK20BirdStateFlyAwayBase19isFlyAwayByTouchAirEv
0x0000007100381088,U,000016,_ZNK20BirdStateFlyAwayBase16isFlyAwayByKoopaEv
0x0000007100381098,U,000036,_ZN20BirdStateFlyAwayBaseD0Ev
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0x000000710038104c,O,000012,_ZN20BirdStateFlyAwayBase19startFlyAwayByKoopaEv
0x0000007100381058,O,000016,_ZNK20BirdStateFlyAwayBase22isFlyAwayByHomeLandingEv
0x0000007100381068,O,000016,_ZNK20BirdStateFlyAwayBase20isFlyAwayByCapGroundEv
0x0000007100381078,O,000016,_ZNK20BirdStateFlyAwayBase19isFlyAwayByTouchAirEv
0x0000007100381088,O,000016,_ZNK20BirdStateFlyAwayBase16isFlyAwayByKoopaEv
0x0000007100381098,O,000036,_ZN20BirdStateFlyAwayBaseD0Ev
0x00000071003810bc,U,000188,_ZN10CapSlotNpcC2EPKcPK19IItemExistanceJudge
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0x000000710038121c,U,000324,_ZN10CapSlotNpc4initERKN2al13ActorInitInfoE
@ -24580,16 +24580,16 @@ Address,Quality,Size,Name
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0x00000071003d07cc,U,000304,_ZN16SkeletonDynamics10applyModelEv
0x00000071003d08fc,U,000608,
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0x00000071003d0bcc,U,000192,_ZN21SmallBirdStateFlyAway6appearEv
0x00000071003d0c8c,U,000080,_ZN21SmallBirdStateFlyAway19startFlyAwayByKoopaEv
0x00000071003d0cdc,U,002016,_ZN21SmallBirdStateFlyAway10exeFlyAwayEv
0x00000071003d14bc,U,000340,_ZN21SmallBirdStateFlyAway21exeFlyAwayHomeLandingEv
0x00000071003d1610,U,000340,_ZN21SmallBirdStateFlyAway15exeFlyAwayKoopaEv
0x00000071003d1764,U,000036,_ZN21SmallBirdStateFlyAwayD0Ev
0x00000071003d1788,U,000008,_ZNK12_GLOBAL__N_131SmallBirdStateFlyAwayNrvFlyAway7executeEPN2al11NerveKeeperE
0x00000071003d1790,U,000008,_ZNK12_GLOBAL__N_142SmallBirdStateFlyAwayNrvFlyAwayHomeLanding7executeEPN2al11NerveKeeperE
0x00000071003d1798,U,000008,_ZNK12_GLOBAL__N_136SmallBirdStateFlyAwayNrvFlyAwayKoopa7executeEPN2al11NerveKeeperE
0x00000071003d0b5c,O,000112,_ZN21SmallBirdStateFlyAwayC1EPN2al9LiveActorE
0x00000071003d0bcc,O,000192,_ZN21SmallBirdStateFlyAway6appearEv
0x00000071003d0c8c,O,000080,_ZN21SmallBirdStateFlyAway19startFlyAwayByKoopaEv
0x00000071003d0cdc,m,002016,_ZN21SmallBirdStateFlyAway10exeFlyAwayEv
0x00000071003d14bc,O,000340,_ZN21SmallBirdStateFlyAway21exeFlyAwayHomeLandingEv
0x00000071003d1610,O,000340,_ZN21SmallBirdStateFlyAway15exeFlyAwayKoopaEv
0x00000071003d1764,O,000036,_ZN21SmallBirdStateFlyAwayD0Ev
0x00000071003d1788,O,000008,_ZNK12_GLOBAL__N_131SmallBirdStateFlyAwayNrvFlyAway7executeEPN2al11NerveKeeperE
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0x00000071003d1798,O,000008,_ZNK12_GLOBAL__N_136SmallBirdStateFlyAwayNrvFlyAwayKoopa7executeEPN2al11NerveKeeperE
0x00000071003d17a0,U,000152,_ZN18SmallBirdStateWaitC2EPN2al9LiveActorERKNS0_13ActorInitInfoE
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0x00000071003d1848,U,000112,_ZN18SmallBirdStateWait7exeWaitEv

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@ -0,0 +1,84 @@
#include "Npc/BigBirdStateFlyAway.h"
