#pragma once #include #include "Library/LiveActor/LiveActor.h" namespace al { struct ActorInitInfo; class CameraPoser; class CameraTicket; class KeyMoveCameraObj : public LiveActor { public: KeyMoveCameraObj(const char*); void init(const ActorInitInfo& info) override; void initAfterPlacement() override; void switchCamera(s32); void appear() override; void control() override; CameraPoser* getCurrentCamera() const; CameraTicket* getCurrentCameraTicket() const; void kill() override; void setFirstCameraStartInterpoleStepDefault(); void validateStartAtNearestPosition(); void setPlaySumStep(s32); void setEndWaitStep(s32); private: bool* _108; CameraPoser** _110; CameraTicket** _118; s32 _120; s32 _124; }; static_assert(sizeof(KeyMoveCameraObj) == 0x128); } // namespace al