mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-05-06 23:38:32 +00:00
39 lines
877 B
C++
39 lines
877 B
C++
#pragma once
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#include <basis/seadTypes.h>
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#include "Library/LiveActor/LiveActor.h"
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namespace al {
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struct ActorInitInfo;
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class CameraPoser;
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class CameraTicket;
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class KeyMoveCameraObj : public LiveActor {
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public:
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KeyMoveCameraObj(const char*);
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void init(const ActorInitInfo& info) override;
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void initAfterPlacement() override;
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void switchCamera(s32);
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void appear() override;
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void control() override;
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CameraPoser* getCurrentCamera() const;
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CameraTicket* getCurrentCameraTicket() const;
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void kill() override;
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void setFirstCameraStartInterpoleStepDefault();
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void validateStartAtNearestPosition();
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void setPlaySumStep(s32);
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void setEndWaitStep(s32);
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private:
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bool* _108;
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CameraPoser** _110;
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CameraTicket** _118;
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s32 _120;
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s32 _124;
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};
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static_assert(sizeof(KeyMoveCameraObj) == 0x128);
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} // namespace al
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