#include "Library/LiveActor/ActorActionFunction.h"
#include "Library/LiveActor/ActorMovementFunction.h"
#include "Library/LiveActor/ActorPoseUtil.h"
#include "Library/Nerve/NerveSetupUtil.h"
#include "Library/Nerve/NerveUtil.h"
#include "Util/NpcAnimUtil.h"
namespace {
NERVE_IMPL(BigBirdStateFlyAway, FlyAwayPrepare);
NERVE_IMPL(BigBirdStateFlyAway, GroundReaction);
NERVE_IMPL(BigBirdStateFlyAway, FlyReaction);
NERVE_IMPL(BigBirdStateFlyAway, FlyAwayStart);
NERVE_IMPL(BigBirdStateFlyAway, FlyAway);
NERVES_MAKE_NOSTRUCT(BigBirdStateFlyAway, FlyAwayStart);
NERVES_MAKE_NOSTRUCT(BigBirdStateFlyAway, FlyAway);
NERVES_MAKE_STRUCT(BigBirdStateFlyAway, FlyAwayPrepare, GroundReaction, FlyReaction);
} // namespace
BigBirdStateFlyAway::BigBirdStateFlyAway(al::LiveActor* actor)
: BirdStateFlyAwayBase("大鳥の飛び去り", actor) {
initNerve(&NrvBigBirdStateFlyAway.FlyAwayPrepare, 0);
}
void BigBirdStateFlyAway::appear() {
BirdStateFlyAwayBase::appear();
if (isFlyAwayByCapGround())
al::setNerve(this, &NrvBigBirdStateFlyAway.GroundReaction);
else if (isFlyAwayByTouchAir())
al::setNerve(this, &NrvBigBirdStateFlyAway.FlyReaction);
else
al::setNerve(this, &NrvBigBirdStateFlyAway.FlyAwayPrepare);
}
void BigBirdStateFlyAway::exeGroundReaction() {
if (al::isFirstStep(this))
al::startAction(mActor, "GroundReaction");
if (al::isActionEnd(mActor))
al::setNerve(this, &NrvBigBirdStateFlyAway.FlyAwayPrepare);
}
void BigBirdStateFlyAway::exeFlyReaction() {
if (al::isFirstStep(this)) {
al::startAction(mActor, "FlyReaction");
al::setVelocityZero(mActor);
}
if (al::isActionEnd(mActor))
al::setNerve(this, &NrvBigBirdStateFlyAway.FlyAwayPrepare);
}
void BigBirdStateFlyAway::exeFlyAwayPrepare() {
if (al::isFirstStep(this)) {
al::startAction(mActor, "FlyStart");
al::setVelocityY(mActor, 30);
}
al::addVelocity(mActor, al::getGravity(mActor) * 0.75f +
al::getFront(mActor) * al::calcNerveValue(this, 10, 0.0f, 2.0f));
al::scaleVelocityHV(mActor, 0.97f, 0.9f);
al::setNerveAtGreaterEqualStep(this, &FlyAwayStart, 10);
}
void BigBirdStateFlyAway::exeFlyAwayStart() {
al::addVelocity(
mActor,
-al::getGravity(mActor) * 0.7f +
al::getFront(mActor) *
al::calcNerveValue(this, al::getActionFrameMax(mActor, "FlyStart"), 2.0f, 0.8f));
al::scaleVelocity(mActor, 0.97f);
if (al::isActionEnd(mActor))
al::setNerve(this, &FlyAway);
}
void BigBirdStateFlyAway::exeFlyAway() {
if (al::isFirstStep(this))
al::startAction(mActor, "Fly");
al::addVelocity(mActor, -al::getGravity(mActor) * 0.7f + al::getFront(mActor) * 0.8f);
al::scaleVelocity(mActor, 0.97f);
BirdFunction::tryUpdateFlyAwayDisappearDitherAlpha(mActor, this, 180, 240);
if (al::isGreaterEqualStep(this, 240))
kill();
}

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@ -0,0 +1,18 @@
#pragma once
#include "Npc/BirdStateFlyAwayBase.h"
class BigBirdStateFlyAway : public BirdStateFlyAwayBase {
public:
BigBirdStateFlyAway(al::LiveActor* actor);
void appear() override;
void exeGroundReaction();
void exeFlyReaction();
void exeFlyAwayPrepare();
void exeFlyAwayStart();
void exeFlyAway();
};
static_assert(sizeof(BigBirdStateFlyAway) == 0x38);

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@ -0,0 +1,50 @@
#include "Npc/BirdStateFlyAwayBase.h"
#include "Library/Placement/PlacementFunction.h"
BirdStateFlyAwayBase::BirdStateFlyAwayBase(const char* name, al::LiveActor* actor)
: al::ActorStateBase(name, actor) {}
void BirdStateFlyAwayBase::initByPlacementInfo(const al::ActorInitInfo& info) {
if (al::isExistLinkChild(info, "TargetPos", 0)) {
mHasTargetPos = true;
al::getChildTrans(&mTargetPos, info, "TargetPos");
}
}
void BirdStateFlyAwayBase::kill() {
al::NerveStateBase::kill();
mCause = FlyAwayCause::None;
}
void BirdStateFlyAwayBase::startFlyAwayByHomeLanding() {
mCause = FlyAwayCause::HomeLanding;
}
void BirdStateFlyAwayBase::startFlyAwayByCapGround() {
mCause = FlyAwayCause::CapGround;
}
void BirdStateFlyAwayBase::startFlyAwayByTouchAir() {
mCause = FlyAwayCause::TouchAir;
}
void BirdStateFlyAwayBase::startFlyAwayByKoopa() {
mCause = FlyAwayCause::Koopa;
}
bool BirdStateFlyAwayBase::isFlyAwayByHomeLanding() const {
return mCause == FlyAwayCause::HomeLanding;
}
bool BirdStateFlyAwayBase::isFlyAwayByCapGround() const {
return mCause == FlyAwayCause::CapGround;
}
bool BirdStateFlyAwayBase::isFlyAwayByTouchAir() const {
return mCause == FlyAwayCause::TouchAir;
}
bool BirdStateFlyAwayBase::isFlyAwayByKoopa() const {
return mCause == FlyAwayCause::Koopa;
}

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@ -0,0 +1,38 @@
#pragma once
#include <math/seadVector.h>
#include "Library/Nerve/NerveStateBase.h"
namespace al {
struct ActorInitInfo;
}
class BirdStateFlyAwayBase : public al::ActorStateBase {
public:
BirdStateFlyAwayBase(const char* name, al::LiveActor* actor);
virtual void initByPlacementInfo(const al::ActorInitInfo& info);
void kill() override;
void startFlyAwayByHomeLanding();
void startFlyAwayByCapGround();
void startFlyAwayByTouchAir();
virtual void startFlyAwayByKoopa();
bool isFlyAwayByHomeLanding() const;
bool isFlyAwayByCapGround() const;
bool isFlyAwayByTouchAir() const;
bool isFlyAwayByKoopa() const;
protected:
bool mHasTargetPos = false;
sead::Vector3f mTargetPos = {0, 0, 0};
private:
enum class FlyAwayCause { None, HomeLanding, CapGround, TouchAir, Koopa };
FlyAwayCause mCause = FlyAwayCause::None;
};
static_assert(sizeof(BirdStateFlyAwayBase) == 0x38);

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@ -0,0 +1,207 @@
#include "Npc/SmallBirdStateFlyAway.h"
#include "Library/Collision/CollisionPartsKeeperUtil.h"
#include "Library/Collision/CollisionPartsTriangle.h"
#include "Library/LiveActor/ActorActionFunction.h"
#include "Library/LiveActor/ActorMovementFunction.h"
#include "Library/LiveActor/ActorPoseUtil.h"
#include "Library/LiveActor/LiveActor.h"
#include "Library/Math/MathUtil.h"
#include "Library/Nerve/NerveSetupUtil.h"
#include "Library/Nerve/NerveUtil.h"
#include "Util/NpcAnimUtil.h"
#include "Util/SpecialBuildUtil.h"
namespace {
NERVE_IMPL(SmallBirdStateFlyAway, FlyAway);
NERVE_IMPL(SmallBirdStateFlyAway, FlyAwayHomeLanding);
NERVE_IMPL(SmallBirdStateFlyAway, FlyAwayKoopa);
NERVES_MAKE_STRUCT(SmallBirdStateFlyAway, FlyAway, FlyAwayHomeLanding, FlyAwayKoopa);
} // namespace
SmallBirdStateFlyAway::SmallBirdStateFlyAway(al::LiveActor* actor)
: BirdStateFlyAwayBase("小鳥の飛び去り", actor) {
initNerve(&NrvSmallBirdStateFlyAway.FlyAway, 0);
}
void SmallBirdStateFlyAway::appear() {
BirdStateFlyAwayBase::appear();
mDisappearStep = al::getRandom(10) * 5 + 240;
if (isFlyAwayByHomeLanding()) {
mAngle = al::getRandom(45.0f, 70.0f);
al::setNerve(this, &NrvSmallBirdStateFlyAway.FlyAwayHomeLanding);
} else if (isFlyAwayByKoopa()) {
mAngle = al::getRandom(45.0f, 70.0f);
al::setNerve(this, &NrvSmallBirdStateFlyAway.FlyAwayKoopa);
} else {
mTargetDir.set(al::getFront(mActor));
al::setNerve(this, &NrvSmallBirdStateFlyAway.FlyAway);
}
}
static void startActionAtRandomFrameIfNotPlaying(al::LiveActor* actor, const char* action_name) {
if (!al::isActionPlaying(actor, action_name))
al::startActionAtRandomFrame(actor, action_name);
}
void SmallBirdStateFlyAway::startFlyAwayByKoopa() {
BirdStateFlyAwayBase::startFlyAwayByKoopa();
startActionAtRandomFrameIfNotPlaying(mActor, "Fly");
}
// TODO: Probably within `sead`
static void setLength(sead::Vector3f* vec, f32 length) {
f32 old_length = vec->length();
if (old_length > 0)
*vec *= length / old_length;
}
static void turnVecToVecDegree(sead::Vector3f* vec, const sead::Vector3f& other, f32 degree) {
al::turnVecToVecDegree(vec, *vec, other, degree);
}
static void turnVecToVecRate(sead::Vector3f* vec, const sead::Vector3f& other, f32 rate) {
al::turnVecToVecRate(vec, *vec, other, rate);
}
static bool tryFaceToHorizontalDirection(al::LiveActor* actor, const sead::Vector3f& dir) {
sead::Vector3f horizontal_dir = dir;
al::verticalizeVec(&horizontal_dir, al::getGravity(actor), horizontal_dir);
if (!al::tryNormalizeOrZero(&horizontal_dir))
return false;
al::faceToDirection(actor, horizontal_dir);
return true;
}
// NON_MATCHING: wrong offset in store, should probably be ignored by tools/check
// (https://decomp.me/scratch/icRWQ)
void SmallBirdStateFlyAway::exeFlyAway() {
if (al::isFirstStep(this)) {
static const f32 gHorizontalAccel = 2.0f;
static const f32 gE3MovieHorizontalAccel[] = {2.0f, 3.0f, 4.0f, 5.0f};
static const f32 gVerticalAccel[] = {0.7f, 0.65f, 0.6f, 0.55f};
static const f32 gE3MovieVerticalAccel[] = {3.0f, 3.5f, 4.0f, 4.5f, 5.0f, 5.5f};
static s32 gVerticalAccelIndex = 0;
static s32 gHorizontalAccelIndex = 0;
static s32 gCollisionCheckOffsetStep = 0;
mIsColliding = false;
startActionAtRandomFrameIfNotPlaying(mActor, "Fly");
if (rs::isModeE3MovieRom()) {
gVerticalAccelIndex = al::modi(gVerticalAccelIndex + 7, 6);
mVerticalAccel = gE3MovieVerticalAccel[gVerticalAccelIndex];
gHorizontalAccelIndex = al::modi(gHorizontalAccelIndex + 5, 4);
mHorizontalAccel = gE3MovieHorizontalAccel[gHorizontalAccelIndex];
} else {
gVerticalAccelIndex = al::modi(gVerticalAccelIndex + 5, 4);
mVerticalAccel = gVerticalAccel[gVerticalAccelIndex];
mHorizontalAccel = gHorizontalAccel;
}
mTargetAccelDir = {0, mVerticalAccel, mHorizontalAccel};
al::normalize(&mTargetAccelDir);
gCollisionCheckOffsetStep = al::modi(gCollisionCheckOffsetStep + 11, 10);
mCollisionCheckOffsetStep = gCollisionCheckOffsetStep;
}
if (mHasTargetPos) {
sead::Vector3f velocity = al::getVelocity(mActor);
al::parallelizeVec(&velocity, al::getFront(mActor), velocity);
*al::getVelocityPtr(mActor) -= velocity;
sead::Vector3f target_dir = mTargetPos - al::getTrans(mActor);
al::verticalizeVec(&target_dir, al::getGravity(mActor), target_dir);
if (!al::tryNormalizeOrZero(&target_dir))
target_dir.set(al::getFront(mActor));
al::turnVecToVecDegree(&target_dir, al::getFront(mActor), target_dir, 15);
turnVecToVecRate(&mTargetDir, target_dir, 0.2f);
al::normalize(&mTargetDir);
turnVecToVecRate(al::getFrontPtr(mActor), mTargetDir, 0.1f);
al::normalize(al::getFrontPtr(mActor));
*al::getVelocityPtr(mActor) += velocity.length() * al::getFront(mActor);
}
sead::Quatf quat = sead::Quatf::unit;
al::calcQuat(&quat, mActor);
sead::Vector3f accel = {0, mVerticalAccel, mHorizontalAccel};
f32 accel_mag = accel.length();
if (al::isFirstStep(this) || al::isIntervalStep(this, 10, mCollisionCheckOffsetStep)) {
sead::Vector3f rotated = accel;
rotated.rotate(quat);
sead::Vector3f vec = rotated;
f32 max_speed = al::calcSpeedMax(accel_mag, 0.97f);
setLength(&vec, max_speed * 60);
sead::Vector3f hit_pos = {0, 0, 0};
al::Triangle triangle;
mIsColliding = alCollisionUtil::getFirstPolyOnArrow(
mActor, &hit_pos, &triangle, al::getTrans(mActor), vec, nullptr, nullptr);
if (mIsColliding) {
f32 distance = (hit_pos - al::getTrans(mActor)).length();
if (distance < max_speed * 10 && !al::isFirstStep(this)) {
bool turn_successful = tryFaceToHorizontalDirection(mActor, triangle.getNormal(0));
if (!turn_successful)
mHorizontalAccel = 0;
}
}
}
sead::Vector3f accel_dir = {0, mVerticalAccel, mHorizontalAccel};
al::normalize(&accel_dir);
if (mIsColliding) {
turnVecToVecDegree(&mTargetAccelDir, sead::Vector3f::ey, 2.5);
al::normalize(&mTargetAccelDir);
}
turnVecToVecRate(&accel_dir, mTargetAccelDir, 0.15f);
al::normalize(&accel_dir);
accel = accel_dir * accel_mag;
mVerticalAccel = accel.y;
mHorizontalAccel = accel.z;
f32 old_accel = al::calcNerveValue(this, 1, 31, 2.0f, 0.8f);
f32 new_accel = al::calcNerveValue(this, 30, 2.0f, 0.8f);
mHorizontalAccel *= al::normalize(new_accel, 0.0f, old_accel);
sead::Vector3f rotated = accel_dir;
rotated.rotate(quat);
al::setVelocity(mActor, rotated * al::calcSpeed(mActor));
al::addVelocity(mActor, -al::getGravity(mActor) * mVerticalAccel +
al::getFront(mActor) * mHorizontalAccel);
al::scaleVelocity(mActor, 0.97f);
BirdFunction::tryUpdateFlyAwayDisappearDitherAlpha(mActor, this, mDisappearStep - 60,
mDisappearStep);
if (al::isGreaterEqualStep(this, mDisappearStep))
kill();
}
void SmallBirdStateFlyAway::exeFlyAwayHomeLanding() {
if (al::isFirstStep(this))
startActionAtRandomFrameIfNotPlaying(mActor, "Fly");
al::addVelocity(mActor,
(al::getFront(mActor) * sead::Mathf::sin(sead::Mathf::deg2rad(mAngle)) -
al::getGravity(mActor) * sead::Mathf::cos(sead::Mathf::deg2rad(mAngle))) *
al::calcNerveValue(this, 30, 1.75f, 0.75f));
al::scaleVelocity(mActor, 0.97f);
BirdFunction::tryUpdateFlyAwayDisappearDitherAlpha(mActor, this, mDisappearStep - 60,
mDisappearStep);
if (al::isGreaterEqualStep(this, mDisappearStep))
kill();
}
void SmallBirdStateFlyAway::exeFlyAwayKoopa() {
if (al::isFirstStep(this))
startActionAtRandomFrameIfNotPlaying(mActor, "Fly");
al::addVelocity(mActor,
(al::getFront(mActor) * sead::Mathf::sin(sead::Mathf::deg2rad(mAngle)) -
al::getGravity(mActor) * sead::Mathf::cos(sead::Mathf::deg2rad(mAngle))) *
al::calcNerveValue(this, 30, 5.5f, 4.0f));
al::scaleVelocity(mActor, 0.97f);
BirdFunction::tryUpdateFlyAwayDisappearDitherAlpha(mActor, this, mDisappearStep - 60,
mDisappearStep);
if (al::isGreaterEqualStep(this, mDisappearStep))
kill();
}

View file

@ -0,0 +1,27 @@
#pragma once
#include "Npc/BirdStateFlyAwayBase.h"
class SmallBirdStateFlyAway : public BirdStateFlyAwayBase {
public:
SmallBirdStateFlyAway(al::LiveActor* actor);
void appear() override;
void startFlyAwayByKoopa() override;
void exeFlyAway();
void exeFlyAwayHomeLanding();
void exeFlyAwayKoopa();
private:
sead::Vector3f mTargetDir = {0, 0, 0};
f32 mHorizontalAccel = 0;
f32 mVerticalAccel = 0;
sead::Vector3f mTargetAccelDir = {0, 0, 0};
s32 mDisappearStep = 240;
s32 mCollisionCheckOffsetStep = 0;
bool mIsColliding = false;
f32 mAngle = 0;
};
static_assert(sizeof(SmallBirdStateFlyAway) == 0x68);

View file

@ -5,18 +5,18 @@
#include <math/seadVector.h>
namespace al {
struct ActorInitInfo;
class LiveActor;
class HitSensor;
class SensorMsg;
class IUseNerve;
class LiveActor;
class MtxConnector;
class SensorMsg;
struct ActorInitInfo;
} // namespace al
class TalkNpcParam;
class ActorStateReactionBase;
class NpcJointLookAtController;
class NpcStateReactionParam;
class PlayerEyeSensorHitHolder;
class ShellActorStateReaction;
class TalkNpcParam;
namespace rs {
bool tryApplyNpcMaterialAnimPresetFromPlacementInfo(al::LiveActor*, const al::ActorInitInfo&,
@ -56,7 +56,16 @@ void syncActionCityMayorFace(al::LiveActor*);
void syncMtsAnimCityMayorFace(al::LiveActor*);
bool isExistFaceAnim(al::LiveActor*, const char*);
void animateCityMayorFace(al::LiveActor*, const char*, f32);
ShellActorStateReaction* createNpcStateReaction(al::LiveActor*, const TalkNpcParam*,
const NpcStateReactionParam*);
ActorStateReactionBase* createNpcStateReaction(al::LiveActor*, const TalkNpcParam*,
const NpcStateReactionParam*);
bool isInvalidTrampleSensor(const al::HitSensor*, const TalkNpcParam*);
} // namespace rs
namespace TalkNpcFunction {
bool tryGetHackingEventHackType(s32*, const al::ActorInitInfo&);
}
namespace BirdFunction {
void tryUpdateFlyAwayDisappearDitherAlpha(al::LiveActor* actor, const al::IUseNerve* user,
s32 start_step, s32 end_step);
}